In this video I show how to create an inverted hull shader for model outlines using shader graph in Unity 3D for URP. #gamedev #unity #unity3d #shadergraph #unitytutorial #unitytutorialforbeginners #unitytutorials
Пікірлер: 32
@rambii.4 ай бұрын
Finally a tutorial on how to do hull outlines in shader graph. I've been searching for this for so long. Currently, I am using a hull outline shader that was made out of pure HLSL code, and because I don't know much about HLSL I couldn't expand on it to add other things. Finally, I can now do this in the shader graph. Thank you so much, man!
@tyb.c.4332Ай бұрын
Clear instructions, no dillydallying, great video! Thanks!
@_dimitrisbr4 ай бұрын
10/10, great tutorial, great shader!
@VidyaStudios3 ай бұрын
Dude, best outline shader out there thank you !
@Boysle3 ай бұрын
Thank you very much for the video! It helped me a ton!
@a6gitti2 ай бұрын
thanks, really appreciate this tutorial 🙏🙏
@jazzyleaf23173 ай бұрын
Thank you!!!! This is lifesaving!
@MightySuper95 ай бұрын
Really helpful, thanks!
@MichaelsGameLab5 ай бұрын
You're welcome!
@Pumba_1989Күн бұрын
Hi, help me please. Why material color in shader can be pink?
@calvinwithun65126 күн бұрын
Great tutorial! This seems to be working for spheres, but for other 3d shapes it is misbehaving for me. If I try this with a cube, or any other shape with edges, the edges don't survive the inflation process. The outlining faces are all disconnected from one another. Do you have any idea what I might need to fix? Edit - oh, I need to just finish the video. You point this out yourself.
@Lodred3 ай бұрын
Could you do a tutorial of an Outline Shader by sampling the Depth and Normal maps to have both internal and external? Im trying to learn how the URP works to achieve something like that
@MichaelsGameLab3 ай бұрын
I think one of my next videos will be on the URP fullscreen shadergraph option and how to do an outline effect with the depth texture.
@noosetime94233 ай бұрын
it happens because they way light is calculated. simple version of it would be dot(normal,lightdir). because a normal is used rounding them essentially calculates light as if it is a rounded shape, making it look strange.
@MichaelsGameLab3 ай бұрын
Thanks for the info!
@PatrikBergsten5 ай бұрын
For simple geometry with hard edges you can calculate the offset direction instead of using the Normal Vectors directly. (Position(Space:World) - Object Position).Normalize That will keep the edges of a cube together. It will however not work on more complex shapes since the offset direction will be from the objects pivot point. But a cube or a dodecahedron would be fine.
@lucutes29363 ай бұрын
how do you mix this with a toon shader?
@MichaelsGameLab3 ай бұрын
The toon shader would probably be the base material. The outline material for this method is added in addition to a base material. They would be separate both both added to the mesh renderer, if that makes sense?
@biazwilosojati2 ай бұрын
It's not working on me, after deal with shader graph the object that I assigned with materials graph doesn't show the outline shader. Anyone can help me?
@MichaelsGameLab2 ай бұрын
Did you follow the video? If you did make sure to set an outline thickness for the material.
@biazwilosojati2 ай бұрын
After watching the whole process making of an outline shader, then I create material from the shader. Even, try to create outline shader 2 times. The object doesn't want to show the outline. I don't know what is the issues...@@MichaelsGameLab
@MichaelsGameLab2 ай бұрын
Can you see it if you remove the main material and only have the outline material assigned? You might also need to enable read/write on the model.
@biazwilosojati2 ай бұрын
Oh well, I will check it back again... Thank you@@MichaelsGameLab
@Hinkel843 ай бұрын
Does it work for Unity 2020 aswell? Or just newer versions?
@MichaelsGameLab3 ай бұрын
I think it should work for unity 2020, but I have not tested it in that version.
@Hinkel843 ай бұрын
@@MichaelsGameLab the problem is, unity 2020 shadergraph is not supporting render face... like back or Front.
@MichaelsGameLab3 ай бұрын
Oh, I see. Might need to update then :/
@f_and_n_9 күн бұрын
Incredible, by chance you don't have a toon?
@MichaelsGameLab6 күн бұрын
Maybe I should do that next!
@Shadow-gc1em20 күн бұрын
No source material?
@MichaelsGameLab19 күн бұрын
What do you mean?
@Shadow-gc1em19 күн бұрын
@@MichaelsGameLab the final shader No repository or asset?