Unreal Engine Mobile Swipe Control with Touch for Menu

  Рет қаралды 11,139

GameDevKyle

GameDevKyle

Күн бұрын

Пікірлер
@benjaminhawklyn
@benjaminhawklyn 3 жыл бұрын
This is the one tutorial on scroll box for mobile that was straight forward. Thank you.
@kyleb40879
@kyleb40879 3 жыл бұрын
I'm glad it was helpful, thank you!
@waqar_asgar__r7294
@waqar_asgar__r7294 2 жыл бұрын
Exactly what i was looking for, "smartphone homescreen style scrolling". Really, helpful, thanks.
@laurino.
@laurino. 6 ай бұрын
If you want to start on swipe 3 for example, a better way to do it is to get scroll offset end, divide by total -1 (4 in this case) and multiply it for number -1 (2 in this case) with set scrollbox offset. This way you don't have to print anything and it doesn't matter if you change the size of each swipe, you add or remove swipes, etc.
@bkz8305
@bkz8305 11 ай бұрын
That's a very helpful tutorial! Thanks a lot!
@hamudi_madarati
@hamudi_madarati 3 жыл бұрын
exactly what I needed, thanks :)
@GameDevAraz
@GameDevAraz 7 ай бұрын
can believe i spent 2 hours looking for the allow overflow tick, to stop moving beyond buttons
@CYPHERNATURE
@CYPHERNATURE 8 ай бұрын
How would you do touch controls for swipe, but also include button press. Whenever I work with it, it will take the button press, or the swipe, but not at the same time.
@CanalHardcorePlay
@CanalHardcorePlay 6 ай бұрын
Thanks a lot for this tuto. Very helpfull. I did this for a Windows project, so I can't check the "use mouse for touch" option, otherwise there will be problems with the character's movement. It's working as you showed, but I can only drag by holding the right mouse. Is there a way to drag with the left mouse without having to check "use mouse for touch"? Thanks a lot again
@GameDevAraz
@GameDevAraz 9 ай бұрын
hi, my canvases are all fitted into the box scroll, how to fix that? instead of taking whole screen, they fit like in order
@AhmedAshour-qv6st
@AhmedAshour-qv6st 5 ай бұрын
Thanks alot 😍
@IspyrGameDev
@IspyrGameDev Жыл бұрын
Exactly what I was looking for to help me decide if I should use UE5 for development. Speaking of UE5 is this still applicable?
@ivanmelendez4565
@ivanmelendez4565 3 жыл бұрын
icant find the "End Inertial Scrolling" node, i change the version of the engine and is not there the node !! , what can i do ?? i need to install something from hub ??
@gamedevkyle8612
@gamedevkyle8612 3 жыл бұрын
The "End Inertial Scrolling" node should still be there, just make sure to turn the scroll box into a variable and grab the node from that variable and it should appear.
@IspyrGameDev
@IspyrGameDev Жыл бұрын
Hi Kyle, is there a way to get in contact with you?
3 жыл бұрын
Have you found anyway to make this adaptable? Having tested something similar on my side, I've been having trouble making sure that each canvas takes up the entire width of the screen. Once nested inside of the scroll box (or horizontal box), it will fill a percentage of the box rather than keep its original size.
@kyleb40879
@kyleb40879 3 жыл бұрын
The way I got this to be adaptable was that I placed each 'screen' into a size box and the width override of the size box should match the left or right scroll distance (say 2000 in this example). Hope this helps.
@jdia.
@jdia. Жыл бұрын
​@@kyleb40879 this helped me out, thanks
@mikaznavodya9300
@mikaznavodya9300 7 ай бұрын
thank you
@edvinwendt9977
@edvinwendt9977 2 жыл бұрын
Thank you!
@ameymeher2060
@ameymeher2060 9 ай бұрын
God sent
@abdulsadiq8873
@abdulsadiq8873 3 жыл бұрын
Is that the blender donut?
@gamedevkyle8612
@gamedevkyle8612 3 жыл бұрын
Yes, it is! :)
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