Hey! How did you create the RTPC Parameter in Unreal? (The ones you see in the dropdown menu on the Set RTPC Node)
@OmnisepherGameSound2 жыл бұрын
Hi, if you have created rtpc game parameters in your Wwise project, this will show up in your unreal wwise picker too. If not, try to generate sound data in wwise picker, or enable/disable in project settings > wwise, or enable asset synchronization in project settings > wwise > integration. But the creation is based in your wwise project entirely, also you should generate your soundbank in wwise project after you creating rtpc.
@SlightlyLucyy2 жыл бұрын
@@OmnisepherGameSound Hi! Thanks for your quick reply! I've followed all the steps above, I can see the Parameters inside the Wwise Picker as I could do before but they still aren't appearing in the dropdown. I've restarted both Unreal and Wwise and generated on both. Any further advice??
@OmnisepherGameSound2 жыл бұрын
If you have been using event package system, you could be seen events and rtpc in content browser. Can you spot them in there?
@SlightlyLucyy2 жыл бұрын
@@OmnisepherGameSound You've lost me there I'm afraid. There are events in the content browser but only events that our programmers have made that correspond to the same events in Wwise
@SlightlyLucyy2 жыл бұрын
@@OmnisepherGameSound But as for the RTPC values, I haven't been able to find any in there
@vehemintMojito Жыл бұрын
Is there a way to specify the RTPC to be global or object/actor based outside of editing code?
@OmnisepherGameSound Жыл бұрын
Sure, in SetRtpc node/code, if you don't specify actor (basicslly leave it empty) and it will be global. If you specify actor it will be local to that wwise game object.