Unreal Engine Without Max, Maya or Blender?!?!

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Gamefromscratch

Gamefromscratch

Күн бұрын

Пікірлер: 244
@gamefromscratch
@gamefromscratch 4 жыл бұрын
Link: gamefromscratch.com/unreal-engine-as-a-3d-modeling-sculpting-application/
@slowbro13215
@slowbro13215 4 жыл бұрын
Coppercube 6 just got updated.. it's 64-bit now!
@CyberWolf755
@CyberWolf755 4 жыл бұрын
I noticed you had RTX on by seeing the reflections of the table and chair in one of the scenes. Why use it when you can hear your fans rouring in the background and engine chugging?? 😂 P.S. Check out FluidNinja or FluidNinja LIVE for UE4. They are really cool fluid sim generator tools.
@peterbelanger4094
@peterbelanger4094 2 жыл бұрын
Maya, Max and Autodesk needs to go. Rich kids, Hollywood wannabes, waving their expensive status software over everyone else.... F... Maya. If you can afford $4000 software, f u .... If you sell $4000 software. f Business to Business software pricing (like what Autodesk does), it's BS, it's price gouging.
@peterbelanger4094
@peterbelanger4094 2 жыл бұрын
Autodesk sucks. They favor corporate clients and price accordingly. They help big business stay big and keep small independent business down. F Autodesk!
@PrinceWesterburg
@PrinceWesterburg 4 жыл бұрын
Errrrr.... Yeah, this is like modelling was wheni started in 1991!
@3danimationmentor196
@3danimationmentor196 4 жыл бұрын
Litterally thinking the same.
@iller3
@iller3 4 жыл бұрын
Yeah if the "sculpting" tools in this are even useable, he sure didn't slow down enough to do them any justice in this video...
@asddasasdful
@asddasasdful 4 жыл бұрын
This is a starting point though, quite amazing to see this inside of a game engine.
@martinds93
@martinds93 4 жыл бұрын
It can be a little timesaver, for those Testing scenes, where you want to make some kind of laberinth or other stuff and you dont want to be spawning 5000 squares and scaling them to the desired size...
@13thxenos
@13thxenos 3 жыл бұрын
The tools are there, the UI needs a whole lot of polish, but under the hood, it is pretty decent in my opinion. Considering it is certainly better than not having them, and that it is 0.1 beta!
@ultramegax
@ultramegax 4 жыл бұрын
People laugh, but for someone like myself, who is decently well versed in Unreal Engine, but a complete n00b at 3D modeling programs, these sorts of developments are exciting. I intuitively understand how to navigate Unreal's interfaces and its control schemes. Not so much with standalone 3D modeling programs. I'm really excited to see how this continues to develop. I actually do hope we get to the point where Unreal will have full 3D modeling support, comparable to Blender. Unreal is getting so close to being the complete package. I think people underestimate Epic's resources and aspirations to make this happen.
@Joviex
@Joviex 3 жыл бұрын
yeah. i keep laughing
@Darkfault
@Darkfault 11 ай бұрын
Hey, I'm writing from the future. UE5 is now sufficiently advanced to use its modelling plugin instead of blender
@DustinM83
@DustinM83 4 жыл бұрын
Oh man. Can't wait to see all the level developers who fancy themselves 3d artists to start breaking assets :D
@WoodysAR
@WoodysAR 4 жыл бұрын
Level Developer? 3D Artist? I am a solo developer, these just sound like different days of the week to me! Modelling rigging, then working on an AI voice recognition Robot Counselor, it is all the same Bowl of SOUP in the end.
@DyneTyrreal
@DyneTyrreal 4 жыл бұрын
Jack of all trades, master of none, but still better then a master of one
@DyneTyrreal
@DyneTyrreal 3 жыл бұрын
@@lainiwakura2098 Even better
@illyay1337
@illyay1337 4 жыл бұрын
13:07 This isn't really texture painting. It's pretty easy to select faces and make multi material meshes in any modeling program. It's simply assigning different materials to different faces based on your selected faces.
@thomasfalcon6350
@thomasfalcon6350 4 жыл бұрын
So this is Unreal's answer to Unity's ProBuilder
@arionpaul6208
@arionpaul6208 4 жыл бұрын
And PolyBrush
@immeasurability
@immeasurability 4 жыл бұрын
(unity ProBuilder = trash) and (Unreal's answer = trash)
@kunkerkar
@kunkerkar 4 жыл бұрын
@@immeasurability agreed we don't require these trash tools
@kunkerkar
@kunkerkar 4 жыл бұрын
Better use blender
@kunkerkar
@kunkerkar 4 жыл бұрын
@@markorossie9296 yes I slowly getting to know about the use of probuilder... I use it to bake meshes together to reduce draw calls directly and re import them as baked mesh with probuilder in unity itself and not going to blender and saving my time
@slap_my_hand
@slap_my_hand 4 жыл бұрын
This is like asking if a multitool can replace a cordless drill. Yes it can, but only if you are a masochist.
@gamefromscratch
@gamefromscratch 4 жыл бұрын
You should see inside my IRL toolbox... in a pinch you can do a lot with a hammer and multiscrew driver!
@corbysloan7934
@corbysloan7934 4 жыл бұрын
It's like using a multitool instead of a circular saw.
@RealFableFox
@RealFableFox 4 жыл бұрын
Its good for blocking. I think in UE you can export the object out. This is useful to bring into your modeller and create a more complex and finished models.
@WoodysAR
@WoodysAR 4 жыл бұрын
Yeah, except the multi tool has a VR Editor... and the cordless drill doesn't!
@WoodysAR
@WoodysAR 4 жыл бұрын
@@RealFableFox Yes can export Mesh, Material, Textures, Audio, Animation, Skeleton, Rigging and Morph Targets via FBX.
@grixxy_666
@grixxy_666 4 жыл бұрын
I see a day in the near future where UE is a cohesive all in one package
@operatorblackbird
@operatorblackbird 4 жыл бұрын
I hope that becomes a reality one day
@pixelfairy
@pixelfairy 4 жыл бұрын
thats blenders goal
@patrickcarter1820
@patrickcarter1820 4 жыл бұрын
Wait it's not already that? 😅
@yoshiegg6537
@yoshiegg6537 4 жыл бұрын
Not near future. Any professional 3d artist can tell you why none can replace zbrush and Maya anytime soon.
@pixelfairy
@pixelfairy 4 жыл бұрын
i think blender gave up on the game engine thing. and the kitchen sink. but yea its got everything else covered. unreal should just ship with a build of blender in it
@musicdudem6673
@musicdudem6673 4 жыл бұрын
how are people in this field and still not see this as the start of what will be? No one is saying this is an immediate replacement Our tech takes years to develop, obviously this will grow. This is a great thing
@BrianHamil
@BrianHamil 4 жыл бұрын
Yup.
@rohitaug
@rohitaug 4 жыл бұрын
I mean, other software will continue to grow as well while they are playing catch up...
@musicdudem6673
@musicdudem6673 4 жыл бұрын
@@rohitaug but that doesnt change the fact that this will be powerfully useful in a couple of years. And they will be drawing devs/investors in just by the idea of avoiding needing to rely so heavily on third party workflows This is evolution in action in so many ways for the industry
@Joviex
@Joviex 3 жыл бұрын
No one said it's an immediate replacement except for the title that says it's a Maya killer. Seems Mike thinks it's a replacement and trying to convince a whole bunch of other people of the same thing. I have over 30 years of experience dealing with CG. this is near, but it's not a replacement or killer anytime soon. You think that if this would be easy Blender would already be destroying Maya. Its not even close. We use blender occasionally but probably for about 10% of anyting.
@pufthemajicdragon
@pufthemajicdragon 4 жыл бұрын
Yeah CryEngine has been able to add and manipulate primitives for a while. I don't use the feature, but they've covered it in their tutorials. My personal feeling is that it's not something that could or should replace a real modelling app, but it can be great for testing lighting, animation, sounds, scripts, etc. in a large, complex project.
@rangaros4597
@rangaros4597 4 жыл бұрын
Don't put clickbait like "Maya killer?" like come on dude. At most this is just a basic blockout tool.
@JC-jz6rx
@JC-jz6rx 4 жыл бұрын
damn it mike , i read the title as unreal engine going into anti-consumer mode and blocking Maya blender integration for some reason, gave me changing back to unity ptsd
@sunria3408
@sunria3408 3 жыл бұрын
lol
@theredgoblin562
@theredgoblin562 4 жыл бұрын
Texture painting and vertex painting are not the same. Painting materials onto faces doesn't give you much control
@illyay1337
@illyay1337 4 жыл бұрын
This can make prototyping levels so much easier than using BSP geometry. I wouldn't exactly replace actual modeling tools any time soon though, but it can be a game changer to quickly build like a door frame without me having to jump into maya and hope I get the scale right, and everything, as I block out levels. I often find myself frustrated by BSP tools so I make a room in Maya instead, and realize it's way too tiny when I jump into the game.
@krukhlis
@krukhlis 4 жыл бұрын
We are missing proper character generators, auto-rigging for these generated char-s, animator with IK and all the whistles, probably motion capture built-in( will be extremally usefull for CG and cinema artists/designers/tech-s/producers). Just imagine -- you design Mandalorian in Unreal Engine Editor, put it to scene/level designed in UE and then animate it using mocap in UE in real time. It's f**king awesome!!!
@IspyrGameDev
@IspyrGameDev 4 жыл бұрын
Everyone always forget us character artists 😔That would be a hard no.
@TacDyne
@TacDyne 4 жыл бұрын
Haha yep! Granted every character I've ever built started with Cylinder01, but I'm just not seeing it yet in UE...
@IspyrGameDev
@IspyrGameDev 4 жыл бұрын
@@niccolotemperanza3450 Not sure if that's sarcasm, because you know text on the web, 🤷🏾‍♂️ but yeah when it comes to tools such as this, they're not typically geared to us character artists, was just stating that. Apologies if I offended you... mmmmh
@turoreal
@turoreal 4 жыл бұрын
how long have you been a character artist? :o
@IspyrGameDev
@IspyrGameDev 4 жыл бұрын
@@turoreal That's a great question! I honestly don't know, but a long time 😆probably going into my 15th year by now I would guess.
@turoreal
@turoreal 4 жыл бұрын
@@IspyrGameDev your dedication is amazing!! Keep it up!
@klesus
@klesus 4 жыл бұрын
From the naming I would assume dynasculpt - or liquid sculpt - is increasing/reducing the polygon count as needed to keep details crisp while regular sculpt only work with polygons already there.
@NebraskaJimmy
@NebraskaJimmy 4 жыл бұрын
Pretty cool, Unreal going in this direction is possibly a game changer, no pun intended.
@Rocky.G
@Rocky.G 4 жыл бұрын
Subscribed you for this reasons: 1) Amazing topic chosen 2) Good and Fast and Clear Explanation 3) So many tools and features explained in such a short time WOW, keep it up bro !!
@DaDarkDragon
@DaDarkDragon 4 жыл бұрын
welp. time to return my zbrush licence /s
@Joshuahendrix
@Joshuahendrix 4 жыл бұрын
I have this vision of Unreal becoming the one and only tool at one point and then completely being beaten out by a competitor, and eventually become obsolete
@Joviex
@Joviex 3 жыл бұрын
Before after the 50% of the mobile market that Unity owns of which unreal only owns 13%?
@benz.1730
@benz.1730 3 жыл бұрын
What about hotkeys e.g. brush size/strength etc.- Is there a list anywhere?
@VRDivision
@VRDivision 4 жыл бұрын
Great video as always Mike, I started using these modeling tools to block out levels before I replace all other assets with quixel megasscans and I find this workflow incredibly amazing, the modeling tools I've been told are the baby steps, the future is really exciting, Cheers! -Yahiya
@zackakai5173
@zackakai5173 3 жыл бұрын
Obviously it's not going to replace proper 3D software for more complex geometry any time soon, but it would be wonderful if they can get this to the point where it can be used to lay down basic stuff like walls, floors, etc. And I mean for final geometry, not just for a blockout.
@rohitaug
@rohitaug 4 жыл бұрын
I don't really agree that it gets "pretty close" but it's really cool nonetheless. There is a lot missing but this is just the first iteration, I imagine more features will be added. Right now this can be super useful for making prototyping assets.
@apidgeon
@apidgeon 4 жыл бұрын
I can imagine this being really nice for whiteboxing, but no way am I giving up Blender for UE4 anytime soon 😩
@TorQueMoD
@TorQueMoD 4 жыл бұрын
Wow that's awesome. These are definitely derived from the work they're doing on UE5 with auto mesh decimation with Nanite. So excited for the future of Unreal!
@kunkerkar
@kunkerkar 4 жыл бұрын
Yes it was voxel based... i think we will also have voxel based terrain in ue5 but what i have heard that nanite is only limited to static meshes like rocks and terrain and cannot support skinned meshes, water, tree etc , also does not support alpha or transparent textures, and nanite mesh cannot be smoothed so should always to be set on higher voxels and limited screen resolution and only works on high powered ssds so this incredible tech cannot run on mobiles and pc's with HDD 😔
@Mukhtar_SH
@Mukhtar_SH 4 жыл бұрын
I think This will help in editing geometry, not for modeling from scratch
@rafaelriva0
@rafaelriva0 4 жыл бұрын
Assign material to faces without having to import again? Now this is cool as heck.
@sebastian.84
@sebastian.84 4 жыл бұрын
Blender also got a game engine witch is called UPBGE, ( updated blender game engine/uchronia project blender game engine ) witch is now in the 3.0 version. It's getting updated almost every day and it's catching up fast. So, soon there will be a game engine complete workflow inside blender.
@Punisher1992
@Punisher1992 4 жыл бұрын
Its Called Armory nowdays.
@sebastian.84
@sebastian.84 4 жыл бұрын
@@Punisher1992 it's called Upbge 3.0 (latest version), and the second one is called Armory3d witch also has ArmoryPaint! Both are free to use! Don't know witch is better and more updated, but i think Upbge. Correct me if i'm wrong. So basically there are 2 game engines inside Blender :) !
@albarnie1168
@albarnie1168 4 жыл бұрын
Seems great for prototyping levels
@AlbertonBeastmaster
@AlbertonBeastmaster 4 жыл бұрын
I can definitely see the pros here, although I would only use it for blocking or getting a particular shape rather than proper asset creating. I noticed the remeshing looked very haphazard. But this is very impressive for such an early version.
@CariagaXIII
@CariagaXIII 4 жыл бұрын
what it needs parametric bevel/chaamfer, dynamic subdivision,parametric spline based painting,polygroups,remesher,retopology across mesh bounding, then i will stop using zbrush blender or 3dcoat. otherwise its a nice basic tool for doing micro adjustments of existing topology
@Joviex
@Joviex 3 жыл бұрын
lol! So it just needs to be an industry-standard modeler. lmfao
@virtual_intel
@virtual_intel 4 жыл бұрын
If they got OBJ export options folks will figure out how to use it like Blender, Maya and others. Not sure if you mentioned that possibility regarding OBJ export. I did hear you mention about FBX export options. Dope video on the subject thanks Mike. I'll see what I can come up with it.
@IElial
@IElial 4 жыл бұрын
16:18 What are thoses compiling sharders, and why it take so much time ?
@faradaysinfinity
@faradaysinfinity 4 жыл бұрын
Can this stack with UE4 VR editor??
@halbouma6720
@halbouma6720 4 жыл бұрын
Awesome! Thanks for showing us this!
@thevfxmancolorizationvfxex4051
@thevfxmancolorizationvfxex4051 4 жыл бұрын
If there was a Character Creation tool like Makehuman and Daz in there, I'm in
@sunria3408
@sunria3408 3 жыл бұрын
mtea human
@josephjackson4312
@josephjackson4312 4 жыл бұрын
What I am wondering is if it has the ability to edit models in game or will it be implemented at some point if not already. For example, make a vr game where you are able to sculpt clay with you hands or a builder game with more control of shape rather than having to put together predesigned shapes.
@jonwatte4293
@jonwatte4293 4 жыл бұрын
It looks like maybe "Straighten Edge" works the other way -- press the button, then select the edges, then accept?
@whh42e39
@whh42e39 4 жыл бұрын
Hi, tell me a tutorial on texturing large objects, such as high-rise buildings in a residential area. To make the base texture non-repeating, it was supplemented with random cracks, traces of water stains with rust, traces of material burnout, graffiti and other elements that add realism.
@DarkwarriorGamingandVideos
@DarkwarriorGamingandVideos 4 жыл бұрын
Lmao no , but it would save so much time cause not everyone has a good pc for the load time for importing in unreal
@TorQueMoD
@TorQueMoD 4 жыл бұрын
The load time for importing? What mesh takes a long time to import? You can import million poly meshes in a few seconds.
@DarkwarriorGamingandVideos
@DarkwarriorGamingandVideos 4 жыл бұрын
@@TorQueMoD sadly i use a 6 year old laptop with intel i3 and intel hd graphics so yeah my load time for importing takes 3-20 minutes depending on the poly count
@TheKevphil
@TheKevphil 4 жыл бұрын
After watching the UE5 preview from a few months ago, I've wondered if that might be a good renderer for high-poly, complex shaded models, such as from ZBrush or even CAD? Better than each app's internal preview?
@stephanielopez4964
@stephanielopez4964 3 жыл бұрын
hey, using this does it count as creating my own assets? thanks
@Main_Protagonist
@Main_Protagonist 4 жыл бұрын
I'd imagine in future this will be super useful with advanced VR headsets
@jonwatte4293
@jonwatte4293 4 жыл бұрын
The main thing missing is a "modifier stack" workflow -- not giving that up from Max or Blender :-) Parametric for the win!
@WoodysAR
@WoodysAR 4 жыл бұрын
I was just yesterday thinking that Max has been relegated to modeler and rigger! Can you use any of this in VR Editor?
@omagro8267
@omagro8267 4 жыл бұрын
The most useful part is whitebox/blockout and then exporting that to Maya/blender so you have the exact dimensions you need.
@DocWolph
@DocWolph 4 жыл бұрын
Aside from certain output criteria, if Unreal is still free, this could easily, eventually, give Blender a serious run.
@chickeninabox
@chickeninabox 4 жыл бұрын
They added functionality to the Modeling Icon Tab.
@chickeninabox
@chickeninabox 4 жыл бұрын
Unreal Engine 5 will be seamlessly integrated Unreal Engine 5 or Still support both.
@LoneWolf-tk9em
@LoneWolf-tk9em 4 жыл бұрын
UNREAL IS EVOLVING LIKE CRAZY
@josephvanwyk2088
@josephvanwyk2088 4 жыл бұрын
Yeah those are nice. BUT sorry, BLENDER truly wins the cake for modelling, no match at all. I've stopped learning Unreal for the time being and digging my claws in Blender.
@liloupalomino8677
@liloupalomino8677 4 жыл бұрын
4:15 when he said "automatically delete your source files" I had a heart attack
@starvr
@starvr 4 жыл бұрын
So, it's a less advanced version of umodeler?
@gamefromscratch
@gamefromscratch 4 жыл бұрын
This is way beyond UModeler in some regards, and worse in others (whiteboxing).
@hipflipped
@hipflipped 4 жыл бұрын
Impressive as a plugin, kinda shitty compared to full fledged stand alone tools.
@Rek-55
@Rek-55 4 жыл бұрын
For some primitive scene is fine
@ostelaymetaule
@ostelaymetaule 3 жыл бұрын
Sure, but i can understand the workflow without reading 300 pages manual for blender just to be sure I am editing the model )
@joos3D
@joos3D 4 жыл бұрын
This could usher in a new era of programmer art
@Ttiheuns31
@Ttiheuns31 4 жыл бұрын
Yes unreal without max définitively yes... Maya toooo okkkk... But without blender no way... Blender is the suprem.... 😍😍
@abdelhaksaouli8802
@abdelhaksaouli8802 4 жыл бұрын
was not all of this arealdy availble in old UDK ?
@gamefromscratch
@gamefromscratch 4 жыл бұрын
No, UDK had CSG tools and not much more
@fl260
@fl260 4 жыл бұрын
Good idea but for now in terms of tools I'd compare it to a screwdriver attached on a toaster. I won't give up on my drill just now.
@DaGamerDad
@DaGamerDad 4 жыл бұрын
I just started learning blender and already excited. Let's not pour cold water on my fire, pls. LOL
@PacisJusticia
@PacisJusticia 4 жыл бұрын
Learning modeling/sculpting/shader/uv/texture workflows will carry over to other 3d packages - obviously there will be some differences but your time will not be wasted at all.
@mrcyberpunk
@mrcyberpunk 4 жыл бұрын
trust me you've made the right decision. Blender is definitely worth getting into. The workflow is superior to this tool easily you'll be working significantly faster as a result.
@beetledjuice3062
@beetledjuice3062 4 жыл бұрын
Don't worry man, you're gonna be fine. Keep at it.
@Supreme-Emperor-Mittens
@Supreme-Emperor-Mittens 4 жыл бұрын
Now you see why *EPIC GAVE A GRANT TO BLENDER.* I scratch your back, you scratch mine. lol
@00walid
@00walid 4 жыл бұрын
I wish if unreal has cryengine ui, man its so tight and fast...also compiling shaders is slow, real time changes are much welcomed, and i hope ue5 realize that
@davidmettille9200
@davidmettille9200 4 жыл бұрын
What are we missing? Easy and simple in-engine character prototyping. We already got mudbun and clayxels in unity. Imagine making characters in unreal without spending huge amounts of money on a modeling software.
@MrERJ1992
@MrERJ1992 4 жыл бұрын
I mean, to be fair, Blender exist.
@robertstanley9392
@robertstanley9392 4 жыл бұрын
looks great for blocking out large assets and then exporting for further enhancment
@pnvgordinho
@pnvgordinho 4 жыл бұрын
Maybe they are looking at Dreams and taking notes. Lets hope they see the logic coding language dreams has and make something like it.
@gamefromscratch
@gamefromscratch 4 жыл бұрын
I wouldn't be surprised that the motivation here is FortNite build mode tools, to go along with the scripting tools. Plus they are backing Core, that certainly will benefit from improved modeling tools directly in Unreal.
@pnvgordinho
@pnvgordinho 4 жыл бұрын
@@gamefromscratch By the way, Feliz Natal, Merry Christmas.
@Intelligenz_Bestie
@Intelligenz_Bestie 4 жыл бұрын
software patents on a lot of the basic core functionalities in the autodesk arsenal are starting to expire hence it makes sense we're starting to see these functions diffuse across the entire 3d ecosystem
@Joviex
@Joviex 3 жыл бұрын
Care to point out any of those patents, because not a single one has expired.
@lennysmileyface
@lennysmileyface 4 жыл бұрын
DynaSculpt adds geometry as you sculpt whereas normal sculpt just moves existing geometry.
@hectorescobar9450
@hectorescobar9450 4 жыл бұрын
This is still kind of like going back to early 2000s Max
@gavc21
@gavc21 4 жыл бұрын
Without Max, Maya or Blender......or sketchup, nobody ever thinks about sketchup
@GamiumGamers
@GamiumGamers 4 жыл бұрын
not bad man good job epic....but just saying, for one or two updates they should fix basic bugs... the engine is amazing but is fundamentally flawed. Especially for multiplayer stuff
@Deadener
@Deadener 4 жыл бұрын
Unreal engine has one of the easiest suites of multiplayer tools at this abstraction level. It quite literally has checkbox integration with a lot of it's components. If they made it any easier they would infringe on the abstraction of the engine, and force developers into narrow solutions. The multiplayer tools are one of the only things I don't have any real complaints about with Unreal.
@Joviex
@Joviex 3 жыл бұрын
@@Deadener yeah it's so easy..... that's why there's a literal Bible of information and how to use it. But yeah it's just click a box. lmfao. Do you honestly think we do nothing in these game studios all day? We just sit here and pretend to click button this because the engine is going to do it all for us? Stop reading into the hyperbole and believing it.
@Deadener
@Deadener 3 жыл бұрын
@@Joviex You're pretending to be an experienced developer, but you misunderstood every single thing I said in that comment. Like your brain skipped over phrases like "at this abstraction level", and "with a lot of it's components". Is English your second language or something?
@Z-add
@Z-add 2 жыл бұрын
Revisit this topic with UE5 and see if this is the one that you can replace blender with.
@maddiehad
@maddiehad 4 жыл бұрын
I don't get why it needs to compile every damn shader again.
@aldo_3d
@aldo_3d 4 жыл бұрын
Because it’s a real-time rendering engine. So it needs to pre compile.
@espada9000
@espada9000 4 жыл бұрын
Nah Blender is still much better regardless. And it is also evolving as well. Just wait until version 3.0 comes out. They will likely add a big feature that would be consider as a game changer.
@MrERJ1992
@MrERJ1992 4 жыл бұрын
Don't forget about ZBrush. And Maya/3DSMax.
@espada9000
@espada9000 4 жыл бұрын
@@MrERJ1992 Yeah but those you can't do much with add-ons such as Xps Porter of Xnalara Posing Studio models.
@MrERJ1992
@MrERJ1992 4 жыл бұрын
@@espada9000 Well, to be fair, you can only do so much with Vanilla Blender, even with some of the built-in plugins that may not be as intuitive as the 'paid' plugins available on the Blender Market.
@espada9000
@espada9000 4 жыл бұрын
@@MrERJ1992 All I really need is Xnalara, MMD, Unreal Engine, Daz3D, and Unity Add-ons. That's all that matters and they are free to download.
@MrERJ1992
@MrERJ1992 4 жыл бұрын
@@espada9000 There's also MakeHuman, and even that one plugin for Blender that's similar to it. MB-Lab, I think it's called? There's also a plugin for Zbrush that works like a mixture of both and is 'paid'. I forgot what it was called, though. Just saying, I'm more than willing to spend some amount of money to get anything, especially if it turns out that one or more of those softwares that you mentioned just isn't cutting it for me.
@virtual_intel
@virtual_intel 4 жыл бұрын
I highly recommend everyone to read up on what Epic has been working on. I just got from there website and recent blog/s. If you couple what you saw and heard here from Mike with the up and coming Unreal Engine 5 as well as all the info stemming from 4.25 to 4.26 You'll then begin to see the light. Blender and the others aren't built powerful enough to easily handle billions of triangles/polygons per 3D scene per 3D model/sculpt/3D scanned environment or 3D scanned object. That for starters is a one of the things I was reading into deeply. However, unreal engine can handle mega heavy polygon counts in the billions and way way beyond what our imagination thought it could and especially in their future tech coming with UE5. You'll see what I'm stepping in here as the future of CG can only become as powerful as the limits of its software can breach. Think about it! read into it and think again as today anything is possible thanks to these amazing digitized tools. Watch their video coverage on Playstation 5 where they featured some dope game character leaping into action. Oh and I'm no UE expert myself, actually I prefer to use Blender to learn 3D modeling and animation as I'm still a student in that regard. I do plan on learning Unreal Engine though, but just liked being a spectator type user watching it all unfold from the side lines. It's time though for me to take that digital leap of faith and get with the program. Hopefully I can at least figure out UE's navigation system for the UI :)
@Joviex
@Joviex 3 жыл бұрын
Billions of polygons to tell your no Story game. sounds amazing
@neosupperolddesigner
@neosupperolddesigner 4 жыл бұрын
The engine needs modern UI first And modelling and mograph tools !
@madeinsudan1571
@madeinsudan1571 4 жыл бұрын
it will make so easy if the molding animation package and the game engine from the same source thank you man for all you good content keep going but take it easy you speak a lit bit fast شكرا لك
@Joviex
@Joviex 3 жыл бұрын
Well I like your videos I think some of them have some good information for people who are pretty nascent in this area of game development, maya killer? Absolutely ludicrous
@SanneBerkhuizen
@SanneBerkhuizen 4 жыл бұрын
Oh this is pretty cool
@Rek-55
@Rek-55 4 жыл бұрын
I need that 3 years ago when i was noobie to ue4 ))
@aces3261
@aces3261 4 жыл бұрын
I love all in one softwares
@AlekseyLoykuts
@AlekseyLoykuts 4 жыл бұрын
Hope it will not go any further simple mesh editing for blocking and basic shapes creation. We all know swiss knifes can do a lot of things, and do all of them kinda poorly. UE is a game engine as i remember.
@Kewl_Zomb
@Kewl_Zomb 4 жыл бұрын
And now its branching out to film and tv’s ! Pretty good swiss knife if you ask me.
@AlekseyLoykuts
@AlekseyLoykuts 4 жыл бұрын
@@Kewl_Zomb Thats not the same, but i get your point. Nowadays Blender is a solid multitool too. Maybe i was too harsh
@wilismatrix9847
@wilismatrix9847 4 жыл бұрын
lol replacing 3ds max or maya or blender ..say what!?? 😂🤣😂
@psychotrout
@psychotrout 4 жыл бұрын
We are going to a future where everyone wants to do everything superficially just to spark a new feature. Maya wants to be a little like Houdini, that in turn wants to be a bit like Blender, that in turns wants to be like ZBrush and so on... everyone does everything but not getting specialized. So for serious productions you will still need to use specialized applications to reiterate and to work in teams. But yeah! Thanks for the clickbait Mike!
@rnbpl
@rnbpl 4 жыл бұрын
i wish we could use the unreal engine the way we use eevee
@AkimboFennec
@AkimboFennec 3 жыл бұрын
An answer to this videos question is the following: no do not models in unreal engine instead use either Maya or blender. Unreal engine still has not achieved the level of modeling that’s Maya or blender have achieved
@playplus5386
@playplus5386 4 жыл бұрын
even that chair and desk made in 3D software like Maya - PS : sorry about bad English
@espada9000
@espada9000 4 жыл бұрын
Ok now try that on the actual character model.
@salaeventos1101
@salaeventos1101 4 жыл бұрын
Unnecessary video, pure sensationalism. A thing has nothing to do with other. They are complementary tools, not excluding.
@albertorodriguez2062
@albertorodriguez2062 4 жыл бұрын
great video, but learn the unreal navigation lol you can use maya controls to pan, orbit and zoom
@WoodysAR
@WoodysAR 4 жыл бұрын
I don't know of anything like Voxel Wrap in Max! You have to Boolean etc.. The real power here?. If you VOXEL WRAP a Single COMPLEX Object, you have Re Meshed and Reparameterized it into a new more efficient mesh!
@dinoscheidt
@dinoscheidt 4 жыл бұрын
🙄 They should fix their 90s UI & UX first before throwing more features at that interface...
@DavidBarlowDavido01
@DavidBarlowDavido01 4 жыл бұрын
What 90s UI and UX?
@dinoscheidt
@dinoscheidt 4 жыл бұрын
@@DavidBarlowDavido01 color gradients, drop downs in drop downs, extra small Text since responsive/adaptive GUIs have not been invented yet. In summary: Software from the 1990s. If you’re a bit younger, search for images of Windows 98 and XP as well as related software from that time.
@aldo_3d
@aldo_3d 4 жыл бұрын
Yeah especially if you go into BP class settings/defaults and try to work with all the nested menus lol
@oskarmohar6073
@oskarmohar6073 4 жыл бұрын
Nice set of tools for somebody that doesn't know how to use Maya (or equal) to do some basic stuff like block-out or some simple game models.. I would still recommend to anybody that is willing to learn these tools to spend some time and learn dedicated modeling program.. I can see this grow and Unreal will become all in one package, but still - never a Maya killer, the title is such a clickbait, haven't you learned anything about titling your videos like that? Anyway, never a Maya killer, Maya is used in such a wide range of fields, not just for game models and animations... ;)
@shamsuddeensalihualkali5598
@shamsuddeensalihualkali5598 4 жыл бұрын
But blender had a game engine in it before 2.8, and you can seemlesly switch between modelling and game level/design/logic using its own built in game engine. So it did it first and really well!. But they got rid of it in its main release... Seems like UE is doing the reverse of blender and I feel like blender is missing out now.
@edemonth2009
@edemonth2009 4 жыл бұрын
This is so simple... but this is a starting point for unreal... i dont think this will go far but.. ho know's? LoL
@dandee1197
@dandee1197 4 жыл бұрын
OK it's been 6 years, we need a face reveal😑
@gamefromscratch
@gamefromscratch 4 жыл бұрын
You weren't paying enough attention then ;)
@NightClawprower
@NightClawprower 4 жыл бұрын
Eh, sure it's interesting, but it's far from being a "Maya killer"
@sicfxmusic
@sicfxmusic 4 жыл бұрын
Goodbye Zbrush 😜
@chrisg4433
@chrisg4433 4 жыл бұрын
Never, UE4 engine is too difficult to use for shading
@chickeninabox
@chickeninabox 4 жыл бұрын
You made something phalic.
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