This is absolutely fantastic. Another benefit of separating the subtitle from the audio asset is that this now works with MetaSounds as well.
@TorQueMoD11 ай бұрын
This is an awesome system! Thanks so much for sharing :)
@krzysztofbogdanowicz454311 ай бұрын
Great concept, thank you very much !
@BenskiGameWorks6 ай бұрын
You hit the spot with every video! Thank you
@silentplaygames15 күн бұрын
Thank you!
@EmDziak11 ай бұрын
How about another video on how to use this subtitling method to create subtitles in other languages that the player can change? ^^
@jason_tarr7 ай бұрын
To do this you need to make a data table for each supported language, translate your dialogue and have system to select which data table (language) to use for each language (ie enum feeding a selector to the data table node)
@nate57834 ай бұрын
@@jason_tarrcan you make a tutorial for this I’m still new the ue5 I still have hard time with understanding their ui
@Moozkit3 ай бұрын
@@jason_tarr Wrong ! the same way you localize a game using the localization system. put your datatables in a folder (name it clearly like translation, strings, localization...). you can have any number of these folders anywhere in your project(except "localization" in the root folder(it's where the engine will store it's data ). this folder will contain only text to translate. then inside the localization dashboard (gather from package > include path wildcards and add an array element and select your folder(s). and it's done. your subtitles are now part of your localization.
@SpookyProductions12_22 ай бұрын
Thank you a lot for the help, the only confusing part was the trigger - so i just made my own trigger but for the rest of the confusing things thanks for the help.
@EagleTopGaming11 ай бұрын
Done manually here, but a fun tip is you can lay out your subtitles and timings using a spreadsheet and export it as a CSV file then import it into Unreal.
@everyday_migrants11 ай бұрын
Thank you so much my friend!
@PatrickTheDM11 ай бұрын
Another very helpful video.
@j_productive8 ай бұрын
Great video. Thank you so much!
@KatedraMix7 ай бұрын
Hats off, thanks a million.
@utkuertugrul425211 ай бұрын
For example, can you make a video on how to switch between two different voice-over languages? Thanks!
@ScorpionOp11 ай бұрын
A typewriter text animation tutorial please!
@lilboigreasy11 ай бұрын
Would you consider doing a video about excluding certain meshes/actors from post processing effects? I've seen a few resources around and maybe im just stupid, but I can't seem to get it to work with an outline effect. Appreciate all the hlep from your videos, you've 100% helped carry my current project hard.
@Rami-mc1oe8 ай бұрын
Nice work 🙂
@alekvillarreal347011 ай бұрын
Been using your videos for a minute now. Just subbed. Good luck on 100k!
@The_Twisted_Monk11 ай бұрын
Hey Matt was wondering if you could do a tutorial about: How to stop overlaying dialogue and text from happening? So things don't get confusing/jumbled if somebody triggers more then one event at a time. I'm still struggling with this and can't figure it out. Thanks for being awesome my dude. Till the next one. Enjoy.
@theonlyjoe_11 ай бұрын
Use a bool that just activates when one is playing. Then have that inherited across all of the children.
@MppoLol-x1u3 ай бұрын
I'm having the same problem, have you found a fix?
@CRUMVIII11 ай бұрын
Watching this makes me wonder if Unreal has like a different language option built in (for localization) and if so, is it also not flexible like the subtitles and would require a custom system.
@ols746211 ай бұрын
Can you make one on 3d interactable ui elements? Much apprreciate it!
@finleymorris04Ай бұрын
I’m trying to create an intro cutscene to my assignment project. I have the sequencer set to run an event in my character blueprint which then runs the cutscene. That is working. I have two lines, one set to happen after 2 seconds and the next after 10 (set to 8 in the data table). Right now, it only plays the first line until the second one is supposed to appear, but the second line does not appear. Any ideas?
@MrTreeGuy11 ай бұрын
The only thing UE needs to improve is their UI, Their UI system lowkey sucks
@everett81811 ай бұрын
Nah bro, it high-key sucks! I'm surprised it's still the way that it is!
@jellyalvs11 ай бұрын
Why does it suck? Noob question, so sorry in advance
@everett81811 ай бұрын
@@jellyalvs there are a lot hoops that you have to go through in order to set up the ui elements and stuff like that. For example, the elements have to be stacked in a particular order or else it won't look/function correctly.
@notavneetdhaka2 ай бұрын
unity is way better than unreal in terms of UI! I hope unreal learns from Unity for this and get us the UI System we need.
@MartKart811 ай бұрын
In an older video you made it so, you can have a players name being said, I was wondering if you can expand on it, such as prevent other players from entering any naughty names?
@trevb19763 ай бұрын
I've done this about 4 times. I really wish it worked. I get a flash on the screen at play, and that's it. Nothing happens at the begin overlap, nothing - no sound, no text. Nothing.
@abhijit332211 ай бұрын
How can I achieve consistent one-directional turning in Unreal Engine? Currently, when my character halts and I input commands like pressing A, D, W, or S keys, the character rotates unpredictably, sometimes from left to right or vice versa. I want the character to turn smoothly in one direction only, such as from forward to backward by rotating to the right side only, and similarly for left and right turns. Should I create key-specific functions that activate only under specific circumstances? If so, how can I implement them?
@FictionWeavile10 ай бұрын
I'll hold my subscription hostage, Is there a way of using this to play certain subtitles during certain events? Also, trying to use button commands such as the RMB doesn't seem to be working. Is that something of my project in particular?
@MppoLol-x1u3 ай бұрын
I have a catchphrase my player says when i try to open a locked door, the subtitles and audio overlap when i try to open the door twice or more. Any idea of how to get it to stop overlapping?
@MppoLol-x1u3 ай бұрын
I know i could add a delay but I really don't want to do that
@Name8828210 ай бұрын
Can you make a tutorial on a zombie busting out of a car jumpscare?
@rifat.ahammed11 ай бұрын
I created a subtitle system similar to this in one of my projects. Hahaha. Yeah, I also don't like the default subtitle system in Unreal.
@fidel_soto11 ай бұрын
What makes this "the right way"? What about the built-in feature where you write the subs on the sound file and it plays back with the sound?
@FACTSABOUTSTUFFANDTHINGS11 ай бұрын
The built-in feature is limited by global settings for font/color/size as well as location on the canvas. I started with the native solution, but quickly realized because our HUD is at the bottom of the screen, in game dialog was covered by the HUD. This video was the perfect solution. Personally, I also find it's now faster to add new data tables vs. editing the subtitles in the audio file.
@SadiqAuwaluSani-ds7lb11 ай бұрын
Hi can you do ue4 tutorials as well
@MattAspland11 ай бұрын
Unless I specify otherwise at the beginning of the video, all my videos work in both UE4 and UE5 :)