Project Files : www.patreon.com/posts/30405124 Download the project files and help support the channel for 5 USD. Thank you very much :)
@SlightlyLucyy Жыл бұрын
Incredible tutorial and resource, seriously happy with the result and everything I've learned whilst following this! Thank you so much!!
@thefraternity-gamestudio65804 жыл бұрын
man you got some balls to create such heavy and powerful tutorial thanks so much, we need more determined peoples like you
@maxleveladventures2 жыл бұрын
Incredible. This didn't help me with my specific issue, but it still gave me some useful ideas for the same project. This was super easy to follow and very well made. Cheers!
@sebatnik48323 жыл бұрын
I just went through this entire tutorial and it's incredible. Our game now has a survey scanning drone, and this is just what it needed! 10/10
@JRSRLN3 жыл бұрын
Man, I know get a lot of this, but I just wanna say thank you. Thank you so much for this 🙏 I was on the verge of giving up on my university project until I found your channel, you've helped me more than you can ever know. Again, thank you! 🙏
@fraydizs73025 жыл бұрын
I have no Idea why im just finding your channel but this is amazing!
@edgedragon65185 жыл бұрын
I made a scan line for my current project and I thought it looked great until I saw this. Now I need to rework it. Thanks for helping me up my game. Looking forward to the other 2 tutorials you have planned. Keep it up.
@darkelectronicmusic3 ай бұрын
Great effect and you can customise it too
@DeadRabbitCanDance3 ай бұрын
Nice effect!
@MonkeyBlueGamesDev Жыл бұрын
Great tutorial, is there a way to prevent the scan effect lighting the gun as I noticed it appears on the weapon and also if there's a way for it now to show the scan effect on an enemy?
@UnrealCG Жыл бұрын
You can use the custom depth and stencil mask for that
@WhitexShark924 жыл бұрын
Great tutorial. how would I do this for Third Person? You said something, but I didnt quite get what I had to implement and connect
@diogomeireles30184 жыл бұрын
Same here! Could you help us out @UnrealCG
@jaykoo44163 жыл бұрын
Thanks so much for this amazing tutorial :)
@carllewis67455 жыл бұрын
Your channel is amazing!
@Hitbox_unKnown3 жыл бұрын
You are godly! Thank you sooooo much :3
@AllenX-SH4 жыл бұрын
So nice!Thanks man!
@mickymehta45454 жыл бұрын
Bro can you teach how to do this for specific object, not whole scene ?
@6dpicas3 жыл бұрын
is there any way to make the glowing fade out?
@bodamat5 жыл бұрын
Thanks! Very beautiful looks
@이현우-h6m3 жыл бұрын
Perfect tutorial!
@crazyguy75855 жыл бұрын
really amazing bro love it
@ashraf_dz47695 жыл бұрын
Always Great and amazing...big Thanks
@s.v.midnigth8 ай бұрын
Amazing tutotial! I'm tried to make like this, but i have problem > then i press F keyboard, scan works only once.
@tobiasnilssenopedal6660 Жыл бұрын
How can i make the highlighted objects go back to not highlighted after a little while? Now they are highlighted forever (unless i scan again, then they turn back to not highlighted and then to highlighted again once they are scanned)
@tobiasnilssenopedal6660 Жыл бұрын
every object that are marked for to be highlighted, but not within the radius when player scans, will still be highlighted when the player walks towards it without scanning once more
@EUSEBIOCLAN11 ай бұрын
I came down to the comments looking for the answer to that question... i thought about switching in runtime the value of material's Bits to a number not specified on the actors, and it does remove their highlight. But once you switch the Bit value back, the highlight is back too!
@minisaxap5 жыл бұрын
Super, as always!
@fantomworks88295 жыл бұрын
cool effects thanks for good tutorial
@NickAB945 ай бұрын
Is there a way I could produce the scan effect but instead of it coming from the player, it comes from an object in the world?
@paulchristey Жыл бұрын
Is anyone else having this issue, im unable to get the sceneTexture:WorldNormal connected to World Space Normal (WorldAlignedTexture node), error: gbuffer scene textures not available with forward shading. im using UE5
@windson7905 Жыл бұрын
Gbuffer dont work with forward rendering
@2Kind9 ай бұрын
Can anyone tell me how can I make the illumination of objects disappear after some time after using the scanner? I just started learning Unreal
@sheykaja52734 жыл бұрын
Hey thanks dude 💕
@diogomeireles30184 жыл бұрын
Thanks a lot for the tutorial, amazing job! I have one question, I need to make a second pulse (for example a second player) with different color. The process would be a second postprocessvolume or is there something like a mix material? BTW, where can I find you and your work?
@martinhepp5554 жыл бұрын
What did he say i have to do, to get the param? (4:32)
@antoine_nedelec2 жыл бұрын
Hey, thanks for this video it's very helpful, but how would you make the air space also show the sphere scan ?
@coolroo3 жыл бұрын
Anyone know how you can get multiple scans at once? When I try to do multiple it cancels the other
@darianagreen90823 жыл бұрын
could you please help, how could you change the world to black and white or any other monochrome color only when you press F button for the scan effect, and when the effect is over, the world comes back to normal colors. If you can give a screenshot or explain in detail, I am new to it, but I loved this effect and implemented it for my third person character, works great, thank you so much!
@UnrealCG3 жыл бұрын
You can use the desaturation node to get a gray scale look
@darianagreen90823 жыл бұрын
@@UnrealCG could you make a tutorial about effect like Detroit Become Human? When he is inspecting the world, it goes grey, vertical semitransparent lines appear and point highlights appear near the objects. Please! Also do you have tutorials of adding vfx to HUd? Is it better to use flip book and make effects in Adobe after effects, or use particle system for the HUD and user interface effects? There is absolutely nothing on this topic on KZbin, would be awesome to have an understanding how to do it. Can I ask for a paid tutorial for the special vfx user interface animation?
@UnrealCG3 жыл бұрын
Hi, I know the DBH effect, I think I know how It was made but not sure and about the widget VFX check out my Patreon, if you want paid help
@lulima29054 жыл бұрын
Awesome as always, so much information in a clear way :) ! Just a small question: Do you think its possible to rotate the texture after its aligned to the world?
@UnrealCG4 жыл бұрын
rotate the scan texture?
@lulima29054 жыл бұрын
@@UnrealCG Lets say i would want to adapt this effect to a "Area of Effect" selection or a "Directional" ability. Could we use this approach to achieve this goal?
@UnrealCG4 жыл бұрын
Yeah you can rotate the texture buy rotating the world position offset of the world aligned texture node
@DNA-DNB5 жыл бұрын
again absolutly amazing job :) Just one question, is the scan replicated?
@DNA-DNB5 жыл бұрын
if NOT, that wouldb be great, because I don't want others to see the scan :)
@UnrealCG5 жыл бұрын
It isn't.
@recallmycode5 жыл бұрын
I have a Problem with the scan feature, it is not Fading out, instead it becomes red, can you help me?
@YoungLexzt3 жыл бұрын
Awesome !
@twitchingpsycho3 жыл бұрын
Is it even possible to make the PP actually into an actor BP, making dynamic mat on the PP and edit the params from within that scan actor BP, spawn an actor that makes the scan when button pressed and then fade out the PP and then destroy actor. I've made almost everything except the dynamic material part. Unless I made a mistake somewhere, I only get the stencil effect but the scan lines are not showing up. So is that even possible/viable to do and is there any drawbacks/performance wise or whatever? I'll definitely post if I make it work and will try post somewhere how. :)
@maximilianlock13423 жыл бұрын
Great tutorial, I was wondering how would you get the scan effect to start from the character mesh's location instead of the camera position?
@UnrealCG3 жыл бұрын
Bring in the character mesh location using a parameter collection. Watch my outline transition effect. it's similar.
@BATCH32 жыл бұрын
Amazing!!!!
@vannda27435 жыл бұрын
i hope one day, you make tutorial about Curve world
@haroldmartinez73465 жыл бұрын
do you have plan to make a Mesh Slash Particle effect? :)
@haroldmartinez73465 жыл бұрын
How to spawn MaskSphere on Actor Position WS instead of Camera Position :)
@UnrealCG5 жыл бұрын
Actor position won't work here. If you want to bring in the position of your character then you can get it using a vector parameter collection. Like we did with the radius (scalar collection parameter).
@haroldmartinez73465 жыл бұрын
@@UnrealCG sorry i don't get it. scalar parameter value didn't get the location of the character. :) can you give me some guide i really need it to make it in the center of my character :)
@UnrealCG5 жыл бұрын
it's like this. Here we are making the vector parameter collection. To get the location of the character to the sphere mask. kzbin.info/www/bejne/bWmsnmBqrrJjeqc
@haroldmartinez73465 жыл бұрын
@@UnrealCG Perfect Thanks a lot it's work now :)
@cookieClarke5 жыл бұрын
Thanks UnrealCG. One question. It seems that when I opened my project this morning the materials that were working fine yesterday arn't working anymore. I have a checkerboard Material display in the material editor and nothing I know of sseems to change this. Any ideas? It worked a treat yesterday. Also If I wanted to use this effect for a cinematic not runtime where would I put a time/speed expression? Any help would be appriciated:) cheers again.
@shatterspace24444 жыл бұрын
Hello Cookie! Sadly, I have encountered the exact same problem as you... I close the project and get back on and nothing works anymore... I really don't have a clue what is causing this, I am thinking it has something to do with the project settings resetting. Tell me if you find something. And also a question to everyone... did you have the same thing occuring as well?
@kalkutafr2 жыл бұрын
Thank you so much for this awesome tutorial ! For some reason the sphere trace for objects doesn't hit every single instance of my actor depending where my player is : for example I press F and I got half of the actor highlighted then move to the right and press F again and then I got other actors, I tried to draw debug sphere to see if I can find something out but I can't find why some actor are ignore sometimes
@UnrealCG2 жыл бұрын
Use multisphere trace
@kalkutafr2 жыл бұрын
@@UnrealCG yes thanks I found the solution meanwhile :) keep the good works thanks for all you have done so far
@twothirtyfours Жыл бұрын
@@UnrealCG I saw this fix and I'm wondering, where do you plug the Out Hit Hit Actor from the Sphere Trace to the Multi one because you cannot break the pin for the multi sphere object. Thank you
@MrPangahas5 жыл бұрын
How can you make the highlight disappear after a few seconds without pressing F again?
@osm3ver7285 жыл бұрын
@@GeeDeeDee How exactly?
@osm3ver7285 жыл бұрын
@@GeeDeeDee Wow... such a rude answer dude. If you don't want to help is ok but this is not necessary.
@osm3ver7285 жыл бұрын
I made some tests and this is the solution to disappear. Change delay to adjust visible time. imgur.com/PvJfymT
@furrybproductions5 жыл бұрын
@@osm3ver728 yeah, that was a bit dickish. Thank you for the solution! Good luck!
@zodiark935 жыл бұрын
@@osm3ver728 Thank you so uch masc0!!! I was having the same issue, but with multiple types of enemies and with both mesh and/or static mesh, so it was a real mess. Now with this simple system is perfect!
@krahen72363 жыл бұрын
I made the effect last longer, but it gets to a point where it just turns purple. its because of the oneminus. is there some way I can make the effect fade out after a different point?
@UnrealCG3 жыл бұрын
I think it has to do with the values going over 0-1, try using a saturate node before all the alpha in th lerp
@grit-mike6 ай бұрын
New Patreon here, the project files don't support 5.4. When will that happen?
@UnrealCG6 ай бұрын
I will test it and give you an updated version, when I get home
@grit-mike6 ай бұрын
@@UnrealCG awesome, brother! Much appreciated 🙏🔥
@UnrealCG6 ай бұрын
Hi I have added it check the link and you can get a new link with 5.3 and above version
@grit-mike6 ай бұрын
@@UnrealCGlove it - thanks! 😊
@mgsdev74635 жыл бұрын
Nice 👌👍
@Abhishekchhetri67745 жыл бұрын
my player is from top down i want the scan effect from player not from camera hw to enable that effect
@UnrealCG5 жыл бұрын
You can get the players position and bring it to the material using a vector parameter collection. Watch my Outline transition effect, I did something similar there.
@Abhishekchhetri67745 жыл бұрын
@@UnrealCG hw can i get the player pos to material
@zodiark935 жыл бұрын
Thank you, thank you so much for this tutorial. It's precisely what I was searching. Now I'm trying to re-create it on my computer but I'm incurring in a couple of problems. First of all, I need to scan three types of enemies. I've used a super-class father that give parental to the three child-class of enemies, but a couple of them have a static mesh and the other has a skeletal mesh, so I'm having problems to "light on" all of them at the same time. And in particular, I'm trying to obtain a real-scan effect, where you scan, the silouette becomes visible, then delay of 5 seconds and the silouette disappear (I've done it after the spheretraceforobject (setting the green array on Pawn it works. On worlddynamics not), and doing a cast tothe father class of the enemy, casting the Activate event, then delay and then the deactivate event). But I've obtained the disappear effect only on ONE enemy type. And only on one of it. If I try to use it on an other enemy of the same type, he will not light on. And I've seen that I obtain some effect only if I write the activate/deactivate blueprint on both father and child classes. I can use the "custom" in the details, setting On myself, but if I do it the scanned silouette remain permanently visible and it will be a little strange on a game. Do you have any suggestion to try to resolve these problems? Again, thank you for this video and I hope you can help me with these issue. Next time I'll try the invisible effect tutorial. It seems pretty amazing °w°
@UnrealCG5 жыл бұрын
If you have two different types of actors, You could create two different sphere trace for them and connect them using a sequence node. You could also try using a multi sphere trace.
@zodiark935 жыл бұрын
@@UnrealCG Uhm, understood. I will try it. I tried also the way suggested in a comment below and it worked, but I want to try multiple options to find the best one for my needs °w°
@UnrealCG5 жыл бұрын
@@zodiark93 for fading after the delay that method works
@Abhishekchhetri67745 жыл бұрын
@unrealCG uhmm i want the highlighted color deactivate or go off after sometime hw can i do this
@Abhishekchhetri67745 жыл бұрын
never mind i did it lol
@oskar70634 жыл бұрын
@@Abhishekchhetri6774 how?
@sapphirewootton8794 жыл бұрын
@@oskar7063 I got a nice effect by just using a flip flop node. So you have your F key plugged into the flip flop node then "A" connecting to play in the time line and "B" connecting to reverse. So even though you have to press F again you get the reverse animation coming back towards your player, which will also reverse the highlighted effect :)
@scottlee385 жыл бұрын
Sweet!
@ximer612 Жыл бұрын
bravo
@zodiark935 жыл бұрын
Is there anybody who knows a C++ version of this scan system? It's fine the blueprint in the character only, not the material creation.
@fahood92424 жыл бұрын
Batman arkham knight nostalgia
@ecoilli66135 жыл бұрын
good
@osakanone5 жыл бұрын
How would you create a point-cloud effect? I saw this explanation but I don't 100% understand what I'm looking at since I am not fluent in shader: answers.unrealengine.com/questions/572630/animating-a-point-cloud.html
@wowlikon4 жыл бұрын
Please give me this project
@nocodebugsfree48675 жыл бұрын
charming accent!
@GhostofBalkan5 жыл бұрын
Division scan anyone
@2211-m2o5 жыл бұрын
All Father give me sight
@DavidGWilliams1981 Жыл бұрын
Looks cool, but struggling with your thick accent. Might wanna add subtitles, or use a robot voice program.
@jojisanthosh2025 жыл бұрын
Malayali anno?
@UnrealCG5 жыл бұрын
Yeah.
@jojisanthosh2025 жыл бұрын
@@UnrealCG poli man love your work
@UnrealCG5 жыл бұрын
Thanks. I have met few other Malayali's . Are you working on a game or something?
@jojisanthosh2025 жыл бұрын
@@UnrealCG just started with unreal and workin on a game :p
@ximer612 Жыл бұрын
*FATTO BENE*
@icarobezerrasoares50555 жыл бұрын
third
@vasiliskailyushina96295 жыл бұрын
Second
@batmandoesntkill474427 күн бұрын
hi, this is so awesome, but one question. If I have two objects in front of each other with different stencil value, how can I make sure both appear instead of only the front one appearing