I keep coming back to your videos every time I need to implement Wwise C++ callbacks in Unreal. Thanks for providing these. Dunno why Audiokinetic has not done so themselves.
@OmnisepherGameSound Жыл бұрын
I wrote an article for Audiokinetic recent months, it's kind of a summary of these videos. I think video format is tad better to see actual results still,but here is the link if you are interested blog.audiokinetic.com/fr/coding-wwise-in-ue-for-beginners/ Glad you like it ☺️
@kevincollier29385 ай бұрын
Do you think there might be some other fix for the issue around the 10 minute mark? I've tried adding that .h file to my includes hoping that would work but no dice. I'm working on an external plugin to work alongside of wwise, so editing the source code for wwise doesn't really fit what I'm trying to do without needing to get the user to edit the source code as well. Update: Using a static cast, I was able to access the information from inside of the CBInfo. For my purposes I was using the duration callback, the code looks like this: void AAmbiTagEmitter::EventCallback(EAkCallbackType callbacktype, UAkCallbackInfo* CallbackInfo) { const UAkDurationCallbackInfo* CBInfo = static_cast(CallbackInfo); } I also found out you can have a clearer selection for the event bind if you use int32(AkCallbackType::...) intellisense should provide the possible options for the bind without needing to view the source code. Thanks for your vid, it is very helpful!
@Sei7832 жыл бұрын
Nice video. It would be more efficient to use a switch on string or name at 3:19 rather than two branches.
@OmnisepherGameSound2 жыл бұрын
Thanks, that's right that would be better usage.
@mikrasaudio Жыл бұрын
Hey man I know this isn't a Wwise-Unity video, but I'm having some issues with not being able to access the Wwise API from script in Unity, and I've been looking everywhere for answers. Do you have any experience with this?
@OmnisepherGameSound Жыл бұрын
Can you specify if there is an error popping, or any screenshots, engine/wwise version information might be helpful. Mail me there omnisepher@gmail.com and find out what's the issue
@mikrasaudio Жыл бұрын
I found out the issue. The project I'm working on utilizes Assembly Definitions, which I didn't know what was, but I had to go to the Assembly Definition asset in the script folder, and add the different Wwise API modules (or namespaces, not sure what to call them) to a list within the Assembly, before the Wwise API could be recognized within scripts that adhere to this Assembly. Very kind of you to offer help!
@OmnisepherGameSound Жыл бұрын
Glad to hear that, if you have a time, you can publish that solution at Audiokinetic forums. That'd be better for anyone has an issue like this. Have a nice day!