Your tutorials are mossstt BEEETTTERRRRRRR!!!!!.... THAAANNNKKSSSS!!!🥰🥰🥰
@foxedwards34866 ай бұрын
Thank you so much! I'd been trying to figure this out for hours before your video dropped!
@kellowattentertainment6 ай бұрын
what about using common UI? for further controller support in widgets?
@DEM1GOD75 ай бұрын
I want to know this aswell
@Oathelius3 ай бұрын
5:52 the On Focused event doesn’t show up for me in my widget blueprint, is jt because I’m using a regular button and not a custom button?
@DEM1GOD75 ай бұрын
Would you suggest this over common UI?
@RtxRob5 ай бұрын
Thank you Ryan, appreciate the video. For Anyone trying to get the gamepad controller to focus on the button in widget (when you first open it), add a 0.2 seconds delay in event construct before setting the set keyboard focus, worked for me, cheers.
@kozselfmusic5 ай бұрын
I had this problem, but solved it the same way. Now though, I can't activate/press the first button until I've navigated down a button and back up?! The animation stays so I know its not been unfocused, but the blue box around it isn't there? I'm very confused
@RtxRob5 ай бұрын
@@kozselfmusic Two things that might be the culprit, 1. check if you are setting up "Current focused button" in event construct ? 2. Have you set up the function override for "on key down" in your widget ? If answer to both of them is yes, then convert the "Current focused button" to a validated get in "on key down" override function, put up a print string see if it goes through.
@FF-FAN99994 ай бұрын
Can you do one about game pad for common UI as well?
@real_crynex27911 күн бұрын
I have no idea why the focus doesn't stay when I click the mouse into space. I did everything exactly like that but the focus doesn't stay, it goes away after a mouse click. I have the problem in UE4.27, does anyone have an idea?
@charlesinterface6 күн бұрын
I did it in 4.27 and it works.
@Marcus23894 ай бұрын
I have a problem when following this tutorial: when you boot the level, the first button does not respond to the controller command. For example: my first button is "New Game", so the expected user experience is that you immediately press the gamepad button A to trigger it. However, that does not work. I first have to move at least by one button and then it will work. In your example: to make "Play Game" work, I need to move to "Load Game" first and then go back to "Play Game", then pressing the button with the pad works. Are you encountering the same issue?
@FabioRaffaeleDeSantis4 ай бұрын
Hi, I'm having the same problem. But i also have some widgets to which I added only one button and i doesn't let me activate the associated interaction
@Marcus23894 ай бұрын
@@FabioRaffaeleDeSantis same! The way I solved it for the "one button widget" is that I created an "on key up" function override which basically triggers that button whatever button of the controller I press. It's a hacky way, but at least it works for that specific use case
@ChrasmardanАй бұрын
@@Marcus2389 Hey! I would love if you could elaborate just a little more -- How did you trigger "that button"? Did you use the "Current Focus" variable? I'm a noob lol
@fael0975 ай бұрын
good luck trying to gamepad press the button that the mouse is hovered though. bad implementation
@TvCinemaCraft6 ай бұрын
Nice video!
@dixonez68056 ай бұрын
can you make multiplayer lobby?
@DEM1GOD75 ай бұрын
bit strange you are using a Fortnight thumbnail when fortnight them self don't using any logic you have showed off. they used the Common UI plugin & its common UI widgets