Great series, thank you! I love that you guys are updating all of these for 4.8
@Stray08 жыл бұрын
As you said "Hold 'B' and Left-Click", you got me to try this for every single letter. XD
@MirrorsEdgeGamer017 жыл бұрын
and P and Left-Click for EventBeginPlay
@sydneyolsen40754 жыл бұрын
I'm following along with this tutorial, however none of the bars are decreasing; they all stay full of gray. When they are unbound, they display whatever percent is set under the right hand progress menu, but do not change when they are bound to their respective variables. I have followed the tutorial through several times and am sure I copied the blueprints correctly; what might be causing this issue? Is it just the difference in how the newest version of unreal handles it? Do you have any recommendations for how to solve?
@techno27763 жыл бұрын
Hello, did you find a solution?
@flaviomauri4 жыл бұрын
I really don't understand why my Health Bar is not updating. I've followed both this and the basic tutorial in the Learn Unreal section of the website and the bar doesn't change. The value is updating (I'm outputting a string to screen)
@techno27763 жыл бұрын
Did u find a solution?
@flaviomauri3 жыл бұрын
@@techno2776 unfortunately I haven't worked on the project anymore so I don't think I ever resolved it, I would have to run it to be sure.
@techno27763 жыл бұрын
@@flaviomauri Okay:) I solved it with an other tutorial.
One question! Im using a c++ character my character in the header file has UFUNCTION(Blueprintable) I have a health variable with UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Stats"). Im able to reference my character and when i bind character reference i get the subproperties shown in the video BUT i can't get any properties(variables). Any ideas what im doing wrong?
@MirrorsEdgeGamer017 жыл бұрын
Make sure your blueprint character is derived child of the C++ character by right clicking on the c++ character and right click and say create child blueprint. Also make sure the UPROPERTY is under a 'public' section of the header.
@gamepowners888 жыл бұрын
if you want to make it so you cant jump when you run out of energy get variable energy, then float
@ethanbergendahl55668 жыл бұрын
Rick can you be a bit clearer I'm not getting it
@gamepowners888 жыл бұрын
i dont remember alot, but get the viarable that uses your energy. and when that "float" is lower or equal to 0 then disable the ability to jump. i havent used ue since i wouldnt e aple to help any further
@ethanbergendahl55668 жыл бұрын
Rick ok thanks anyway
@Tiogar607 жыл бұрын
What he tries to say is: 1: Get the reference to the energy value and place it in the graph. 2: Place a float
@ZcheKremix7 жыл бұрын
That helped me thanks
@makeitunreal60572 жыл бұрын
How does this inventory system work for equiping meshes like swords?
@daryl00638 жыл бұрын
I have to create my own binding and cast to the player then get health get max health then divide them and link it to the output node. The way he does it doesn't work in 4.10
@flaviomauri4 жыл бұрын
First thing that comes to mind when you set the decrease energy is: how easy is to access/set these values from a file, it would be a pain to manually set each value instead that having a config file
@Larry8b8 жыл бұрын
You forgot to set inability to jump if energy reaches zero :)
@ogradus4 жыл бұрын
Isn't putting the HUD on the character a no-no? I seen use the player controller. Where do you think the best place to put the HUD is? I know this is an older video, but is there a common convention?
@testteaster72907 жыл бұрын
i'm using a base class character but the hud does not transfer to the children of the base class, any ideas ?
@ezetreezy8 жыл бұрын
So UMG doesnt support 3D rotation along the Z axis? Similar to the UI in unity? For example in games like deadspace, adri1ft, the division? still great tutorial series!
@MrChristoffer57008 жыл бұрын
It does just create a 3D Widget instead and place it the way you want
@GromZadira9 жыл бұрын
Thank you for subtitles!!
@miragegrc8 жыл бұрын
i cant remember where but i have read that this kind of bind runs something like tick event and we should make a bind to update only when we want anyone here knows if this is true ?
@views-mt1pw9 жыл бұрын
awesome!!!
@BiasedGamerV7 жыл бұрын
Works for Version 4.15 4/14/17
@ika6776 жыл бұрын
keep trying buddy, i know it's hard
@rifat.ahammed2 жыл бұрын
Thank You
@SamsTheBams8 жыл бұрын
I just have to get this out of my system sorry: HEALTH IS REEEEEDDD IN ALLL GAAMMESS EVVEAAARRRRHHGRHGGHGHRG!
@holster73617 жыл бұрын
Gta 4
@playlistcollector65437 жыл бұрын
hmm no it's not...
@ke9n6 жыл бұрын
I made mine purple.
@Gabriel-dg1xx3 жыл бұрын
Cast to FirstPersonCharacter no longer exist. Hey Unreal, Update your video !
@traygaming87482 жыл бұрын
yes it dose you have to be using the first person templet
@holster73617 жыл бұрын
BEFORE I FORGET
@plagues904 жыл бұрын
Why my UI doesn't show ;((
@FirstLast-hs5op6 жыл бұрын
This guy takes an hour to get into something, UI elements aren't that hard just get into the damn thing.