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In the last part of the flying car tutorial series, we implemented a bladerunner/cyberpunk style flying car in unreal engine. Now we can use this car to fly around the game world. The car model will be inspired from K's Blade Runner Spinner.
Today, we are going to implement getting into car part. When we start playing the game, player will be controlling a third person character which walks in the world. player will be able to run to the door of the car and get in and drive away the flying car. So, in this episode, we will be looking into how to implement the transfer of control from third person character to car pawn and how to achieve a smooth camera transition when we posses the car pawn.
I will be using this model as the car : sketchfab.com/...
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