How to Create Epic Energy Orbs in Unreal Engine 5

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UnrealCG

UnrealCG

Күн бұрын

Пікірлер: 53
@UnrealCG
@UnrealCG Жыл бұрын
Hi Everyone, If you want to help me continue making tutorials like these for free, Please consider supporting me on Patreon if you are able to do so. And Earn the project files as rewards for this tutorial and from all the tutorial from the past 6 years for just 5 USD. Thank you very much. Link: www.patreon.com/posts/95588563
@cristian4
@cristian4 Ай бұрын
This is one of the best explained and useful tutorials about materials I've ever watched. He stops to explain every node and everything he's using and it's really useful. P.D. The use of the PreviousFrameSwitch for the unreal anti-aliasing system is really useful too. Thank you very much.
@VinoVenitas
@VinoVenitas 10 ай бұрын
That first and last effect were my favorite. Thank you for another good one. Keep up the good work.
@jomesias
@jomesias Ай бұрын
Those orbs are looking EPIC!! 🎉🎉
@theshaderpilgrim6151
@theshaderpilgrim6151 4 ай бұрын
Dude... you're so powerfull ! A true magician 🧙‍♂😀. Moreover, it's really a pleasure to follow your explanation. Keep up like that
@ChuanChuanSaga
@ChuanChuanSaga Жыл бұрын
Your VFX video is impressive. Thank you for sharing!
@UnrealCG
@UnrealCG Жыл бұрын
Glad you liked it!
@aleca8910
@aleca8910 Жыл бұрын
This is exactly what I'm going to use, my friend. Thank you very much.
@UnrealCG
@UnrealCG Жыл бұрын
Glad to help
@tamasfodor2312
@tamasfodor2312 9 ай бұрын
Amazing Video :D Keep up the good work
@XehanortLP
@XehanortLP 7 ай бұрын
Holy smoke - those are some serious effects! Keep it up man!
@despia5274
@despia5274 6 ай бұрын
Hey, your videos are amazing. Please keep up this great works!
@freedomofspeech2100
@freedomofspeech2100 2 ай бұрын
I appreciate the help! :)
@ealdie24
@ealdie24 10 ай бұрын
Thank you so much for this
@ilyesbaba
@ilyesbaba Жыл бұрын
Finally new tutorial video ❤🔥🔥 Please make video for beam laser stylized please 🙏
@ronen_elishaev
@ronen_elishaev 3 ай бұрын
Hey great video! I followed exactly what you did but I can't see the material in realtime viewport, looks like whenever I change off Masked it appears, but then when I change it back to masked it becomes invisible and I can only see the shade of it.
@ronen_elishaev
@ronen_elishaev 3 ай бұрын
regarding the fire vortex one
@FreeRadical666
@FreeRadical666 3 ай бұрын
Very useful. Thanks alot
@s3rbon788
@s3rbon788 3 ай бұрын
Thank you for this great tutorial, keep up with the great content. How can I scale the sphere?
@UnrealCG
@UnrealCG 3 ай бұрын
You can do that inside Niagara initial module with mesh scale parameter
@s3rbon788
@s3rbon788 25 күн бұрын
@@UnrealCG Hi, can i scale it on sequencer like it expand over 10 seconds? Or something like that, sry I am just learning... For example Uniform Sprite Size to change from 1 to 1000 in 10 sec.
@dokid0611
@dokid0611 8 ай бұрын
Hello, great tutorial, anyway i can't find the M_Radial_Ramp, does it comes from a plugin ?
@UnrealCG
@UnrealCG 8 ай бұрын
Use radial gradient then and I don't think so. Not sure
@dokid0611
@dokid0611 8 ай бұрын
Starter content wasn't part of my project.. I realized 3 minutes after asking, thank you :)
@66dante666
@66dante666 10 ай бұрын
thank you very much for the guides. you are very helpful. this helped me a lot. please make more videos спасибо большое за гайды . очень помогаешь. это очень мне помогают. пожалуйста делай больше видео
@MrLieka
@MrLieka 5 ай бұрын
Amazing !! Is it possible to have an object with the red sphere as a sort of material ? or to apply it on the surface of a body ? thank you very much in advance!!
@UnrealCG
@UnrealCG 5 ай бұрын
I think you could apply it to aa surface
@johnnyspie
@johnnyspie 11 ай бұрын
If you shut down the light in your game level, will this globes shine enough to be visible from a decent distance?
@789alizaidi
@789alizaidi Жыл бұрын
amazing video
@UnrealCG
@UnrealCG Жыл бұрын
Thanks!
@liomizar9910
@liomizar9910 Жыл бұрын
Wonderful lesson! Thank you for your lessons) I have a question. If you look at the ball directly, then everything is fine, but if at an angle, the sphere is distorted and the inner part seems to fall out of it. How to fix it?
@UnrealCG
@UnrealCG Жыл бұрын
Try setting the facing mode to camera position for the mesh emitter
@liomizar9910
@liomizar9910 Жыл бұрын
@@UnrealCG Facing Mode is set to Camera Position, but it doesn't help. At an angle, the sphere is still distorted.
@UnrealCG
@UnrealCG Жыл бұрын
Try unticking use local space and sweet if that changes anything or try reducing the size of the inner Vortex a little bit
@liomizar9910
@liomizar9910 Жыл бұрын
Thanks for the answer) Problem solved. The Face Mode setting needed to be set to Camera Position for static meshes and for vortex particles the Face Mode setting was set to Face Camera Position. Local space has no effect. There is one more question. The refract does not work for me in version 5.1. In the material, everything is set as you have for the VortexOrb effect, but this is not visible at all. I have tested other materials with refraction, but what does not work. No distortion visible. Can you tell me what the problem might be?
@BootstrapParadoxd
@BootstrapParadoxd Жыл бұрын
To what degree can these types of effects be replicated in multiplayer? 1st example: if this effect were attached to a player actor like a power up effect... 2nd example: if this effect were spawned like a ball to be thrown at another player... like a weapon projectile. Would other players see it? Would they see the same exact effect being replicated or just a localized effect being activated on their own client game, but the effect would still accomplish the same visual effect. Thank you!
@UnrealCG
@UnrealCG Жыл бұрын
I think most VFX just run locally. So each person will see their own.
@divyeshpatel6400
@divyeshpatel6400 11 ай бұрын
I really love the contents you make but if its possible can you break down a tutorial for beginners, please like for material, niagara, or blueprints.
@qr7557
@qr7557 9 ай бұрын
a question . Is it possible to create a system for humidifying and drying clothes? I mean, if the person goes into the water, the clothes will get wet, and when he comes out of the water, the clothes will dry
@UnrealCG
@UnrealCG 9 ай бұрын
Yea, simple was is to have a parameter that lower the roughness value when it's wet and have a higher value when it's dry try 0 and 1 for testing
@qr7557
@qr7557 9 ай бұрын
@UnrealCG Will this be dynamic? Can you make a video to explain this?
@reefkenig5874
@reefkenig5874 6 ай бұрын
Anybody has any problems with the emmisiveness of the vortex? I used all the correct parameters but my vortex does not produce light and it seems like thin wires moving around
@renixok1953
@renixok1953 Ай бұрын
For me “override materials” isn’t working at all.
@sergiovelandia3d370
@sergiovelandia3d370 6 ай бұрын
I love you !
@evolutionaer2161
@evolutionaer2161 3 ай бұрын
You are !
@macaquitogamesbr
@macaquitogamesbr 8 ай бұрын
best niagara video ever....but yet you could slow it down a little bit....niagara has a lot of properties and is very confusing if the guy doing it is hushing
@fragelius
@fragelius 7 ай бұрын
distrortion doesnt doo anything for me any1 with same problem?
@olizanela377
@olizanela377 9 ай бұрын
Great, but you kill the tutorial with that transitions bro.
@dummyaccount3823
@dummyaccount3823 4 ай бұрын
14:40
@Leo_gamesYTT
@Leo_gamesYTT 6 ай бұрын
i can't find the T_Fire_tiled_D
@UnrealCG
@UnrealCG 5 ай бұрын
it's in the starter content
@ismael8926
@ismael8926 8 ай бұрын
great effects but its way too fast, i can copy it bit by bit but i didn't understand what was happening
@benlyfinb2266
@benlyfinb2266 Ай бұрын
Malayali ❤
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