Unreal Engine 5’s Biggest New Features

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Unreal Sensei

Unreal Sensei

Ай бұрын

Epic Games hosted the State of Unreal, which is the bigget event for Unreal Engine 5 and the Unreal Editor for Fortnite. This video covers the most important new features coming to UE.
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Пікірлер: 383
@UnrealSensei
@UnrealSensei Ай бұрын
Sign up for the Unreal Sensei newsletter to stay up to date! www.unrealsensei.com/newsletter Check out the Unreal Masterclass: www.unrealmasterclass.com/
@CaptainGaven
@CaptainGaven Ай бұрын
Do a video on how to make rain
@bruh-bn3ni
@bruh-bn3ni Ай бұрын
3:54 💀
@loganstewart6133
@loganstewart6133 Ай бұрын
I don't know what's more impressive. The fact that they can pave the way for engines or the fact that they are creating things faster than we can learn them. Kudos to them
@fruitygranulizer540
@fruitygranulizer540 Ай бұрын
agreed. im a graduate computer science student and it took me an entire semester to just barely learn the basics of rendering (path tracing, etc.). and that was just simple programs that we have been able to do for years, to render a single frame over a long period of time. i cannot even imagine how many months or even years of research and hard work has gone into Unreal Engine 5, it's almost unfathomable to me. and the sheer amount of math that would be required to optimize it and make it work in real time.
@dra6o0n
@dra6o0n 15 күн бұрын
Sure creating things faster is one thing, but your consumers not being able to 'run' them faster is another.
@ArchiProcess
@ArchiProcess 11 күн бұрын
@@dra6o0n While I agree they should release things with more accessability if they want a bigger audiance, however I doubt their target audiance has any problems running most UE stuff and in todays age you dont need a super rig to run UE. If performance is a problem then settings can be altered to low and put on cinematic at final stages and performance during workflow can be increased from our own data/layering management
@dra6o0n
@dra6o0n 11 күн бұрын
@@ArchiProcess Their 'target' audience is the cinematography industry.
@ArchiProcess
@ArchiProcess 11 күн бұрын
@@dra6o0n Not really, that's one part of their audience for sure, this video alone proves their intentions for the future is catering more towards a wider audience in general, not just cinematography. By consumer audience I was referring to people that use it more professionally, rather than for its casual use... but still great for both.
@MrOverDroid
@MrOverDroid Ай бұрын
Motion Matching... please make a tutorial about how to use it in order to achieve this level of quality in character movement!
@exnozgaming5657
@exnozgaming5657 Ай бұрын
Epic haven't released the free project yet
@3dartninja
@3dartninja Ай бұрын
Right! The motion mapping was blowing my mind!
@JackSather
@JackSather Ай бұрын
yes plzzz
@exnozgaming5657
@exnozgaming5657 Ай бұрын
@@JackSatherHey ! 😊 How far have you progressed with your UE learning ? I also started at the same time your video about learning UE dropped. Wish you success bro 👍
@MaximilianMitchell
@MaximilianMitchell Ай бұрын
I second this. I haven’t found any decent documents that expand on smoothing and blending animation for motion matching. I’ve set up a project with motion matching and it’s great but the blending and jittery effects it has when switching between animations is frustrating after hours of tweaking the settings.
@ricardobaeta3184
@ricardobaeta3184 Ай бұрын
I'd take a 5 hour animation tutorial from sensei any day
@mody_002
@mody_002 Ай бұрын
fr fr
@UnrealSensei
@UnrealSensei Ай бұрын
One is planned!
@matthiaskolley1048
@matthiaskolley1048 Ай бұрын
I always wanted to animate completely in UE. Now it is possible. Und if Unreal Sensei is planning a tutorial this would be huge for me.
@seantherobonaut
@seantherobonaut Ай бұрын
This technology and where it's going is absolutely incredible... everytime I watch one of these videos I reopen my old projects.
@triplezgames3882
@triplezgames3882 Ай бұрын
Everytime I regret choosing Unity many years ago..
@ConReese
@ConReese Ай бұрын
Stuff like this will make VR go crazy in the future
@m-a-t-t6869
@m-a-t-t6869 Ай бұрын
Small correction, Rocket Racing does not have the same physics as Rocket League. They only share the name and cosmetics.
@Fusion05
@Fusion05 Ай бұрын
Are you sure? I've played both but they feel extremely similar.
@Jacobtheunwise
@Jacobtheunwise 29 күн бұрын
Its literally the same game but a different camera angle
@CluTrading
@CluTrading 11 күн бұрын
​@@Jacobtheunwise it's a different game with completely different physics but from the same studio
@The_Pariah
@The_Pariah Ай бұрын
While I am a programmer, I don't make 3D games. I don't use Unreal 5. I've never used Unreal engine or any other gaming engine. And yet I get unreasonably excited every time Unreal Sensei posts a new video about Unreal 5 just b/c I get to see the awesome new features that will be used in future video games. This dude is a 10/10 KZbinr. (PS - Lumen still blows my mind)
@jackburton5085
@jackburton5085 Ай бұрын
3:50 As a Sejor animator in Maya i'm... really happy about this!!!! I just hope there's a way to add your own synoptics.
@princeroben4853
@princeroben4853 Ай бұрын
man I wish you made a tutorial on how you made ur landscape auto material pack. I also would be happy to see you make a more in depth tutorial for baked lightings. keep up the great work man, your UE5 tutorial was my gateway, now I'm in too deep
@westcoastbrent
@westcoastbrent Ай бұрын
He did. It's part of the master class. It's an ultimate material with step by step instructions. Apparently he gives the final away for free but creation and changes will need the tutorial I'm sure....
@princeroben4853
@princeroben4853 Ай бұрын
@@westcoastbrent yeah, the master class isn't something I can't afford unfortunately. I'm just learning, no job, not in school, no money. tryna make making games a living coz it's my passion
@LIONGOD
@LIONGOD Ай бұрын
@@princeroben4853 you should probably get a job until you start making money with your games
@princeroben4853
@princeroben4853 Ай бұрын
@@LIONGOD nah, that'll just divert my attention away from making games. already did that, I regretted it
@UnrealSensei
@UnrealSensei Ай бұрын
In the Masterclass I show how to make the material from scartch. But a lot of the techniques and logic I use you can watch on KZbin there is a series on the channel kzbin.info/www/bejne/r3S1q4KapJmVbJosi=ueBzgX-sau2Rx8Qo
@MarcioSilva-vf5wk
@MarcioSilva-vf5wk Ай бұрын
Motion Graphics are on Unreal 5.4 now, with a bunch of cool tools
@UnrealSensei
@UnrealSensei Ай бұрын
I will cover that in the UE5.4 video it is very cool. They didn't mention it at the State of Unreal because it wasn't gaming related
@MarcioSilva-vf5wk
@MarcioSilva-vf5wk Ай бұрын
@@UnrealSensei And I'm waiting for that, amazing content, as aways.
@Ed.Garrity
@Ed.Garrity Ай бұрын
with vr slowly becoming better and more mainstream and game graphics and performance becoming more advanced it looks like we're only a few more year away from a Ready Player One future
@sigrid714
@sigrid714 Ай бұрын
I keep crossing my fingers hoping they'll add VR support to Fortnite eventually. With FPV on the roadmap maybe the groundwork will be there eventually. Roblox already has a VR mode in collab with Meta Quest. Maybe Epic will follow suit.
@MADMOVIESINC
@MADMOVIESINC Ай бұрын
Great video as always! Thanks man. This was a great update. Have you found any documentation on how to use the new Biome stuff? I found it in the plugins, but I can' really find what it turned on and where.
@frezer748
@frezer748 Ай бұрын
Really hyped about the performance improvements to Nanite & Lumen as well, which they talked about!
@kaiu6669
@kaiu6669 Ай бұрын
3:54 that was so funny and random xD
@JDB10213
@JDB10213 Ай бұрын
Dawg that shit had me weak 🤣
@lukepawelek799
@lukepawelek799 Ай бұрын
Looks like you're gonna have a lot of work doing tutorials on all these new features 😅 I know you have a great landscape material but any chance you could cover layering displacements like they do in this road scene?
@stealthhunter6998
@stealthhunter6998 Ай бұрын
Many UE games are plagued by traversal stuttering issues (on the PC versions at least) is there any way to help alleviate those issues or is it a dev optimisation problem that they dont invest resources into fixing, an engine problem? Ik the Finals is probably the only UE5 game without this issue (for me) and its CPU utilisation is still increibly low like other UE titles and it holds them back. I hope they address these things. Extra context: Right now every late 2020 onwards UE4 and UE5 game I have played feels like a beautiful tech demo that I wish just ran better, not even in terms of FPS but traversal stutters that ruin the experience or the FPS is held back like in the case of the finals where it only utilises such a small portion of the CPU holding the GPU back serverly especially when DLSS or FSR are enabled even in quality mode. It also makes RTX way more taxing to turn on since it too is a CPU taxing task.
@elementalgolem5498
@elementalgolem5498 Ай бұрын
Not a UE5 not a game issue but more so a platform/Hardwere issue. I'm sure there's ways to alleviate it. But usually the biggest offenders are ports. Especially from ps to pc. Etc. Personally I haven't ever had any issues with this. But then again not only is my ass very fast I usually don't play many no load games. So there really isn't a time for me to have issues with it. Also usually travelsal stuttering is like a 5-10 fps drop for 0.5-1s, every now and then It's not that noticeable
@stealthhunter6998
@stealthhunter6998 Ай бұрын
@@elementalgolem5498 Depends on your sensitivity to it. I find it more annoying than just straight up low FPS personally, its very distracting to me. Also for additional context I watched Digital Foundary videos on the games in UE4/5 I had issues with too and they reported the exact same problems on their very powerful PC. (Wanted to make sure it wasn't just a me issue and rule that out).
@UnrealSensei
@UnrealSensei Ай бұрын
Multi threading from the last update should help and as games move away from Level Streaming, which manually loads in a level at once, to World Partition there will be less stutter
@stealthhunter6998
@stealthhunter6998 Ай бұрын
@@UnrealSensei Good to know thanks. I assumed The FInals had no stutter for me because the type of game it is, it loads the entire map in one go and has shader compilation after every big patch/update/install. I am guessing they are not running on the muti threaded version of UE5 then due to the low CPU usage? Would that be correct? Is there a game that does yet? Also is there any ways to help traversal stuttering issues in UE4/5 games (as a player of a game)? Would love to play remnant but actually avoided it since I saw reviews point out it had the same stutter issues. If there is a way to help the issue (other than using DXVK which works wonders on UE stutters apparently) it would be nice to know thanks. I am hoping that this world partition system and multi threading, along with Direct Storage do wondors for the future of UE games in this regard. Heres to hoping they do.
@kazioo2
@kazioo2 Ай бұрын
Those are shader compilation stutters and they happen because shaders are becoming much more complex in new games. There are various ways to mitigate it with pre-caching etc. And Epic is trying to improve it with new udpates. The reason it's not a as big of a problem for consoles is because of lack of hardware variability (although procedural shaders generated on the fly can still be problematic).
@unrealengine5900
@unrealengine5900 Ай бұрын
Sensie, we need another Complete Unreal 5.4 Beginner tutorial!
@Pro2Kill
@Pro2Kill Ай бұрын
it will be great of you can go over the performance improvements in CPU and GPU time in unreal 5.4 and it will be great if you will be able to also test them
@andr101
@andr101 Ай бұрын
do the foot steps collide properly on displaced nanite terrain or would they pass through the terrain?
@mrwilsonisland1946
@mrwilsonisland1946 Ай бұрын
its geometry so an IK would trace against it
@marowak87
@marowak87 Ай бұрын
do You update Your masterclass course for those new features?
@VerseUnreal
@VerseUnreal Ай бұрын
Excellent summary assembled in a short time! Hopefully Epic will release the Talisman as a sample environment.
@artalfox_new3880
@artalfox_new3880 Ай бұрын
Will you make another uefn video soon? I would love to watch a multi hour video about it in one sitting
@Renzet
@Renzet Ай бұрын
cant wait your other tutorial using this version
@Shadow-ms2yb
@Shadow-ms2yb Ай бұрын
Could you make a PCG for a city or residential district. Im working on a game, and so far the most time consuming part is city building. Is it possible to make the buildings follow a specific theme as a PCG?
@RancidSwine
@RancidSwine Ай бұрын
as always straight to the point and no filler. Great update, as usual!
@Armadous
@Armadous Ай бұрын
The UEFN scene graph is shocking. I find the scene graph approach used by Unity and Godot to be far more intuitive than always tucking logic into Blueprints. I excited to see Unreal separating from the dogma of the blueprint pattern.
@EVILBUNNY28
@EVILBUNNY28 25 күн бұрын
I love that new Fortnite updates will be made using UEFN only. It reminds me of the PlayStation LittleBigPlanet series, where all the story mode levels for all 3 games were made in the same Level Editor that all the players had access to.
@ryanabernathy4144
@ryanabernathy4144 14 күн бұрын
Unreal Engine is so groundbreaking! We are going to see games produced in less than half the time. INCREDIBLE!
@arlymaulana8895
@arlymaulana8895 Ай бұрын
please make a tutorial on motion matching and maybe make a full tutorial on the locomotion system in Unreal Engine when the 5.4 update is released.
@SlampthChompth
@SlampthChompth Ай бұрын
Really hoping Session skate sim makes good use of those animation features mentioned at 3:05 once they transition to UE5
@gambello1195
@gambello1195 Ай бұрын
They absolutely will I'm sure, it's one game that really relly needs it.
@Gallosh
@Gallosh 25 күн бұрын
Hello sensei. I'm watching one of your videos for the very first time. Its the begginer tutorial ofc. I'm loving it, and hope to get a silly game running soon :D Thank you for the content!
@hagen9027
@hagen9027 Ай бұрын
thanks for your ramp up
@OmniFluxX
@OmniFluxX Ай бұрын
Im so FREAKING HYPED!!! i love unreal engine and the conference kicked butt!
@panampace
@panampace Ай бұрын
I’m not a Fortnite player, but I’m a big believer that modding tools foster genre innovations and inspire developers. it’s clear Epic is paving the ground for the future with everything they’re doing here.
@velikanskaglava2087
@velikanskaglava2087 4 күн бұрын
Anyone knows where should i be looking for/how to start: I'd like the player to be able to create custom assets from within the game. What are the keywords, starting points for such a goal?
@mr.t967
@mr.t967 Ай бұрын
Wish there was a future that would let you import material nodes from other softwares (such as blender) into unreal 5.
@JVZBrowser
@JVZBrowser Ай бұрын
This keeps developing into the biggest CGI revolution we have ever witnessed
@knuckles7410
@knuckles7410 11 күн бұрын
The time and effort they invested in creating verse and UEFN, they could have used it to fix the bugs in UE.
@peterallely5417
@peterallely5417 Ай бұрын
Where is the biome generator? I can’t seem to find it. Also, I’ve been struggling to get Nanite Displaxement working in 5.4 preview, any gotcha’s that you know about?
@HighGroundoverAnnie
@HighGroundoverAnnie 8 күн бұрын
3:54 when she finaly convinces you to get on the dance floor
@MattS-og5zb
@MattS-og5zb Ай бұрын
Bruh I wish you posted more content, glad to see you upload something anyways
@gambello1195
@gambello1195 Ай бұрын
7:23 is it possible to get those lighter metahumans to UE5? I've got many metahumans in my project and they eat up majority of the space
@Nashfanfl13
@Nashfanfl13 Ай бұрын
Will the Metahuman optimization that you pointed out from almost 1gb to 60 mb also be in UE5.4? Or are they now in? You only said it was in UEFN
@biohazard8295
@biohazard8295 27 күн бұрын
This is so cool. This level of realism in games is what i dreamed of when i was a child. I am curious to know how this new engine will work with environment destruction in fps games. I remember the level of immersion given by the Battlefield games thanks to the scripted house damages etc, i can only imagine how cool it will be if the whole environement can be affected by explosions and bullets, both visually and with ricochets and fragments flying.
@muhammadwaseem1776
@muhammadwaseem1776 4 күн бұрын
Hello Sensei! I hope you are doing well. I humble request to you, please make a complete course on environement design just like before with cover all these Unreal Engine 5.4 features. Also cover performance and optimization of the Environement design. Because, we make environement. But we don't know to optimize the environment just like AAA studios. Thanks!
@kasviradio
@kasviradio 21 күн бұрын
I came here to comment that when I asked GEMINI for the best UE5 tutorials for beginners on youtube. It answered immediately UNREAL SENSEI is your man for the job! :D
@essamibrahiem2896
@essamibrahiem2896 Ай бұрын
Hello Sensei, I'm a masterclass student of yours, and a big fan of your tutorial videos. Thank you so much for all the effort you are doing. Just a quick question, can you please share with us the dunes landscape you show in this video when you were talking about the PCG oasis ?, the sand dunes looks so nice, I would be really happy to get this material. Thanks.
@Wecly
@Wecly Ай бұрын
Man everything is so fast, i'm still learning things in UE4. I feel I'm falling behind to catch up to the new tech. And things I've learn from the hard way seems going to be out dated. Any one feel same? Still doing projects for marketplace in UE4 and I don't know how to catch up.
@Flowrazornapalm
@Flowrazornapalm Ай бұрын
same for me, got into ue4 like 4 yrs ago.. most of the stuff ive learned feels useless
@SugarKaneNosey
@SugarKaneNosey Ай бұрын
so stop what you're doing accept it and move to learning UE5
@seba0456
@seba0456 Ай бұрын
same bro :( I can't keep up with new features.
@UnrealSensei
@UnrealSensei Ай бұрын
​@@Flowrazornapalm The fundamentals of UE like blueprints, materials and world creation are the same as UE4. I think the only major feature that fundamentally changes Unreal in a big way is substrate but that isn't out yet and still experimental. All of these new features are optional
@shhyeehaha
@shhyeehaha Ай бұрын
most revolutionary engine in the industry, can't wait for creative devs to take full advantage of it in the next couple of years
@jasonkwilliamson
@jasonkwilliamson Ай бұрын
Motion Matching is the most exciting for me in this update, it's been way too long to get incredible animations in realtime
@Born2DoubleUp
@Born2DoubleUp Ай бұрын
man this is getting crazy. these tools are making some insane advancements 😲
@eusouramiro
@eusouramiro Ай бұрын
So, in other words, they're basically building the tools so that users can create content for them without any form of compensation. Genius move.
@user-gz1jn8ru7z
@user-gz1jn8ru7z Ай бұрын
lets just say you dont pay with money
@ThunderBlastvideo
@ThunderBlastvideo Ай бұрын
this engine is the gift that keeps on giving
@pawnix4122
@pawnix4122 Ай бұрын
My man Alex bouta be making some baller UE5 stuff. Bet
@Ssecave
@Ssecave Ай бұрын
It's all incredible and all but we STILL don't have games that use ninite & lumen from 5.0 ... half a decade later. The motion matching is really nice to see. Def the future of player character's mouvement.
@Eloii_Xia
@Eloii_Xia Ай бұрын
Unreal Engine is one of the most impressive software tools I use as a concept artist! It has almost all the features I need now! The only thing that's annoying me is clothes; we don't have an in-app cloth creator 😢
@WhyYouAskingMe
@WhyYouAskingMe Ай бұрын
How many more UE updates before it can turn my computer monitor into a portal that I can step through and be in the game myself?
@golik133
@golik133 7 күн бұрын
What are the minimum specs requirements for UEFN?
@antonieralcoleman3935
@antonieralcoleman3935 19 күн бұрын
Can we please get a tutorial on how to animate completely in unreal? Like a series going over metahuman animator, cloth chaos, uefn animator, importing animations, set design, and sound. I want to fully create 3d animated films in unreal now that's its possible.
@blerdstatic8187
@blerdstatic8187 Ай бұрын
Getting marvels designer a year for free and being able to easily import custom metahumans into UEFN is what sold me.
@UCs6ktlulE5BEeb3vBBOu6DQ
@UCs6ktlulE5BEeb3vBBOu6DQ Ай бұрын
do feet rest on real poly mesh or adjusted visual height ?
@ermilburn02
@ermilburn02 Ай бұрын
Fall Guys isn't actually in UEFN yet, it's coming later this year
@TheRevenant-pn2xi
@TheRevenant-pn2xi Ай бұрын
Unreal is crazy! You basically just focus 100% on your actual game
@abrealgaming5649
@abrealgaming5649 Ай бұрын
I don't think you'll understand just how close I am to finally making my superhero dream cartoon
@tidalplay4620
@tidalplay4620 Ай бұрын
We need more UEFN tutorials !! :)
@user-pt6mq9ff2s
@user-pt6mq9ff2s Ай бұрын
Houdini is sweating right now
@XavionofThera
@XavionofThera Ай бұрын
Any updates on the good water system getting out of Beta?
@Itsyourboyben1
@Itsyourboyben1 22 күн бұрын
Damn i wish i could learn how to do all this coding so i could create/hire dev help to dev a game in unreal 5. This all looks so incredible!
@Hellohallo
@Hellohallo Ай бұрын
i started with 3d graphics in 3dstudio. 1996 tried doing star wars stuff. 1 image took 1 week. 1 second took forever. then 3ds max. more possibilities. faster graphics. but also wanting more. still extremely limited. then came stuff like hair and cloth. all extremely tricky and requiring multiple steps. then poser, for easier figures. and more smaller programs like monster maker. to see now how easy it all is. beautifull.
@jakemarcus9999
@jakemarcus9999 Ай бұрын
Every year it gets more unreal
@L19htning
@L19htning Ай бұрын
i just want to add that the Rocket racing physics are totally different to actual Rocket League. That is all 5:35
@ShoFox
@ShoFox Ай бұрын
I really hope that "Save the world" will also be getting updated with all this
@mrmopp9818
@mrmopp9818 Ай бұрын
Cant wait for the next mega tutorial!
@denj4s
@denj4s Ай бұрын
"omg fortnite" intensifies "it's all fortnite?" - "always has been"
@100poky
@100poky Ай бұрын
soo, how optimized is it to run on anything other than cutting edge tech?
@OctaneStreet
@OctaneStreet Ай бұрын
This technology just continues to blow my mind. Holy...
@NOLA_playmaker
@NOLA_playmaker Ай бұрын
Thanks for the free material man! The only thing i dont like about UEFN is that i can't bring my own assets that I bought from the marketplace to build a world :/
@earlgrey11
@earlgrey11 Ай бұрын
Roblox must be having some hard internal meetings right now!
@RepublicConstitution
@RepublicConstitution Ай бұрын
Is this being used to build Elder Scrolls?
@UnrealSensei
@UnrealSensei Ай бұрын
Rumors are that it is being used for the Oblivion Remaster. Elder Scrolls 6 will most likely still use the Creation Engine
@bebo76338
@bebo76338 Ай бұрын
@@UnrealSensei | Elder Scrolls 6 will use most likely still use the Creation Engine 😭😭😭
@dubtube6691
@dubtube6691 Ай бұрын
any news about Nanite and path tracer?
@najimohamed503
@najimohamed503 Ай бұрын
Can u make a tutorial about architectural walk-through with interactions...
@Koroneko0
@Koroneko0 Ай бұрын
What I fear is the epic game making ue5 monthly subscription based.
@SashiHouse
@SashiHouse Ай бұрын
PCG's confuse me, does it only work with things like trees and forrest's or can I make them into buildings? Like if I wanted to make a labyrinth could I use PCG's?
@gambello1195
@gambello1195 Ай бұрын
you can, though it's much easier to use it for forests and such non uniform placement. Making buildings you need to calculate the placement very precisely tho it's not that difficult, just needs more work.
@SashiHouse
@SashiHouse Ай бұрын
@@gambello1195 I'm guessing there's probably a better method to make a labyrinth instead of using PCG's
@gambello1195
@gambello1195 Ай бұрын
@@SashiHouse hard to say, you could spend your time making it by hand, or you could spend that time by programming it into the PCG so you can make countless labyrints with a few clicks later. But if you go manual modeling route you could still easily and fast use PCG to add details, dirt, vines etc.
@SashiHouse
@SashiHouse Ай бұрын
@@gambello1195 so, I want to make a Mall that's infinite like the backrooms and is randomly generated every time I activate something. Would a PCG be best for this?
@chrishansomeanimations3147
@chrishansomeanimations3147 Ай бұрын
Can you make a tutorial on how to put ur free landscape material in a new project
@Stone-faced
@Stone-faced Ай бұрын
I feel like blur studio had these since halo wars or I think that was essemble. But also since halo anniversary 2 But also like mirrors edge 2
@jfb112697
@jfb112697 Ай бұрын
kinda insane that epic are the only people who have made good products with UEFN the tool is good and the market is insanely large someone please make something im begging
@aeonbreak4728
@aeonbreak4728 Ай бұрын
where do I get the displacement material thingy?
@TheRealBOBlibob
@TheRealBOBlibob Ай бұрын
Wasn't this update also going to add better multi threaded performance?
@neomicryo
@neomicryo Ай бұрын
i never thought fortnite would go this far back in 2017
@pratheepace7832
@pratheepace7832 6 күн бұрын
Hy plzz anybody help me im new to ue i tried to downlode asset from quixel bridge but it showing error like. Asset not available in UAsseet format why plzz help
@kylekoch5419
@kylekoch5419 Ай бұрын
Anyone know what asset the armor in the thumbnail is from?
@IsaacCords
@IsaacCords Ай бұрын
This looks impressive, but I still haven't seen a new game that looks beautiful, fun, and polished using unreal engine, and i feel as though we've been seeing these tech demo's for the last decade haha
@omari6108
@omari6108 Ай бұрын
As awesome as this is, I realize making games is absolutely not what I want to do. When starting my coding journey I envisioned making games to exercise what I’ve learned. The more I learned about the art design side of making games the more I was turned off. I enjoy playing, but art is just not my thing. There’s absolutely no point in taking the time to learn an engine or create my own. It’s amazing what Unreal has done and what it’s capable of. Hats off to all developers who’ve made projects using it.
@HRBJHD
@HRBJHD Ай бұрын
This last week has been absolutely mind blowing in this space. Nvidia and then this. Holy smokes, it’s happening before our very eyes!
@IGarrettI
@IGarrettI Ай бұрын
is PCG like Geo nodes in blender?
@gambello1195
@gambello1195 Ай бұрын
yeah pretty much
@jonathaningram8157
@jonathaningram8157 Ай бұрын
the only thing I would care about is a definitive fix for stutters issue in PC games. The other day I played Hogwart Legacy that is a UE4 title and it has terrible stutters when playing at 120fps even on an excellent config (4090, 7800X3D).
@MadLadsAnonymous
@MadLadsAnonymous 17 күн бұрын
Is it ridiculous to consider using UE 5.4 on a Mac? Is the software even optimized for M silicon or am I better off getting a PC? And if Macs are fine, how much RAM should I opt for?
@Nexowl
@Nexowl Ай бұрын
I know it could be a very demanding task for developers to upgrade from Unreal 4 to 5. Do you know how hard it is going to be for new UE patches during development?
@chomnansaedan4788
@chomnansaedan4788 Ай бұрын
Awesome, it now looks as good as my Modded Skyrim.
@peterbstout
@peterbstout Ай бұрын
Crazy that Naughty Dog made their own motion matching animation technology in house over 5 years before it was publicly available. They're truly on another level
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