Unreal Engine VS UNIGINE: Which Engine Has the Better Water System?

  Рет қаралды 762,593

Nitrogen

Nitrogen

Күн бұрын

Пікірлер: 404
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Which water system do you like more? Let me know below! If you want to watch a general comparison between Unreal Engine and UNIGINE, take a look at this video: kzbin.info/www/bejne/qZmUpnawh7CfZ7M
@NitrogenDev
@NitrogenDev 4 жыл бұрын
It's quite surreal, if I may say so.
@iceddz
@iceddz 4 жыл бұрын
I'm definitely an Unreal person, but boy the way Unigine looks out of the box is so damn good and refined. I wish Unreal's looked like Unigine's, but had the feature-set of the Unreal water system.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Definitely something I for as well.
@mrjean9376
@mrjean9376 4 жыл бұрын
i'm very love unreal vs unigine video series!! please do more with this, bcus this both of engine that sooo great till i confuse what i have to chose for my large map based sandbox game haah xD. but i read in some post, using 64bit precision is not as practical as it heard, bcus some enginer at unreal engine said that use double even make the game run's too heavy and unoptimize to run. and they said, there are actually some kind of trick to make or simulate large precision in 32 bit by making sort of library and calculation kind of things that i dont know what is that exactly xD. cmiiw, you guys could check this discussion forums.unrealengine.com/unreal-engine/feedback-for-epic/1686769-great-but-please-a-double-precison-solution & forums.unrealengine.com/unreal-engine/feedback-for-epic/82024-what-happened-to-the-large-world-coordinate-system-feature-the-highest-voted-in-the-roadmap#post752405
@ChrisCDXX
@ChrisCDXX 4 жыл бұрын
UE4 by a landslide
@k1gewuerzmensch
@k1gewuerzmensch 4 жыл бұрын
"how intuitive it is" - literally shows a river flowing upwards
@NitrogenDev
@NitrogenDev 3 жыл бұрын
I said intuitive, not physically-accurate haha.
@sleepycritical6950
@sleepycritical6950 3 жыл бұрын
@@NitrogenDev well it wasn't wrong at least...
@sayanbiswas7364
@sayanbiswas7364 3 жыл бұрын
it's flowing downwards
@roberthunka
@roberthunka 3 жыл бұрын
It was intended for games too. It's not just a real life simulation
@DINKLEBERG12
@DINKLEBERG12 3 жыл бұрын
Or flowing downwards
@EPC
@EPC 3 жыл бұрын
Watching this in 144p, looks INCREDIBLE! It's incredible how far the technology has gone! xD
@electrolight8577
@electrolight8577 3 жыл бұрын
bruh
@thisisdosho2164
@thisisdosho2164 3 жыл бұрын
😂😂😂😂
@electrolight8577
@electrolight8577 3 жыл бұрын
@MACizera shh
@3333927
@3333927 2 жыл бұрын
144p? Hmm, I have at least 1080p xD
@jackrabbit656
@jackrabbit656 4 жыл бұрын
I think that Unigine water is better because it looks more realistic. Also sad that you didn`t mention Unigine water physics. It is gorgerous.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
I am glad you mentioned this. I didn't talk about their physics, because I didn't consider it to be a factor of great importance that would make me choose one or the other. But what you said it totally true, UNIGINE's water physics is very well implemented, especially when you compare it to Unreal's primitive (for now) water buoyancy.
@unrealist5288
@unrealist5288 4 жыл бұрын
Unreal Water is from fortnite that's why it looks a bit stylized and toony. They are still working on it.
@Marcusrafaelfet
@Marcusrafaelfet 3 жыл бұрын
Well, the material can be fully adjusted to be more realistic anyway, Unreal is up ahead in other more important aspects I think, this realistic foam alone is insane
@RB-ej8wk
@RB-ej8wk 3 жыл бұрын
@@unrealist5288 More like fortnite water is from unreal
@satoshinakamoto7688
@satoshinakamoto7688 3 жыл бұрын
@@NitrogenDev u are wrong physic is a main factor
@anecro
@anecro 3 жыл бұрын
Unigine's water looks so damn good, holy crap. A lot of games suffer from the "Skyrim water" look including anything - or at least most of the games - made in UE. The kind that doesn't really ever sell depth and whose foam looks very general and just smoothly disappears or weakens in a gradient type fashion, unlike real water. Unigine's oceans from what I see here have the right amount of sharpness in their graphics and get the color perfectly. I'd like to see Unigine going at UE at full force, see some mainstream competition.
@Lyzrinn
@Lyzrinn 3 жыл бұрын
What I LOVE about Unigine’s water is how w when your camera is halfway in the water, the separation line between the water and the air is actually thick like it has surface tension, not a thin plane line
@anecro
@anecro 3 жыл бұрын
@@Lyzrinn Yes, that too, awesome stuff man
@markybgxxx2066
@markybgxxx2066 3 жыл бұрын
I am not sure what engine assassins creed uses but it has really good water
@BlueSpawn
@BlueSpawn 3 жыл бұрын
Unigine’s ocean looks a lot nicer. The algorithms for waves look more realistic and “dramatic.” The underwater light scattering view is also amazing.
@NitrogenDev
@NitrogenDev 3 жыл бұрын
Indeed, the underwater view is simply brilliant with its underwater fog and god rays.
@GameDevAraz
@GameDevAraz 3 жыл бұрын
Unigine Needs Blueprints
@CGITanous
@CGITanous 4 жыл бұрын
I`ve tried both and Unigine`s default settings looks amazing, their foam is way more realistic even though it is not physically correct. In unreal you really have to tweak the settings to achieve something good ; foam is really hard to achieve and not very stable. Im really surprised on how there is not that many people using Unigine.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
UNIGINE is still relatively new in the game development side, so give it some more time and eventually, if they somewhat catch up to the bigger engines, a lot of people will start using it.
@pmak6074
@pmak6074 3 жыл бұрын
@@NitrogenDev You know, on the other hand, no one prevents the developers of Unigine from following the path of sat down and went. What I mean is that they achieve the most realistic render settings out of the box, and the developer is provided with a small clarifying set of settings, or the opportunity to implement everything in their own way, for example by connecting a third-party render
@Dungoan-tz1zr
@Dungoan-tz1zr Жыл бұрын
I agree! U2's default is much better than UE's, my favorite is U2's AO system, it's more accurate than UE, also has a metal shader that I think is better than UE, next is how U2 handles light with trees , it's not as flat as the UE when viewed at a distance. Now in U2.17 they have added PSDGI (Panorama Space Dynamic Global Illumination) - It's really a great lighting tool that can be considered their real-time GI system like UE5's lumens.I hope in the future they will come up with a tool similar to nanite or will treat it differently so that highpoly objects can be used. I believe they can do it. For all of the above reasons, I have decided to use U2 in my next projects in parallel with using UE, to experience 2 different styles of realtime graphics.
@Torpedo07
@Torpedo07 4 жыл бұрын
If I simulate one of these scenes on my PC I will need all the water to put out the fire in my PC 😂🤣.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
That's one way to quickly get a new fireplace.
@juicyhunts_tv
@juicyhunts_tv 4 жыл бұрын
Not really.. The performance is very good
@mr.freemind1837
@mr.freemind1837 4 жыл бұрын
No, not so, I don’t know in Unreal, it is gluttonous by itself and if the system is a little undersized there will be crashes and brakes, but Unigine behaves great on computers 7-10 years ago, and vegetation and water and all atmospheric effects, and Shadows in Unigine are practically offline rendering.
@ristopaasivirta9770
@ristopaasivirta9770 3 жыл бұрын
Great video, although skipping over the water physics made it a bit one-sided. Unigine as a whole has been aimed towards simulation, engineering and visualization so realistic physics and real-world data integration is a huge part of it, not just looking good. For gaming sure the visuals and customization are more important, but Unigine isn't used much at all in the gaming sector.
@mindblow7617
@mindblow7617 3 жыл бұрын
that's what he said close to the end
@ckopen7192
@ckopen7192 3 жыл бұрын
seems like theyre trying to push into the gaming market thb. would make sense considering simulations of real world things like that are becoming way more prevalent. im hyped to see where the tech goes tho, that kinda stuff is the future of gaming imo
@ristopaasivirta9770
@ristopaasivirta9770 3 жыл бұрын
@@ckopen7192 Yea I checked the Unigine's new C# support and it's going in the right direction. It feels pretty similar to Unity in a good way. I hope they get some big name developers to do a game project so they get more recognition in gaming space.
@gregoryvanhulle3607
@gregoryvanhulle3607 3 жыл бұрын
I think Nvidia's WaveWorks was the best showing of high quality open water simulation. I lacks many features of the game engines, but Unreal's water has a long ways to go. I was frustrated that the CryEngine had it many many years ago.
@carlpissatto1198
@carlpissatto1198 3 жыл бұрын
The water shape, texture and physics in Death Stranding (Decima Engine) are pretty mind blowing to, especially the tar parts when you fight with EP bosses, the fluid flows along with the buildings and objects that move up and down into the ground making waves and shit, its very realistic and I never have seen this kind of stuff in others engines
@nougatbitz
@nougatbitz 3 жыл бұрын
I guess in 10-15 years every engine will have a perfectly photorealistic baseline developers and artists can work from. Creating something photorealistic will be easy and often seen in budget games. The extra work will then go in artists modifying this default photorealistic look to create something unique that stands out in the market…
@heilong79
@heilong79 3 жыл бұрын
From someone who used to do 3d back in the early 2000s this is Amazing and lightning fast, I used to have to do every thing from scratch.
@WASasquatch
@WASasquatch 4 жыл бұрын
Great video. I'm honestly torn, because Unreal has features I would definitely want, but the Unigine lookes pretty good as well.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
I totally get you. I highly suggest trying out both to see if there's any workflow you like more.
@devatsdb7
@devatsdb7 3 жыл бұрын
all commercial engine out there none can beat unigine on ocean and water, yes spline is okay-ish if you're lone dev but for grand scheme of things unigine is automatically clip and adjust with mesh you supplied and it surrounding terrain and its parametric design is superb, the accuracy of wave and its interaction with submerged body is top notch.
@NitrogenDev
@NitrogenDev 3 жыл бұрын
I agree, the ease of changing parameters and the results it can yield are great. Albeit that, I wouldn't say other engines don't have their upper hands.
@coodeencoodeen1874
@coodeencoodeen1874 3 жыл бұрын
I think they're both great with each has its own distinctive traits. Love to see both engines being implemented in future games.
@rachelwindsor850
@rachelwindsor850 3 жыл бұрын
Keeping in mind that Unigine is made by a small team of talented Russians, while Unreal has been iterated upon by dozens and dozens of programmers, I'm way more impressed with Unigine.
@SolarErazer
@SolarErazer 3 жыл бұрын
So who cares Unreal engine is best in this era that's what matter. No one wants a lower version used.
@CoCo.-_-
@CoCo.-_- 3 жыл бұрын
@@SolarErazer nah it aint currently, its the most easy to use yeah, but the engine currently is plagued with a lot of issues, from stuttering from the streaming assets, annoying as fuck while playing their games, any game that does not have many loading screens has this issue for UE4 games
@unrelentingpest
@unrelentingpest 2 жыл бұрын
@@CoCo.-_- "Most easy to use" congrats, you just lost all credibility
@rot_studios
@rot_studios 3 жыл бұрын
Unigine now also has nodes for materials. I haven't tried it yet but it looks very promising.
@NitrogenDev
@NitrogenDev 3 жыл бұрын
I just took a look at it, and I must say, the team behind is going great work as far as I can see!
@Preludedraw
@Preludedraw 2 жыл бұрын
Watching this makes me want a game located in a facility by the middle of the ocean, with variety of weathers.
@Gunni1972
@Gunni1972 3 жыл бұрын
I like the Unigine water shown in this presentation better. BUT, both engines still have a lot of room for improvement. Splashing is still lacking on both.
@PetruStrimbeanu
@PetruStrimbeanu 3 жыл бұрын
Now, since Unigine 2.15 is out, this video needs an update.
@hiscraft
@hiscraft 4 жыл бұрын
Found your channel from your landscape material video. Subbed because the quality of your videos are superb compared to other Unreal / Game engine videos on KZbin. Your in-depth explanations are useful, I want to actually LEARN how stuff works, not copy and paste from tutorials.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
That's the spirit! Understanding how things work behind the scenes is certainly a crucial step in learning.
@netyimeni169
@netyimeni169 Жыл бұрын
I just discovered unigine's existence and super excited to try it now
@Atum1c
@Atum1c 3 жыл бұрын
That foam thing is the best I’ve seen .. it’s how it reacts more than anything for me
@bestgames2play.BG2P
@bestgames2play.BG2P 3 жыл бұрын
Short and brief. Just the way i like it.
@SepehrYavari
@SepehrYavari 3 жыл бұрын
What a great and short video Subbed🙌
@NitrogenDev
@NitrogenDev 3 жыл бұрын
Good to see you found it useful!
@ThibautMahringer
@ThibautMahringer 3 жыл бұрын
"Nice water !" Nice water guy on miiverse
@theboy2777
@theboy2777 3 жыл бұрын
its crazy how real bodies of water looks in video games. GTA 5 ocean makes me feel like im out there fr
@Alucard_Seven
@Alucard_Seven Жыл бұрын
Iv tried out UNIGINE couldn't get into it. Ill try get back to it one day when I'm bit more confident with my own projects. Both are good tools.
@musikalniyfanboichik
@musikalniyfanboichik 4 жыл бұрын
really interesting well done comparison, good job
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Glad you enjoyed it!
@GoldBearanimationsYT
@GoldBearanimationsYT 3 жыл бұрын
Good video
@caddycheon
@caddycheon 3 жыл бұрын
Cry engine really have complete control but little bit tricky to master controlling it.
@EAprima
@EAprima 3 жыл бұрын
The splash is the most important. Yet to see an engine that can deliver CPU stress free incredible looking splashes.
@NitrogenDev
@NitrogenDev 3 жыл бұрын
I think we just aren't there yet technologically-wise, fluid simulations are nothing to joke about, for they are incredibely heavy to run.
@thronosstudios
@thronosstudios 4 жыл бұрын
Definitely Unreal's. Unigine's looks great out of the box, I agree... but you can get the same results and then some with Unreal. To be honest, what you showed of the water system in Unreal doesn't do it true justice. I've seen far better/more realistic stuff from them.
@johnfr2389
@johnfr2389 3 жыл бұрын
I've yet to see a realistic ocean demo with UE's water simulation. Always looking somewhat cartoonish. I will try it soon myself, so I hope you're right about its potential.
@thronosstudios
@thronosstudios 3 жыл бұрын
@@johnfr2389 Well, you'll really draw out UE's potential with water simulation with plugins. Some people in the UE community have really put the engine to good use. And that's before UE 5, by the way, so the potential is definitely there and it can only get better from here.
@dalexa
@dalexa 3 жыл бұрын
@@thronosstudios there's not one plugin that can turn water into something credible in UE. Trust me, I've seen most of them. Liquids in UE are poorly managed by the engine itself, specially the interactions of objects with it and the depth volume system. They simply never put any effort into it.
@eobet
@eobet 4 жыл бұрын
You need to be a developer or a technical artist to get good results from the Unreal water. Anyone in our company can instantly get good results from Unigine water.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
I wouldn't say you need to be a technical artist to get a good-looking water material. You can definitely achieve something decent by tweaking the parameters of the material instance that comes with 4.26. But it's certainly easier in UNIGINE to do that.
@in2fractalout
@in2fractalout 2 жыл бұрын
I love fluid simulations till 1997. Just a bucket and a nice slope to be happy. Cool vidio thx
@broganking9830
@broganking9830 4 жыл бұрын
I love in Unity you have to pay for a third party asset for this kind of thing. Its my favourite part of Unity.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Yikes. I'm really curious if Unity will ever bring some of these essential tools that even less-known engines implement.
@broganking9830
@broganking9830 4 жыл бұрын
@@NitrogenDev Maybe one day. Unity seem to be focusing on high fidelity recently. I hope they do because I really like using Unity. It just lacks in certain areas.
@Kinos141
@Kinos141 4 жыл бұрын
/s
@OdemGeek
@OdemGeek 4 жыл бұрын
Yeah, unity easy engine which can morph into something more if you want it, but they have not enough built-in things.
@DataJuggler
@DataJuggler Жыл бұрын
You should make an updated video for this. The other area I would like to know, which one is easier to learn. Better matters for really good designers, but the 'Which one I can figure out' matters more. Unreal turns me off with shaders recompiling. I decide I have 45 minutes to learn something, and with a fast PC and GPU and I give up before they ever finish.
@justayoutubeuser8652
@justayoutubeuser8652 4 жыл бұрын
damn, the unigine water had water physics
@09637reza
@09637reza 3 жыл бұрын
It's all good look and all... but are both engines have realistic buoyancy physics effect though?
@NitrogenDev
@NitrogenDev 3 жыл бұрын
Considering Unigine specialises in simulations, yes. Unreal, though, as far as I can remember, only has a primitive system of material-based buoyancy.
@jimrosegutierrez3198
@jimrosegutierrez3198 3 жыл бұрын
I think unigine because the water its very realistic
@NeoMoonSevin
@NeoMoonSevin 3 жыл бұрын
I have learn abit about ue4 many years ago I understand the basics way I look at it I'm definitely with the UE camp for sure love it when I was making my own game on computer many years ago under ue4
@samchongjingxian2811
@samchongjingxian2811 3 жыл бұрын
Rage Engine: Leaving the chat...
@benveasey7474
@benveasey7474 4 жыл бұрын
Can you do a video comparing water features (architectural ones) created in Unigine vs Unreal? i.e. water jets with their particle systems etc.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
I'm definitely going to take an even more in-depth look at more features between the two engines in 2021 and I'll make sure to take your suggestion into account!
@benveasey7474
@benveasey7474 4 жыл бұрын
@@NitrogenDev That would be superb!
@manmansgotmans
@manmansgotmans 3 жыл бұрын
Sea of thieves was built in UE4 so I think that shows how good it can actually look
@NitrogenDev
@NitrogenDev 3 жыл бұрын
That was long before the water system was added to Unreal Engine, so it's most likely that Rare has its own water solution for Sea of Thieves.
@jadenpokemon8952
@jadenpokemon8952 3 жыл бұрын
Rdr2 to this day is the absolute best digital water I’ve ever seen.
@NitrogenDev
@NitrogenDev 3 жыл бұрын
Throughout my 100 hours of RDR2, I can affirm there's nothing that they didn't make beautiful or outstanding, water is just one of them.
@flaminggasolineinthedarkne4
@flaminggasolineinthedarkne4 3 жыл бұрын
I like unreal engine's water system because it offers automated re-generation of waves and refraction on water's surface.
@trollgag5221
@trollgag5221 3 жыл бұрын
Can a landscape designed in unigine be exported as a heightmap and use in unreal engine?
@NitrogenDev
@NitrogenDev 3 жыл бұрын
As long as you can export the landscape from Unigine, most likely yes.
@Phoenix_VR
@Phoenix_VR 3 жыл бұрын
I think UNIGINE will not compete with Unreal unless they introduce a "Visual Script" system similar to UE Blue Prints....moreover, due to lack of proper community support (Their community basically are few developers who are way proud of coding than to actually teach) it will require huge effort to become mainstream and succeed. I wish the developers of UNIGINE the best of luck, they offered an insane beautiful graphics quality out of the box, and also the only engine to support both C# & C++ -I have no idea how they were able to do that :D - but unless they introduce visual script? it will be a No-Go for me.
@NitrogenDev
@NitrogenDev 3 жыл бұрын
I might be talking nonsense but I'm pretty sure they were talking of introducing visual scripting in the future, which would be interesting to see. But, again, I might be wrong.
@Manim8
@Manim8 3 жыл бұрын
Judging from the video footage you showed, I'd have to say Unigine water looks much better.
@flappyx77
@flappyx77 3 жыл бұрын
Me imagining if i have a high end pc :)
@SurVulHorror
@SurVulHorror 4 жыл бұрын
Great video!
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Thank you, I appreciate it!
@xHideousFoxx
@xHideousFoxx 2 жыл бұрын
river's never work properly for me in UE5, I'm new to the engine and havent' changed any of the defaults. just playing with the water system and things are very wonky. I have no idea how to fix some of the lil things that happen but usually attempting to do so makes things stranger. so I'm clearly not seeing something.
@stefanstenbakkerichsen3123
@stefanstenbakkerichsen3123 4 жыл бұрын
Can you do a video on a local voice system? Which takes input from the microphone and let other players in the local area hear you speak.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
I will look into it!
@imdasij
@imdasij 3 жыл бұрын
I have never heard of unigine lol
@gameformation2100
@gameformation2100 3 жыл бұрын
Unreal engine has the oceanology plugin in the marketplace!
@bandit4615
@bandit4615 3 жыл бұрын
4:20 damn the graphics
@ClayWheeler
@ClayWheeler 3 жыл бұрын
Which engine is better? The one used & most downloaded by people
@ikwilgeenkanaalzeur
@ikwilgeenkanaalzeur 2 жыл бұрын
We need good water in our games again!
@KEKEISYOU
@KEKEISYOU 3 жыл бұрын
UNIGINE Waves look amazing.... But I'll always have a sweet spot for the waves in Sea Of Thieves (which was made in Unreal Engine)
@PSAGameplay
@PSAGameplay 3 жыл бұрын
The best of all is CRYENGINE, without a doubt. Realistic fluids have been implemented in real time since 2008 with a higher quality than any of the current engines. A good example is the original Crysis.
@omphya6229
@omphya6229 3 жыл бұрын
Both unreal and cryengine got fluids then, unreal got niagara fluids
@xrgenesis9855
@xrgenesis9855 3 жыл бұрын
I've typed in Unigine games on here and no games have come up Why? Wiki says it been out for years but no games. ? Looks nice and eventually I'll have a go at it but mustn't be that great why nothing's been made 😒
@NitrogenDev
@NitrogenDev 3 жыл бұрын
UNIGINE is rather new in the game development field, especially compared to Unreal and Unity. I haven't played around with it in a while, so I'm not quite sure if there are any new features, but from the time I used it, it certainly has a more difficult workflow than Unreal. It shines in the graphics department, but it is true that other engines beat UNIGINE in a lot of other areas.
@atirutwattanamongkol8353
@atirutwattanamongkol8353 3 жыл бұрын
Comparing engines by a combination of their graphics and their features ❌ Comparing engines by their water system ✔
@NitrogenDev
@NitrogenDev 3 жыл бұрын
The only way of properly comparing engines.
@now_ever
@now_ever 3 жыл бұрын
For me - in BF4 very realistic water. So, when i will have learned the Unreal Engine - probably will try to recreate some beach from BF4. With all this awesome water waves, and storm vibes )
@NitrogenDev
@NitrogenDev 3 жыл бұрын
That would be so cool! Good luck with it, and make sure to share some images with us once you have some progress going on, I really would love to see it.
@now_ever
@now_ever 3 жыл бұрын
@@NitrogenDev okay ) Thx for video )
@GamingDojang
@GamingDojang 3 жыл бұрын
Crazy Intense stuff!
@gabrielcaldas8535
@gabrielcaldas8535 3 жыл бұрын
Please give me the name of simulation or the game that shows the ship and the oil platform! I need to know it 😭
@NitrogenDev
@NitrogenDev 3 жыл бұрын
I believe you can download that exact project from Unigine's platform/launcher, however I might be wrong, as it's been a good while since I opened it last.
@RavenArtzy
@RavenArtzy 4 жыл бұрын
Unigine is has the best water system. And it is just drag and drop. Really easy to edit and foam is already there.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Ease is definitely a nice factor, but if you want to achieve a certain look it might be easier to do that using Unreal, because it is more flexible, so I wouldn't be so hasty on saying that UNIGINE has the best water system as both have their ups and downs.
@marcapouli7805
@marcapouli7805 2 жыл бұрын
Unreal water will be good as soon as it is finished. Haven't tried unigine yet, I wait they implement blueprint style programming
@Francis-ox6ii
@Francis-ox6ii 3 жыл бұрын
Unigine 👍
@cg.man_aka_kevin
@cg.man_aka_kevin 3 жыл бұрын
But what I like about Unigine is that the installer file is much smaller, only 40 MB compared to Unreal Engine's 1.3 GB. :)
@goofball1_134
@goofball1_134 4 жыл бұрын
As a 3rd party opinion I don't work or tweak with engines at all but I find in this video unreal has more features for exactly what you want, yet the other looks much more realistic ironically
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Ironic indeed haha.
@gursimransingh8726
@gursimransingh8726 4 жыл бұрын
sir can we achieve red dead redumption like sky quality , fog and clouds in either engines with full day and night cycle
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Certainly! With a bit of code to change the lighting scenarios from day to night and vice versa, from a technical standpoint it should be fairly easy. Visually speaking, all that matters is to tweak the parameters properly. To achieve the same quality will take a bit more time to adjust parameters, but that isn't too hard either.
@corvoattano2757
@corvoattano2757 3 жыл бұрын
Rage and frostbite water physics is the bets
@salehamini2036
@salehamini2036 4 жыл бұрын
Any of those engines have stylized water? something like cartoonist water or something like that.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Out of the box, no. Although you can achieve that by tweaking the settings here and there, you will most likely have to change some of the code as well.
@hasanbasryand6880
@hasanbasryand6880 3 жыл бұрын
Hello. Your video is very instructive. However, I want to make foam on the sea. Can you specify a source that explains it comprehensively? It can be on you tube or from your videos.
@eclairesrhapsodos5496
@eclairesrhapsodos5496 4 жыл бұрын
Unigine have fast SubSurfaceScattering for water ocean and sun rays, but i not sure about planar reflection (mirror like reflection for not very wavy water/something flat) I dont know why but Unigine 2 Planar Reflections not working properly in my project, but in example project it works fine. Maybe that because of 3d lightmaps (VXGI bake). Sadly my poor GTX 660Ti 3b 384bit doesn't support VXGI (cause it have cuda 3 I guess), but VXAO works fine in github demo. I hope Unigine will add realtime VXGI/VXAO, Like UE4 have (Nvidia Gameworks for unreal engine Github. Be nice to see more Gameworks technologies inside Unigine cause it's nice for simulations but heavy for games most of the time (Hairworks/VXAO/HBAO/HTFS/TXAA/Flex(low quality softbody, not liquid)/FieldWorks/Physx/NvCloth) works fast enough for games/simulation. I like both but Unigine is less buggy for me, and at the same time I love Unreal Engine. Do you know when RTX caustics for everything even metal/ceramics is Finally come to UE4 in Epic Games Launcher release?
@eclairesrhapsodos5496
@eclairesrhapsodos5496 4 жыл бұрын
Wait does new features added to UE4 water, what is that automatic caustics generator? I see only paid plugins for that with interactivity of water surface.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
I'm pretty sure there are planar reflections in UNIGINE, they certainly talked about it in their water documentation video. Regarding features like VXGI, VXAO (which, to be honest, I had no idea what they are until know, so thank you for mentioning them) and other features, UNIGINE is still relatively new in the game development area so there are high chances they will be looking into technologies such as those in the future.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Yes, it does. You should be able to find it in the maps folder of the Water Plugin folder after importing the water plugin (a bit of a tedious process). They start talking about it around 2:11:00: kzbin.info/www/bejne/jnnYmHeOrZuWa8U
@juanfelipegomezmunoz5552
@juanfelipegomezmunoz5552 3 жыл бұрын
Hey Regards!. Great video, However, I think a little more detail was lacking on the friction with water issue. I work in the naval industry and am looking for the most intuitive and photorealistic program to show ships sailing. Why doesn't anyone talk about this topic? Which engine renders better sailing boats?
@NitrogenDev
@NitrogenDev 3 жыл бұрын
At this moment, I believe UNIGINE has a more stable method of doing that. They have recently updated their water solution, and although I haven't tried it myself yet, they might have worked on that aspect as well.
@maksshapovalov413
@maksshapovalov413 Жыл бұрын
Unreal is good thanks to convenient customization, but in Unigine the water looks much more realistic and more pleasant, more real.
@Seby2
@Seby2 3 жыл бұрын
Felicitari! Awesome vid.
@thedarkside0007
@thedarkside0007 4 жыл бұрын
will unigine have features for game dev like nav mesh, behavior tree, animation state machine ... etc ?
@NitrogenDev
@NitrogenDev 4 жыл бұрын
If they want to get even further into the game dev side, it will definitely have something like those in the future.
@myavatargotsnowedon9156
@myavatargotsnowedon9156 4 жыл бұрын
Unigine has nav mesh but it can't bake it so you have to create it yourself, plus there's no nav agent or AI controller node so (in my experience) it's a case of fumbling around in the docs with the PathRoute class. Also Unigine can only import animations but idk if that's a community edition limitation.
@Kholaslittlespot1
@Kholaslittlespot1 3 жыл бұрын
Time to search out some fluid tutorials
@kentril5944
@kentril5944 3 жыл бұрын
Hello, what is the source behind the claim that "UNIGINE uses a classic animated 2D texture." for caustics. In the video Water - UNIGINE 2 Engine Essentials (kzbin.info/www/bejne/nYGXeatuoa6mj7M ), around 5:50, it is said that they use an animated 3D caustics texture.
@vartannazarian3451
@vartannazarian3451 4 жыл бұрын
The biggest problem with unity is its cpu usage. All the games I have tested built around unity, even a basic game, makes my pc run like a hair dryer.
@NitrogenDev
@NitrogenDev 4 жыл бұрын
That's hilarious lol. I have never gone too in-depth with Unity, but I remember trying their hyper-realistic forest scene and my machine struggling to keep up.
@OdemGeek
@OdemGeek 4 жыл бұрын
So they have problems with realistic water and environment. But i don't have any issues with CPU, i have issues with GPU.
@Adioownz1
@Adioownz1 4 жыл бұрын
@@NitrogenDev and yet tarkov’s forests look like they’re from 2008 😂
@eclairesrhapsodos5496
@eclairesrhapsodos5496 4 жыл бұрын
Is that possible to bake VXGI for (Unigine) for ocean (like reflection of object in water without ruining GI
@NitrogenDev
@NitrogenDev 4 жыл бұрын
I'm not sure, but I suppose it is not seeing that nothing is mentioned in the documentation of the engine about it.
@The-Dev-Ninja
@The-Dev-Ninja 3 жыл бұрын
THANK YOU
@406fish1
@406fish1 3 жыл бұрын
Someone needs to make a boat simulator with the unigine water
@alexanderalikin1210
@alexanderalikin1210 3 жыл бұрын
Water plane in Uneal is not infinite. It is actually pretty small, you can even see the edge of it in your own video. To fake infinity they're providing a different object with different material which goes much further away but doesn't match the main ocean geometry (in a spot where they stick to each other) and also this distant ocean object is probably doesn't have buoyancy and looks ugly up close. So that means you basically can't make a game where you travel on a ship.
@NitrogenDev
@NitrogenDev 3 жыл бұрын
You're right there, it is not infinite, although I think the current size will be more than enough for a lot of games. And if it's not, I imagine it would be easy to increase the size of the ocean or create a custom solution that infinitely scales.
@alexanderalikin1210
@alexanderalikin1210 3 жыл бұрын
@@NitrogenDev agreed.
@buzzdx
@buzzdx 3 жыл бұрын
from the scenes shown in this video the unigine water looks far more realistic. somehow most games made in unreal have the same cartoony look to it, even when they are vastly different games/settings and should not.
@DS21st
@DS21st 3 жыл бұрын
what are your pc specs?
@NitrogenDev
@NitrogenDev 3 жыл бұрын
I have an I7 7700k and a 1080 Ti that's starting to show its age.
@sergeydet3004
@sergeydet3004 Жыл бұрын
Автору спасибо за видео! Было очень полезным посмотреть сравнение.
@hdhwkq
@hdhwkq 4 жыл бұрын
GODOT HAS ENTERED THE CHAT :[]
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Godot got a long way to go, but perhaps one day it will have its own water system and maybe then I'll make a comparison on that too. :D
@hdhwkq
@hdhwkq 4 жыл бұрын
@@NitrogenDev NOICe boi
@efekanssc1220
@efekanssc1220 4 жыл бұрын
What is godot ? is it eating ? Godot is not engine its shit. Child engine xd like FPS Creator
@sodaguy5835
@sodaguy5835 4 жыл бұрын
@@efekanssc1220 lol u don't comment until u try it
@riscaper1598
@riscaper1598 3 жыл бұрын
What about unity and ue5
@TorQueMoD
@TorQueMoD 3 жыл бұрын
Unreal's Water doesn't look all that realistic amazingly, for an engine that strives to achieve photo realistic rendering. Unigine definitely looks better out of the box. Also, does UE4's water come with built in Bouyancy?
@NitrogenDev
@NitrogenDev 3 жыл бұрын
When I made this video, it did have some really primitive bouyancy implemented already, which I think they were working on improving.
@troyhayder6986
@troyhayder6986 3 жыл бұрын
Cool... I was only browsing but the. Ended up watching the whole video lol...
@NitrogenDev
@NitrogenDev 3 жыл бұрын
Well, I hope the whole video was worth it haha.
@troyhayder6986
@troyhayder6986 3 жыл бұрын
@@NitrogenDev haven't experimented with water in unreal much... But some of the new niagra water stuff looks incredible... Good job on the vid...
@adrienhartman6811
@adrienhartman6811 4 жыл бұрын
Good vid!
@NitrogenDev
@NitrogenDev 4 жыл бұрын
Thanks!
@DrOD-zx1yb
@DrOD-zx1yb 3 жыл бұрын
Bro wake up, It's 2022.
@acidrain9924
@acidrain9924 3 жыл бұрын
Unigene improved their water system in the latest 2.14
@fuzzypanda1684
@fuzzypanda1684 3 жыл бұрын
I threw my cars engine in a river, the water looks pretty good but now I can't get home.
@i_sirojiddinov
@i_sirojiddinov 3 жыл бұрын
If I create water in UE4 ... stop. If I run UE4, my computer will need water. Because it will be burning. But it’s completely different at Unigine, I’m comfortable using it, and I’m even making oceans. Unigine performance is amazing
@NitrogenDev
@NitrogenDev 3 жыл бұрын
I believe because UNIGINE was originally a simulation engine, performance was one of their focus, so it's great to see such a powerful water system run so smoothly.
@iamtibit
@iamtibit 4 жыл бұрын
not going to compare Unity to this ?
@NitrogenDev
@NitrogenDev 4 жыл бұрын
I may do that one day.
@OdemGeek
@OdemGeek 4 жыл бұрын
Unity don't have built-in water.
Российский убийца Unreal Engine | Обзор движка Unigine
15:43
Роман Сакутин
Рет қаралды 160 М.
HOW I REMADE PORSCHE COMMERCIAL | UNREAL ENGINE 5 BREAKDOWN
15:47
Post Processed
Рет қаралды 193 М.
I Made The SAME GAME in 3 Game Engines
6:34
velander
Рет қаралды 480 М.
Welcome to Unreal Engine 5 Early Access
15:37
Unreal Engine
Рет қаралды 5 МЛН
This Is The Greatest Project Ever
11:46
Clydiie
Рет қаралды 357 М.
Unreal Engine - Chaos Physics
4:25
befores & afters
Рет қаралды 3 МЛН
Gameplay tags are a Game Changer, here's Why Unreal Engine 5
22:37
Taken Grace
Рет қаралды 4,5 М.
How to Make a Simple Water Material in Unreal Engine 5
4:05
Gorka Games
Рет қаралды 102 М.
Speed Level Design - The Railroad - Unreal Engine 4
7:45
Maverick
Рет қаралды 2,3 МЛН