Unreal Engine 5 vs Blender Eevee Next - Which Should You Use?

  Рет қаралды 10,958

Pirani Arts

Pirani Arts

Күн бұрын

In this tutorial, I will render the same scene in two engines: Blender Eevee Next and Unreal Engine 5, and provide a full comparison of both.
Rendering with Eevee Next, tutorial at the link below:
• Eevee-Next vs Eevee in...
Create professional fog volume in Blender, tutorial at the link below:
• Professional Fog Volum...
Create realistic skin shader in Blender, tutorial at the link below:
• Creating Realistic Ski...
Lighting techniques in Blender, tutorial at the link below:
• The Art of Lighting in...
Cinematic rendering and compositing in Blender, tutorial at the link below:
• The Art of Cinematic R...
Realistic render and compositing using Eevee, tutorial at the link below:
• Create Realistic Rende...
You can support me on Patreon using the link below, thanks:
/ piraniarts
Or with digital currencies:
nowpayments.io/donation/piran...
If you enjoyed this video, don't forget to like it and subscribe to my channel.
Website: piraniarts.blacave.com
ArtStation: www.artstation.com/piraniarts
Instagram: / piraniarts
LinkedIn:
/ piraniarts
Patreon: / piraniarts
Time stamps:
0:00 - Intro
00:17 - Scene components explanation
01:57 - Shader
02:55 - Render settings
03:27 - Compositing
05:14 - Exporting to Unreal 5
05:56 - Scene actors in Unreal
08:08 - Materials in Unreal
10:00 - Rendering in Unreal
10:43 - Final result
#blender3d #blendertutorial #blenderrender #3d #unrealengine5 #unrealengine

Пікірлер: 40
@piraniarts
@piraniarts 15 күн бұрын
In this video, I compared two render engines without rating them. the choice should be made by the artist. both rendering results are good but differ due to the distinct cores of the render engines, which is understandable.
@containedhurricane
@containedhurricane 12 күн бұрын
Are there still reflection flickering in both Blender Eevee and Unreal Engine? It's very noticeable in animation rendering
@piraniarts
@piraniarts 11 күн бұрын
The only issue with eevee is shadow flickering, which I explained how to fix in the 'Blender 4.2 Beta' tutorial. however, reflection flickering commonly occurs in real-time render engines.
@marinamaximchuk4859
@marinamaximchuk4859 3 күн бұрын
thank you good tutorial!!
@piraniarts
@piraniarts 3 күн бұрын
Glad it was helpful
@Rheez3D
@Rheez3D 26 күн бұрын
Nice!
@piraniarts
@piraniarts 26 күн бұрын
Thanks
@MotionByAdam
@MotionByAdam 26 күн бұрын
I might have missed it, but what was the render time on UE? Or was it as simple as saving the screen shot? So effectively 0secs render? If so, that’s a big difference in time, esp over multiple frames
@brightboxawesome2702
@brightboxawesome2702 26 күн бұрын
curious to know this as well
@piraniarts
@piraniarts 25 күн бұрын
Blender and Unreal have different architectures, so I am comparing the render results of each under the same conditions. in blender, I need to render the scene instead of taking a simple screenshot to separate the background as an alpha channel, add post effects in the compositor, and for various other reasons. unreal, being a game engine, finalizes the render in real-time (post effects, background and so on, it has to, as blender is designed for creating animation and CGI, not for real-time gaming), so a screenshot is often sufficient, while unreal’s sequencer system allows for more control over your render (operates similarly to a screenshot system, you can try!), but for this video, I added effects in blender. ultimately, both eevee next and unreal are real-time engines, but their differing architectures make a comparison necessary.
@IstyManame
@IstyManame 16 күн бұрын
@@piraniarts then go and do a fucking render in unreal? Adjust the lumen or scalability to get similar rendertime and then compare. Because otherwise what's the point of comparison, who is it for?
@PP3D
@PP3D 26 күн бұрын
Hi 🙂, I still don't know which one to use, so I use both. I'm more comfortable with Blender and I find UE 5 more complicated. I don't use UE at all to make games but only cinematics. If I got into UE it is largely because of the influencers who constantly praise this game engine...🤨
@CommonTube
@CommonTube 26 күн бұрын
This is due to use has unlimited poly count without slowing down your device, and it's lumen rendering system gives realtime workflow whose results are somewhat similar to cycles of blender. But realtime work using cycles isn't quite posible
@piraniarts
@piraniarts 25 күн бұрын
Work with the tool that best fits your requirements, for example, if you want to create 3D models, animations, or have more control over your scene and renders, blender is the best choice. as I mentioned in the video, unreal is primarily a game engine with numerous tools to create a great video game, while blender is a modeling software that offers extensive options for rendering and scene management. however, if you plan to work with both, it’s best to thoroughly learn one first before moving on to the other.
@godwinyo5206
@godwinyo5206 18 күн бұрын
when is blender 4.2 with eevee next releasing?
@MoiCestVinci
@MoiCestVinci 18 күн бұрын
16 July and you can use it with beta version available one
@haimalexandernikolchook8280
@haimalexandernikolchook8280 26 күн бұрын
Did you use ray tracing in eevee next?
@piraniarts
@piraniarts 25 күн бұрын
Yes, but ray tracing is very effective in scenes with high levels of reflection.
@haimalexandernikolchook8280
@haimalexandernikolchook8280 25 күн бұрын
@@piraniarts wait i don't understand From what i understand you didn't use RT in ue5 so i don't think its a fair competition
@ajtatosmano2
@ajtatosmano2 25 күн бұрын
@@haimalexandernikolchook8280 It's fair, because the 'ray-tracing in eevee isn't path tracing, but a simplified method called horizon scanning (if I am ot mistaken). So, basically it's fake raytracing. In unreal he used Lumen, which is a differentbut also fake system.
@haimalexandernikolchook8280
@haimalexandernikolchook8280 25 күн бұрын
@@ajtatosmano2 oh really? I mean ue5 also has rt in lumen (not pt)
@ajtatosmano2
@ajtatosmano2 24 күн бұрын
@@haimalexandernikolchook8280 ray tracing is a very misleading term. Path tracing is a way to achive 'ray traced lighting' and it's what cycles uses. There is bidirectional path tracing, photon gi, spectral stuff,which are all close to accurate physically and slow to calculate. Now, Lumen, Eevee and other real time engines instead of calculating everything use estimations and various methods to get as close to proper ray-traced solutions without sacrificing performance. I am not an expert and I don't know what Lumen does exactly either.
@TigraPolosatiy
@TigraPolosatiy 25 күн бұрын
So.. what the point of this comparsion? 🤔
@diamondglitter205
@diamondglitter205 20 күн бұрын
I found out the subsurface scattering works nicer in UE which makes the creature skin look more realistic
@arise3494
@arise3494 9 күн бұрын
Blender is great for small scenes or single frame renders, but really struggles with large scenes. UE5 is good for large scenes and even animated scenes because of Nanite, automatic mesh LOD, texture LOD, etc.
@ironhans1198
@ironhans1198 16 күн бұрын
I'm Cycles user.... and I cannot believe your EeVEE render took a minute! Why use it? I thought the advantage of EeVee was speed at the sacrifice of quality.
@piraniarts
@piraniarts 15 күн бұрын
It's clear that cycles is still better than eevee, eevee next is an improved version of eevee and it takes more time to render and is still in beta and I don't recommend using beta software at all. however this video is just a comparison, and I didn’t rate any of the render engines. the choice should be made by the artist.
13 күн бұрын
Unreal engine is not good for animation even its render fast ..time consuming of every movement and set-up. Import export sks ..better use blender 4.2 beta version
@aleksei7479
@aleksei7479 24 күн бұрын
same quality, unreal is faster to render+ easy to set up the scene, the choice is obvious)) use USD format to drag whole scene into unreal
@piraniarts
@piraniarts 24 күн бұрын
yes, you’re right, however, let me add something, both are easy to set up, but Blender is more customizable, for instance, in blender, you can create a volume from scratch using simple shader nodes, making it easy to create elements like clouds and customize other components.
@JonathanMafi
@JonathanMafi 22 күн бұрын
blender uses USD as well.
@ruudygh
@ruudygh 12 күн бұрын
unreal need to compile shaders for 30 seconds for every change.
@williamasperti1974
@williamasperti1974 26 күн бұрын
EEVEE is good, but blender not use mip mapping or lod for texture... and for a big project the best solution is not use blender ahah
@charanganesh3700
@charanganesh3700 26 күн бұрын
That's not true there is something called proxy geometry and you can do this using geometry nodes
@danialsoozani
@danialsoozani 25 күн бұрын
Versatility is the key to success. that's why I'm learning both of them
@piraniarts
@piraniarts 25 күн бұрын
There are techniques to implement an LOD system in blender, however, LOD is particularly useful for video games where the player can reach any area of the environment, making optimization essential.
@williamasperti1974
@williamasperti1974 25 күн бұрын
@@danialsoozani Me too
@danialsoozani
@danialsoozani 25 күн бұрын
@@williamasperti1974 amazing! good luck my friend :)
10 Unreal Engine 5 PLUGINS I can't live without!
9:37
Cinecom.net
Рет қаралды 481 М.
아이스크림으로 체감되는 요즘 물가
00:16
진영민yeongmin
Рет қаралды 47 МЛН
A clash of kindness and indifference #shorts
00:17
Fabiosa Best Lifehacks
Рет қаралды 31 МЛН
Why Unreal Engine 5.4 is a Game Changer
12:46
Unreal Sensei
Рет қаралды 1,1 МЛН
I tried Eevee Next... Here's What I Learned
6:48
Martin Klekner
Рет қаралды 44 М.
The REAL Reason Unreal Engine VFX Looks FAKE
6:58
Joshua M Kerr
Рет қаралды 333 М.
Turning Fake Mobile Game Ad into a Real Game
19:40
Fat Dino
Рет қаралды 1,1 МЛН
How to make Blender Eevee Look Realistic - Indirect Lighting
4:45
Void Visuals
Рет қаралды 29 М.
3D AI Model Generation is Getting GOOD - UE5.4 Unreal Engine
12:25
How I Made a Godzilla Cinematic in Unreal Engine 5
11:57
Josh Toonen
Рет қаралды 69 М.
Why Do Video Game Studios Avoid Blender?
6:49
The Cantina
Рет қаралды 374 М.
Why does NOBODY use Unreal Engine for THIS?
8:07
Boundless Entertainment
Рет қаралды 27 М.