Unreal Engine 5 - Procedural Snake Character

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CodeLikeMe

CodeLikeMe

Күн бұрын

Пікірлер: 64
@Yggdrasil777
@Yggdrasil777 Жыл бұрын
Congratulations on making your 3D model! It looks pretty neat.
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Thank you! Cheers!
@pleasedontbotherme576
@pleasedontbotherme576 Жыл бұрын
hello, thank you so much for making this tutorial. i have it working almost all the way perfectly. however, all of the boxes, or segments, tend to bunch up on top of each other. how do i fix this?
@archiblage
@archiblage 8 ай бұрын
is there a way to animate the whole snake with kind of a slider ? I have a project where I should animate an object ( snake ) that I have already as on mesh, and want to deform it, animate it in sequencer, is that possible ?
@slimiestdemonic
@slimiestdemonic Жыл бұрын
THANK YOU SO MUCH, you are saving my life with this
@CodeLikeMe
@CodeLikeMe Жыл бұрын
oh nice. Are you making a snake game?
@pricklyprickle
@pricklyprickle Жыл бұрын
would it be possible to add collision and physics to the instanced segments as to simulate gravity? Awesome tutorial btw great videos and instant sub. Looking forward to what else you are working on.
@quertx4886
@quertx4886 9 ай бұрын
Did you ever figure this out?
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
ty for another tutorial from scratch i can follow along
@custom_hovel
@custom_hovel 8 ай бұрын
Hi, tell me how to make it so that it doesn't smooth out. that is, when turning, the angle remained as sharp as it was, if the Alpha is changed in Lerp (transform), then all the elements are practically in each other (there is no distance between them) The parameter is not set.
@tarasko41
@tarasko41 5 ай бұрын
Thanks! Is it possible for the squares to move behind a head that is tied to a path in the sequencer? Because there only the head moves along the spline
@forcepower7116
@forcepower7116 Жыл бұрын
Could you maybe do a car drifting Tutorial with Chaos physics ?😊
@Remvisuals
@Remvisuals 5 ай бұрын
i love this, thanks so much for posting it. im having a bit of trouble trying to assign random meshes for each isntance becuase we are using for loops and not for each loops. wondering if you have any ideas on that?? thanks again!!!
@juegaconyisas3061
@juegaconyisas3061 Жыл бұрын
Hello friend, how could you make an actor eat and grow?
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Oh, nice! thanks for the idea
@juegaconyisas3061
@juegaconyisas3061 Жыл бұрын
@@CodeLikeMe I ask you please thank you
@PHNXFireBird
@PHNXFireBird Жыл бұрын
Dunno why but the first thig hat came to my mind when I saw this was Rattle n Roll from the NES
@svenrawandreloaded
@svenrawandreloaded Жыл бұрын
is this possible with skeletal meshes somehow? I'm trying to make a centipede character but this only works if I can animate each segment.
@CodeLikeMe
@CodeLikeMe Жыл бұрын
I was actually thinking about that. I will share if I can come up with something
@svenrawandreloaded
@svenrawandreloaded Жыл бұрын
@@CodeLikeMe Awesome, thanks!
@Alternatywny_1
@Alternatywny_1 Жыл бұрын
Brilliant! Thanks this tutorial I got idea for a new game concept :>>
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Have fun!
@hitman816
@hitman816 10 ай бұрын
Thank you so much for putting this together. I learned a lot! Would you be able to tell me why the instanced "tail" blocks dont line up centered behind the head when i start to move? Theyre offset to the upper right for some reason.
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
can you share a screenshot? I don't think that happens to me
@geoffrey3668
@geoffrey3668 Жыл бұрын
Thanks for this cool tutorial!
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Hey man, didn't saw a comment from you in some time. Glad to know that you are following my stuff. :-)
@yearight1205
@yearight1205 Жыл бұрын
Now here's a weird question, I have a short film I'm trying to create in which I have a giant snake. I went to go create a control rig for it, but then realized that I have no idea how to properly make a control rig for a snake. The last bone you create will bend the tail, but anything prior to it will simply cause a slight bend in the mesh. Do you know how to fix this?
@CodeLikeMe
@CodeLikeMe Жыл бұрын
you will have to modify the rotation of the sequence of bones along the snake to achieve that. But I guess you already know that, Unfortunately, I can't give a proper answer in a comment. It will involve some calculations to determine the rotation of each bone based on the movement of the character. But, you can get a basic idea of how to setup a control rig and manipulate bones in this video. kzbin.info/www/bejne/o2THpqaBo52Mqs0
@VoodooPanda1
@VoodooPanda1 Жыл бұрын
Could you make the body a spline mesh somehow?
@svenrawandreloaded
@svenrawandreloaded Жыл бұрын
is there a way to keep the spacing more consistent rather than all the cubes spreading out as they move?
@CodeLikeMe
@CodeLikeMe Жыл бұрын
aren't they already spread out with a same space in between
@svenrawandreloaded
@svenrawandreloaded Жыл бұрын
@@CodeLikeMe yes but as it updates the segments contract and expand, I want my mesh to look like connected segments, like a millipede or something.
@usmanwahab7716
@usmanwahab7716 10 ай бұрын
how do i do this with a snake mesh rather than procedurally generated boxes ?
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
Check this video kzbin.info/www/bejne/enfFlahpYt2iqqs
@xiaobai7060
@xiaobai7060 Жыл бұрын
why did you make it square? too many polygons? ahh i see you updated it to be round in a new video! nice!
@CodeLikeMe
@CodeLikeMe Жыл бұрын
nice one. :D
@lmbits1047
@lmbits1047 Жыл бұрын
Imagine you could move along walls or ceiling. Now that's a difficult task.
@CodeLikeMe
@CodeLikeMe Жыл бұрын
yeah, I should try that
@willw902
@willw902 Жыл бұрын
I wrote a game that did that, got me my first industry job
@lmbits1047
@lmbits1047 Жыл бұрын
@@willw902 That's a real achievement. Even more difficult would be making an AI move along walls and ceilings when UE doesn't even support vertical or inverted navigation meshes. I think Unity has it. I don't understand why Unreal still lacks that. Maybe because they don't need it in Fortnite! :D
@Piousai
@Piousai Жыл бұрын
Can it be used with skeletal animation?
@kidneyaiopm1903
@kidneyaiopm1903 10 ай бұрын
yeah bro
@azezulxd4036
@azezulxd4036 Жыл бұрын
The first box move but doesn’t turn, what should I do?
@CodeLikeMe
@CodeLikeMe Жыл бұрын
It does for me. Anyway, I made some improvements over next couple of episodes.
@horsey_chess
@horsey_chess 9 ай бұрын
nice tutorial! But when I change the fps the snake goes slower/faster. But I wan't a consistant speed, can someone help pls?
@CodeLikeMe
@CodeLikeMe 9 ай бұрын
in the place you add movement, multiply it with world delta seconds. this will make speed independent from fps
@chuhenry23
@chuhenry23 Жыл бұрын
Can you make it multiplayer?
@OriginRow
@OriginRow Жыл бұрын
Some basic question Does procedural animations can be replicated? 🤔 Especially for AI's
@CodeLikeMe
@CodeLikeMe Жыл бұрын
yeah, sure. it would be easier if they are deterministic
@foxxdgd443
@foxxdgd443 4 ай бұрын
sadly dosent work :(
@jaseanzheng7695
@jaseanzheng7695 Жыл бұрын
so fun!
@BlinkRay6
@BlinkRay6 Жыл бұрын
Yes finally, my old game on paper, I love you sir
@ef3353
@ef3353 Жыл бұрын
Great
@tbb1985
@tbb1985 Жыл бұрын
interesting
@PhatNguyen-cu2bx
@PhatNguyen-cu2bx Жыл бұрын
HI!
@fernandolopez-wz4kr
@fernandolopez-wz4kr 10 ай бұрын
Goon Thank you
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
welcome
@ArchWorld0829
@ArchWorld0829 Жыл бұрын
@ArchWorld0829
@ArchWorld0829 Жыл бұрын
I don't know what happened but I can post so far on vfideos
@CodeLikeMe
@CodeLikeMe Жыл бұрын
post ?
@ArchWorld0829
@ArchWorld0829 Жыл бұрын
@@CodeLikeMe Yes I was following you but I couldn't post on your videos for a moment. I like your videos
@nickb5062
@nickb5062 Жыл бұрын
this is dragon )
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Yeah, I didn't call it a dragon as it cannot fly
@Unreal-Xpert
@Unreal-Xpert Жыл бұрын
Hello, I am a huge fan! Is it possible to contact you @ an email address?
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