Unreal Gameplay Ability System - #1 Ability System Component

  Рет қаралды 18,723

The Game Dev Cave

The Game Dev Cave

Күн бұрын

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@lolaswift111
@lolaswift111 11 ай бұрын
The best I've seen. thank you so much. please make more about GAS and gameplay tags
@klovvin
@klovvin Жыл бұрын
🔥 so excited you are covering this
@thegamedevcave
@thegamedevcave Жыл бұрын
me too! after all the pain it took me to wrap my head around it all, i'm super excited to go through it step by step over the next number of weeks! :)
@UnrealG99
@UnrealG99 6 ай бұрын
im completely lost , ive fallowed everything in the video up unit 8:25 but when i open my character BP theres no ability system component , any idea why that might be?
@thegamedevcave
@thegamedevcave 6 ай бұрын
i'm guessing that when you try to compile you're either not compiling things correctly in visual studio or the compile is failing and you might be overlooking the errors. if you're not very familiar with c++, i recommend looking through my c++ course first before jumping into working with c++ for something like this :)
@UnrealG99
@UnrealG99 6 ай бұрын
@@thegamedevcave im 99.9% positive that everything is compiling properly as i did it a few times , must be some really specific problem on my end that will take longer that necessary ive worked with C# before and C++ doesnt seem that different but its blatantly obvious that im missing something i really didnt want to lose any more time learning things that im not gonna use in the future( as my brain has been on max capacity for years now) , but it is what it is 5-10 hours watching videos are nothing compared 5-10 years that ill spend on the project that im working on appreciate the fast response, hopefully i find what im doing wrong soon before i spend another half a year writing stories
@thegamedevcave
@thegamedevcave 6 ай бұрын
if you have discord you can join the serve linked below this video and share your code, maybe i can help spot any issues :)
@ndog1234765
@ndog1234765 20 күн бұрын
I've had issues before where I have to close everything and regenerate the project files for changes to appear
@omerhatay2676
@omerhatay2676 11 ай бұрын
How can your code editor do code completion like this? Is there a plugin you use? 5:31
@thegamedevcave
@thegamedevcave 11 ай бұрын
github copilot
@Rlifshitz19
@Rlifshitz19 Жыл бұрын
Can you make a video on how you set up VScode for development with UE5? Ive tried like 100 times and never get it to work
@ryansandvik
@ryansandvik 11 ай бұрын
Riot Nu has a good video on his channel that will walk you through it if you're still looking to get VS & UE5 working.
@ricardomota3964
@ricardomota3964 3 ай бұрын
AHAH i've been watching a lot of you videos and your dyslexia is so funny. I'm 100% like this aswel.
@thegamedevcave
@thegamedevcave 3 ай бұрын
i can type words real good! 😂
@GreyManFaustus
@GreyManFaustus 11 ай бұрын
I created a new C++ character for this because Blueprint-project. I got it to build and all, but the created character is nowhere to be found within the editor. Any idea what might be the problem here? Google is not particularly helpful.
@thegamedevcave
@thegamedevcave 11 ай бұрын
c++ classes need to be created through the unreal editor, not in your IDE, otherwise unreal wont pick them up.
@GreyManFaustus
@GreyManFaustus 11 ай бұрын
I did create it in the editor, though. @@thegamedevcave
@GreyManFaustus
@GreyManFaustus 11 ай бұрын
@@thegamedevcave I did create it in the editor, though. It refuses to show up.
@thegamedevcave
@thegamedevcave 11 ай бұрын
you do have a c++ folder in general? they should show up in there, if not i'm not exactly sure. try to see if you can make a blueprint class based off it, if it doesn't show up there either unreal is not picking up the class all together. it shouldn't make a different but make sure you also build from source (with the project closed in your IDE) instead of using Live Coding. just to be sure
@GreyManFaustus
@GreyManFaustus 11 ай бұрын
@@thegamedevcave After tinkering for quite some time now, I think it's a bug. It works in any newly created project, just not in my main one. How do I derive a BP class, if I can't access the C++-class? Also not using live coding, because it throws me the "Can't parse livecoding.json"-error.
@linasdilba7488
@linasdilba7488 2 күн бұрын
What is the key to use Live coding in VS Code?
@thegamedevcave
@thegamedevcave Күн бұрын
alt+F11 should do it i think, it's an unreal engine setting, nto a setting in your IDE so you can look at it in your editor preferences to find what shortcut it might have if alt+f11 isn't working
@fragelius
@fragelius 7 ай бұрын
Any idea why Cue Game Ability wont play niagara uv animations?
@irhcetac5214
@irhcetac5214 2 ай бұрын
what appen if i just add the ability system component to the player? does it count anyway?
@thegamedevcave
@thegamedevcave 2 ай бұрын
you mean as part of the blueprint instead of through c++. that should be fine, you just wont be able to access it through any c++ code if you do that. although you might not need to, in which case it's fine
@profsrXP
@profsrXP 11 ай бұрын
Do you have to remove the input code in protected or is that just because you already made the inputs prior?
@thegamedevcave
@thegamedevcave 11 ай бұрын
your input code isn't really relevant to GAS (at least not at this point), so you can keep your input code working just as you like.
@FuNKYSPuNKYmusician
@FuNKYSPuNKYmusician 4 ай бұрын
Doesn't seem to work for me. I regenerate files and it doesn't show and still have errors
@thegamedevcave
@thegamedevcave 4 ай бұрын
what errors are you getting?
@MegaMiley
@MegaMiley Жыл бұрын
Would have loved a quick introduction on what GAS actually is and what it’s used for, I’m sure it’s useful but I have 0 idea what it can do even 😅. That said, I also appreciate the no fluff, let’s just start approach :)
@thegamedevcave
@thegamedevcave Жыл бұрын
I assume that most people finding this would be somewhat familiar with what this plugin is, that much is decently easy to find and figure out I think, learning how to use it is a pain in the ass though so that's why I'm making this series :) In short, This system let's you make blueprints that execute an ability. Could be something as simple as a basic attack animation, up to a complex sequence of timed inputs. It also comes with it's own systems for gameplay attributes such as HP/stamina/MP and so on that's more intelligent than simply using float variables for those kinds of things. Of course this alll is very over simplified, because there is a lot to this plugin and how it works :)
@F0r3v3rT0m0rr0w
@F0r3v3rT0m0rr0w 9 ай бұрын
hmmm .... there isnt a third person character in C++ classes. my character blueprint is in the normal content. not in C++ content. can i not do this with a normal blueprint ?
@thegamedevcave
@thegamedevcave 9 ай бұрын
Sounds like you might have made a blueprint project instead of a c++ project. For a few parts of GAS you need to use c++. For the purposes of following along with this series its probably easiest to just make a new project so your thirdperson character class is c++
@F0r3v3rT0m0rr0w
@F0r3v3rT0m0rr0w 9 ай бұрын
@@thegamedevcave ive done to much work to simply set up a new project. i think ill pass on GAS then. cheers cheers.
@thegamedevcave
@thegamedevcave 9 ай бұрын
@@F0r3v3rT0m0rr0w probably not a good idea to start learning a whole new system like this in an existing project. For learning purposes I'd just make a new project, you can enable c++ in existing projects , make a new character class to set up all the GAS and just set your third person character blueprint to be a child of that class instead. but that adds some extra complications that you really dont want to have to deal with while you're already learning something new. Once you have a feel for GAS, then dealing with applying c++ to existing blueprint projects isn't as big a deal, just gotta focus on 1 problem at a time though.
@Fizzor
@Fizzor 7 ай бұрын
Crunch!! from Paragon!
@Sk4Le3
@Sk4Le3 Жыл бұрын
YEEEEE. GAS. Finally. But i really need to stop watching tutorials and make some games xd
@thegamedevcave
@thegamedevcave Жыл бұрын
yeah actually putting tutorials into practice in the end is the best way to learn for real ;)
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