Unity Shader Graph Basics (Part 5 - Vertex Shaders)

  Рет қаралды 17,182

Daniel Ilett

Daniel Ilett

Күн бұрын

Пікірлер: 20
@mahmoudelmansari3413
@mahmoudelmansari3413 9 ай бұрын
great series and explanations, i'm learning alot, please keep going. Thank you
@jessin3932
@jessin3932 7 ай бұрын
This video series and your website have both been such life-savers. You're a great teacher and your explanations are incredibly clear and helpful. Thanks for all the hard work you do!
@dxmissile
@dxmissile 2 сағат бұрын
amazing vid man, thanks for these
@unruliestcat
@unruliestcat 8 ай бұрын
Thank you so much for this awesome series!
@DamonPowell-s5v
@DamonPowell-s5v 2 ай бұрын
Found the last part with tesselation super helpful, your a super star!
@tolgakonat1885
@tolgakonat1885 9 ай бұрын
hey! i love your series! keep going
@danielilett
@danielilett 9 ай бұрын
Definitely planning on making more parts of this series!
@andresbocchigliere3227
@andresbocchigliere3227 9 ай бұрын
Awesome to hear that man! Greetings all the way from Argentina@@danielilett
@rodrigoappelt1408
@rodrigoappelt1408 9 ай бұрын
awesome series! it would be interesting to see the hacks to implement compute buffers and custom structs in HDRP shadergraph in the future
@darkanviii2182
@darkanviii2182 9 ай бұрын
Thank you so much! This is really interesting and helpful. You are explaining very well!
@simoncodrington
@simoncodrington 6 ай бұрын
This one was great mate, cheers ❤
@Ambo100
@Ambo100 5 ай бұрын
One thing I think that is missing is that the Wind Speed and Wind Strength properties should be set to see anything. Otherwise another great tutorial, thank you.
@everything-bagel
@everything-bagel 2 ай бұрын
Yea this threw me off a bit as well. If you check the sample project he: (A) Puts the Wave Material on a *Plane* object (C) Uses Wave Speed *1* and Wave Strength *0.508*.
@moe-nl9sf
@moe-nl9sf 8 ай бұрын
Thank you so much, this is great! Hope you keep going
@NicolasColaleoDev
@NicolasColaleoDev 9 ай бұрын
the legend is back!
@FruitBK
@FruitBK 9 ай бұрын
Awesome!!
@anonymousme3571
@anonymousme3571 19 күн бұрын
what do i do if the mesh i want to use this on has typical standard shader properties like albedo - metallic - occlusion - normals - height - etc.?
@angelovildasol2325
@angelovildasol2325 Ай бұрын
Any chance you could make a tutorial for this? Or a link to a tutorial?
@DinoDev_OG
@DinoDev_OG 4 ай бұрын
How would i update the mesh to the new normals
@carlosisturiz917
@carlosisturiz917 5 ай бұрын
I'm new to Shader Graphs, and I wanted to ask, if I wanted to apply this vertex deformation to a sphere, so that it's surface undulated like that, what should I do?
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