Im following this Tut using version 4.17. When doing the final compile of the Game_HUD blueprint i was getting a failed compile saying Slot_0 needs to be 'Instanced'. The problem was caused by when you copy and paste the inventory slots in the uniform grid. To fix this just manually drag each inventory slot onto the uniform grid. Hope this helps anyone stuck.
@JinxSwe7 жыл бұрын
Ty worked.
@cs01ptna7 жыл бұрын
Thanks!
@rune40837 жыл бұрын
Thank you!
@Crypt_Cardz7 жыл бұрын
Thanks!
@SyuAsyou7 жыл бұрын
Thank you!
@tientam7796 жыл бұрын
"Slot_0 needs to be "instanced" - Solved for 4.19 - Ran through this tutorial and was able to piece together the solution from other comments here. Basically in the InventorySlot widget you need to make sure all your variables have "Instanc Editable" checked (that's 4 variables: Button, Image, PIckupImage, InventorySlot). Hope that helps those that are also stuck.
@Sorrybutno6 жыл бұрын
I just wanted to shout out a quick thank you to Wes and all the Unreal team for helping us little guys get into the big game. You guys are the best.
@JAWMpb8 жыл бұрын
Thanks for updating these videos! Very helpful.
@YoutubeAccountMan5 жыл бұрын
I know that they never look at these anymore, but this would be so much more helpful if he showed how to dynamically set the number of slots.
@freeman36082 жыл бұрын
Did somebody find this?
@geurtsyblox62468 жыл бұрын
Cannot find the 'Style' heading at 5:40? Does anyone have a solution to this problem?
@geurtsyblox62468 жыл бұрын
Nevermind it is under the 'Appearance' heading!
@kirillakulov91366 жыл бұрын
Who stucked on "Slot_0 needs to be "instanced" just click "instance editable" in texture 2D (InventorySlot's graph). I hope it will be work
@Metalwrath25 жыл бұрын
Isn't there a way to add slots procedurally as my character pick up items? What if I want my invntory to hold 100 items? Do I need to copy paste 100 times?
@DonMatek5 жыл бұрын
I'm sure that's possible. Do I know how to do it right now? Not really :D
5 жыл бұрын
I've seen it done through dynamic arrays, but can't recall enough to help you more than keyword pointers.
5 жыл бұрын
In fact, a for each and add spot with a mod for flipping it back... XD
@jessicazink69537 жыл бұрын
Just letting anyone know whoever is using 4.14.3 i had to take out the VR settings in the FirstPersonCharacter blueprint to make the hud show up. Hope fully this helps for anyone :)
@outtoplay9 жыл бұрын
Really nice job explaining how to accomplish a functional Inventory, but wow, the workflow is a wee bit convoluted. As powerful as UE4 is, the sheer number of editors and varied types of graphs makes familiarity more a thing of brute force memory than elegant flow. Hopefully Epic can continue the work of paring down the need for so many types of windows (even if they are akin to each other). Thanks again though for the great learning tools!
@RiverCitrus6 жыл бұрын
I am doing a third person blueprint. When you run it, the widget appears but the color does not change. Also, pressing the jump does not show gauge reduction. I need help.
@four2nothin7 жыл бұрын
how could I make it so that each slot opens up a new column of items? So if i wanted a weapons slot, when hovering over it it would open up into x amount of columns displaying all weapons, or food or whatever.
@karolkapusta31484 жыл бұрын
When I run this my whole inventory panel is grey, i set text to be yellow, but its grey, any solution?
@NeverEverFaceTheDark3 жыл бұрын
the problem with this tutorial is that there's a lot of prepatory work without any context. where will it lead? who knows. You'd have to watch the next ones and somehow remember what relates to what.
@RaikunsGamezone3 жыл бұрын
Hiho is this the single or multiplayer version?
@-solodev14705 жыл бұрын
Thanks.These very helpful.
@kylewindsor1996 жыл бұрын
Isn't all of this binding a smidge inefficient?
@janusztarczykowski90037 жыл бұрын
Wouldn't be more efficient to have PickupImage created as a SlateBrush instead of calling "Make SlateBrush" in the Binding?
@flooblybub5 жыл бұрын
Hey anyone getting the Fast Create Widget warning, open the button widget blueprint again, compile and save. That fixed those warnings for me when adding the buttons. Another solution i've read people using was to drag buttons in individually rather than copy paste but that didn't work for me, godspeed!
@taketheredpill14523 жыл бұрын
I did this tutorial years ago. I would recommend this one instead: kzbin.info/aero/PLtpNaPTkjdL6jauQ8ZbiB9xe9ay_zfWNE This one, though, has some good stuff on the text widget that shows the description of the pickup. It's very processor heavy so I'd link it to an overlap event but everything else for that widget text is worth using
@ika6776 жыл бұрын
good luck guys, i know its hard
@Odb7185 жыл бұрын
Way outdated. Can we get an update?
@rifat.ahammed2 жыл бұрын
Thank You
@bluflame53812 жыл бұрын
this is not a true style inventory your sis always open pls make one where you press tab and it opens i dont wanna constantly see my dam inventory everytime i play my game and even then yall make them to small make them bigger like a 4x6 grid
@XakuyakuWaku2 жыл бұрын
This is just one video in an introductory video series which only gives quick examples on how to use UMG to implement a simple inventory for learning purposes. If you dont like it, its part of the learning process to experiment, find different ways to do the same thing, expand on it and make it your own.