Unreal Engine 5 Tutorial - Zelda Style Dialogue (Typewriter)

  Рет қаралды 9,373

Crystal Clear Game Studios

Crystal Clear Game Studios

Күн бұрын

Пікірлер: 48
@foobis9805
@foobis9805 Ай бұрын
Amazing tutorial, well spoken, good voice, not too fast on the blueprints. Great work keep it up!
@arcadejedidp
@arcadejedidp 5 ай бұрын
You made setting up dialogue so simple! Other tutorials made this frustrating. Thank you for breaking down the details and shortcut keys!
@jonaspriebeofficial
@jonaspriebeofficial Жыл бұрын
Best dialogue tutorial on Unreal
@abdulrhman160
@abdulrhman160 8 ай бұрын
you don't know how happy this made me. thank you. thank you.
@ExodusProto33
@ExodusProto33 3 ай бұрын
thank you so much for this, its alot easier then i thought this would be
@unsupporteddevice
@unsupporteddevice 9 ай бұрын
you're an absolute legend thank you so much !!
@WeirdGoat
@WeirdGoat Жыл бұрын
Great tutorial! Looking forward to your follow up video, please add options branch as well, thanks in advance
@cristobalthompson2932
@cristobalthompson2932 Жыл бұрын
Really cool, I had the dialog of the rpg series, I’ll try to use this looks better. Thanks 👍
@Irishpierre
@Irishpierre Жыл бұрын
Anyone figure out how to keep current dialogue line on the screen until the Player presses Interact (E key) again? Can't seem to get access to the array holding our dialogue lines from the Widget
@Par8dox
@Par8dox Жыл бұрын
I added a function on the interface called it arraysize with inputs: array size & current array index ints. In the speaking dialogue section i plugged the length into the array size, and the current array index plugged it into a message to arraysize in interface after the ++. then in the widget graph if current array == max array close the ui. There is a bug it will load the first message again while closing, so just put 1 blank array string after your last
@donalf2013
@donalf2013 11 ай бұрын
Could you explain this again? I don't get what you mean by "the current array index plugged it into a message to arraysize in interface after the ++" @@Par8dox
@unknownjohndoe55
@unknownjohndoe55 8 ай бұрын
could you also reexplain this? it sounds like exactly what I'm trying to figure out but i got a little lost while trying to follow it. any help is greatly appreciated! thank you!
@RaffirDev
@RaffirDev 8 ай бұрын
same problem
@arcadejedidp
@arcadejedidp 5 ай бұрын
@@Par8dox Anyway you could explain this better?
@magnawiz
@magnawiz Жыл бұрын
Are you going to do a follow up with how the Zelda games have keywords colored differently in the text? I've been scratching my head on how to do that in UE.
@cristobalthompson2932
@cristobalthompson2932 Жыл бұрын
Can you teach us how to put some sounds to each letter? or where to use the effect sound?
@CCGS
@CCGS Жыл бұрын
Ah that's what I was forgetting, I knew there was SOMETHING I was missing lol... yep, we'll do that for sure. And I'll show how to make it only play on letters and skip spaces
@cristobalthompson2932
@cristobalthompson2932 Жыл бұрын
@@CCGS that would be cool!!,Thanks
@narrgamedesigner2747
@narrgamedesigner2747 Жыл бұрын
Hmmm, I've done everything up to the 19:42 mark but my text speech does not work... Seems it doesn't want to call the speaking function. Trying to debug So my interaction is working but the text won't update any idea why? :S
@birbnesse5822
@birbnesse5822 25 күн бұрын
I know im 11 months late but it might have stemmed from the static mesh itself. I had the same issue with my object and after reimporting it and adding dialogueC it works, I'm not sure why either
@DatPhan-uo7ep
@DatPhan-uo7ep Ай бұрын
did u make a version for first person?
@-.Mute.-
@-.Mute.- 6 ай бұрын
Hi I dont know if this channel is still active but I have this issue where the text isn't being printed out and is just remaining as 'text block' and Idk why, anyone know a fix? I got the error around 19:00
@MeditationEarth
@MeditationEarth 7 ай бұрын
Thank you for your tutorial. Please help, how to turn off capsule collision vision??
@c4domer_
@c4domer_ 2 ай бұрын
thats what i want to know did you figure it out
@MeditationEarth
@MeditationEarth 2 ай бұрын
@@c4domer_ yes. Go to blueprint your Character - function Interact trace - Sphere trace by channel - Draw debug type - none
@SchriztopherGaming
@SchriztopherGaming 10 ай бұрын
Is there any way to pull specific text pieces that we enter into the Dialogue_C index components to be able to fire off events based on them? I'm trying to figure out how to add an answer dialogue using another widget once the NPC is done speaking.
@unknownjohndoe55
@unknownjohndoe55 8 ай бұрын
im wondering the same thing!! if anybody can figure it out id really appreciate the help :)
@mhmdamjdsah7sah
@mhmdamjdsah7sah Жыл бұрын
can you give me a link to the msi image
@ClashRoyale-pt9zj
@ClashRoyale-pt9zj Жыл бұрын
i'm trying to apply this dialogue component on a copy of BP_ThirdPersonCharacter. I can put the component on but nothing happens, while in a mannequin all works fine. Do you know why that happens nad if there's a way of fixing it? I was making an NPC and wanted to use this component
@Par8dox
@Par8dox Жыл бұрын
I had a similar issue, i found i didnt have a collider set to 'block all' to catch the cast
@ClashRoyale-pt9zj
@ClashRoyale-pt9zj Жыл бұрын
@@Par8dox i fixed changing the collision mode of the person to be as an actor
@Molls.Snowdon
@Molls.Snowdon 9 ай бұрын
thank you i had the same issue and this solved it! @@Par8dox
@Xenoblade_Natsu
@Xenoblade_Natsu 8 ай бұрын
I am using Unreal 5.3.2, and for some reason I cannot add a second Canvas Panel. Anyone have any ideas what can be causing this? Edit: NVM I figured it out.
@katerinarunova5618
@katerinarunova5618 Жыл бұрын
PLEASE TELL ME HOW HE GET ACTION EVENTS INTERACT
@lonm876
@lonm876 6 сағат бұрын
late reply but at the start of the vid he named the action mappings to Interact so try that
@randomhometale
@randomhometale 7 ай бұрын
I tried this tutorial and it works great with the static mesh shapes. However, I am having an issue where I would add the dialogue component to a character actor blueprint (I am naming it NPC) and it will not work. The spare trace does not seem to detect the NPC when I interact with it, but it will detect everything else. Can anyone tell me if there are extra steps I need to do to fix this issue?
@norvsta
@norvsta 3 ай бұрын
same issue here...?
@norvsta
@norvsta 3 ай бұрын
had to set the Collision Preset of the Capsule to "Block All" (see comment below) now it's working :)
@BasedIce-e2v
@BasedIce-e2v 2 ай бұрын
@@norvsta I changed it to Block All and the npc still won't reply when I click
@LoksiDesigns
@LoksiDesigns Жыл бұрын
For sure want to use this! is there a way to disable character movement while the dialogue takes place?
@mellowo1200
@mellowo1200 Жыл бұрын
You can add a disable input and enable input
@CrashOverStore
@CrashOverStore 6 ай бұрын
For the part related the typewriter effect you could also use the asset I have developed. It is in UE marketplace called "advanced typewriter effect". The demo showcase is in my yt channel :)
@BenLumlumnoodles
@BenLumlumnoodles 2 ай бұрын
This tutorial was awesome, except when i load the level through my new game, main menu then the speaking component doesn't work? When i play the level if it is directly loaded in the viewport first, then everything works as noted. Is anyone else having this issue? Any suggestions? @crystalcleargamestudios
@MZONE3D
@MZONE3D Жыл бұрын
Awesome...I believe there is an arrow thats displayed at the bottom of the text box to indicate further reading? kzbin.info/www/bejne/q56ofoCar7p2ncU Do you plan on expanding this? Maybe randomized stories? Or yes / no answers?
@MZONE3D
@MZONE3D Жыл бұрын
Also, any chance of getting timestamps?
@NorseWhittler86
@NorseWhittler86 10 күн бұрын
How do you play the sound with the letters?
@CCGS
@CCGS 10 күн бұрын
soon as i uploaded that video i realized i had forgotten that portion lol, it's in this follow up video. sorry about that. it's a short one at least kzbin.info/www/bejne/rH64iKaYh9ulbbc
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