thank you so much! I was trying to figure out why I had double color outline. Thanks for explaining that issue!!! 🤗🤗
@CodeLikeMe Жыл бұрын
Happy to help!
@nikitasineiko1208 Жыл бұрын
I have the same issue you have at 0:11 where if you overlap the 2 objects, the first objects outline is gone
@flyingroads3498 Жыл бұрын
How to have that effect only behind walls?
@PhoenixArtistIvan Жыл бұрын
This is more of a tutorial request relating to a Unreal Strategy Game: How do I setup visual line markers that expand representing a player's controlled area, like in games such as Rise of Nations or Civilization?
@CodeLikeMe Жыл бұрын
You can add lines with decals.
@mrKRITrm Жыл бұрын
how to remove lines through objects?
@draicor Жыл бұрын
You want the outline from the post process material to render only when the mesh is not behind another object? easy answer would be, don't use post process for this, use a material instead, to create an outline.. but if your mesh is composed of multiple materials, this might not be possible.. hard answer would probably be, do some kind of line trace from the camera to the actor itself, just to check if the actor is in view, and then disable the custom depth on that object.. I don't know how performant that would be though, depending on how many different objects you are going to be using with this logic..