Unity Shader Graph Basics (Part 5 - Vertex Shaders)

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Daniel Ilett

Daniel Ilett

Күн бұрын

Vertex shaders can be used to modify or animate the shape of the mesh. In this tutorial, I explain what vertex shaders do and then we use Shader Graph to create a wave animation on a normally flat plane mesh.
I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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Пікірлер: 17
@DamonPowell-s5v
@DamonPowell-s5v 15 күн бұрын
Found the last part with tesselation super helpful, your a super star!
@jessin3932
@jessin3932 5 ай бұрын
This video series and your website have both been such life-savers. You're a great teacher and your explanations are incredibly clear and helpful. Thanks for all the hard work you do!
@mahmoudelmansari3413
@mahmoudelmansari3413 7 ай бұрын
great series and explanations, i'm learning alot, please keep going. Thank you
@unruliestcat
@unruliestcat 6 ай бұрын
Thank you so much for this awesome series!
@darkanviii2182
@darkanviii2182 7 ай бұрын
Thank you so much! This is really interesting and helpful. You are explaining very well!
@Ambo100
@Ambo100 4 ай бұрын
One thing I think that is missing is that the Wind Speed and Wind Strength properties should be set to see anything. Otherwise another great tutorial, thank you.
@everything-bagel
@everything-bagel Ай бұрын
Yea this threw me off a bit as well. If you check the sample project he: (A) Puts the Wave Material on a *Plane* object (C) Uses Wave Speed *1* and Wave Strength *0.508*.
@simoncodrington
@simoncodrington 4 ай бұрын
This one was great mate, cheers ❤
@NicolasColaleoDev
@NicolasColaleoDev 7 ай бұрын
the legend is back!
@rodrigoappelt1408
@rodrigoappelt1408 7 ай бұрын
awesome series! it would be interesting to see the hacks to implement compute buffers and custom structs in HDRP shadergraph in the future
@tolgakonat1885
@tolgakonat1885 7 ай бұрын
hey! i love your series! keep going
@danielilett
@danielilett 7 ай бұрын
Definitely planning on making more parts of this series!
@andresbocchigliere3227
@andresbocchigliere3227 7 ай бұрын
Awesome to hear that man! Greetings all the way from Argentina@@danielilett
@moe-nl9sf
@moe-nl9sf 6 ай бұрын
Thank you so much, this is great! Hope you keep going
@FruitBK
@FruitBK 7 ай бұрын
Awesome!!
@DinoDev_OG
@DinoDev_OG 2 ай бұрын
How would i update the mesh to the new normals
@carlosisturiz917
@carlosisturiz917 3 ай бұрын
I'm new to Shader Graphs, and I wanted to ask, if I wanted to apply this vertex deformation to a sphere, so that it's surface undulated like that, what should I do?
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