Unreal Gameplay Ability System - #11 Using GAS For AI

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The Game Dev Cave

The Game Dev Cave

Күн бұрын

Unreal' s gameplay ability System, better known as GAS, is a fantastic system to create actions for your game characters. almost any real-time Combat system could benefit from using it. It's just sad that there isn't much documentation from Epic games to make this easy to learn. Which is why I will try it myself, to take you through all this step by step and learning how you can set up this plugin to work for your game!
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Пікірлер: 17
@littleboots3809
@littleboots3809 2 ай бұрын
Fantastic series on GAS. Epic needs to buy this off you and put it on their learning hub.
@BizzareArchAngel
@BizzareArchAngel 24 күн бұрын
Thank you for all. It was sure usefull. wanna to see more)
@albertsjacmenovs6473
@albertsjacmenovs6473 4 ай бұрын
Also have been actively using GAS for AI at work for a while now, really makes for very neat and extensible systems. Glad to see someone shining some light on this in a youtube vid!
@thegamedevcave
@thegamedevcave 4 ай бұрын
Great to hear!
@sum_rains7899
@sum_rains7899 4 ай бұрын
Just finished watching all the episodes for this playlist. Great tutorial series. I suppose I'll be watching the episodes again as a refresher but I think this system can definitely help me do a little thing I'm trying to do with my game with more customization options. Appreciate all you do!
@fear0600
@fear0600 4 ай бұрын
Great series, really helpful! I would really like to have a video on custom tasks, in my case for example they were incredibily useful to have my gameplay abilities interact with AnimNotifies from montages.
@thegamedevcave
@thegamedevcave 4 ай бұрын
custom tasks are generally not something you really need for the most part. what you're asking for can be done with simply using the wait for gameplay event node and then sending an event with the proper tags on your animation notifies.
@fear0600
@fear0600 4 ай бұрын
@@thegamedevcave that's a quick and effective solution, thanks a lot for the tip. On a different note, are you planning to have a video going over GAS replication for multiplayer?
@thegamedevcave
@thegamedevcave 4 ай бұрын
@@fear0600 not in the plans at the moment but maybe in the future I'll revisit that!
@AngelspeedForLife
@AngelspeedForLife 2 ай бұрын
I have a question as to how we would handle Abilites that require input for example run a EQS to find a good place to teleport and then trigger an ability to teleport to that location the BT wants to move to. Do we pull the character and its controller to get the BB on from within the ability or is there a way to pass the location as a paramter when we try to activate the ability?
@thegamedevcave
@thegamedevcave 2 ай бұрын
i believe you can run an EQS on its own, just once and get an output position from that one, so i'd look into using that inside the gameplay ability (it is possibly that you can't run that function inside something that doesn't inheret from actor or pawn, in which case, just get the abilitiy's avatar, cast that to pawn and run it with that, only if you dont get the EQS node on its on inside the ability blueprint though)
@AngelspeedForLife
@AngelspeedForLife 2 ай бұрын
@@thegamedevcave Thanks this would actually be helpfull for another ability I had in mind. I ultimately ended up using GameplayEvent which activates the ability based on tag(Set the tag in the GA) and I can pass it GameplaytEventData along with a HitResults.
@grizzle2015
@grizzle2015 4 ай бұрын
lets see dem robo diddies
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 4 ай бұрын
Hi do you do ue4 tutorials as well
@thegamedevcave
@thegamedevcave 4 ай бұрын
nope, since mostly everything in my tutorials should work with unreal 4 as well as 5 and the fact that unreal 4 is an old version that's only going to lose relevance i'm not making any unreal4 specific content. Most of my content still applies to it though, the versions aren't all that different for coding.
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 4 ай бұрын
@@thegamedevcave ok
@grizzle2015
@grizzle2015 4 ай бұрын
lets see dem robo diddies
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