This is awesome to hear from you guys! Thanks a lot. More are coming in 2022 :)
@christophemathieu78363 жыл бұрын
Thanks for your help my friend
@OmnisepherGameSound3 жыл бұрын
you're welcome :)
@志扬徐-h6w3 жыл бұрын
Thanks a lot!
@Alex554583 жыл бұрын
Hi, have you tried using the Wwise multiposition system in unreal?
@OmnisepherGameSound3 жыл бұрын
Hi, I didn't yet, but after very basics, I am thinking about it.
@oOSumGuyOo Жыл бұрын
Any idea how to use AK_CALLBACK style callbacks? Like AK_CALLBACK(void, AkDeviceStatusCallbackFunc). Trying to catch things like audio device changes.
@OmnisepherGameSound Жыл бұрын
Do you mean in Unreal engine? They are basically function pointers that you can widely in C++
@DurgasiMuralidhar2 жыл бұрын
Hello, please show me example how I can do this ? Basically I am talking about callback functions. Let’s say Class A is moving some object. Class B needs to know when the moving is finished. I need to pass some method from class B to A. And that method will be called when Class A finish the movement. How to create in unreal and android communication..?
@OmnisepherGameSound2 жыл бұрын
Hi, I am sorry I can't progress on that request, I dont know much about android systems. Callback on this video is based on WWise classes callback, mostly it gives feedback about playing events bpm, length etc. Yours is much specific for a certain scenario that I am not experienced with.
@mikepatterson84002 жыл бұрын
Edit: I'm a ding dong :D I really need to be able to use FOnAkPostEventCallbacks instead of UAk...
@OmnisepherGameSound2 жыл бұрын
In header file, it seems possible to choosr which one to choose, it's kind of a wrapper around other. I can help if you stuck
@mikepatterson84002 жыл бұрын
@@OmnisepherGameSound Hey thanks for the offer! I figured it out, I was trying to bind the function to an AkComponent instead of the class itself that contains the AkComponent. Cheers! Thank you!
@OmnisepherGameSound2 жыл бұрын
@@mikepatterson8400 Good to hear that, noted also, you're welcome :)