Unreal Engine Action RPG with GAS #12 - Gameplay Ability - Damage and Kill

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CodeLikeMe

CodeLikeMe

Күн бұрын

Пікірлер: 38
@matthewfetsch4736
@matthewfetsch4736 7 ай бұрын
Having issues with the overridden UpdateHealth function. I cannot get it to call under any circumstances. Any easy ways to troubleshoot it? Thank you.
@ali-paskal
@ali-paskal 7 ай бұрын
Me too
@meysamhn8473
@meysamhn8473 7 ай бұрын
me too
@matthewfetsch4736
@matthewfetsch4736 7 ай бұрын
@@ali-paskal My issue was that during troubleshooting the Datatable had detached itself. After every recompile of the custom C++ classes, I have to add the "BaseActorAttributes" back to the Ability System Component's starting data. Hope this helps.
@iiufo
@iiufo 9 ай бұрын
Tips: If your ragdoll doesn't work, you need to create and bind physics assets to your skeletal mesh.
@CodeLikeMe
@CodeLikeMe 9 ай бұрын
Thanks for sharing
@MI-tb2ks
@MI-tb2ks 6 ай бұрын
Hello! Can you please clarify what you did at 7:27, when Update Health was changed to Update Health_Implementation?
@MI-tb2ks
@MI-tb2ks 6 ай бұрын
Was it 'Create declaration of Update Health_Implementation'? I tried that and all works but every time I reload project it stops from working until I delete and add Update Health function again. Edit: Somehow, I fixed it.
@edgarbartolomeu551
@edgarbartolomeu551 2 ай бұрын
Was this ever clarified? I have no idea what @CodeLikeMe did here. Weird editing probably missed a step. My project is not recompiling after that : CLMCharacter.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACLMCharacter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACLMCharacter@@UEAAXM@Z) CLMCharacter.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACLMCharacter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACLMCharacter@@UEAAXM@Z) D:\Projects\Unreal\KA_5_3_v0003\Binaries\Win64\UnrealEditor-KA_5_3_v0003.patch_1.exe : fatal error LNK1120: 1 unresolved externals Failed to link patch (0.000s) (Exit code: 0x460)
@musicdudem6673
@musicdudem6673 2 ай бұрын
@@MI-tb2ks having same issues here not sure whats happening
@FlamyREC
@FlamyREC 2 ай бұрын
@@MI-tb2ks did you manage to fix it?
@scottlee38
@scottlee38 10 ай бұрын
You are the hero we need!
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
:D
@meysamhn8473
@meysamhn8473 7 ай бұрын
Hello, BlueprintNativeEvent is not working for me and it gives an error when I compile, please help me
@CodeLikeMe
@CodeLikeMe 7 ай бұрын
What's the error
@meysamhn8473
@meysamhn8473 7 ай бұрын
@@CodeLikeMe In Unreal Engine 5.4 Building patch from 3 file(s) for Live coding module E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.dll CMLCharecter.gen.cpp.obj : error LNK2005: "protected: void __cdecl ACMLCharecter::UpdateHealth_Implementation(float)" (?UpdateHealth_Implementation@ACMLCharecter@@IEAAXM@Z) already defined in CMLCharecter.cpp.obj Creating library E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.lib and object E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.exp CMLCharecter.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACMLCharecter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACMLCharecter@@UEAAXM@Z) CMLCharecter.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACMLCharecter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACMLCharecter@@UEAAXM@Z) E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.exe : fatal error LNK1120: 1 unresolved externals Failed to link patch (0.000s) (Exit code: 0x460)
@tc8464
@tc8464 25 күн бұрын
I changed to the Sphere Overlap Actors approach and I'm concerned that the attack results in multiple hits which all take the damage value of the total. Is this how you intended it to work? I guess a full on hit will result in more damage than a side glance, so maybe a cool feature to have! btw - great series.
@darkmuhu
@darkmuhu 3 ай бұрын
At first, the character is simulated well. After you apply UpdateHealth and turn off the Unreal program, UpdateHealth does not apply and the character does not collapse. So, after compiling C++ again, UpdateHealth in BP_ThirdPersonCharacter has an error, and if you delete it and rewrite it, it will be applied normally. Please tell me how to solve it.
@CodeLikeMe
@CodeLikeMe 3 ай бұрын
after you close unreal, delete binaries and intermediate, that would force to re-compile at next start of the project and you will not have that error, or, if you open the project through visual studio as well.
@darkmuhu
@darkmuhu 3 ай бұрын
@@CodeLikeMe Thak you! you are a angel~ ^^
@unrealenginecprogrammingfo4850
@unrealenginecprogrammingfo4850 10 ай бұрын
Great video are you going to do ai death? When I did it I had add a death state tag took me forever to get it to work lol. Gas is so modular and nice.
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
sure, I will try that
@unrealenginecprogrammingfo4850
@unrealenginecprogrammingfo4850 10 ай бұрын
@@CodeLikeMe Yeah or what I found was the abilities keep playing if you dont.
@jamaalsineke2405
@jamaalsineke2405 10 ай бұрын
Hi Sir....I was going through your awesome climbing tutorials from, like 4 years ago. My question is how would I modify those into a climbing system like Shadow of the Colossus/Praey for the Gods/Monster hunter where the player can climb a moving skeletal mesh?
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
what happens if you attach the character to the moving object?
@3denvironmentmodeling
@3denvironmentmodeling 10 ай бұрын
how to use combo attacks using tags?
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
well, hard to explain in a comment, I will cover that in a future episode of this series
@3denvironmentmodeling
@3denvironmentmodeling 10 ай бұрын
@@CodeLikeMe Thank you. I'm looking forward to it! And post how to block :)
@estoicocurioso
@estoicocurioso 10 ай бұрын
Like This
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
thanks
7 ай бұрын
I have an error While Compiling Plz Help 7:41 Building patch from 3 file(s) for Live coding module E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.dll CMLCharecter.gen.cpp.obj : error LNK2005: "protected: void __cdecl ACMLCharecter::UpdateHealth_Implementation(float)" (?UpdateHealth_Implementation@ACMLCharecter@@IEAAXM@Z) already defined in CMLCharecter.cpp.obj Creating library E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.lib and object E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.exp CMLCharecter.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACMLCharecter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACMLCharecter@@UEAAXM@Z) CMLCharecter.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACMLCharecter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACMLCharecter@@UEAAXM@Z) E:\unreal project\ComeBack\Binaries\Win64\UnrealEditor-ComeBack.patch_0.exe : fatal error LNK1120: 1 unresolved externals Failed to link patch (0.000s) (Exit code: 0x460)
@CodeLikeMe
@CodeLikeMe 7 ай бұрын
I have used unreal 5.3 here. Hope you are using the same. Also, make sure you have included all the modules in build.cs file and header files in the code.
@ali-paskal
@ali-paskal 7 ай бұрын
​@@CodeLikeMe I have the problem with ue 5.4 And in the macros.h I have the bpnateiveevents but how can I check that I have everything in the build.cs can you please help I wanna continue the series I really need this ❤
@edgarbartolomeu551
@edgarbartolomeu551 2 ай бұрын
Can you clarify what you did with the UpdateHealth at 7:27? We probably missed a step. My project is not recompiling after that, here is the error: CLMCharacter.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACLMCharacter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACLMCharacter@@UEAAXM@Z) CLMCharacter.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ACLMCharacter::UpdateHealth_Implementation_Implementation(float)" (?UpdateHealth_Implementation_Implementation@ACLMCharacter@@UEAAXM@Z) D:\Projects\Unreal\KA_5_3_v0003\Binaries\Win64\UnrealEditor-KA_5_3_v0003.patch_1.exe : fatal error LNK1120: 1 unresolved externals Failed to link patch (0.000s) (Exit code: 0x460)
@CodeLikeMe
@CodeLikeMe 2 ай бұрын
I don't think I did anything special. I have used 5.3 and make sure you have added all the relevant modules to the Build.cs file
@edgarbartolomeu551
@edgarbartolomeu551 2 ай бұрын
@@CodeLikeMe Thank you for replying. I did and redid the tutorial. It only causes the error when I type UpdateHealth_Implementation which just shows up in the video at 7:27. Looking at the code I posted would you be able to spot the problem? Thank you
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