Houdini Export from Houdini to PCG in Unreal 1 | Overview

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Houdini

Houdini

Күн бұрын

Lessons and Project Files: www.sidefx.com...
Learn how to export from Houdini to Unreal PCG. This workflow is ideas for technical artists and environment artists to create large worlds procedurally and collaboratively. Unreal PCG is a procedural system that can spawn points in space and instance meshes onto the points. Learn how to use Houdini for the procedural generation of point clouds then export them with attributes to PCG using either CSV or Alembic. From there you can spawn a list of meshes, override their materials, spawn blueprint actors and prefabs too.

Пікірлер: 10
@veith3dclub
@veith3dclub 6 ай бұрын
Am I dreaming? Thank you dear Side FX Team
@panumme
@panumme 6 ай бұрын
I love this!
@focusmaya251
@focusmaya251 6 ай бұрын
Expected this Love you Sidefx team❤
@jessesolomonscott
@jessesolomonscott 6 ай бұрын
Omg I'm so excited.... thank you sidefx
@VasilisTriantafyllou
@VasilisTriantafyllou 6 ай бұрын
Thanks, the link for the project files is not working
@trxfx
@trxfx 6 ай бұрын
Is there a problem with making the roof tile an instance of a single tile? Is it going to cause lag if I instanced thousands of roof tile?
@nodesofnature603
@nodesofnature603 5 ай бұрын
You can make a single tile, this example was mainly for demonstration.
@Geometrynode
@Geometrynode 6 ай бұрын
Anyone else getting super slow start up times for houdini 20.5.278 and up? Im talking about close to 4 minute splash screens
@chiefbearington
@chiefbearington 5 ай бұрын
@@Geometrynode no. Installer on an SSD?
@Geometrynode
@Geometrynode 5 ай бұрын
@@chiefbearington was using houdini launcher. I fixed it by deleting the houdini20.5 folder in documents and reinstalling it , back to 10 seconds startup
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