Unreal Gameplay Ability System - #10 Execution Calculation

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The Game Dev Cave

The Game Dev Cave

Күн бұрын

Пікірлер: 12
@MrBontA-cs1ue
@MrBontA-cs1ue 8 ай бұрын
finally finished it, quite a learning experience. thank you good sir
@thegamedevcave
@thegamedevcave 8 ай бұрын
one more video coming to this series tomorrow :)
@ResonanceRebirth
@ResonanceRebirth 8 ай бұрын
I've learned a lot thanks to your channel. Thank you for what you're doing. Thank you for real.
@thegamedevcave
@thegamedevcave 8 ай бұрын
Glad to hear it!
@aliahmed-x6k6n
@aliahmed-x6k6n 6 ай бұрын
Amazing , Thanks
@nomad7317
@nomad7317 4 ай бұрын
Thanks for the great tutorial. I have a doubt. Let's suppose I have a molotov fire effect - where I need to do increased damage every periodic tick. It follows this formula: 30 + 8 * n, where n is the number of ticks / applications. So in the molotov effect, the damage every period will be (30 + 38 + (30 + 16) + (30 + 24) + (30 + 32) ) for period of 4 seconds (period executes on effect applied). How to achieve this?
@thegamedevcave
@thegamedevcave 4 ай бұрын
interesting question. i'd probably do something like adding an extra attribtue to your attribute set for n. that way, every time you apply damage you can increase n. then when you remove the effect, run another effect that simply sets n back to 0 (or 1, depending n how you code things)
@toupin3583
@toupin3583 7 ай бұрын
explaining the copilot suggestion instead of just reading it would go a long way. Not saying you never do, but it's happened
@thegamedevcave
@thegamedevcave 7 ай бұрын
I’m pretty sure I only ever skip over copilot code when it is duplicated code that I already explained before (no real point in explaining the same thing twice after all) What part specifically is causing you trouble?
@lagman6661
@lagman6661 4 ай бұрын
Hello, I'am attempting to use commit ability but it is not functioning properly. When my stamina cost is 20, I'am still able to use whatever ability even though I set the cost class. Please Help!
@noname_2108
@noname_2108 3 ай бұрын
While you’re trying to explain to people “it’s not what you need to know, it’s a boilerplate” you could already explain what happens in these lines of code. Kinda useless tutorial. Doesn’t explain replication stuff too.
@thegamedevcave
@thegamedevcave 3 ай бұрын
I explain what it does, just not how it works in detail. Much the same way any engine functions are. Do most people REALLY know what happens when you call a function like "get player controllee" under the hood? No, we just k ow that it is a function that returns a pointer to the player controller and 99% of people dont need to bother with how a function like that actually works. The same goes for this boilerplate code here. Theyre a bunch of macros that do stuff that we dont really need to worry about
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