Unreal Engine Devlog - Advanced AI and Optimized Graphics!

  Рет қаралды 2,654

Jackdufon

Jackdufon

13 күн бұрын

Welcome back! In this ninth video for my dead space vr\ system shock inspired VR survival horror in unreal engine, we're gonna work on improving the performance of the game in editor, and on "final" (we're never really finished, are we?) touches on the AI of the main enemy of the demo!
Royalty Free Music: Bensound.com
License code: IZD2LTQOPADWOIBT

Пікірлер: 29
@xderpassassinx7779
@xderpassassinx7779 11 күн бұрын
most underrated gamedev on the planet. this is triple A quality done by a single dev. You sir are legendary!
@Jackdufon-sd4on
@Jackdufon-sd4on 10 күн бұрын
Man, what a compliment! Thank you so much, I'm doing my best but I've got to admit that the scale of the project is a bit dounting for a single dev. We'll see how it goes.
@shteth
@shteth 10 күн бұрын
fr
@-nepnep-8084
@-nepnep-8084 8 күн бұрын
the whole vibe of this reminds me of SOMA by frictional games,excited to see what youll bring next
@Jackdufon-sd4on
@Jackdufon-sd4on 8 күн бұрын
SOMA is an absolutely great game! I will admit that it wasn't one of my references, I was more inspired by dead space, doom 3, even observer (that I didn't play) for the design of one of the doors. Still, I'm really flattered by the comparison.
@MrKandyLover
@MrKandyLover 11 күн бұрын
Always great to see progress on this game
@Jackdufon-sd4on
@Jackdufon-sd4on 10 күн бұрын
Thank you so much!
@MonsterJuiced
@MonsterJuiced 9 күн бұрын
This is great, I'm surprised you're still using 4.27 though with all the new improvements to VR in 5.4 recently
@Jackdufon-sd4on
@Jackdufon-sd4on 9 күн бұрын
To be fair, I started working on it more than a year ago and back there UE5 was a lot heavier than UE4. Nowadays, I'm not so sure anymore, but it's still a performance related choice. UE4 is slimmer than UE5, I'm still not planning to use nanite or lumen due to performance in VR, so the other improvements of UE5 are not worth it for me since the base engine is probably still heavier. More importantly, ue4 still have the blueprint nativization pipeline, to convert BP to C++, wich they used to ship their VR game (robo recall). The function does not exist in UE5, they discontinued it for some reason. It's probably because it was too buggy and I've not yet tried it with my game so I'm a little worried about it :D. But still, the project is a bit far in developement to shift to UE5 for no strong reason other than maybe marketing (and even then, UE5 is infamous for poor performances, wich is important in a VR game)
@MonsterJuiced
@MonsterJuiced 9 күн бұрын
@@Jackdufon-sd4on Totally understandable. I really wish they didn't remove that blueprint nativization option because I used to use it. Some devs in discord said they could keep up with updating it and fixing it because when a project becomes massive and uses too many complicated operations the nativization fails. It's best for smaller and more straight forward projects apparently.
@FullMetalHeart_one
@FullMetalHeart_one 5 күн бұрын
insane work my friend, daje forte
@Jackdufon-sd4on
@Jackdufon-sd4on 4 күн бұрын
@lucasamaro8860
@lucasamaro8860 9 күн бұрын
look amazing bro keep going
@Jackdufon-sd4on
@Jackdufon-sd4on 9 күн бұрын
Thank you so much! I Will. This video was actually registered around 3 or 4 monts ago. The project has gone a long way and I can't wait to show It!
@JayGee1
@JayGee1 7 күн бұрын
Looks very nice 👍
@Jackdufon-sd4on
@Jackdufon-sd4on 7 күн бұрын
Thank you!
@GiacomoTagliaventi
@GiacomoTagliaventi 9 күн бұрын
La direzione artistica sembra incredibile, ti sei fatto te tutti gli assets? p.s. co sta musica mi dà l'idea di un heist game nell'universo di Alien ahaha
@Jackdufon-sd4on
@Jackdufon-sd4on 9 күн бұрын
Ma grazie mille!! Sì il 90% degli asset sono miei. Sono da un pack gli asset piccoli che dettagliano il mondo. Quindi i cavi a terra, alcune bombole\estintori, le casse più piccole in giro sono da pack. Il resto è tutto mio! :)
@Jackdufon-sd4on
@Jackdufon-sd4on 9 күн бұрын
Se sei interessato ci sono un paio di video sull'environment art, uno un tutorial più tecnico e un'altro un devlog tipo questo. Il devlog: kzbin.info/www/bejne/o5e4p3-MjLyba8Usi=Wad6MxhztqMgXZSI Il tutorial: kzbin.info/www/bejne/iITbaZ6Mor1kpposi=NVQYq3UuElb01Ufs
@swrcPATCH
@swrcPATCH 8 күн бұрын
that was very cool ngl
@Jackdufon-sd4on
@Jackdufon-sd4on 8 күн бұрын
Thank you!
@shteth
@shteth 10 күн бұрын
impressive
@Jackdufon-sd4on
@Jackdufon-sd4on 10 күн бұрын
Thank you very much!
@impheris
@impheris 9 күн бұрын
did you made the assets? or are those from the asset store?
@Jackdufon-sd4on
@Jackdufon-sd4on 9 күн бұрын
The assets are all mine except for the cables on the ground, the light fixtures, some smaller boxes and canisters. All of the level architectures, machinery, gameplay props weapons and enemies are 100% mine
@pranjalbhattacharjee5601
@pranjalbhattacharjee5601 6 сағат бұрын
I can write all the logic in c++ if you want
@Asaf1351
@Asaf1351 5 күн бұрын
Hi im trying to learn unreal engine blueprint programming better, im using it for 2 years now but i still dont really understand everything, can you tell me how do you learn using unreal English blueprints?
@Jackdufon-sd4on
@Jackdufon-sd4on 4 күн бұрын
Hello! I learned it as a self teached guy. But it took me like 8 years, I started spending days just to make a fog change color when you entered a zone. I don't have a shortcut to suggest, unfortunately. You get better by doing, IMO.
@Jackdufon-sd4on
@Jackdufon-sd4on 4 күн бұрын
Maybe I could suggest to start small but since it's been 2 years for you then a project that you're passionate about but it's not too big could be a good idea. Just pick one, and start. Think about the things you want to accomplish in it, how they can be broke down into smaller manageable pieces and how those pieces interact with each other, start with the ones less dependable from others (if you make a TPS, start with the character and their movement before you work on the gun, since you need the character for the gun but not vice versa) and then every time you don't know how to do something google\forum\tutorial it, but just try to understand the tutorial and not just copy it or it will be useless.
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