I noticed you had RTX on by seeing the reflections of the table and chair in one of the scenes. Why use it when you can hear your fans rouring in the background and engine chugging?? 😂 P.S. Check out FluidNinja or FluidNinja LIVE for UE4. They are really cool fluid sim generator tools.
@peterbelanger40942 жыл бұрын
Maya, Max and Autodesk needs to go. Rich kids, Hollywood wannabes, waving their expensive status software over everyone else.... F... Maya. If you can afford $4000 software, f u .... If you sell $4000 software. f Business to Business software pricing (like what Autodesk does), it's BS, it's price gouging.
@peterbelanger40942 жыл бұрын
Autodesk sucks. They favor corporate clients and price accordingly. They help big business stay big and keep small independent business down. F Autodesk!
@PrinceWesterburg4 жыл бұрын
Errrrr.... Yeah, this is like modelling was wheni started in 1991!
@3danimationmentor1964 жыл бұрын
Litterally thinking the same.
@iller34 жыл бұрын
Yeah if the "sculpting" tools in this are even useable, he sure didn't slow down enough to do them any justice in this video...
@asddasasdful4 жыл бұрын
This is a starting point though, quite amazing to see this inside of a game engine.
@martinds934 жыл бұрын
It can be a little timesaver, for those Testing scenes, where you want to make some kind of laberinth or other stuff and you dont want to be spawning 5000 squares and scaling them to the desired size...
@13thxenos3 жыл бұрын
The tools are there, the UI needs a whole lot of polish, but under the hood, it is pretty decent in my opinion. Considering it is certainly better than not having them, and that it is 0.1 beta!
@ultramegax4 жыл бұрын
People laugh, but for someone like myself, who is decently well versed in Unreal Engine, but a complete n00b at 3D modeling programs, these sorts of developments are exciting. I intuitively understand how to navigate Unreal's interfaces and its control schemes. Not so much with standalone 3D modeling programs. I'm really excited to see how this continues to develop. I actually do hope we get to the point where Unreal will have full 3D modeling support, comparable to Blender. Unreal is getting so close to being the complete package. I think people underestimate Epic's resources and aspirations to make this happen.
@Joviex3 жыл бұрын
yeah. i keep laughing
@Darkfault11 ай бұрын
Hey, I'm writing from the future. UE5 is now sufficiently advanced to use its modelling plugin instead of blender
@DustinM834 жыл бұрын
Oh man. Can't wait to see all the level developers who fancy themselves 3d artists to start breaking assets :D
@WoodysAR4 жыл бұрын
Level Developer? 3D Artist? I am a solo developer, these just sound like different days of the week to me! Modelling rigging, then working on an AI voice recognition Robot Counselor, it is all the same Bowl of SOUP in the end.
@DyneTyrreal4 жыл бұрын
Jack of all trades, master of none, but still better then a master of one
@DyneTyrreal3 жыл бұрын
@@lainiwakura2098 Even better
@illyay13374 жыл бұрын
13:07 This isn't really texture painting. It's pretty easy to select faces and make multi material meshes in any modeling program. It's simply assigning different materials to different faces based on your selected faces.
@thomasfalcon63504 жыл бұрын
So this is Unreal's answer to Unity's ProBuilder
@arionpaul62084 жыл бұрын
And PolyBrush
@immeasurability4 жыл бұрын
(unity ProBuilder = trash) and (Unreal's answer = trash)
@kunkerkar4 жыл бұрын
@@immeasurability agreed we don't require these trash tools
@kunkerkar4 жыл бұрын
Better use blender
@kunkerkar4 жыл бұрын
@@markorossie9296 yes I slowly getting to know about the use of probuilder... I use it to bake meshes together to reduce draw calls directly and re import them as baked mesh with probuilder in unity itself and not going to blender and saving my time
@slap_my_hand4 жыл бұрын
This is like asking if a multitool can replace a cordless drill. Yes it can, but only if you are a masochist.
@gamefromscratch4 жыл бұрын
You should see inside my IRL toolbox... in a pinch you can do a lot with a hammer and multiscrew driver!
@corbysloan79344 жыл бұрын
It's like using a multitool instead of a circular saw.
@RealFableFox4 жыл бұрын
Its good for blocking. I think in UE you can export the object out. This is useful to bring into your modeller and create a more complex and finished models.
@WoodysAR4 жыл бұрын
Yeah, except the multi tool has a VR Editor... and the cordless drill doesn't!
@WoodysAR4 жыл бұрын
@@RealFableFox Yes can export Mesh, Material, Textures, Audio, Animation, Skeleton, Rigging and Morph Targets via FBX.
@grixxy_6664 жыл бұрын
I see a day in the near future where UE is a cohesive all in one package
@operatorblackbird4 жыл бұрын
I hope that becomes a reality one day
@pixelfairy4 жыл бұрын
thats blenders goal
@patrickcarter18204 жыл бұрын
Wait it's not already that? 😅
@yoshiegg65374 жыл бұрын
Not near future. Any professional 3d artist can tell you why none can replace zbrush and Maya anytime soon.
@pixelfairy4 жыл бұрын
i think blender gave up on the game engine thing. and the kitchen sink. but yea its got everything else covered. unreal should just ship with a build of blender in it
@musicdudem66734 жыл бұрын
how are people in this field and still not see this as the start of what will be? No one is saying this is an immediate replacement Our tech takes years to develop, obviously this will grow. This is a great thing
@BrianHamil4 жыл бұрын
Yup.
@rohitaug4 жыл бұрын
I mean, other software will continue to grow as well while they are playing catch up...
@musicdudem66734 жыл бұрын
@@rohitaug but that doesnt change the fact that this will be powerfully useful in a couple of years. And they will be drawing devs/investors in just by the idea of avoiding needing to rely so heavily on third party workflows This is evolution in action in so many ways for the industry
@Joviex3 жыл бұрын
No one said it's an immediate replacement except for the title that says it's a Maya killer. Seems Mike thinks it's a replacement and trying to convince a whole bunch of other people of the same thing. I have over 30 years of experience dealing with CG. this is near, but it's not a replacement or killer anytime soon. You think that if this would be easy Blender would already be destroying Maya. Its not even close. We use blender occasionally but probably for about 10% of anyting.
@pufthemajicdragon4 жыл бұрын
Yeah CryEngine has been able to add and manipulate primitives for a while. I don't use the feature, but they've covered it in their tutorials. My personal feeling is that it's not something that could or should replace a real modelling app, but it can be great for testing lighting, animation, sounds, scripts, etc. in a large, complex project.
@rangaros45974 жыл бұрын
Don't put clickbait like "Maya killer?" like come on dude. At most this is just a basic blockout tool.
@JC-jz6rx4 жыл бұрын
damn it mike , i read the title as unreal engine going into anti-consumer mode and blocking Maya blender integration for some reason, gave me changing back to unity ptsd
@sunria34083 жыл бұрын
lol
@theredgoblin5624 жыл бұрын
Texture painting and vertex painting are not the same. Painting materials onto faces doesn't give you much control
@illyay13374 жыл бұрын
This can make prototyping levels so much easier than using BSP geometry. I wouldn't exactly replace actual modeling tools any time soon though, but it can be a game changer to quickly build like a door frame without me having to jump into maya and hope I get the scale right, and everything, as I block out levels. I often find myself frustrated by BSP tools so I make a room in Maya instead, and realize it's way too tiny when I jump into the game.
@krukhlis4 жыл бұрын
We are missing proper character generators, auto-rigging for these generated char-s, animator with IK and all the whistles, probably motion capture built-in( will be extremally usefull for CG and cinema artists/designers/tech-s/producers). Just imagine -- you design Mandalorian in Unreal Engine Editor, put it to scene/level designed in UE and then animate it using mocap in UE in real time. It's f**king awesome!!!
@IspyrGameDev4 жыл бұрын
Everyone always forget us character artists 😔That would be a hard no.
@TacDyne4 жыл бұрын
Haha yep! Granted every character I've ever built started with Cylinder01, but I'm just not seeing it yet in UE...
@IspyrGameDev4 жыл бұрын
@@niccolotemperanza3450 Not sure if that's sarcasm, because you know text on the web, 🤷🏾♂️ but yeah when it comes to tools such as this, they're not typically geared to us character artists, was just stating that. Apologies if I offended you... mmmmh
@turoreal4 жыл бұрын
how long have you been a character artist? :o
@IspyrGameDev4 жыл бұрын
@@turoreal That's a great question! I honestly don't know, but a long time 😆probably going into my 15th year by now I would guess.
@turoreal4 жыл бұрын
@@IspyrGameDev your dedication is amazing!! Keep it up!
@klesus4 жыл бұрын
From the naming I would assume dynasculpt - or liquid sculpt - is increasing/reducing the polygon count as needed to keep details crisp while regular sculpt only work with polygons already there.
@NebraskaJimmy4 жыл бұрын
Pretty cool, Unreal going in this direction is possibly a game changer, no pun intended.
@Rocky.G4 жыл бұрын
Subscribed you for this reasons: 1) Amazing topic chosen 2) Good and Fast and Clear Explanation 3) So many tools and features explained in such a short time WOW, keep it up bro !!
@DaDarkDragon4 жыл бұрын
welp. time to return my zbrush licence /s
@Joshuahendrix4 жыл бұрын
I have this vision of Unreal becoming the one and only tool at one point and then completely being beaten out by a competitor, and eventually become obsolete
@Joviex3 жыл бұрын
Before after the 50% of the mobile market that Unity owns of which unreal only owns 13%?
@benz.17303 жыл бұрын
What about hotkeys e.g. brush size/strength etc.- Is there a list anywhere?
@VRDivision4 жыл бұрын
Great video as always Mike, I started using these modeling tools to block out levels before I replace all other assets with quixel megasscans and I find this workflow incredibly amazing, the modeling tools I've been told are the baby steps, the future is really exciting, Cheers! -Yahiya
@zackakai51733 жыл бұрын
Obviously it's not going to replace proper 3D software for more complex geometry any time soon, but it would be wonderful if they can get this to the point where it can be used to lay down basic stuff like walls, floors, etc. And I mean for final geometry, not just for a blockout.
@rohitaug4 жыл бұрын
I don't really agree that it gets "pretty close" but it's really cool nonetheless. There is a lot missing but this is just the first iteration, I imagine more features will be added. Right now this can be super useful for making prototyping assets.
@apidgeon4 жыл бұрын
I can imagine this being really nice for whiteboxing, but no way am I giving up Blender for UE4 anytime soon 😩
@TorQueMoD4 жыл бұрын
Wow that's awesome. These are definitely derived from the work they're doing on UE5 with auto mesh decimation with Nanite. So excited for the future of Unreal!
@kunkerkar4 жыл бұрын
Yes it was voxel based... i think we will also have voxel based terrain in ue5 but what i have heard that nanite is only limited to static meshes like rocks and terrain and cannot support skinned meshes, water, tree etc , also does not support alpha or transparent textures, and nanite mesh cannot be smoothed so should always to be set on higher voxels and limited screen resolution and only works on high powered ssds so this incredible tech cannot run on mobiles and pc's with HDD 😔
@Mukhtar_SH4 жыл бұрын
I think This will help in editing geometry, not for modeling from scratch
@rafaelriva04 жыл бұрын
Assign material to faces without having to import again? Now this is cool as heck.
@sebastian.844 жыл бұрын
Blender also got a game engine witch is called UPBGE, ( updated blender game engine/uchronia project blender game engine ) witch is now in the 3.0 version. It's getting updated almost every day and it's catching up fast. So, soon there will be a game engine complete workflow inside blender.
@Punisher19924 жыл бұрын
Its Called Armory nowdays.
@sebastian.844 жыл бұрын
@@Punisher1992 it's called Upbge 3.0 (latest version), and the second one is called Armory3d witch also has ArmoryPaint! Both are free to use! Don't know witch is better and more updated, but i think Upbge. Correct me if i'm wrong. So basically there are 2 game engines inside Blender :) !
@albarnie11684 жыл бұрын
Seems great for prototyping levels
@AlbertonBeastmaster4 жыл бұрын
I can definitely see the pros here, although I would only use it for blocking or getting a particular shape rather than proper asset creating. I noticed the remeshing looked very haphazard. But this is very impressive for such an early version.
@CariagaXIII4 жыл бұрын
what it needs parametric bevel/chaamfer, dynamic subdivision,parametric spline based painting,polygroups,remesher,retopology across mesh bounding, then i will stop using zbrush blender or 3dcoat. otherwise its a nice basic tool for doing micro adjustments of existing topology
@Joviex3 жыл бұрын
lol! So it just needs to be an industry-standard modeler. lmfao
@virtual_intel4 жыл бұрын
If they got OBJ export options folks will figure out how to use it like Blender, Maya and others. Not sure if you mentioned that possibility regarding OBJ export. I did hear you mention about FBX export options. Dope video on the subject thanks Mike. I'll see what I can come up with it.
@IElial4 жыл бұрын
16:18 What are thoses compiling sharders, and why it take so much time ?
@faradaysinfinity4 жыл бұрын
Can this stack with UE4 VR editor??
@halbouma67204 жыл бұрын
Awesome! Thanks for showing us this!
@thevfxmancolorizationvfxex40514 жыл бұрын
If there was a Character Creation tool like Makehuman and Daz in there, I'm in
@sunria34083 жыл бұрын
mtea human
@josephjackson43124 жыл бұрын
What I am wondering is if it has the ability to edit models in game or will it be implemented at some point if not already. For example, make a vr game where you are able to sculpt clay with you hands or a builder game with more control of shape rather than having to put together predesigned shapes.
@jonwatte42934 жыл бұрын
It looks like maybe "Straighten Edge" works the other way -- press the button, then select the edges, then accept?
@whh42e394 жыл бұрын
Hi, tell me a tutorial on texturing large objects, such as high-rise buildings in a residential area. To make the base texture non-repeating, it was supplemented with random cracks, traces of water stains with rust, traces of material burnout, graffiti and other elements that add realism.
@DarkwarriorGamingandVideos4 жыл бұрын
Lmao no , but it would save so much time cause not everyone has a good pc for the load time for importing in unreal
@TorQueMoD4 жыл бұрын
The load time for importing? What mesh takes a long time to import? You can import million poly meshes in a few seconds.
@DarkwarriorGamingandVideos4 жыл бұрын
@@TorQueMoD sadly i use a 6 year old laptop with intel i3 and intel hd graphics so yeah my load time for importing takes 3-20 minutes depending on the poly count
@TheKevphil4 жыл бұрын
After watching the UE5 preview from a few months ago, I've wondered if that might be a good renderer for high-poly, complex shaded models, such as from ZBrush or even CAD? Better than each app's internal preview?
@stephanielopez49643 жыл бұрын
hey, using this does it count as creating my own assets? thanks
@Main_Protagonist4 жыл бұрын
I'd imagine in future this will be super useful with advanced VR headsets
@jonwatte42934 жыл бұрын
The main thing missing is a "modifier stack" workflow -- not giving that up from Max or Blender :-) Parametric for the win!
@WoodysAR4 жыл бұрын
I was just yesterday thinking that Max has been relegated to modeler and rigger! Can you use any of this in VR Editor?
@omagro82674 жыл бұрын
The most useful part is whitebox/blockout and then exporting that to Maya/blender so you have the exact dimensions you need.
@DocWolph4 жыл бұрын
Aside from certain output criteria, if Unreal is still free, this could easily, eventually, give Blender a serious run.
@chickeninabox4 жыл бұрын
They added functionality to the Modeling Icon Tab.
@chickeninabox4 жыл бұрын
Unreal Engine 5 will be seamlessly integrated Unreal Engine 5 or Still support both.
@LoneWolf-tk9em4 жыл бұрын
UNREAL IS EVOLVING LIKE CRAZY
@josephvanwyk20884 жыл бұрын
Yeah those are nice. BUT sorry, BLENDER truly wins the cake for modelling, no match at all. I've stopped learning Unreal for the time being and digging my claws in Blender.
@liloupalomino86774 жыл бұрын
4:15 when he said "automatically delete your source files" I had a heart attack
@starvr4 жыл бұрын
So, it's a less advanced version of umodeler?
@gamefromscratch4 жыл бұрын
This is way beyond UModeler in some regards, and worse in others (whiteboxing).
@hipflipped4 жыл бұрын
Impressive as a plugin, kinda shitty compared to full fledged stand alone tools.
@Rek-554 жыл бұрын
For some primitive scene is fine
@ostelaymetaule3 жыл бұрын
Sure, but i can understand the workflow without reading 300 pages manual for blender just to be sure I am editing the model )
@joos3D4 жыл бұрын
This could usher in a new era of programmer art
@Ttiheuns314 жыл бұрын
Yes unreal without max définitively yes... Maya toooo okkkk... But without blender no way... Blender is the suprem.... 😍😍
@abdelhaksaouli88024 жыл бұрын
was not all of this arealdy availble in old UDK ?
@gamefromscratch4 жыл бұрын
No, UDK had CSG tools and not much more
@fl2604 жыл бұрын
Good idea but for now in terms of tools I'd compare it to a screwdriver attached on a toaster. I won't give up on my drill just now.
@DaGamerDad4 жыл бұрын
I just started learning blender and already excited. Let's not pour cold water on my fire, pls. LOL
@PacisJusticia4 жыл бұрын
Learning modeling/sculpting/shader/uv/texture workflows will carry over to other 3d packages - obviously there will be some differences but your time will not be wasted at all.
@mrcyberpunk4 жыл бұрын
trust me you've made the right decision. Blender is definitely worth getting into. The workflow is superior to this tool easily you'll be working significantly faster as a result.
@beetledjuice30624 жыл бұрын
Don't worry man, you're gonna be fine. Keep at it.
@Supreme-Emperor-Mittens4 жыл бұрын
Now you see why *EPIC GAVE A GRANT TO BLENDER.* I scratch your back, you scratch mine. lol
@00walid4 жыл бұрын
I wish if unreal has cryengine ui, man its so tight and fast...also compiling shaders is slow, real time changes are much welcomed, and i hope ue5 realize that
@davidmettille92004 жыл бұрын
What are we missing? Easy and simple in-engine character prototyping. We already got mudbun and clayxels in unity. Imagine making characters in unreal without spending huge amounts of money on a modeling software.
@MrERJ19924 жыл бұрын
I mean, to be fair, Blender exist.
@robertstanley93924 жыл бұрын
looks great for blocking out large assets and then exporting for further enhancment
@pnvgordinho4 жыл бұрын
Maybe they are looking at Dreams and taking notes. Lets hope they see the logic coding language dreams has and make something like it.
@gamefromscratch4 жыл бұрын
I wouldn't be surprised that the motivation here is FortNite build mode tools, to go along with the scripting tools. Plus they are backing Core, that certainly will benefit from improved modeling tools directly in Unreal.
@pnvgordinho4 жыл бұрын
@@gamefromscratch By the way, Feliz Natal, Merry Christmas.
@Intelligenz_Bestie4 жыл бұрын
software patents on a lot of the basic core functionalities in the autodesk arsenal are starting to expire hence it makes sense we're starting to see these functions diffuse across the entire 3d ecosystem
@Joviex3 жыл бұрын
Care to point out any of those patents, because not a single one has expired.
@lennysmileyface4 жыл бұрын
DynaSculpt adds geometry as you sculpt whereas normal sculpt just moves existing geometry.
@hectorescobar94504 жыл бұрын
This is still kind of like going back to early 2000s Max
@gavc214 жыл бұрын
Without Max, Maya or Blender......or sketchup, nobody ever thinks about sketchup
@GamiumGamers4 жыл бұрын
not bad man good job epic....but just saying, for one or two updates they should fix basic bugs... the engine is amazing but is fundamentally flawed. Especially for multiplayer stuff
@Deadener4 жыл бұрын
Unreal engine has one of the easiest suites of multiplayer tools at this abstraction level. It quite literally has checkbox integration with a lot of it's components. If they made it any easier they would infringe on the abstraction of the engine, and force developers into narrow solutions. The multiplayer tools are one of the only things I don't have any real complaints about with Unreal.
@Joviex3 жыл бұрын
@@Deadener yeah it's so easy..... that's why there's a literal Bible of information and how to use it. But yeah it's just click a box. lmfao. Do you honestly think we do nothing in these game studios all day? We just sit here and pretend to click button this because the engine is going to do it all for us? Stop reading into the hyperbole and believing it.
@Deadener3 жыл бұрын
@@Joviex You're pretending to be an experienced developer, but you misunderstood every single thing I said in that comment. Like your brain skipped over phrases like "at this abstraction level", and "with a lot of it's components". Is English your second language or something?
@Z-add2 жыл бұрын
Revisit this topic with UE5 and see if this is the one that you can replace blender with.
@maddiehad4 жыл бұрын
I don't get why it needs to compile every damn shader again.
@aldo_3d4 жыл бұрын
Because it’s a real-time rendering engine. So it needs to pre compile.
@espada90004 жыл бұрын
Nah Blender is still much better regardless. And it is also evolving as well. Just wait until version 3.0 comes out. They will likely add a big feature that would be consider as a game changer.
@MrERJ19924 жыл бұрын
Don't forget about ZBrush. And Maya/3DSMax.
@espada90004 жыл бұрын
@@MrERJ1992 Yeah but those you can't do much with add-ons such as Xps Porter of Xnalara Posing Studio models.
@MrERJ19924 жыл бұрын
@@espada9000 Well, to be fair, you can only do so much with Vanilla Blender, even with some of the built-in plugins that may not be as intuitive as the 'paid' plugins available on the Blender Market.
@espada90004 жыл бұрын
@@MrERJ1992 All I really need is Xnalara, MMD, Unreal Engine, Daz3D, and Unity Add-ons. That's all that matters and they are free to download.
@MrERJ19924 жыл бұрын
@@espada9000 There's also MakeHuman, and even that one plugin for Blender that's similar to it. MB-Lab, I think it's called? There's also a plugin for Zbrush that works like a mixture of both and is 'paid'. I forgot what it was called, though. Just saying, I'm more than willing to spend some amount of money to get anything, especially if it turns out that one or more of those softwares that you mentioned just isn't cutting it for me.
@virtual_intel4 жыл бұрын
I highly recommend everyone to read up on what Epic has been working on. I just got from there website and recent blog/s. If you couple what you saw and heard here from Mike with the up and coming Unreal Engine 5 as well as all the info stemming from 4.25 to 4.26 You'll then begin to see the light. Blender and the others aren't built powerful enough to easily handle billions of triangles/polygons per 3D scene per 3D model/sculpt/3D scanned environment or 3D scanned object. That for starters is a one of the things I was reading into deeply. However, unreal engine can handle mega heavy polygon counts in the billions and way way beyond what our imagination thought it could and especially in their future tech coming with UE5. You'll see what I'm stepping in here as the future of CG can only become as powerful as the limits of its software can breach. Think about it! read into it and think again as today anything is possible thanks to these amazing digitized tools. Watch their video coverage on Playstation 5 where they featured some dope game character leaping into action. Oh and I'm no UE expert myself, actually I prefer to use Blender to learn 3D modeling and animation as I'm still a student in that regard. I do plan on learning Unreal Engine though, but just liked being a spectator type user watching it all unfold from the side lines. It's time though for me to take that digital leap of faith and get with the program. Hopefully I can at least figure out UE's navigation system for the UI :)
@Joviex3 жыл бұрын
Billions of polygons to tell your no Story game. sounds amazing
@neosupperolddesigner4 жыл бұрын
The engine needs modern UI first And modelling and mograph tools !
@madeinsudan15714 жыл бұрын
it will make so easy if the molding animation package and the game engine from the same source thank you man for all you good content keep going but take it easy you speak a lit bit fast شكرا لك
@Joviex3 жыл бұрын
Well I like your videos I think some of them have some good information for people who are pretty nascent in this area of game development, maya killer? Absolutely ludicrous
@SanneBerkhuizen4 жыл бұрын
Oh this is pretty cool
@Rek-554 жыл бұрын
I need that 3 years ago when i was noobie to ue4 ))
@aces32614 жыл бұрын
I love all in one softwares
@AlekseyLoykuts4 жыл бұрын
Hope it will not go any further simple mesh editing for blocking and basic shapes creation. We all know swiss knifes can do a lot of things, and do all of them kinda poorly. UE is a game engine as i remember.
@Kewl_Zomb4 жыл бұрын
And now its branching out to film and tv’s ! Pretty good swiss knife if you ask me.
@AlekseyLoykuts4 жыл бұрын
@@Kewl_Zomb Thats not the same, but i get your point. Nowadays Blender is a solid multitool too. Maybe i was too harsh
@wilismatrix98474 жыл бұрын
lol replacing 3ds max or maya or blender ..say what!?? 😂🤣😂
@psychotrout4 жыл бұрын
We are going to a future where everyone wants to do everything superficially just to spark a new feature. Maya wants to be a little like Houdini, that in turn wants to be a bit like Blender, that in turns wants to be like ZBrush and so on... everyone does everything but not getting specialized. So for serious productions you will still need to use specialized applications to reiterate and to work in teams. But yeah! Thanks for the clickbait Mike!
@rnbpl4 жыл бұрын
i wish we could use the unreal engine the way we use eevee
@AkimboFennec3 жыл бұрын
An answer to this videos question is the following: no do not models in unreal engine instead use either Maya or blender. Unreal engine still has not achieved the level of modeling that’s Maya or blender have achieved
@playplus53864 жыл бұрын
even that chair and desk made in 3D software like Maya - PS : sorry about bad English
@espada90004 жыл бұрын
Ok now try that on the actual character model.
@salaeventos11014 жыл бұрын
Unnecessary video, pure sensationalism. A thing has nothing to do with other. They are complementary tools, not excluding.
@albertorodriguez20624 жыл бұрын
great video, but learn the unreal navigation lol you can use maya controls to pan, orbit and zoom
@WoodysAR4 жыл бұрын
I don't know of anything like Voxel Wrap in Max! You have to Boolean etc.. The real power here?. If you VOXEL WRAP a Single COMPLEX Object, you have Re Meshed and Reparameterized it into a new more efficient mesh!
@dinoscheidt4 жыл бұрын
🙄 They should fix their 90s UI & UX first before throwing more features at that interface...
@DavidBarlowDavido014 жыл бұрын
What 90s UI and UX?
@dinoscheidt4 жыл бұрын
@@DavidBarlowDavido01 color gradients, drop downs in drop downs, extra small Text since responsive/adaptive GUIs have not been invented yet. In summary: Software from the 1990s. If you’re a bit younger, search for images of Windows 98 and XP as well as related software from that time.
@aldo_3d4 жыл бұрын
Yeah especially if you go into BP class settings/defaults and try to work with all the nested menus lol
@oskarmohar60734 жыл бұрын
Nice set of tools for somebody that doesn't know how to use Maya (or equal) to do some basic stuff like block-out or some simple game models.. I would still recommend to anybody that is willing to learn these tools to spend some time and learn dedicated modeling program.. I can see this grow and Unreal will become all in one package, but still - never a Maya killer, the title is such a clickbait, haven't you learned anything about titling your videos like that? Anyway, never a Maya killer, Maya is used in such a wide range of fields, not just for game models and animations... ;)
@shamsuddeensalihualkali55984 жыл бұрын
But blender had a game engine in it before 2.8, and you can seemlesly switch between modelling and game level/design/logic using its own built in game engine. So it did it first and really well!. But they got rid of it in its main release... Seems like UE is doing the reverse of blender and I feel like blender is missing out now.
@edemonth20094 жыл бұрын
This is so simple... but this is a starting point for unreal... i dont think this will go far but.. ho know's? LoL
@dandee11974 жыл бұрын
OK it's been 6 years, we need a face reveal😑
@gamefromscratch4 жыл бұрын
You weren't paying enough attention then ;)
@NightClawprower4 жыл бұрын
Eh, sure it's interesting, but it's far from being a "Maya killer"
@sicfxmusic4 жыл бұрын
Goodbye Zbrush 😜
@chrisg44334 жыл бұрын
Never, UE4 engine is too difficult to use for shading