Which water system do you like more? Let me know below! If you want to watch a general comparison between Unreal Engine and UNIGINE, take a look at this video: kzbin.info/www/bejne/qZmUpnawh7CfZ7M
@NitrogenDev4 жыл бұрын
It's quite surreal, if I may say so.
@iceddz4 жыл бұрын
I'm definitely an Unreal person, but boy the way Unigine looks out of the box is so damn good and refined. I wish Unreal's looked like Unigine's, but had the feature-set of the Unreal water system.
@NitrogenDev4 жыл бұрын
Definitely something I for as well.
@mrjean93764 жыл бұрын
i'm very love unreal vs unigine video series!! please do more with this, bcus this both of engine that sooo great till i confuse what i have to chose for my large map based sandbox game haah xD. but i read in some post, using 64bit precision is not as practical as it heard, bcus some enginer at unreal engine said that use double even make the game run's too heavy and unoptimize to run. and they said, there are actually some kind of trick to make or simulate large precision in 32 bit by making sort of library and calculation kind of things that i dont know what is that exactly xD. cmiiw, you guys could check this discussion forums.unrealengine.com/unreal-engine/feedback-for-epic/1686769-great-but-please-a-double-precison-solution & forums.unrealengine.com/unreal-engine/feedback-for-epic/82024-what-happened-to-the-large-world-coordinate-system-feature-the-highest-voted-in-the-roadmap#post752405
@ChrisCDXX4 жыл бұрын
UE4 by a landslide
@k1gewuerzmensch4 жыл бұрын
"how intuitive it is" - literally shows a river flowing upwards
@NitrogenDev3 жыл бұрын
I said intuitive, not physically-accurate haha.
@sleepycritical69503 жыл бұрын
@@NitrogenDev well it wasn't wrong at least...
@sayanbiswas73643 жыл бұрын
it's flowing downwards
@roberthunka3 жыл бұрын
It was intended for games too. It's not just a real life simulation
@DINKLEBERG123 жыл бұрын
Or flowing downwards
@EPC3 жыл бұрын
Watching this in 144p, looks INCREDIBLE! It's incredible how far the technology has gone! xD
@electrolight85773 жыл бұрын
bruh
@thisisdosho21643 жыл бұрын
😂😂😂😂
@electrolight85773 жыл бұрын
@MACizera shh
@33339272 жыл бұрын
144p? Hmm, I have at least 1080p xD
@jackrabbit6564 жыл бұрын
I think that Unigine water is better because it looks more realistic. Also sad that you didn`t mention Unigine water physics. It is gorgerous.
@NitrogenDev4 жыл бұрын
I am glad you mentioned this. I didn't talk about their physics, because I didn't consider it to be a factor of great importance that would make me choose one or the other. But what you said it totally true, UNIGINE's water physics is very well implemented, especially when you compare it to Unreal's primitive (for now) water buoyancy.
@unrealist52884 жыл бұрын
Unreal Water is from fortnite that's why it looks a bit stylized and toony. They are still working on it.
@Marcusrafaelfet3 жыл бұрын
Well, the material can be fully adjusted to be more realistic anyway, Unreal is up ahead in other more important aspects I think, this realistic foam alone is insane
@RB-ej8wk3 жыл бұрын
@@unrealist5288 More like fortnite water is from unreal
@satoshinakamoto76883 жыл бұрын
@@NitrogenDev u are wrong physic is a main factor
@anecro3 жыл бұрын
Unigine's water looks so damn good, holy crap. A lot of games suffer from the "Skyrim water" look including anything - or at least most of the games - made in UE. The kind that doesn't really ever sell depth and whose foam looks very general and just smoothly disappears or weakens in a gradient type fashion, unlike real water. Unigine's oceans from what I see here have the right amount of sharpness in their graphics and get the color perfectly. I'd like to see Unigine going at UE at full force, see some mainstream competition.
@Lyzrinn3 жыл бұрын
What I LOVE about Unigine’s water is how w when your camera is halfway in the water, the separation line between the water and the air is actually thick like it has surface tension, not a thin plane line
@anecro3 жыл бұрын
@@Lyzrinn Yes, that too, awesome stuff man
@markybgxxx20663 жыл бұрын
I am not sure what engine assassins creed uses but it has really good water
@BlueSpawn3 жыл бұрын
Unigine’s ocean looks a lot nicer. The algorithms for waves look more realistic and “dramatic.” The underwater light scattering view is also amazing.
@NitrogenDev3 жыл бұрын
Indeed, the underwater view is simply brilliant with its underwater fog and god rays.
@GameDevAraz3 жыл бұрын
Unigine Needs Blueprints
@CGITanous4 жыл бұрын
I`ve tried both and Unigine`s default settings looks amazing, their foam is way more realistic even though it is not physically correct. In unreal you really have to tweak the settings to achieve something good ; foam is really hard to achieve and not very stable. Im really surprised on how there is not that many people using Unigine.
@NitrogenDev4 жыл бұрын
UNIGINE is still relatively new in the game development side, so give it some more time and eventually, if they somewhat catch up to the bigger engines, a lot of people will start using it.
@pmak60743 жыл бұрын
@@NitrogenDev You know, on the other hand, no one prevents the developers of Unigine from following the path of sat down and went. What I mean is that they achieve the most realistic render settings out of the box, and the developer is provided with a small clarifying set of settings, or the opportunity to implement everything in their own way, for example by connecting a third-party render
@Dungoan-tz1zr Жыл бұрын
I agree! U2's default is much better than UE's, my favorite is U2's AO system, it's more accurate than UE, also has a metal shader that I think is better than UE, next is how U2 handles light with trees , it's not as flat as the UE when viewed at a distance. Now in U2.17 they have added PSDGI (Panorama Space Dynamic Global Illumination) - It's really a great lighting tool that can be considered their real-time GI system like UE5's lumens.I hope in the future they will come up with a tool similar to nanite or will treat it differently so that highpoly objects can be used. I believe they can do it. For all of the above reasons, I have decided to use U2 in my next projects in parallel with using UE, to experience 2 different styles of realtime graphics.
@Torpedo074 жыл бұрын
If I simulate one of these scenes on my PC I will need all the water to put out the fire in my PC 😂🤣.
@NitrogenDev4 жыл бұрын
That's one way to quickly get a new fireplace.
@juicyhunts_tv4 жыл бұрын
Not really.. The performance is very good
@mr.freemind18374 жыл бұрын
No, not so, I don’t know in Unreal, it is gluttonous by itself and if the system is a little undersized there will be crashes and brakes, but Unigine behaves great on computers 7-10 years ago, and vegetation and water and all atmospheric effects, and Shadows in Unigine are practically offline rendering.
@ristopaasivirta97703 жыл бұрын
Great video, although skipping over the water physics made it a bit one-sided. Unigine as a whole has been aimed towards simulation, engineering and visualization so realistic physics and real-world data integration is a huge part of it, not just looking good. For gaming sure the visuals and customization are more important, but Unigine isn't used much at all in the gaming sector.
@mindblow76173 жыл бұрын
that's what he said close to the end
@ckopen71923 жыл бұрын
seems like theyre trying to push into the gaming market thb. would make sense considering simulations of real world things like that are becoming way more prevalent. im hyped to see where the tech goes tho, that kinda stuff is the future of gaming imo
@ristopaasivirta97703 жыл бұрын
@@ckopen7192 Yea I checked the Unigine's new C# support and it's going in the right direction. It feels pretty similar to Unity in a good way. I hope they get some big name developers to do a game project so they get more recognition in gaming space.
@gregoryvanhulle36073 жыл бұрын
I think Nvidia's WaveWorks was the best showing of high quality open water simulation. I lacks many features of the game engines, but Unreal's water has a long ways to go. I was frustrated that the CryEngine had it many many years ago.
@carlpissatto11983 жыл бұрын
The water shape, texture and physics in Death Stranding (Decima Engine) are pretty mind blowing to, especially the tar parts when you fight with EP bosses, the fluid flows along with the buildings and objects that move up and down into the ground making waves and shit, its very realistic and I never have seen this kind of stuff in others engines
@nougatbitz3 жыл бұрын
I guess in 10-15 years every engine will have a perfectly photorealistic baseline developers and artists can work from. Creating something photorealistic will be easy and often seen in budget games. The extra work will then go in artists modifying this default photorealistic look to create something unique that stands out in the market…
@heilong793 жыл бұрын
From someone who used to do 3d back in the early 2000s this is Amazing and lightning fast, I used to have to do every thing from scratch.
@WASasquatch4 жыл бұрын
Great video. I'm honestly torn, because Unreal has features I would definitely want, but the Unigine lookes pretty good as well.
@NitrogenDev4 жыл бұрын
I totally get you. I highly suggest trying out both to see if there's any workflow you like more.
@devatsdb73 жыл бұрын
all commercial engine out there none can beat unigine on ocean and water, yes spline is okay-ish if you're lone dev but for grand scheme of things unigine is automatically clip and adjust with mesh you supplied and it surrounding terrain and its parametric design is superb, the accuracy of wave and its interaction with submerged body is top notch.
@NitrogenDev3 жыл бұрын
I agree, the ease of changing parameters and the results it can yield are great. Albeit that, I wouldn't say other engines don't have their upper hands.
@coodeencoodeen18743 жыл бұрын
I think they're both great with each has its own distinctive traits. Love to see both engines being implemented in future games.
@rachelwindsor8503 жыл бұрын
Keeping in mind that Unigine is made by a small team of talented Russians, while Unreal has been iterated upon by dozens and dozens of programmers, I'm way more impressed with Unigine.
@SolarErazer3 жыл бұрын
So who cares Unreal engine is best in this era that's what matter. No one wants a lower version used.
@CoCo.-_-3 жыл бұрын
@@SolarErazer nah it aint currently, its the most easy to use yeah, but the engine currently is plagued with a lot of issues, from stuttering from the streaming assets, annoying as fuck while playing their games, any game that does not have many loading screens has this issue for UE4 games
@unrelentingpest2 жыл бұрын
@@CoCo.-_- "Most easy to use" congrats, you just lost all credibility
@rot_studios3 жыл бұрын
Unigine now also has nodes for materials. I haven't tried it yet but it looks very promising.
@NitrogenDev3 жыл бұрын
I just took a look at it, and I must say, the team behind is going great work as far as I can see!
@Preludedraw2 жыл бұрын
Watching this makes me want a game located in a facility by the middle of the ocean, with variety of weathers.
@Gunni19723 жыл бұрын
I like the Unigine water shown in this presentation better. BUT, both engines still have a lot of room for improvement. Splashing is still lacking on both.
@PetruStrimbeanu3 жыл бұрын
Now, since Unigine 2.15 is out, this video needs an update.
@hiscraft4 жыл бұрын
Found your channel from your landscape material video. Subbed because the quality of your videos are superb compared to other Unreal / Game engine videos on KZbin. Your in-depth explanations are useful, I want to actually LEARN how stuff works, not copy and paste from tutorials.
@NitrogenDev4 жыл бұрын
That's the spirit! Understanding how things work behind the scenes is certainly a crucial step in learning.
@netyimeni169 Жыл бұрын
I just discovered unigine's existence and super excited to try it now
@Atum1c3 жыл бұрын
That foam thing is the best I’ve seen .. it’s how it reacts more than anything for me
@bestgames2play.BG2P3 жыл бұрын
Short and brief. Just the way i like it.
@SepehrYavari3 жыл бұрын
What a great and short video Subbed🙌
@NitrogenDev3 жыл бұрын
Good to see you found it useful!
@ThibautMahringer3 жыл бұрын
"Nice water !" Nice water guy on miiverse
@theboy27773 жыл бұрын
its crazy how real bodies of water looks in video games. GTA 5 ocean makes me feel like im out there fr
@Alucard_Seven Жыл бұрын
Iv tried out UNIGINE couldn't get into it. Ill try get back to it one day when I'm bit more confident with my own projects. Both are good tools.
@musikalniyfanboichik4 жыл бұрын
really interesting well done comparison, good job
@NitrogenDev4 жыл бұрын
Glad you enjoyed it!
@GoldBearanimationsYT3 жыл бұрын
Good video
@caddycheon3 жыл бұрын
Cry engine really have complete control but little bit tricky to master controlling it.
@EAprima3 жыл бұрын
The splash is the most important. Yet to see an engine that can deliver CPU stress free incredible looking splashes.
@NitrogenDev3 жыл бұрын
I think we just aren't there yet technologically-wise, fluid simulations are nothing to joke about, for they are incredibely heavy to run.
@thronosstudios4 жыл бұрын
Definitely Unreal's. Unigine's looks great out of the box, I agree... but you can get the same results and then some with Unreal. To be honest, what you showed of the water system in Unreal doesn't do it true justice. I've seen far better/more realistic stuff from them.
@johnfr23893 жыл бұрын
I've yet to see a realistic ocean demo with UE's water simulation. Always looking somewhat cartoonish. I will try it soon myself, so I hope you're right about its potential.
@thronosstudios3 жыл бұрын
@@johnfr2389 Well, you'll really draw out UE's potential with water simulation with plugins. Some people in the UE community have really put the engine to good use. And that's before UE 5, by the way, so the potential is definitely there and it can only get better from here.
@dalexa3 жыл бұрын
@@thronosstudios there's not one plugin that can turn water into something credible in UE. Trust me, I've seen most of them. Liquids in UE are poorly managed by the engine itself, specially the interactions of objects with it and the depth volume system. They simply never put any effort into it.
@eobet4 жыл бұрын
You need to be a developer or a technical artist to get good results from the Unreal water. Anyone in our company can instantly get good results from Unigine water.
@NitrogenDev4 жыл бұрын
I wouldn't say you need to be a technical artist to get a good-looking water material. You can definitely achieve something decent by tweaking the parameters of the material instance that comes with 4.26. But it's certainly easier in UNIGINE to do that.
@in2fractalout2 жыл бұрын
I love fluid simulations till 1997. Just a bucket and a nice slope to be happy. Cool vidio thx
@broganking98304 жыл бұрын
I love in Unity you have to pay for a third party asset for this kind of thing. Its my favourite part of Unity.
@NitrogenDev4 жыл бұрын
Yikes. I'm really curious if Unity will ever bring some of these essential tools that even less-known engines implement.
@broganking98304 жыл бұрын
@@NitrogenDev Maybe one day. Unity seem to be focusing on high fidelity recently. I hope they do because I really like using Unity. It just lacks in certain areas.
@Kinos1414 жыл бұрын
/s
@OdemGeek4 жыл бұрын
Yeah, unity easy engine which can morph into something more if you want it, but they have not enough built-in things.
@DataJuggler Жыл бұрын
You should make an updated video for this. The other area I would like to know, which one is easier to learn. Better matters for really good designers, but the 'Which one I can figure out' matters more. Unreal turns me off with shaders recompiling. I decide I have 45 minutes to learn something, and with a fast PC and GPU and I give up before they ever finish.
@justayoutubeuser86524 жыл бұрын
damn, the unigine water had water physics
@09637reza3 жыл бұрын
It's all good look and all... but are both engines have realistic buoyancy physics effect though?
@NitrogenDev3 жыл бұрын
Considering Unigine specialises in simulations, yes. Unreal, though, as far as I can remember, only has a primitive system of material-based buoyancy.
@jimrosegutierrez31983 жыл бұрын
I think unigine because the water its very realistic
@NeoMoonSevin3 жыл бұрын
I have learn abit about ue4 many years ago I understand the basics way I look at it I'm definitely with the UE camp for sure love it when I was making my own game on computer many years ago under ue4
@samchongjingxian28113 жыл бұрын
Rage Engine: Leaving the chat...
@benveasey74744 жыл бұрын
Can you do a video comparing water features (architectural ones) created in Unigine vs Unreal? i.e. water jets with their particle systems etc.
@NitrogenDev4 жыл бұрын
I'm definitely going to take an even more in-depth look at more features between the two engines in 2021 and I'll make sure to take your suggestion into account!
@benveasey74744 жыл бұрын
@@NitrogenDev That would be superb!
@manmansgotmans3 жыл бұрын
Sea of thieves was built in UE4 so I think that shows how good it can actually look
@NitrogenDev3 жыл бұрын
That was long before the water system was added to Unreal Engine, so it's most likely that Rare has its own water solution for Sea of Thieves.
@jadenpokemon89523 жыл бұрын
Rdr2 to this day is the absolute best digital water I’ve ever seen.
@NitrogenDev3 жыл бұрын
Throughout my 100 hours of RDR2, I can affirm there's nothing that they didn't make beautiful or outstanding, water is just one of them.
@flaminggasolineinthedarkne43 жыл бұрын
I like unreal engine's water system because it offers automated re-generation of waves and refraction on water's surface.
@trollgag52213 жыл бұрын
Can a landscape designed in unigine be exported as a heightmap and use in unreal engine?
@NitrogenDev3 жыл бұрын
As long as you can export the landscape from Unigine, most likely yes.
@Phoenix_VR3 жыл бұрын
I think UNIGINE will not compete with Unreal unless they introduce a "Visual Script" system similar to UE Blue Prints....moreover, due to lack of proper community support (Their community basically are few developers who are way proud of coding than to actually teach) it will require huge effort to become mainstream and succeed. I wish the developers of UNIGINE the best of luck, they offered an insane beautiful graphics quality out of the box, and also the only engine to support both C# & C++ -I have no idea how they were able to do that :D - but unless they introduce visual script? it will be a No-Go for me.
@NitrogenDev3 жыл бұрын
I might be talking nonsense but I'm pretty sure they were talking of introducing visual scripting in the future, which would be interesting to see. But, again, I might be wrong.
@Manim83 жыл бұрын
Judging from the video footage you showed, I'd have to say Unigine water looks much better.
@flappyx773 жыл бұрын
Me imagining if i have a high end pc :)
@SurVulHorror4 жыл бұрын
Great video!
@NitrogenDev4 жыл бұрын
Thank you, I appreciate it!
@xHideousFoxx2 жыл бұрын
river's never work properly for me in UE5, I'm new to the engine and havent' changed any of the defaults. just playing with the water system and things are very wonky. I have no idea how to fix some of the lil things that happen but usually attempting to do so makes things stranger. so I'm clearly not seeing something.
@stefanstenbakkerichsen31234 жыл бұрын
Can you do a video on a local voice system? Which takes input from the microphone and let other players in the local area hear you speak.
@NitrogenDev4 жыл бұрын
I will look into it!
@imdasij3 жыл бұрын
I have never heard of unigine lol
@gameformation21003 жыл бұрын
Unreal engine has the oceanology plugin in the marketplace!
@bandit46153 жыл бұрын
4:20 damn the graphics
@ClayWheeler3 жыл бұрын
Which engine is better? The one used & most downloaded by people
@ikwilgeenkanaalzeur2 жыл бұрын
We need good water in our games again!
@KEKEISYOU3 жыл бұрын
UNIGINE Waves look amazing.... But I'll always have a sweet spot for the waves in Sea Of Thieves (which was made in Unreal Engine)
@PSAGameplay3 жыл бұрын
The best of all is CRYENGINE, without a doubt. Realistic fluids have been implemented in real time since 2008 with a higher quality than any of the current engines. A good example is the original Crysis.
@omphya62293 жыл бұрын
Both unreal and cryengine got fluids then, unreal got niagara fluids
@xrgenesis98553 жыл бұрын
I've typed in Unigine games on here and no games have come up Why? Wiki says it been out for years but no games. ? Looks nice and eventually I'll have a go at it but mustn't be that great why nothing's been made 😒
@NitrogenDev3 жыл бұрын
UNIGINE is rather new in the game development field, especially compared to Unreal and Unity. I haven't played around with it in a while, so I'm not quite sure if there are any new features, but from the time I used it, it certainly has a more difficult workflow than Unreal. It shines in the graphics department, but it is true that other engines beat UNIGINE in a lot of other areas.
@atirutwattanamongkol83533 жыл бұрын
Comparing engines by a combination of their graphics and their features ❌ Comparing engines by their water system ✔
@NitrogenDev3 жыл бұрын
The only way of properly comparing engines.
@now_ever3 жыл бұрын
For me - in BF4 very realistic water. So, when i will have learned the Unreal Engine - probably will try to recreate some beach from BF4. With all this awesome water waves, and storm vibes )
@NitrogenDev3 жыл бұрын
That would be so cool! Good luck with it, and make sure to share some images with us once you have some progress going on, I really would love to see it.
@now_ever3 жыл бұрын
@@NitrogenDev okay ) Thx for video )
@GamingDojang3 жыл бұрын
Crazy Intense stuff!
@gabrielcaldas85353 жыл бұрын
Please give me the name of simulation or the game that shows the ship and the oil platform! I need to know it 😭
@NitrogenDev3 жыл бұрын
I believe you can download that exact project from Unigine's platform/launcher, however I might be wrong, as it's been a good while since I opened it last.
@RavenArtzy4 жыл бұрын
Unigine is has the best water system. And it is just drag and drop. Really easy to edit and foam is already there.
@NitrogenDev4 жыл бұрын
Ease is definitely a nice factor, but if you want to achieve a certain look it might be easier to do that using Unreal, because it is more flexible, so I wouldn't be so hasty on saying that UNIGINE has the best water system as both have their ups and downs.
@marcapouli78052 жыл бұрын
Unreal water will be good as soon as it is finished. Haven't tried unigine yet, I wait they implement blueprint style programming
@Francis-ox6ii3 жыл бұрын
Unigine 👍
@cg.man_aka_kevin3 жыл бұрын
But what I like about Unigine is that the installer file is much smaller, only 40 MB compared to Unreal Engine's 1.3 GB. :)
@goofball1_1344 жыл бұрын
As a 3rd party opinion I don't work or tweak with engines at all but I find in this video unreal has more features for exactly what you want, yet the other looks much more realistic ironically
@NitrogenDev4 жыл бұрын
Ironic indeed haha.
@gursimransingh87264 жыл бұрын
sir can we achieve red dead redumption like sky quality , fog and clouds in either engines with full day and night cycle
@NitrogenDev4 жыл бұрын
Certainly! With a bit of code to change the lighting scenarios from day to night and vice versa, from a technical standpoint it should be fairly easy. Visually speaking, all that matters is to tweak the parameters properly. To achieve the same quality will take a bit more time to adjust parameters, but that isn't too hard either.
@corvoattano27573 жыл бұрын
Rage and frostbite water physics is the bets
@salehamini20364 жыл бұрын
Any of those engines have stylized water? something like cartoonist water or something like that.
@NitrogenDev4 жыл бұрын
Out of the box, no. Although you can achieve that by tweaking the settings here and there, you will most likely have to change some of the code as well.
@hasanbasryand68803 жыл бұрын
Hello. Your video is very instructive. However, I want to make foam on the sea. Can you specify a source that explains it comprehensively? It can be on you tube or from your videos.
@eclairesrhapsodos54964 жыл бұрын
Unigine have fast SubSurfaceScattering for water ocean and sun rays, but i not sure about planar reflection (mirror like reflection for not very wavy water/something flat) I dont know why but Unigine 2 Planar Reflections not working properly in my project, but in example project it works fine. Maybe that because of 3d lightmaps (VXGI bake). Sadly my poor GTX 660Ti 3b 384bit doesn't support VXGI (cause it have cuda 3 I guess), but VXAO works fine in github demo. I hope Unigine will add realtime VXGI/VXAO, Like UE4 have (Nvidia Gameworks for unreal engine Github. Be nice to see more Gameworks technologies inside Unigine cause it's nice for simulations but heavy for games most of the time (Hairworks/VXAO/HBAO/HTFS/TXAA/Flex(low quality softbody, not liquid)/FieldWorks/Physx/NvCloth) works fast enough for games/simulation. I like both but Unigine is less buggy for me, and at the same time I love Unreal Engine. Do you know when RTX caustics for everything even metal/ceramics is Finally come to UE4 in Epic Games Launcher release?
@eclairesrhapsodos54964 жыл бұрын
Wait does new features added to UE4 water, what is that automatic caustics generator? I see only paid plugins for that with interactivity of water surface.
@NitrogenDev4 жыл бұрын
I'm pretty sure there are planar reflections in UNIGINE, they certainly talked about it in their water documentation video. Regarding features like VXGI, VXAO (which, to be honest, I had no idea what they are until know, so thank you for mentioning them) and other features, UNIGINE is still relatively new in the game development area so there are high chances they will be looking into technologies such as those in the future.
@NitrogenDev4 жыл бұрын
Yes, it does. You should be able to find it in the maps folder of the Water Plugin folder after importing the water plugin (a bit of a tedious process). They start talking about it around 2:11:00: kzbin.info/www/bejne/jnnYmHeOrZuWa8U
@juanfelipegomezmunoz55523 жыл бұрын
Hey Regards!. Great video, However, I think a little more detail was lacking on the friction with water issue. I work in the naval industry and am looking for the most intuitive and photorealistic program to show ships sailing. Why doesn't anyone talk about this topic? Which engine renders better sailing boats?
@NitrogenDev3 жыл бұрын
At this moment, I believe UNIGINE has a more stable method of doing that. They have recently updated their water solution, and although I haven't tried it myself yet, they might have worked on that aspect as well.
@maksshapovalov413 Жыл бұрын
Unreal is good thanks to convenient customization, but in Unigine the water looks much more realistic and more pleasant, more real.
@Seby23 жыл бұрын
Felicitari! Awesome vid.
@thedarkside00074 жыл бұрын
will unigine have features for game dev like nav mesh, behavior tree, animation state machine ... etc ?
@NitrogenDev4 жыл бұрын
If they want to get even further into the game dev side, it will definitely have something like those in the future.
@myavatargotsnowedon91564 жыл бұрын
Unigine has nav mesh but it can't bake it so you have to create it yourself, plus there's no nav agent or AI controller node so (in my experience) it's a case of fumbling around in the docs with the PathRoute class. Also Unigine can only import animations but idk if that's a community edition limitation.
@Kholaslittlespot13 жыл бұрын
Time to search out some fluid tutorials
@kentril59443 жыл бұрын
Hello, what is the source behind the claim that "UNIGINE uses a classic animated 2D texture." for caustics. In the video Water - UNIGINE 2 Engine Essentials (kzbin.info/www/bejne/nYGXeatuoa6mj7M ), around 5:50, it is said that they use an animated 3D caustics texture.
@vartannazarian34514 жыл бұрын
The biggest problem with unity is its cpu usage. All the games I have tested built around unity, even a basic game, makes my pc run like a hair dryer.
@NitrogenDev4 жыл бұрын
That's hilarious lol. I have never gone too in-depth with Unity, but I remember trying their hyper-realistic forest scene and my machine struggling to keep up.
@OdemGeek4 жыл бұрын
So they have problems with realistic water and environment. But i don't have any issues with CPU, i have issues with GPU.
@Adioownz14 жыл бұрын
@@NitrogenDev and yet tarkov’s forests look like they’re from 2008 😂
@eclairesrhapsodos54964 жыл бұрын
Is that possible to bake VXGI for (Unigine) for ocean (like reflection of object in water without ruining GI
@NitrogenDev4 жыл бұрын
I'm not sure, but I suppose it is not seeing that nothing is mentioned in the documentation of the engine about it.
@The-Dev-Ninja3 жыл бұрын
THANK YOU
@406fish13 жыл бұрын
Someone needs to make a boat simulator with the unigine water
@alexanderalikin12103 жыл бұрын
Water plane in Uneal is not infinite. It is actually pretty small, you can even see the edge of it in your own video. To fake infinity they're providing a different object with different material which goes much further away but doesn't match the main ocean geometry (in a spot where they stick to each other) and also this distant ocean object is probably doesn't have buoyancy and looks ugly up close. So that means you basically can't make a game where you travel on a ship.
@NitrogenDev3 жыл бұрын
You're right there, it is not infinite, although I think the current size will be more than enough for a lot of games. And if it's not, I imagine it would be easy to increase the size of the ocean or create a custom solution that infinitely scales.
@alexanderalikin12103 жыл бұрын
@@NitrogenDev agreed.
@buzzdx3 жыл бұрын
from the scenes shown in this video the unigine water looks far more realistic. somehow most games made in unreal have the same cartoony look to it, even when they are vastly different games/settings and should not.
@DS21st3 жыл бұрын
what are your pc specs?
@NitrogenDev3 жыл бұрын
I have an I7 7700k and a 1080 Ti that's starting to show its age.
@sergeydet3004 Жыл бұрын
Автору спасибо за видео! Было очень полезным посмотреть сравнение.
@hdhwkq4 жыл бұрын
GODOT HAS ENTERED THE CHAT :[]
@NitrogenDev4 жыл бұрын
Godot got a long way to go, but perhaps one day it will have its own water system and maybe then I'll make a comparison on that too. :D
@hdhwkq4 жыл бұрын
@@NitrogenDev NOICe boi
@efekanssc12204 жыл бұрын
What is godot ? is it eating ? Godot is not engine its shit. Child engine xd like FPS Creator
@sodaguy58354 жыл бұрын
@@efekanssc1220 lol u don't comment until u try it
@riscaper15983 жыл бұрын
What about unity and ue5
@TorQueMoD3 жыл бұрын
Unreal's Water doesn't look all that realistic amazingly, for an engine that strives to achieve photo realistic rendering. Unigine definitely looks better out of the box. Also, does UE4's water come with built in Bouyancy?
@NitrogenDev3 жыл бұрын
When I made this video, it did have some really primitive bouyancy implemented already, which I think they were working on improving.
@troyhayder69863 жыл бұрын
Cool... I was only browsing but the. Ended up watching the whole video lol...
@NitrogenDev3 жыл бұрын
Well, I hope the whole video was worth it haha.
@troyhayder69863 жыл бұрын
@@NitrogenDev haven't experimented with water in unreal much... But some of the new niagra water stuff looks incredible... Good job on the vid...
@adrienhartman68114 жыл бұрын
Good vid!
@NitrogenDev4 жыл бұрын
Thanks!
@DrOD-zx1yb3 жыл бұрын
Bro wake up, It's 2022.
@acidrain99243 жыл бұрын
Unigene improved their water system in the latest 2.14
@fuzzypanda16843 жыл бұрын
I threw my cars engine in a river, the water looks pretty good but now I can't get home.
@i_sirojiddinov3 жыл бұрын
If I create water in UE4 ... stop. If I run UE4, my computer will need water. Because it will be burning. But it’s completely different at Unigine, I’m comfortable using it, and I’m even making oceans. Unigine performance is amazing
@NitrogenDev3 жыл бұрын
I believe because UNIGINE was originally a simulation engine, performance was one of their focus, so it's great to see such a powerful water system run so smoothly.