Majora's Mask is probably my favourite Zelda game, so they had focused on Ura instead we would be living in a world without MM. So I'm glad they decided to go with making a new Zelda rather than adding dungeons to OoT (which is already a masterpiece)
@TheObsessiveGamer3 жыл бұрын
Indeed I think they did the best choice yet and even then we still got Masters Quest too with the remix dungeons in addition
@DarkPsychoMessiah3 жыл бұрын
Imagine if Miyamoto had given Aonuma one and a half years instead of just one
@TheObsessiveGamer3 жыл бұрын
@@DarkPsychoMessiah Might have ended up with one of the best Zelda games even (considering if that half year gave us the full one week that was originally planned)
@Earth111113 жыл бұрын
Wish they would of Done both this is trhe game I grew up witth I got it righht when it came out I was about 8-9 years old man this game helped me with life it speaks to the soul man
@TheObsessiveGamer3 жыл бұрын
@@Earth11111 Realistically if they did both, then you'd have repeat of areas or rather Majora's Mask would have to be delayed to the GameCube at that point as the team would be too busy with Ura Zelda... which might have worked well enough since Majora's Mask with some darker cel-shading might be neat
@TheTrueNehme3 жыл бұрын
I believe this video convinced me that Majora's Mask _is_ Ura Zelda, or at the very least MM picked up the mantle of what Ura would inevitably be.
@TheObsessiveGamer3 жыл бұрын
Feels that way. It does like "What would happen if we could utilize the full power of the N64 on OoT", which is what happened
@carso15002 жыл бұрын
Ura zelda is master quest in the Gamecube, is just that the since the planned extra dungeons where added on majora's mask they had to scale back the project
@YashaMikage3 жыл бұрын
From the bits and pieces that I've heard over the years, this is almost in-line with what I thought happened to Ura Zelda. My suspicions were a bit off though in that I thought the unused assets went to Majora's Mask and unused Dungeon layouts ended up being used for Wind Waker. I actually thought that Master Quest was something that they put together particularly to spice up the Wind Waker release and teased the Ura Zelda elements to stir attention. Neat to have a better idea of what actually happened with that.
@TheObsessiveGamer3 жыл бұрын
Wind Waker dungeon wise; it's still possible something of it was repurposed for that too. It's really hard to say what wasn't and was used. I mean boss rush mode didn't appear until the Remaster on 3DS afterall. Otherwise glad you found this informative.
@kylehill36433 жыл бұрын
@@TheObsessiveGamer An app is something that sits on your desktop to be used when needed. A program has many lines of code and a lot more robust/developed. What your referring too is actually the latter. 🙃 Apps load with the OS of choice. External code is a program and needs to be loaded/installed after the OS.
@TheObsessiveGamer3 жыл бұрын
@@kylehill3643 What are you referring to? I don't see where I mentioned app?
@evanvinet87733 жыл бұрын
playing twilight princess makes it obvious that all the stuff they couldn't do on OoT was fully realized on Gamecube. Like horseback combat
@TheObsessiveGamer3 жыл бұрын
@@evanvinet8773 Even the Lost Woods to an extent (not as big as the beta footage of TP though)
@malic_zarith3 жыл бұрын
The price tag definitely killed the disk drive. I can't believe it was so expensive.
@TheObsessiveGamer3 жыл бұрын
The curse of Add-ons really.
@Dat_Thing882 жыл бұрын
@@TheObsessiveGamer NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I CREMD
@T0mBr1dg33 жыл бұрын
It’s funny how history repeats itself, although this case is more of a rhyme. New Zelda game (MM) needs assets so it takes from last Zelda game’s dlc (Ura), and now dlc for new Zelda game (BotW) is stopped because they have so many ideas to make a new game.
@TheObsessiveGamer3 жыл бұрын
Oh heck that is true lol. It helps that Aonuma now produces the game too so that this would repeat
@T0mBr1dg33 жыл бұрын
@@TheObsessiveGamer thanks for the reply! Just wanna say that you’re one of the best game dev historians/beta hunters I’ve seen in a long time :)
@TheObsessiveGamer3 жыл бұрын
@@T0mBr1dg3 Much appreciated! Glad you have enjoyed these. More definitely planned!
@AWISECROW2 жыл бұрын
It also kind of rhymed with the past. The Legend of Zelda is made for a jpn- only add-on to the Famicom/NES: the Famicom Disk System, but it actually comes out. They later bring this to the system on a cartridge. Zelda ii aswell.
@TheObsessiveGamer3 жыл бұрын
Thank you for watching everyone! and I hope this does clear up a lot of the misconceptions of Ura Zelda while also answering any questions on what it was and why it never came out. Also a small correction on the Randnet pricing. Thanks to Luigiblood who gave us a better insight vs much of the internet, it seems the 23.50 included a rental 64DD with it actually, while what I mentioned was the store price if one bought the 64DD. So one could in a way play it in a cheaper way but you wouldn't own it in the end so much. ZethN64 did also want to make it clear that this wasn't his Link model in the footage of his recreation mod that we were showing. The rooms are the main focus tbh. Also if you enjoyed this video, please hit the like button! it really assists us with this algorithm
@mrpuglover773 жыл бұрын
Wow classic Nintendo. Making you play on a rented 64DD so that you would want to buy a permanent one when the rental time was up.
@TheObsessiveGamer3 жыл бұрын
@@mrpuglover77 yeah figures lol but I guess this was the best some could go with since the actual console was quite pricey
@shadowledastray3 жыл бұрын
LuigiBlood really knows his 64DD stuff. Lol Even prior to Giga Leak, I remember him looking into OoT cartridges for the 64DD "hooks", and determining it was mostly pointing towards the Master Quest remixed dungeons concept.
@TheObsessiveGamer3 жыл бұрын
@@shadowledastray Yeah I was speaking with him in the comments earlier, and he mentioned the hooks. Really fascinating stuff he mentioned
@shadowledastray3 жыл бұрын
@@TheObsessiveGamer Thanks for mentioning that, I excitedly dug through the comment section and found the conversation. Haha Really interesting.. The mystery of Aunoma's disinterest in Ura Zelda may be solved. Lol
@suzannah9913 жыл бұрын
Does anyone else just like... still wish this game was real? I'm 30 and my first zelda was oot. I used to explore the hell out of this game and just thinking about the possibilities gets me excited like when I was first playing it as a kid.
@TheObsessiveGamer3 жыл бұрын
32 here and I still wish it was real
@AJ-ed7mx3 жыл бұрын
Me too …
@sublime_tv3 жыл бұрын
29 here. Also first Zelda. I would have loved to see more N64 Zelda as the N64 feels like home to me. But if we piece things together logically with the info we have we can assume what Obsessive Gamer mentioned in the video; that Ura Zelda was reused in Master Quest and MM. Would I have loved another game? Of course! But we can take solace in the ROM community for "DLC."
@TheObsessiveGamer3 жыл бұрын
@@sublime_tv I do hope the ROM community maybe attempts to merge some MM masks as such to get us a tad closer to Ura Zelda then lol
@_timetravels45283 жыл бұрын
I SUGGEST you try randomizers. It MAY not be for you, but chances are great that you will LOVE this shit. Seriously, its ALMOST like playing the game for the first time again having to explore every doors, even those you dont remember existing, and it pushes you to explore and find all these keys and boss keys, to be creative all over again to find how to get to certain places, and it will push you to play the game for real instead of by memory. I am having WAY too much for with these right now and I tought it wouldnt be for me as I dont know any glitches or dont consider myself a true scholar of the game like these speedrunners. Give it a try =) Maybe you can tap a bit in that nostalgia
@joakimsjosten89992 жыл бұрын
Zelda Ocarina, Master Quest and Majora’s Mask is URA if you combine them. It is the easiest way it might actually be. After Ganondorf’s defeat you will go on a new adventure and has the same ocarina from Zelda to protect and use.
@RoyalRoxia2 жыл бұрын
So, Ura Zelda became Majora's Mask with some of the Scrapped ideas, they had left over for master quest.
@TBoneTony2 жыл бұрын
I always put Ocarina of Time and Majora's Mask together as the same game on any Fav Game list. Mostly because I often saw Majora's Mask the extra quest that would have happened if Ocarina of Time's 64DD was complete as intended. Also fits in with the internal clock function.
@zaizen43593 жыл бұрын
This was a lovely and comprehensive video. Personally, I'm of the opinion that while there will likely always been some part of Ura Zelda that remains an unsolved mystery (unless Nintendo decides to release a documentary on the making of OoT someday...that would be amazing!) we have been, and will be playing bits of Ura Zelda as we experience the other Zelda games as Nintendo loves to take concepts that they couldn't include in one game and implement them in some way into a newer game. Some examples of this would be the horse riding and grass whistle mechanics in Twilight Princess, as well as some things we see in Breath of the Wild as well.
@TheObsessiveGamer3 жыл бұрын
Thank you! Yeah we can only go so far to know how much of Ura Zelda was a thing, so some may stay a grand mystery (like how much did Majora's Mask actually take from it?)
@AngraMainiiu3 жыл бұрын
There are more viewers here than there ever were Nintendo DD owners...
@TheObsessiveGamer3 жыл бұрын
If that ain't a milestone :P
@lemonapocalypse4142 жыл бұрын
God bless the guy responsible for the giga-leak.
@tyg-zw7nn11 ай бұрын
I don't think he was like trying to deceive us. He means the ultimate concept they decided on. All the previous iterations ideas are not part of this. The stuff from prior stages that they experimented on DD.
@SIXminWHISTLE3 жыл бұрын
Great video! I've been following the many pieces covered here like the N64DD, Ura Zelda, the Gigaleak, and the recreation mods; but this paints a much clearer picture of virtually everything. I hadn't heard about the boss rush stuff at all, or that Master Quest maps were actually grouped with the leaked Ura files. Hell, this was the best explanation of why the DD flopped as hard as it did that I have seen. $299 for an add-on, and Zelda being a full priced expansion that required the original, AFTER the Dreamcast was already out? The Gigaleak has given so much insight on long hanging questions and development processes. I wish more developers had similar troves of beta content. Capcom seems like it's be the most interesting to me.
@TheObsessiveGamer3 жыл бұрын
Thank you! and glad it was very informative on giving that clear picture. Hopefully devs open up one day. Capcom's original concept for Devil May Cry is what I want to see when it was the original Resident Evil 4
@charlessegale64933 жыл бұрын
*sees Chapter 4 being subtitled: A New Hope* I see what you did there.
@TheObsessiveGamer3 жыл бұрын
Heh. I mean... I was watching Star Wars Rebels while making this video... so I may or may not have done this subconsciously :P
@Bones12203 жыл бұрын
This was so cool. I loved seeing the assets used in Majora's mask. The editing was really good too.
@TheObsessiveGamer3 жыл бұрын
Thank you! Glad you enjoyed it! and i'm really happy about how the editing went with the video too
@evdestroy41213 жыл бұрын
Good video, incredibly well researched, definitely surpassed my expectations. Nice! The only issue I saw was at the end where you say that the early MM dungeons in the Ura/MQ files were originally meant for Ura Zelda. That is most likely false. They were probably the secret dungeons that Aonuma were making during his time on Ura's development since he disliked remixing his old dungeons. I only say this because he explicitly mentions it in a MM3D Iwata Asks. YT won't let me post the link, but it's the first page of the MM3D Iwata Asks. In short, Ura Zelda is not a husk of what it was meant to be. It's exactly what we were always intended to get.
@TheObsessiveGamer3 жыл бұрын
Thanks! Aonuma was probably experimenting on making Ura Zelda maps, so these very maps were likely meant for Ura Zelda originally before being pushed to Majora's Mask. These weren't dungeons and were just maps of random areas, so I believe these were indeed being made for Ura Zelda before being moved to Majora's Mask.
@evdestroy41213 жыл бұрын
@@TheObsessiveGamer I very highly doubt it, considering the code of the OOT only calls for dungeon layouts from the disk data. You can ask all this stuff on the TCRF Discord server, there are people there who are very knowledgeable on how this stuff works.
@TheObsessiveGamer3 жыл бұрын
@@evdestroy4121 The code calls only for replacing maps. New Maps could still be inserted as seen in the Disk Mod "Dawn and Dusk" which did exactly that. Its creator did mention it was a rather tough process still, but proved none the less it is possible to do so. Therefore Nintendo making these maps for Ura Zelda originally still stands but its difficulty in execution map have also been another reason (aside from Aonuma just not wanting to make to update a game) that they moved them to Majora's Mask. As for the Aonuma interview you mention, I am well aware of that and the only reason he mentioned dungeons was cause he was the dungeon designer of OOT so naturally he'd be in charge of the section that involved remixing dungeons, while others would handle any other aspect of it (which still wouldn't be enough). Thus why he moved on
@BobbyReborn3 жыл бұрын
I remember it was really easy to get through certain dungeons in Master Quest, like Jabu Jabu's Belly and the Fire Temple. Great vid!!! Whatta ending. Hit us with the feels. Your conclusions are becoming more legendary !
@TheObsessiveGamer3 жыл бұрын
Thank you! I do feel some dungeons were easier in Master Quest (Water Temple for example), but Spirit Temple definitely was upped in difficulty. Glad you enjoyed the conclusion there :)
@Schwarzorn4 ай бұрын
Thank you for not being dumb like literally every other person on the subject. Everyone else always pretends that Ura and Master Quest are two different names, but you actually tell the truth and say that "Master Quest" is just NoA's localized name for it. Again, thank you. :)
@TheObsessiveGamer4 ай бұрын
Thanks! And yeah indeed. Especially when in Japan the game boots up to the title screen literally saying "Zeruda no Densetsu: Toki no Okarina Ura"
@Schwarzorn4 ай бұрын
@@TheObsessiveGamer Exactly. Plus, while some of the earlier interviews made it sound like a much bigger expansion than we got, later interviews clearly stated it would have harder dungeons, and didn't say anything about altered stories or overworld. At least, not that I can find.
@Schwarzorn3 ай бұрын
*two different *games,* not _names._ 😅
@MasterSwordRemix3 жыл бұрын
Been loving this series! Keep it up :)
@TheObsessiveGamer3 жыл бұрын
Thank you very much! and glad you've been enjoying the series! :)
@morsu7425 ай бұрын
I've already seen this but yet I still watch it over and over again you gave me something to listen to while I draw and i never get tired of it bruh
@melo-79042 жыл бұрын
Funny how the original legend of Zelda and ocarina of time have many development similarities *both were made for disk (then came to cartridges) *both were made alongside a Mario game *both were intended to have larger worlds *both took around 2-3 years to develop
@allideni8362 жыл бұрын
And both have Second Quests.
@melo-79042 жыл бұрын
@@allideni836 i forgor 💀
@thetronwarriors48179 ай бұрын
both have a sequel that takes place right after
@BRIAN_IVERSON_203 ай бұрын
both have link
@ghoulchan75253 жыл бұрын
well this was a very interesting video. glad to know what they made for Ura Zelda wasn't wasted, and instead became one of the other best games of all time.
@TheObsessiveGamer3 жыл бұрын
Indeed! I'm very glad we got a happy ending for this story realistically.
@GameOverJesse3 жыл бұрын
another great video
@jahhz53 жыл бұрын
Agreed
@TheObsessiveGamer3 жыл бұрын
Thank you very much Jesse! :)
@legendarycollins5383 жыл бұрын
Another Awesome game
@heartsofgoldd73883 жыл бұрын
I wish u could also wear the green and brown tunic as well as the green tunic
@Vert-.2 жыл бұрын
I literally just came here from your 5 OOT secrets😂
@thisisasupersayin3763 жыл бұрын
It took Nintendo 4 years to try to match Sega's Lock on Technology campaign and they didn't even make it to market Meanwhile, Sega releasing actual fully realized DLC for Dreamcast games later that year
@TheObsessiveGamer3 жыл бұрын
Guess Sega did want Nintendon't here :P
@emperortrevornorton31192 жыл бұрын
I found this hilarious when the movie and video game rental place in my town was closing I was able to buy one of the early numbered ocarina of time as saying it still has the chanting I got it just in time because as soon as I got it paid for someone asked if it got rented or bought I heard that they were planning on buying it so a few minutes later I wouldn't have noticed that when everyone was saying all the things that were changed in other N64 releases and re releases on different consoles
@fanalittletruthincog81682 жыл бұрын
Ocarina of Time is TRULY one of the greatest games of all time. It was a game changer when it came out (True 3D/massive world for the time, characters, music, etc) and side quests. I used to go fishing alot when I just wanted to travel Hyrule and chill. They really did a GREAT job of making the world feel like a REAL world with the limited space they had to deal with. And you got a HORSE to ride (In 3D) and the day and night dynamic just added to it greatly. Love this game like millions of others and will always hold a special place!
@GenesisGreen3 жыл бұрын
Dang I remember when you had less than 2 thousand subscribers, congratulations for all the new subs!!
@TheObsessiveGamer3 жыл бұрын
Thanks! How time passes quickly
@TheCodeAlwaysWins3 жыл бұрын
Wow that link between MM and Ura was somewhat mind blowing. I feel slightly guilty since Majora's Mask was my favorite now haha.
@TheObsessiveGamer3 жыл бұрын
Blew my mind too when I first noticed and only fitting for Majora's Mask is one of the best.
@shadowledastray3 жыл бұрын
This was an exciting video! One of my favorite videos that you've done. Do you think those two MM maps from URA might be the ones Aunoma mentions here? "I secretly started making new dungeons that weren’t in Ocarina of Time, and that was much more fun to me [than remixing dungeons for Ura/MQ]. So, I grew up the courage to ask Miyamoto-san whether I could make a new game, he replied by saying it’s ok if I can make it in a year.”
@TheObsessiveGamer3 жыл бұрын
Thank you! That sounds exactly the situation that happened here actually, though these weren't dungeons but just new areas. As I said in the video, the dungeons of MM may have been in Ura Zelda originally, which may be what Aonuma is talking about here
@shadowledastray3 жыл бұрын
@@TheObsessiveGamer I see what you mean. I saw someone talking about those 64DD maps loading in place of OoT dungeons like Deku Tree so it made me wonder if it may have been what Aunoma worked on off to the side. Though as unlikely as this idea may be, it also makes me imagine Master Quest only with brand new dungeons completely redesigned from ground up.
@TheObsessiveGamer3 жыл бұрын
I highly doubt those were meant to load in place of the Inside the Great Deku Tree (for the Swamp map) and Jabu Jabu's belly (for beneath the well in Ikana Canyon). I imagine those were just place holders until they decided where they want to direct the entrance and exit to later... I mean I highly doubt the intention was to have the inside of Jabu Jabu look like Beneath the Well. I imagine these were going to be part of the new scenarios that Miyamoto was speaking of as a side story or side quest or expanded story even. Maybe a new area in hyrule might have been unlocked even with some of these blended in
@shadowledastray3 жыл бұрын
@@TheObsessiveGamer My bad, I meant Aunoma using the Ura dungeon functionality to test those maps out inside OoT, maybe that's why he referred to his secret work as "dungeons". Completely new dungeons would definitely need to match OoT's themes better than a well inside a fish though. Lol
@TheObsessiveGamer3 жыл бұрын
@@shadowledastray Oh then yeah maybe. I know personally that it's not hard to replace maps in OOTs data (i've done it myself) so it would be like the ideal place to test it.
@nicolassanchez12173 жыл бұрын
Tbh, Zeth64's team gave us a really cool vision on what they tought Ura Zelda would've been. The music, scenarios and story was just amazing. I'm kinda sad it was nothing like that legendary game most of us tought 🤧
@TheObsessiveGamer3 жыл бұрын
The ZethN64 team definitely had a lot of heart in taking what Miyamoto said and made what they would have if they were put in charge of expanding upon Ocarina of Time. The product definitely did look amazing too. I imagine it would have been quite legendary if they hadn't made Majora's Mask here, but I guess that's the trade off
@Weedbongz3 жыл бұрын
Lmao, I remember that shitshow. I remember when every few weeks a trailer would be announced, and then when it was supposed to come out it was always conveniently delayed. Turns out, there was barely any work done to begin with, and all of the stuff shown in trailers was actually REALLY old stuff. Not to mention it pretty much stopped being an Ura Zelda restoration and was its own game instead. Thank god I never donated to it, though I wanted to at first.
@TheObsessiveGamer3 жыл бұрын
@@Weedbongz I wasn't following it closely, but all that happened eh? Feels like a trend with a lot of Zelda recreation mods sometimes. I mean based on what I saw, it does seem to be the idea of "if Miyamoto told me to make an expansion to OoT, how would I do it?" which I guess he made these areas that would have to add onto OoT?
@principlehero2 жыл бұрын
This is the best video about Ura Zelda that I’ve seen. Now I finally have closure. xD Thank you
@TheObsessiveGamer2 жыл бұрын
Thank you! tried real hard to make this the ultimate answer to it
@tyg-zw7nn11 ай бұрын
Those prices are absolutely nuts for that time. I think people would pass on that even now.
@tyg-zw7nn11 ай бұрын
From what I can tell too, the big games never even came out for 64DD further cementing the fact that the hardcore didn't even need to purchase it.
@mushroomwings32363 жыл бұрын
Hey! Your videos are great, and I've enjoyed this one in particular! The slow dawning realization before you got to that actual point of realizing Majora's Mask, thought for a long time that as Zelda Gaiden it was just another expansion like Ura Zelda, actually is *in part* Ura Zelda itself was both freeing (because we finally known we actually have gotten it, just not in the way we expect) and upsetting (because it means if Eiji Aonuma hadn't had that talk with Miyamoto and began work on Zelda Gaiden we would never get one of my favorite Zelda games). I don't think you're too far off in thinking they likely pulled new dungeons meant from Ura Zelda to help put Majora's Mask together. Tho I would have liked to see Ura Zelda in a complete form, I am ultimately satisfied with what we did wind up getting.
@TheObsessiveGamer3 жыл бұрын
I mean while I would love to see Ura Zelda as they were intending, I imagine it'd still be less new content than what we got in MM as that is an expansion vs a full new game, so i'm glad with what we got
@OliGaming-d1u3 жыл бұрын
I love your videos! I cannot wait for the next one! I didn't know we got new info on Ura from the Gigaleak.
@TheObsessiveGamer3 жыл бұрын
Thanks and glad you enjoyed it! yeah Gigaleak was a goldmine for all of this
@Mnemoniforma9.003 жыл бұрын
Keep in mind, the Gigaleak's currently released contents are only a 10th of the overall infodump; there are multiple mysterious leftovers in both some earlier trailers and the final game that are not reflected in the stages of development that have been leaked so far. One would think that these artifacts were added at a later stage, but were ultimately cut and some may not have even been considered for use in URA Zelda, despite investigators' theories. I would like to see what leaks next, particularly pertaining to the Unicorn Fountain, the Light Temple and the areas depicted from 3:23 to 3:31 of this video.
@TheObsessiveGamer3 жыл бұрын
If you actually watch the last video I posted, that area you quoted was never meant to be ingame actually and was made for a tech demo (though using the N64's power). Unicorn fountain is what I really wish to see and yeah there is still ALOT of we have yet to see.
@masterkil3713 жыл бұрын
Great video again. That moment though when you mentioned that Master Quest was available as a pre order bonus to Windwaker. I bought the Black GameCube with Windwaker as a package deal as a kid with my mom. This package deal also included that pre order bonus you mentioned. I always thought that was a default package like the Mario Kart Double Dash pack. Fun to know!
@TheObsessiveGamer3 жыл бұрын
Thanks! The default doesn't have them packed together, so you go a special edition of sorts. I never saw that one personally but I have seen their boxes online. Might have never came here in Canada I imagine?
@masterkil3713 жыл бұрын
@@TheObsessiveGamer hmm I thought I answered this but maybe because I added a link to an image of the console package. Basically I said that it looks to be a PAL region only package.
@TheObsessiveGamer3 жыл бұрын
@@masterkil371 ooh it was PAL? that makes more sense now lol
@BigJackFilms3 жыл бұрын
Hey its Jack. Just subscribed. Great job and very impressive talents in quality.
@TheObsessiveGamer3 жыл бұрын
Hey Jack! Glad you're here and thank you very much and all the support!
@1beatcher3 жыл бұрын
If Nintendo ever decides to do another OOT remake, they should add the ura content with it.
@TheObsessiveGamer3 жыл бұрын
Would be neat, though I imagine they'd add whole new original content instead since a lot may have been already used for Majora's Mask
@moonhowler6672 жыл бұрын
SM64 is one of the smallest games clocking in at around 6MB. Larger games such as DK64 could be from 32MB to 64MB.
@half-faust3 жыл бұрын
Great video. I've heard a lot of these bits and pieces before but this ties it together very well
@TheObsessiveGamer3 жыл бұрын
Thanks! Glad I could tie these together well!
@jeremyabbott45373 жыл бұрын
I wonder if some of the dungeons found in the partially restored beta of OOT were originally going to be used for Ura Zelda, since a few were noticably harder/different/more complex than final, possibly requiring the Expansion Pack to prevent lagging. Beta Deku Tree being the standout example.
@TheObsessiveGamer3 жыл бұрын
As much as i'd love it, I doubt that was the case as the Master Quest dungeons were indeed the dungeons that were going to replace the old dungeons in Ura Zelda.
@nameless6462 жыл бұрын
Majora's Mask was great, I'd rather have that than an Ocarina of Time expansion. Nintendo released the Ura Zelda/Ocarina of Time leftovers in Master Quest (I felt like the Master Quest's version of the Water Temple was actually easier), so overall I am pleased with that. My main disappointment with OoT was that Link couldn't collect the entire Triforce for facing off against Ganon.
@mrt8bit6923 жыл бұрын
This is amazing! Great job man!
@TheObsessiveGamer3 жыл бұрын
Thank you very much!
@urizencomposer7393 жыл бұрын
After 20 years, the legend behind Ura/Beta Zelda 64 created groups of coders and modders, and now they're all searching and struggling to re-create that lost treasure..It seems like the story of the pirates of One Piece. Anyway, great video! Deeply full of details!
@TheObsessiveGamer3 жыл бұрын
>1000 episodes later and the search for Ura Zelda is still not successful Fits that it's been well over 20 years as the search continues :P and thanks!
@solonsaturngaming37272 жыл бұрын
With that Luigi one on the Gigaleak all i can think of was that Elf Meme "You Sit on a Throne of Lies!" and for a while saying Luigi was planned and no model exist. lol
@MrLachapell3 жыл бұрын
Damn you covered from unused content in Zelda oot, to Nintendo 64dd, to unused content being repurposed to mora mask, to the game re-releases and master quest lol , you covered so much but you made it so seamless Great video man 👍
@TheObsessiveGamer3 жыл бұрын
Thank you! it really was a trip to go through all of it in only this span too. I got full length videos covering the OOT beta in detail too if interested actually
@nintendo4life1323 жыл бұрын
Really awesome story to discover, never knew back then when I missed out all the information about Zelda 64. Never had Nintendo Power magazine or internet. Wanted to know more about it. Sense I wasn't able to have a copy of Wind Waker, I see you could buy Master Quest, so I got myself a copy and enjoy playing it. Having Majora's Mask was exciting to have, I thought it was better then Ocarina. What got to me the most about Ocarina of time, is about the development of Zelda 64 beta. I remember look up on magazine pictures of the game see how the game would have look like when they start developing. Even I saw it once and never saw it again, I thought it would show in the final version. How ever it never show. So maybe it was all seeing and lost. Until finally I found out it wasn't all just first look and never again. Ocarina of time deserve to be something more, sad it never have every work in the game. If they were planning of bring it to HD, they should remake it
@TheObsessiveGamer3 жыл бұрын
I agree, I would rather see this game remade from the ground up kinda like the way FF7 Remake was... except complete lol and this way they can incorporate so many of these ideas too
@sublime_tv3 жыл бұрын
@@TheObsessiveGamer First off, great vid. I'm assuming by "complete lol" you didn't like the FF7 remake? If so, I understand because even I don't think it's perfect but I really enjoyed it for what it was. I'd imagine Nintendo would change up OoT or MM too much if they did a complete remake of it as well.
@TheObsessiveGamer3 жыл бұрын
@@sublime_tv Thank you! No I liked FF7 Remake, I beat it even on Hard Mode. I just mean that if they made OOT Remake, I imagine they'd make it a complete game rather than split it up like they are with FF7 Remake
@Mante_killa2 жыл бұрын
Where is that clip of link at the beach with the footprints from?
@Unsung_Guardian3 жыл бұрын
I love how the Nintendo HQ is a huge GameCube
@TheObsessiveGamer3 жыл бұрын
Things you can't unsee
@real_Furryratchet3 жыл бұрын
I love your content. All your BEta Zeldas are always like a treasure chest
@TheObsessiveGamer3 жыл бұрын
thank you! hoping to have treasure chest worthy content always
@xzize983 жыл бұрын
Man your videos are awesome! So relaxing and informative, also very clear. You deserve +1,000,000 subscribers 👌
@TheObsessiveGamer3 жыл бұрын
Thanks! Here's hoping for that many subs :)
@leafyyay69603 жыл бұрын
ive thrown up all over my bathroom 5 times so far and this video is what is keeping me alive right now ive replayed this video a lot rn
@TheObsessiveGamer3 жыл бұрын
lol, glad this video gives you life (but seriously go to the hospital if that sick)
@leafyyay69603 жыл бұрын
@@TheObsessiveGamer i am feeling better and this is a good video :)
@TheObsessiveGamer3 жыл бұрын
@@leafyyay6960 Thanks! and glad you feel better :)
@AlinktoPersona2 жыл бұрын
Here's what I could find. The Giga leak's production logs indidate that A Link to the Past's Palace of Darkness was meant to be appear in the the URA Zelda expansion disk. According to a gossip stone, it was to be hidden in the Gerudo Valley. I'm 100% certain it went on to become the Ikana Castle and Graveyyard in Majora's Mask. The Woodfall Temple in MM has a lot in common with another dungeon from another Zelda AlttP: the Swamp Palace. Was it meant to appear in URA Zelda A possibility. The Ice Temple I'm sure was meant to appear,: An Ice Medallion having been found. in the files of OoT. My theory is that in Ura Zelda, the Zora Domain would unfreeze after beating the Ice Temple. The latter became the Snowhead Temple in MM. I'm also positiitive that an Earth, Light and Wind Temples were set to appear as well, and got merged into the Stone Temple in MM. ùMy theory: After slaughtering all 100 all Skulltullas.in Ocarina, URA would unlock optional skulltullas dungeons. A Mask-Making feature was in the works. It'd be possible thanks to the Gameboy. Adult Link would use the Blade Beam in a similar manner to Fierce Deity Link in M. My theory is that you'd acquire the Blade Beam after the Light Temple.
@MovedBoxMan3 жыл бұрын
It'd be neat to see the beta versions of the rest of the Ura dungeons.
@TheObsessiveGamer3 жыл бұрын
Maybe if one day we get another leak we might :3
@eink-reviews3 жыл бұрын
Making the music quieter would help a lot! Will give a sub tho for the future
@TheObsessiveGamer3 жыл бұрын
Thanks for the feedback! and thanks for the sub too! May I ask if you can direct me to a specific part where the music may have been a bit too loud? Just to use as reference
@eink-reviews3 жыл бұрын
In my opinion, the whole video length. It’s a little too loud just to be ambient background noise IMO. I listen on apple earbuds, maybe that’s a factor. Yea audio mixing is tough
@TheObsessiveGamer3 жыл бұрын
@@eink-reviews No you got a point. Thanks for the feedback, I always am questioning if the audio may too loud or not. I'll plan to tone it down next time a bit. Always appreciate the feedback to improve the channel :)
@mrpuglover773 жыл бұрын
I love it that whenever you say "giga leak" the captions say "giggle leak"
@TheObsessiveGamer3 жыл бұрын
It is a leak that gave me giggles with how it assisted with the channel to grow lol
@Adventureruler2 жыл бұрын
Ocarina of Time is a cool game, its a shame they never released Zelda: Ura. I bet alot of people would want to play it :)
@stungunnotapplicable19533 жыл бұрын
Depending on the cartridge, N64 cartridges can also hold up to 64MB of data as well -- possibly more than this if you use multiple chips/banking techniques, but the largest game ROMs were 64MB, and that includes the N64 Resident Evil 2 port. In fact, none of the ROMs I have in my folder are any smaller than 8MB... 4MB was the size of the N64's internal RAM, and also the size of the Expansion Pak (adding an additional 4MB to the system for a total of 8). This might also be the reason why the 64DD failed to catch on, it's only doubling the amount of available game data you can have (unless you can hot-swap disks, which could allow for multi-disk games) while also killing the fast load times they had as justification for the limited cartridge space in the first place. Also, magnetic storage was likely not very cost-effective. I wonder, if the 64DD was optical-based, would it have had better luck? The 64DD seems to be a throwback to an older era, when in Japan, the Famicom Disk System was a similar add-on for the Famicom (that is, the Japanese version of the NES). It was in response to a both a chip shortage that at the time made it not cost effective to put games on cartridges, and a limitation in the ability to actually make mask ROM chips with high enough capacity to store games like... the original Legend of Zelda, which was first released on the FDS. It only came to regular cartridges years later. My suspicion is that they believed they could just do the same thing twice and get the same results, not taking into account how technology and market conditions change over time. By the time the 64DD was to be released, what incentive did developers have for releasing their game to require the 64DD, an expensive piece of add-on hardware that only grants them double the extra game data space (which loads slowly), also requires the Expansion Pak (also sold separately), and has slow load times that completely defeats the purpose the N64 was arguably made for (there's an argument to be made that the prevalence of high action games on the N64 ties in very well to its nigh instant load times, whereas conversely the Playstation got a lot of RPGs like FF7 that required its massive storage space and FMVs that the hardware was suited for)? You're aiming at a very small and niche market of mainly enthusiasts. In the words of Tony Stark, "Not a great plan." On top of that, it likely requires a lot of well thought out programming to properly take advantage of both storage media, and cleverly allocating data between the faster cartridge ROM and the slower disk. Plus, I don't think it solved the N64's infamous texture cache problem, did it?
@TheObsessiveGamer3 жыл бұрын
Oh this I know, but at the start 64MB carts weren't available. That didn't' come until much later when we got masterpiece ports like the Resident Evil 2 port on one of those. As for the Rom files, 4-8 MB was the start. Automobili Lamborghini and Dr. Mario 64 were 4MBs, while Super Mario 64 was 8. It slowly increased over the years to 32 becoming more a standard later for games like OoT and MM. Yeah I agree the 64DD is a throwback to what Nintendo did with the Famicom Disk System and the SNES Sataview. Problem was it didn't have the juggernaut audience or market it once did and was delayed constantly too (price didn't help it as well), and the disk size eventually became obsolete once the 64MB carts came out. In the end, as you say, it still didn't solve the N64's texture cache problem I either I believe, and in terms of storage stayed quite inferior to the PS1.
@zsck3 жыл бұрын
Another great video, I loved the editing and effort you put into this video :D I wonder if there's even more in the gigaleak that we haven't seen yet about Zelda 64 or even the early stages of Majora's Mask development, but, at least, we can confirm that we indeed got Ura Zelda in Majora's Mask, a game that I love!
@TheObsessiveGamer3 жыл бұрын
Thank you! Really glad you enjoyed the editing I did on this too. Well we explored everything in the Gigaleak to its full extent at this point, so Zelda 64 has been fully documented and also made into video here too. Majora's Mask... I need to further research considering we had a folder there too. Ura Zelda being in Majora's Mask is the truly happy ending I say :)
@AlinktoPersona2 жыл бұрын
Giga leak's production logs indidate that A Link to the Past's Palace of Darkness was meant to be appear in the the URA Zelda expansion disk. It later appeared in Wind Waker and A Link Between Worlds.
@lavinia10823 жыл бұрын
My theory is that they used "ura zelda" in the next 3d main games (MM, TP, SS and BOTW) + master quest. And maybe the BOTW sequel as well, that's a possibility after all
@TheObsessiveGamer3 жыл бұрын
Sounds plausible. They usually do that for cut Zelda content such as the cut temples of Wind Waker being reused later
@-sky64-353 жыл бұрын
Such a banger as always! But ive been wondering that you didnt mentioned the ura zelda fan mod which was also scrapped. I really loved this ocarina of time experience youve made and i really hope that we will see another information one day so you can make another video about it :D
@TheObsessiveGamer3 жыл бұрын
Glad you enjoyed it!. Well I didn't mention ZethN64's work (though I did show him work in the video), because it wasn't a part of official development, which was the focus of this video. Even though Ocarina of Time videos have ran dry, I do have Majora's Mask coming as planned! so check those out!
@-sky64-353 жыл бұрын
@@TheObsessiveGamer ah i see! Sounds great i really like your videos, they have a nice touch and im totally excited to see the majoras mask video :D
@SocksFCGameArchives Жыл бұрын
4:20 Does anyone know what this game is?
@youssef112233447 ай бұрын
Development blue disc, this was an empty disc that developers would use to flash games on 9 months late but here's your answer :)
@SocksFCGameArchives7 ай бұрын
@@youssef11223344thank you
@fizz5763 жыл бұрын
Really good stuff man.
@TheObsessiveGamer3 жыл бұрын
Thank you! :)
@ZethN643 жыл бұрын
I'd like to point out some misinformation, starting at 11:22 those are not my models. These were created by Naxylldritt just to improve his skills. They had nothing to do with the old Ura project. Second, Zocarina2 is basically a copy of Zocarina, even the Z2 dungeons files exist in it as well. Third, the smaller dungeon versions(or boss rush ones) you mentioned, most have the appended name, ddtes. This was mostly shorthand for Disk Drive Test. Based on how these maps are setup, including map, compass, and boss key. These were meant to be placeholders for the DD dungeons while the disk connectivity was being worked on. If these were meant to be a boss rush mode like we got in the 3DS version, there wouldn't be a need to give you a map and compass for a 2 room dungeon. In the files listed for making the Disk expansion, none of the ddtes files or the Z2 dungeons(Z2_DD_IKE or Z2ReDead) were listed for creating the disk expansion. They also have the name Z2 which has been internally known for Majora's Mask. It is possible that Anouma used the DD functionality for testing his idea of a new game pulling assets directly from OOT's cartridge. As its been known, Majora's mask started out on the 64DD before moving to cartridge. Lastly, the Zelda X title was never the logo for the DD version but a placeholder for Master Quest. The DD version does have its own title logo that differs from original OoT, MQ and MQ's beta.
@TheObsessiveGamer3 жыл бұрын
Hey ZethN64! Glad to have you here! I'll make a note in the pinned post on it being not your model there. I was mainly showing it off for the levels tbh. As for the rest, I wouldn't call it misinformation: ZOcarina2 makes sense to have ZOcarina's dungeons in it since it was trying to expand upon those and thus had them as a resource. Has the Remixed Master Quest dungeons too showcasing what this folder was indeed meant for. Good note on the smaller dungeons, though I still question that it was simply a test or placeholder simply cause the remixed dungeons did simply overwrite the original dungeons. That and having that rearrangement of items are what makes me think it could be more than that. Hard to say truly, it was just a theory here. As for "Z2_DD_IKE or Z2ReDead", I don't think Aonuma needed to test by making two whole areas in order to see if he can pull from OOT. They had the raw assets to simply hit import and they could easily pull a test room even just to see if it works. It makes more sense with the DD in their name AND in the same folder that contained the remixed "Master Quest" dungeons that they were being intended for Ura Zelda before resources were moved over to Majora's Mask. Also the Z2 being in the name, it's quite possible that this reflected the name of the folder "ZOcarina2" to showcase the fresh new maps they were making vs the remixed ones in that folder, which may explain why a lot of the Majora's Mask maps also have a Z2 as they may have been making these originally meant for ZOcarina2 and why some don't have the Z2 as they may have been made solely for Majora's Mask. And I did say in the video that Zelda X was likely a placeholder, but maybe I should have been more clear that I meant Master Quest considering I did already show the DISK opening already in this video.
@ZethN643 жыл бұрын
@@TheObsessiveGamer I think maybe you're misunderstanding what I'm saying, ZOcarina2 is a literal copy of ZOcarina's repository. ZOcarina has all of the master quest dungeons in there, with all the same resources as ZOcarina2, including the Z2 dungeons. ZOcarina2's existence was probably made so any changes when making the MQ rom for the gcube release wouldn't effect the current ZOcarina repository resources. In the gcube release, they had taken out a lot of the DD functionality so it makes sense to have the secondary repository to make those coding changes. As for the Z2_DD_IKE and Z2ReDead, the reason they are in the ZOcarina/ZOcarina2's folders is because they were his test dungeons meant for Gaidan. These were probably his first designs while toying with the idea of still using the 64DD's connectivity with OoT's cartridge. While I understand they have full access to the raw resources, there is no point to waste space on the disk with a model if you can pull the models, enemy, music, etc from the OoT cartridge. However, it seems he decided it was best to make Gaidan a standalone Disk with no connectivity to OoT since it would only get messy and possibly limit what they could do. Further evidence of the testing theory can be seen since these two dungeons actually have scene entrances matching with the Deku tree and Jabu Jabu as well at the end of the dungeon, entering their respective boss rooms. Yet their entrance model designs don't match to the dungeons they replaced and their exits do not look like the boss rooms from OoT. As we have seen with how they design dungeons for OoT and MM, their models match the design of their dungeons and preview of boss rooms. Anything related to Gaidan/Majora's Mask starts with Z2. However, the Z2_DD_IKE makes sense if you think of it as the Gaidan project testing DD connectivity to OoT. You can check in Majora's Mask repository where all the map names begin with Z2, none of Master Quest's dungeon maps use the Z2 name.
@TheObsessiveGamer3 жыл бұрын
@@ZethN64 Oh yes I did misunderstood there. Yes I do see for the most part they are (Seems with a bit of searching, this was what ALOT assumed too). You can't assumed Z2_DD_IKE and Z2ReDead were simply test dungeons though, nothing actually points to them being such a thing. But I do agree that they may indeed have been what was being made to expand upon the OoT Cartridge as a part of Ura Zelda before not liking the idea. On a technical standpoint, they have no reason to rip a cartridge. They don't work like modders who have to do that, the raw resources of the OoT already makes it far easier to paste what they need to and it would waste any space since Majora's Mask was a seperate game afterall. Gaiden was never suppose to require OoT connectivity, it was supposed to be a standalone 64DD game. The scene entrances and exits don't mean much as a pointer to being testers realistically. When making any level, especially one meant for an add-on, I imagine thorough testing needs to still be given and thus gave it a placeholder entrance and exist till they make whatever it should link to in actually instead of leaving it blank. As I stated earlier, it being Z2 may have been a differentiation between new content and old content in the folder rather. The Remix dungeons aren't "new" content per say and rather it replaces existing content. If anything, look at the Majora's Mask folder and you would see not everything has a Z2 either. Maybe the Z2 originally referred to the maps being worked on for Ura Zelda before being moved to Majora's Mask where they kept the file name as it is all one engine in the end. The assumption you make seems to be that you think Gaiden needed Ocarina of Time to work, but it was meant to be standalone as a new game, thus testing Majora's Mask intended maps in Ocarina of Time wouldn't make any sense and rather it being made for a form of Ocarina of Time and the being moved over is what makes sense most here imo.
@lpfan44913 жыл бұрын
@@TheObsessiveGamer How do we know Gaiden was never meant to be an expansion tho?
@TheObsessiveGamer3 жыл бұрын
@@lpfan4491 1) Nintendo never said it was to be and no articles exist to suggest that 2) As LuigiBlood mentioned in a post below, it is ridiculously difficult to make a full on expansion using the 64DD, let alone one on the scale of Majora's Mask. This person has tinkered enough with the 64DD including making Zelda Dusk and Dawn via the 64DD to know its difficulty
@kargaroc3863 жыл бұрын
why is there this gigantic myth that literally everyone belives that goes "the bigger your map physically is, the more space it takes up". 3D graphics do not work that way! It's vector graphics! The *detail* of a model is what determines the space it takes up, *NOT* the physical size of the model.
@TheObsessiveGamer3 жыл бұрын
I never mentioned that in the video. That was tied to RAM when I spoke which is needed for bigger maps
@undefeated32573 жыл бұрын
I absolutely love your content . 11/10
@TheObsessiveGamer3 жыл бұрын
Thank you! :)
@fernando983223 жыл бұрын
So it seems Majora's Mask miraculous 1 year development cycle was a success thanks to re-using OoT's engine, models and more (something we already knew); and applying ideas and assets from Ura Zelda (like those cut maps and a clock feature). And I thought Miyamoto was an evil villain (1 year is still crazy to think about but development was different 20 years ago, especially sequels).
@TheObsessiveGamer3 жыл бұрын
Basically. It's a good development method really reuse old engines and left over ideas to make a new game and it's worked many times over.
@TheBreakingBenny3 жыл бұрын
Well, Miyamoto did give them _one_ year only to begin with when Aonuma expressed it would be smarter to make a new game instead. Not very smart though, and that lack of polish definitely shows If we judge the OG Japanese release. I would've been interested in lying to Ganondorf about where Zelda ran off, had that idea stayed.
@TheObsessiveGamer3 жыл бұрын
@@TheBreakingBenny I still wish that dialogue option from the OoT beta had stayed lol could have been hilarious
@ssjgotenks20093 жыл бұрын
he is vallin he kjeep wanting paper mairo ruined he need wquit be slefish eivl fool and sotp ruinnig paper mario
@greenlightning68032 жыл бұрын
In all honesty while I do love mm it was kind of a jerk move of miyamoto to only give them one year and yet it was still a masterpiece
@TheObsessiveGamer2 жыл бұрын
I do wonder if it was partly due to budget too since I imagine they had to split the Ura Zelda budget just for this game.
@greenlightning68032 жыл бұрын
@@TheObsessiveGamer actually that’s a good point I didn’t think about that
@Cinder8963 жыл бұрын
YESSSS OOT URA YAY also this vid was awesome like always
@TheObsessiveGamer3 жыл бұрын
yeet!
@JVCHAMP3 жыл бұрын
I love your videos man!
@TheObsessiveGamer3 жыл бұрын
Thank you!
@JVCHAMP3 жыл бұрын
@@TheObsessiveGamer Awesome!! For the reply! Can’t wait for the next one I seen all your videos!
@AJ-ed7mx3 жыл бұрын
Uggghh i love you, you are the gem of my youtube subs
@TheObsessiveGamer3 жыл бұрын
Big thank you :3
@PinoPinoles3 жыл бұрын
This video is amazing, thanks!
@TheObsessiveGamer3 жыл бұрын
Thank you for watching!
@danielmajor37773 жыл бұрын
The Boss rush mode was also kind of transfer with the teleport at the start of dungeons that brings you straight to the boss room.
@TheObsessiveGamer3 жыл бұрын
The difference here is that there is no teleportation but rather they literally stuck the maps of these sections together.
@AlinktoPersona3 жыл бұрын
I also believe you correct. Ideas planned for Ura Zelda were later incorporated into MM.
@TheObsessiveGamer3 жыл бұрын
Thanks! Would be neat if we knew how deep the extent of it went
@rockk97532 жыл бұрын
I actually was disappointed with master quest when I first played it, it felt more tedious than challenging to me
@amoose51413 жыл бұрын
Hey, can you some time in the future do a video about Mother 3: Fall of the Pig King/Earthbound 64? Love the content btw, your videos have a lot of quality and you should have many more subs then you do rn. Keep it up!
@TheObsessiveGamer3 жыл бұрын
Thank you! I have been considering doing Earthbound 64 as a part 3 to this 64DD series (with Super Mario 64-2 as part 2)but it all depends how well Super Mario 64-2 does. If the video does well, I'll plan to do this as part 3 and conclusion
@Bball513073 жыл бұрын
I’ve been super excited for this one, wasn’t disappointed!
@TheObsessiveGamer3 жыл бұрын
Thank you and glad you enjoyed it!
@genericanimename67333 жыл бұрын
Its funny because if ocarina of time had been fully developed for the DD then there might have been a chance that Majora's mask wouldn't have been developed.
@TheObsessiveGamer3 жыл бұрын
Pretty much. Aonuma only suggest MM because Ura was no a true advancement to him and only an expansion
@TheGlitchyGamecubeKid23 жыл бұрын
I love your videos, they are informative and entertaining
@TheObsessiveGamer3 жыл бұрын
Thank you! glad you enjoy them! More planned!
@TheGlitchyGamecubeKid23 жыл бұрын
@@TheObsessiveGamer I'm looking forward to it
@linkedbrickmaster2 күн бұрын
19:57 what is that music that plays
@AlinktoPersona3 жыл бұрын
Here's what I firmly is the actual reason for Ocarina of Time and Majora's being converted into a regular N64 games. The N64DD was meant to be released worldwide in 1997 with Zelda 64 as its launch title. According to Doshin the Giant producer, Nintendo decided to delay the add-on so it wouldn't with the Nintendo 64 itself. It most famous titles were cancelled, converted into cartriges or released on the PS1. By the time of its release in 1999, it was too little too late. MetalJesusRocks said that the N64DD had potential. That's what I keep saying. Nobodo listens. I don't think even Nintendo themselves fully grasped its potential. I would have killed to play Zelda 64DD, Ura Zelda and Zelda Gaiden. As well as having online gaming.
@TheObsessiveGamer3 жыл бұрын
Maybe that could have been a part of the reason, but Nintendo did confirm loading times are the very reason the team decided to move it to a cartridge. The biggest problem was its price really. People wouldn't wanna pay more than the N64 itself for a simple add on. Heck people didn't do that for cheap adds on to the Sega Genesis even
@weebsquit3473 жыл бұрын
Having watched this, maybe Majora's Mask is more Ura Zelda than we thought. Although that game has its own share of beta oddities.
@TheObsessiveGamer3 жыл бұрын
Yeah and I do plan to cover a ton of the Majora's Mask beta soon too, so hang tight for those if interested!
@TitansTracks3 жыл бұрын
It was interesting to watch these videos since the beginning. From the very first stream of Beta cut content to the final video about Zelda 64 OOT Cut Content Ura Gaiden Limited Edition Remaster HD Remake The Official Video Game - I may have added a few words - But I must say you did a really good job on this series. Any chance you'll do a big compilation video with all of this content? Like one big video that covers all of this from start to finish? I know the playlist exists for a reason but I think it'd be awesome to have a big "Zelda Beta Cut Content REWIND" video. That and I think if enough people watched it, it might help you with that algorithm. Longer watch time, audience retention - you know the game playa. I also think having some Zelda remixes might spruce things up a bit, the originals are great but who doesn't like to hear an old favourite in a new way? I noticed that Zeltik guy always has some Zelda remixes going on in his videos which is why I bring it up. Even if I tune out of the video the music always catches my attention, because well it's a Zelda remix and the music is great! Just wanted to give my $0.05 - I'm Canadian we don't have pennies anymore! 💎
@TheObsessiveGamer3 жыл бұрын
Thank you very much! and glad you've been here and supporting the channel since then! I do want to do a big compilation video (might make it a full doc on Ocarina of Times history in combo too, still deciding), but it might a little while later since such a video requires quite the planning as it's a VERY long and deep development process. Stay tuned! and for now I got Majora's Mask planned. Also as one Canadian to another, I feel your pain (or lack thereof) of not having pennies anymore LOL
@jeter29653 жыл бұрын
Great content!!! Very nostalgic
@TheObsessiveGamer3 жыл бұрын
Thank you!
@DaveAdams2223 жыл бұрын
EYYYY! August 19, 1999, that was my 15th birthday!
@TheObsessiveGamer3 жыл бұрын
Eyyyy
@ryanambsdorf28592 жыл бұрын
Getting windwaker and OoT at the same time was a great year for me. I didn't have an n64.
@samsungphone13263 жыл бұрын
Great video!!!!
@TheObsessiveGamer3 жыл бұрын
Thank you!
@samsungphone13263 жыл бұрын
@@TheObsessiveGamer Alot of my questions have been answered😎👍 Cant wait to watch the rest of your channel ❤❤❤
@TheObsessiveGamer3 жыл бұрын
@@samsungphone1326 Thank you and hope you enjoy the rest of what i've offered so far!
@Wildz643 жыл бұрын
My theory is Ura Zelda is just a mixture of Master Quest and Majora's Mask into one, along with additional new ideas and features utilising the power of the Nintendo 64 DD.
@TheObsessiveGamer3 жыл бұрын
Pretty much. Thus why if you played both, you may have experienced the Ura Zelda already in a form
@zomfragger3 жыл бұрын
Something tells me Ura Zelda was split in two due to hardware limitations and the failure of the 64dd. The second quest being Master quest and the side story being Majoria's mask. Fans of the series never saw this because we're looking for a single game not three.
@TheObsessiveGamer3 жыл бұрын
Well the split was cause Aonuma did not want to work on it. This was decided upon before 64DD even released.
@Thevaporwaveraver3 жыл бұрын
i forgot to watch it yesterday but just watched it there... thanks so much for this.. it is massive to know the full story of URA zelda now . like i did know a lot from years of it but didnt know a lot in terms of the leak etc.. it is satisfying to finally know that i have seen URA zelda it used to drive me insane for years thinking about what i missed out on and to finally know i didnt is amazing. that and seeing so much of the BETA come out recently is epic.. hope your gona do a video on the BETA of majoras mask ?? or twilight princess ??? thanks so much for all your hard work !
@TheObsessiveGamer3 жыл бұрын
Glad you enjoyed this video! And glad I could bring these questions to a close too with a happy ending of sorts at that :) yep Majora's Mask Cut Content is planned to be next
@TheObsessiveGamer3 жыл бұрын
Glad you enjoyed this video! And glad I could bring these questions to a close too with a happy ending of sorts at that :) yep Majora's Mask Cut Content is planned to be next
@tourguideplays54773 жыл бұрын
@TheObsessiveGamer3 жыл бұрын
Indeed and the leaks confirmed it a last too :)
@tourguideplays54773 жыл бұрын
@@TheObsessiveGamer this also completely debunks the theory of the obtainable triforce in Ura Zelda only being a rumor and nothing more
@mattkennedy61152 жыл бұрын
Gene from Bob’s burgers narrating an Ura Zelda documentary. I love KZbin
@kevin343343 жыл бұрын
What a wild groose chase around Ura's actual existence over the years to Miyamoto's overhype to the project. Although people should proably say they're sorry for getting mad at him for their take on Ura not matching. Next step though Is Oot's full beta that's out there somewhere!
@TheObsessiveGamer3 жыл бұрын
In many ways I did make this video as well because I wanted to showcase that Miyamoto never did lie actually and as well as point to the real truth around Ura Zelda. Hopefully we can some complete dev carts of those OOT betas
@kevin343343 жыл бұрын
@@TheObsessiveGamer Your point came across very clear much appreciated also, the crazy story about a Swedish collector with a CD copy of n64 dinosaur planet that turned out to be real.
@NitrosS3 жыл бұрын
Dimond Video... This is Gold and Diamond video... Amazing
@TheObsessiveGamer3 жыл бұрын
Thank you! :)
@kargaroc3863 жыл бұрын
So I was always told that Ura Zelda never got made. They made a few maps for it, then pivoted to Majora's Mask, and integrated what they did so far into it. The amount of time between OoT release and the MM pivot wouldn't have been enough time to make much dungeons - even with unlimited money that stuff takes time to be made.
@TheObsessiveGamer3 жыл бұрын
That is correct. I do fully explore this in this video in detail
@eksmad3 жыл бұрын
very well made video!
@TheObsessiveGamer3 жыл бұрын
Thank you! :)
@Coizerino3 жыл бұрын
Best video on this topic so far, but how many people are going to make a video on this. 😅😅😅😅
@TheObsessiveGamer3 жыл бұрын
Thanks! depends, it's gotten popular so some may do their own take so who knows lol