Unrealizing WWise - L05 - Callbacks - C++

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Omnisepher Game & Sound

Omnisepher Game & Sound

Күн бұрын

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@Audiokinetic
@Audiokinetic 3 жыл бұрын
This is great!
@OmnisepherGameSound
@OmnisepherGameSound 3 жыл бұрын
This is awesome to hear from you guys! Thanks a lot. More are coming in 2022 :)
@christophemathieu7836
@christophemathieu7836 3 жыл бұрын
Thanks for your help my friend
@OmnisepherGameSound
@OmnisepherGameSound 3 жыл бұрын
you're welcome :)
@志扬徐-h6w
@志扬徐-h6w 3 жыл бұрын
Thanks a lot!
@Alex55458
@Alex55458 3 жыл бұрын
Hi, have you tried using the Wwise multiposition system in unreal?
@OmnisepherGameSound
@OmnisepherGameSound 3 жыл бұрын
Hi, I didn't yet, but after very basics, I am thinking about it.
@oOSumGuyOo
@oOSumGuyOo Жыл бұрын
Any idea how to use AK_CALLBACK style callbacks? Like AK_CALLBACK(void, AkDeviceStatusCallbackFunc). Trying to catch things like audio device changes.
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
Do you mean in Unreal engine? They are basically function pointers that you can widely in C++
@DurgasiMuralidhar
@DurgasiMuralidhar 2 жыл бұрын
Hello, please show me example how I can do this ? Basically I am talking about callback functions. Let’s say Class A is moving some object. Class B needs to know when the moving is finished. I need to pass some method from class B to A. And that method will be called when Class A finish the movement. How to create in unreal and android communication..?
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
Hi, I am sorry I can't progress on that request, I dont know much about android systems. Callback on this video is based on WWise classes callback, mostly it gives feedback about playing events bpm, length etc. Yours is much specific for a certain scenario that I am not experienced with.
@mikepatterson8400
@mikepatterson8400 2 жыл бұрын
Edit: I'm a ding dong :D I really need to be able to use FOnAkPostEventCallbacks instead of UAk...
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
In header file, it seems possible to choosr which one to choose, it's kind of a wrapper around other. I can help if you stuck
@mikepatterson8400
@mikepatterson8400 2 жыл бұрын
@@OmnisepherGameSound Hey thanks for the offer! I figured it out, I was trying to bind the function to an AkComponent instead of the class itself that contains the AkComponent. Cheers! Thank you!
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
@@mikepatterson8400 Good to hear that, noted also, you're welcome :)
@yap916
@yap916 2 жыл бұрын
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