Unreal Engine 5 Tutorial - Maya Exporter - Instanced Static Mesh Exporter [2/4]

  Рет қаралды 5,170

renderBucket

renderBucket

Күн бұрын

This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Patreon:
/ renderbucket
Discord:
/ discord

Пікірлер: 6
@atlanteum
@atlanteum 9 ай бұрын
Few are as clear, concise and informative - providing the Why along with the How when necessary - as you have been in the two ISM videos I've watched so far. Liked & Subbed! Thank you -
@ahmedshakib3883
@ahmedshakib3883 Жыл бұрын
I use blender so , I think the blender code will be easy for me , I was just wondering , will the blender python code be similar to the one for c4d , just curious to know . Your stuff are great.
@PrabhuRPR
@PrabhuRPR 2 жыл бұрын
Very useful, thank you!
@MichaelFamily
@MichaelFamily Жыл бұрын
It would have been grate if you added your pyton script to the video description. Thx for you videos!
@renderbucket
@renderbucket Жыл бұрын
The downloadable code (python files) is available on the Patreon along with the PDF resource for this video.
@MichaelFamily
@MichaelFamily Жыл бұрын
@@renderbucket thx
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