I wasn’t even looking for this but this helps a lot because every time I want an asset to match another asset, the material never looks right. So thank you!
@Geminiwoods4211 ай бұрын
Thanks Ryan this is SO what i needed.. next question, what if I want to paint the mesh using the paint vertex colors in modeling mode??? I can't find ANYTHING about this and I can't work it out :(
@curtusfetters94222 ай бұрын
How are you even moving them around? I don't have the gizmo when i select UV's and can not move them.
@Ryanowning6 ай бұрын
How do you cobble together two different materials on a singular mesh? For example, modeling a log with bark texture and rings texture.
@alhusseinali11 ай бұрын
Can I duplicate the static mesh and every copy has its own UV mapping without increasing the size of the file ?
@jnanashakthidigitals6 ай бұрын
Sir can we copy uvmap of one object to another object? I need a tiled roof of 4 sides pls
@Ares9323 Жыл бұрын
Aren't you getting the error about the mesh having overlapping UVs?
@MZONE3D Жыл бұрын
Hello, no, stacking uvs is fine in this case as the texture is tiling or trim texture. This method is reusing textures… Overlapping uvs when baking out a lightmap or a prop asset that uses a unique texture for example is when issues are caused.