Use booleans like a pro in Blender

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MrSorbias

MrSorbias

7 жыл бұрын

Short tutorial / tip. Enjoy. :) Download booltool goo.gl/ZDReyP Buy Hard ops: goo.gl/28BJ5R
Music:
"Homesick (Keymix)"
by keytronic
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Пікірлер: 251
@Rhino1004
@Rhino1004 7 жыл бұрын
"Hoo too moodell boolans" is one hell of an opening line.
@MrSorbias
@MrSorbias 7 жыл бұрын
Rhino1004 I wish I had that. :)
@Eradifyerao
@Eradifyerao 6 жыл бұрын
I don't know why, but this is really addicting to watch - I think I am on my third view. It seems the bool tool a whole new creative solution, like sculpting...
@mafyonluoglu
@mafyonluoglu 6 жыл бұрын
This is really the best tutorial about boolean modifier in action. No theory, clear explanation, good example set and many valuable tricks during video. Thank you !!!
@timwelch175
@timwelch175 6 жыл бұрын
I have been struggling with using this modifier for WEEKS an in the first five minutes of this video you already showed me half a dozen fixes for stuff I didnt even know I could do with it. Heck, I didnt even realize that "tool" existed. Every tutorial I have seen so far focuses on the modifier tree, not as a tool. THANK YOU!
@MrSorbias
@MrSorbias 6 жыл бұрын
Wow, nice to hear this was helpful to you! :)
@ben-2368
@ben-2368 6 жыл бұрын
Thank you for the tutorial. Your English was just fine.
@ArjunRajput
@ArjunRajput 7 жыл бұрын
this tutorial made me realize that we can use bool tool to create supporting loop too , Thanks for this cool tutorial. I will wait for the next one .
@gitgudnub443
@gitgudnub443 5 жыл бұрын
dude, dig the chill vibes coming from this bro. nice tutorial man.
@TheZeclus
@TheZeclus 6 жыл бұрын
Man that was great, even tho your english isnt perfect you go straight to your point giving practical examples and simple solutions. thumbs up man you deserve it !
@rlocatellidigital
@rlocatellidigital 7 жыл бұрын
Very, very handy!! All the softwares I use besides Blender have this option to see the boolean BEFORE apply. Now Blender has this resource too! Thank you!
@matveykarpuhin3177
@matveykarpuhin3177 4 жыл бұрын
Thanks for this video a lot, especially for smooth normals function. I very liked it!
@kamana6435
@kamana6435 5 жыл бұрын
I enjoyed this very much I am going to play with the Bool tool and maybe get Hard Ops from the Blender market. Thanks for making this video.
@darkySp
@darkySp 6 жыл бұрын
The Bool Tool and Hard Ops are so useful, thank you for showing me this! I've always hated how i need to manually bevel edges and create loop cuts after a Subdivision Surface Modifier is applied, makes a total mess after a while.
@jakhan3067
@jakhan3067 7 жыл бұрын
Great tutorial - keep em coming - more hard ops.
@user-zm5sk4ht9c
@user-zm5sk4ht9c 6 жыл бұрын
"My english sometimes makes me very confused." I laughed my ass off on that one. Same btws, same :D
@MrSorbias
@MrSorbias 6 жыл бұрын
Hahaha :D :D
@lotus209
@lotus209 4 жыл бұрын
Ty for the video I was searching boolean tutorials and this one is good
@PIXscotland
@PIXscotland 7 жыл бұрын
Thanks for bringing this to my attention. I will try to use this in the future as it increases the speed or the Bools.
@MrSorbias
@MrSorbias 7 жыл бұрын
+PIXscotland You welcome :)
@jarabito001
@jarabito001 5 жыл бұрын
thank you so much for the tutorial!! really appreciated :)
@SlyNine
@SlyNine 7 жыл бұрын
boy, that was quick! thanks!
@MrSorbias
@MrSorbias 7 жыл бұрын
It was fast to do. :)
@Tintamar5678
@Tintamar5678 6 жыл бұрын
No clue what you are saying most of the time but pretty amazing watching you. Still learning blender only about a week under my belt. Enabled to bool tool and been playing around. Super cool.
@MrSorbias
@MrSorbias 6 жыл бұрын
+Tintamar5678 LOL, yeah, it seems I can't learn English very well. :D
@StrongFreeLovin
@StrongFreeLovin 6 жыл бұрын
Keep going, I still remember the time which you are in now. That may seem like magic but it will be easier :)
@Tintamar5678
@Tintamar5678 6 жыл бұрын
:)
@musicbyrivetech3278
@musicbyrivetech3278 6 жыл бұрын
I love your tutorials, really, when I thought I know it all, u made me realize I know next to nothing :D Keep up the excellent work mate! :)
@MrSorbias
@MrSorbias 6 жыл бұрын
Oh, thank you! I also learn every day something new! :)
@Lost1nTranslation
@Lost1nTranslation 5 жыл бұрын
Thanks! Cool tutorial!
@skjames09
@skjames09 7 жыл бұрын
Thank you for making this video. I am now able to make manifold holes in Blender for 3D printing.
@MrSorbias
@MrSorbias 7 жыл бұрын
Hey, that is very cool!
@chriscranston6117
@chriscranston6117 7 жыл бұрын
Excellent Video!!! Always struggled with booleans :) thanks for this buddy.
@MrSorbias
@MrSorbias 7 жыл бұрын
You welcome! :))
@andyissemicool
@andyissemicool 7 жыл бұрын
This is a great video. Booleans are so useful yet have been so frustratingly difficult for too long in Blender.
@MrSorbias
@MrSorbias 7 жыл бұрын
True! I remember when I first time tried booleans in Blender. :D Those were horrible times, but now I think the booleans works very well here and I find it almost relaxing to use them that way I made them in the video. :)
@fabricator
@fabricator 7 жыл бұрын
This video is amazing. Thank you. I wish I had seen it when I started out, it would have solved many headaches :)
@MrSorbias
@MrSorbias 7 жыл бұрын
Better late than not ever. :)) Have a nice day!
@sqsun2000
@sqsun2000 6 жыл бұрын
Thanks Bro it's very helpful!!!
@Kiwi-Araga
@Kiwi-Araga 7 жыл бұрын
Where this tutorial has been my entire life? Actually just past few months since I started learning blender. Thank you very much for this!
@MrSorbias
@MrSorbias 7 жыл бұрын
Hey! Thank you very much and I'm happy to see you found it helpful! :))
@Kiwi-Araga
@Kiwi-Araga 7 жыл бұрын
Got a little problem after I installed the 2.0 version for 2.76. The addon can be enabled and the menu appear, but when I select any option nothing happen. I was trying to make a house and cut easier holes for the doors and windows.
@MrSorbias
@MrSorbias 7 жыл бұрын
I don't know what would be the problem. :/ I am using Blender 2.78c version. Maybe the addon works better with the newer Blender?
@Kiwi-Araga
@Kiwi-Araga 7 жыл бұрын
Got 2.78c now. The Slice and Subtract buttons that were missing appear now, but pressing any button do nothing. Guess I'm doing something wrong, I'll figure it out. Thanks a lot! EIDT: I had to select both shapes, facepalm, I'm stupid. Now it works :)
@alprazepamum6712
@alprazepamum6712 7 жыл бұрын
Thanks! Its very helpful
@vizionthing
@vizionthing 6 жыл бұрын
All fine when you are working on a single part, however if you are creating a large assembly you may well want to move your parts about - so it makes sense to parent the brushes to the base cube/model
@thechallenger6124
@thechallenger6124 7 жыл бұрын
very interesting i never used the tool before but i think i might now.
@MustafaAli-nv3ig
@MustafaAli-nv3ig 7 жыл бұрын
amazing just amazing! wonder why nobody ever tried modeling cars(vehicles) using this technique !? thanks a lot.
@MrSorbias
@MrSorbias 7 жыл бұрын
I have tried. :D Some vehicles can be done very easily with these I once made some sort of a space ship with these see video: kzbin.info/www/bejne/enWqd5WIrbeko8U .If the vehicle has lots of corners it can be done but for example, a modern car has so much "fluid kind" of shapes, that I am not sure can it be done very easily.
@MrSorbias
@MrSorbias 7 жыл бұрын
This is another example which I created almost entirely with booleans: imgur.com/a/CHoTq I actually made a video about that also, but I was not happy of the end results, so I never uploaded it. lol :D
@raghavaindrarao2393
@raghavaindrarao2393 7 жыл бұрын
thank you MrSorbias
@ahmedyahia2129
@ahmedyahia2129 5 жыл бұрын
the music is so dope
@flankerchan
@flankerchan 7 жыл бұрын
This is wonderful :D
@robertg8996
@robertg8996 7 жыл бұрын
I'm now using the Bool Tool thanks to this video, it makes using booleans so much easier!
@spiritwolf5792
@spiritwolf5792 7 жыл бұрын
If you set the first cube as mirror object the other will appear exactly in the same relative position on the mirrored side.
@StrongFreeLovin
@StrongFreeLovin 6 жыл бұрын
You can choose 3D cursor in pivot point, Ctrl+M and pick axis (in this case x) to mirror copied object. Because you manually tied to find place for cylinder =) or just snap object to grid
@MrSorbias
@MrSorbias 6 жыл бұрын
Thanks. :) I usually just scale with -1, but that Ctrl + M would be good to remember if I remember. :P
@Saiper1990
@Saiper1990 6 жыл бұрын
thank you so much for this
@ali-topuz
@ali-topuz 7 жыл бұрын
excellent work :)
@mefinbe
@mefinbe 7 жыл бұрын
If you duplicate your mesh, like when you were cutting holes, while in edit mode you do not have to rebool. Great tutorial!
@MrSorbias
@MrSorbias 7 жыл бұрын
Hey thanks. That was very good tip!
@vincentoreilly2704
@vincentoreilly2704 7 жыл бұрын
Holy shit man, this changes a lot for me xD
@ahmad1080p
@ahmad1080p 7 жыл бұрын
thanks man
@zzikkratio1406
@zzikkratio1406 7 жыл бұрын
very nice! this was very informative and entertaining! i also fool around very much and often get some intereseting results. haha ;) thank you!
@MrSorbias
@MrSorbias 7 жыл бұрын
Thank you :D Yeah, that's the best way to learn new things. Play with them and it should be funny ^___^
@tranduyhung7770
@tranduyhung7770 7 жыл бұрын
"I don't know why I do this but, you can do *whisper*you can do... things" xD subbed
@TheBcoolGuy
@TheBcoolGuy 6 жыл бұрын
7:08 Aww, this is so endearing! Thanks for the nice video, you cool Finnish man, you! I'm half-Finn myself. :)
@MrSorbias
@MrSorbias 6 жыл бұрын
Awesome! Did your parents also teach you to speak Finnish? :)
@zanzaraloggan3713
@zanzaraloggan3713 7 жыл бұрын
Fantastic! I am subscribing
@MrSorbias
@MrSorbias 7 жыл бұрын
Thank you and welcome! :))
@MrSorbias
@MrSorbias 7 жыл бұрын
BTW, i forget to mention the box cutter addon here. ($15) It is another great way to do boolean work. gumroad.com/l/BoxCutter Or the carver addon, which seems to be kind of similar with box cutter, but free. (I have not tested that)
@SlyNine
@SlyNine 7 жыл бұрын
Do they play well together or is it best to only have one active?
@MrSorbias
@MrSorbias 7 жыл бұрын
They work very well together. I have work only little with box cutter, so I am not an expert with it. I think I can do quite much everything with the traditional method, but I think there might be some positive surprises in box cutter that I just don't know.
@PipTogo
@PipTogo 7 жыл бұрын
You could also use the carver add-on! I think it does pretty much the same as box-cutter, but it's free and included since 2.78
@MrSorbias
@MrSorbias 7 жыл бұрын
Thanks for telling about that :)
@anandrmnn
@anandrmnn 7 жыл бұрын
PipTogo: I thought MrSorbias recommend the Box Cutter addon mainly for the bevel function as the default bevel modifier does not seem to work very well. Do you mean Carver add-on also has similar bevel function? I can't seem to find the bevel function in Carver :(
@luislandaverde6772
@luislandaverde6772 6 жыл бұрын
Excelente !!!
@Kcimor78
@Kcimor78 6 жыл бұрын
Woah, great, it works like in modo, i didnt know blender had that beature at the time i used blender it fidnt have this real time boolean, just curious how it affects the geometry, im sure its not clean... will see now. I used blender a but last year, but not much, i just didnt have internet, well, capped traffic atualy.
@ChippWalters
@ChippWalters 7 жыл бұрын
Very nice VIDEO. Thanks for sharing. Can I ask how you get the Ambient Occlusion to show up in your viewport?
@MrSorbias
@MrSorbias 7 жыл бұрын
+Chipp Walters Hi! Thank you! You can set that from the N menu and display tab there.
@ChippWalters
@ChippWalters 7 жыл бұрын
Thx!
@Wzxxx
@Wzxxx 7 жыл бұрын
thank u
@wwseba97
@wwseba97 7 жыл бұрын
i looks cool, but later you have to deal w n-gons :< LOL you made tutorial how to make pizza in blender. I love you dude xD
@MrSorbias
@MrSorbias 7 жыл бұрын
True, but I still think it will be faster with using booleans. There are also ways to do grid fills in Blender to replace ngons
@wwseba97
@wwseba97 7 жыл бұрын
i've made revoler chamber in 3d bu it had shit load o triangles, lately. :< Learing modelling for games is tricky.
@MrSorbias
@MrSorbias 7 жыл бұрын
I think that the game engine will triangulate the model anyways for the game. The reason for that is that triangulated mesh is way more processing cheap than quads. But I think you can still add quads or even ngons to for example to unity, so you let the engine do the triangulation process for you. But I am not 100% sure that it works like that. It's just what I've understood. Some online manuals might help
@wwseba97
@wwseba97 7 жыл бұрын
it's good to have quads because game engine can freak out when you have 7 vert n-gon and you want to triangulate it. Of course it'll take 1sec but effect might not be as good as you think :
@MrSorbias
@MrSorbias 7 жыл бұрын
One thing at least is sure in Blender. Ngons are very bad for texturing.
@FredPecheur
@FredPecheur 7 жыл бұрын
Very cool Video make me more friend with boolean are sometime complicate to cut part of subdivided mesh as no clean résult . With simple primitive cube & cylinder it look Nice thanks for your knowledge
@MrSorbias
@MrSorbias 7 жыл бұрын
+Fred Pecheur You welcome! :))
@FredPecheur
@FredPecheur 7 жыл бұрын
My pleasure Sorbias . Greetings from Marseille (south of france)
@MrSorbias
@MrSorbias 7 жыл бұрын
+Fred Pecheur I love France. You have very beautiful language, even tho I don't understand single word of it. :)
@FredPecheur
@FredPecheur 7 жыл бұрын
Thank you have you ever been in france ? Do you know south of france ? Cool area attract many people sometime too crowded but pleasant to live . from where you are
@MrSorbias
@MrSorbias 7 жыл бұрын
+Fred Pecheur Hi, my friend has visited France. She also speaks the language, but I haven't. Maybe some day. :) I live in Finland
@midassnap9028
@midassnap9028 5 жыл бұрын
Good video.
@MicrosoftsourceCode
@MicrosoftsourceCode 6 жыл бұрын
LOL dude you are funny. *Use booleans like a pro* but then you say you do not know what you are doing. Good tut anyway
@MrSorbias
@MrSorbias 6 жыл бұрын
Hehe, yeah. :D I don't know what the model is, I was just explaining the consept of booleans. :)
@timothyferiyadi5743
@timothyferiyadi5743 7 жыл бұрын
How to make very wierd door hinges on blender lol. btw love your video
@MrSorbias
@MrSorbias 7 жыл бұрын
: D
@cyberstudent
@cyberstudent 7 жыл бұрын
Thankyou
@diomepa2100
@diomepa2100 6 жыл бұрын
People seem to be very concerned about Ngons. Coplanar Ngons are quite easy to deal with. Go and do few loop cuts near your Boolean cut/union. Then you will have just small ngon faces you can just triangulate. This will give you far better result than whatever else way you plan on using. With hard surface where bevels are everywhere, you are simply adding geometry which is useless. When I get a model which is basically bar with 4 holes, and it has 3000+ tris, argh! The model you are going to be using in your engine needs to be optimized anyhow. It is pretty typical to go break the huge number of loops which serve no purpose and terminate them. In addition, your high poly mesh you use to bake your textures, doesn't even need UV map. As long as you get it to work right. And most of the times you can with bevel modifier with very low value. So as long as it looks fine and is good enough to bake, there is little sense to care much about topology.
@foodlfg
@foodlfg 7 жыл бұрын
nice choice of music. o/
@ezio8317
@ezio8317 5 жыл бұрын
hi at all! i'm new in blender and i'm using 2.8 version and i have a problem when I add modifiers with boolean method. at first draw i obtain the difference, for example an hole in a cube but after every boolean aren't correct. the modifiers after the first appear only with many lines or prismatic cut in the cube. I try changing many geometry interpretation but the results are wrong at all. :( I'm very afraid by that...can you help me?!?!
@abasjabr7573
@abasjabr7573 5 жыл бұрын
Please can you export your work in dxf file . thanx
@Villio.
@Villio. 4 жыл бұрын
You are destroying boxcutter and hardops noice
@diime02
@diime02 6 жыл бұрын
it looks like those train wagon connectors xD
@user-ii2ln6mf9d
@user-ii2ln6mf9d 6 жыл бұрын
cool~!
@alexsafayan
@alexsafayan 7 жыл бұрын
Great tutorial! The only problem with the script is the when I select the two cubes and click "difference", it comes with a traceback error and doesn't work.
@MrSorbias
@MrSorbias 7 жыл бұрын
+Glacier Graphics Hey! that sounds something you maybe would wanna contact the developers with. It might be a bug. In this place you can do a report: developer.Blender.Org/maniphest
@ristomladich246
@ristomladich246 7 жыл бұрын
wow very nice thanks for the tutorial never even knew about this type of modeling. i will be sure to use it. ive always used the boolean in a traditional way. can you subdivide this and get good results?
@MrSorbias
@MrSorbias 7 жыл бұрын
Thank you. :) The subdivision is a problem there, because of ngons. So you need to model it to its final form with enough segments or retopo it to prepare it for subdividing.
@ristomladich246
@ristomladich246 7 жыл бұрын
aww :( is there an easy way to do retopology ?
@MrSorbias
@MrSorbias 7 жыл бұрын
All the methods for retopo are quite slow, but what you need to do, is to find a way to split the ngons to quads. After that the subsurf works good.
@tamgaming9861
@tamgaming9861 5 жыл бұрын
can your show how to use this for cad? Means if you need a 10mm whole or if you need a bolean with 14mm distance to a edge?
@mariuszpocztowski9565
@mariuszpocztowski9565 5 жыл бұрын
Tam Gaming I wish Blender has better tools for the CAD like modeling. I started using Blender after Autodesk Fusion and I really miss sketch workflow from it when you can measure everything and then extrude.
@tamgaming9861
@tamgaming9861 5 жыл бұрын
@@mariuszpocztowski9565 yes you are right - i have also to accept that blender is blender and not CAD. Its great for visuals, animations and so on, but its not CAD as you need it or get it like in Rhino 3D or Fusion 360. I hope they will fix the last gap also one day and implement CAD in it :-)
@claystudiofx
@claystudiofx 6 жыл бұрын
Can i change that brush object displayed as wireframe rather than as bounding box ?
@MrSorbias
@MrSorbias 6 жыл бұрын
Yes you can from these settings: i.imgur.com/SqCaUCP.png
@KS-bq4rs
@KS-bq4rs 5 жыл бұрын
now i know what Kimi raikkonen does when he isnt driving an F! car
@leatherandpoemscharmyman5774
@leatherandpoemscharmyman5774 5 жыл бұрын
hi , what's about this addon? I do not like to mess with boolean special with Ngons or destroying my subdivision modifier.
@MrSorbias
@MrSorbias 5 жыл бұрын
If you add bevel modifier before the subsurf, you will fix most of the subsurf problems, because bevel will create "holding edges" then subsurf will automatically make your ngons and tris to be quads. It don't always work perfectly if you have very weird shaped ngons, so manual work is always needed for some.
@leatherandpoemscharmyman5774
@leatherandpoemscharmyman5774 5 жыл бұрын
@@MrSorbias , most of the time I must keep an eye to bevel modier, solid modifier and subdisision modifer when I use this addon? cause blender use modifier as stockpile , there are some order to make cool stuff... txhx.
@miketurner9906
@miketurner9906 7 жыл бұрын
I'm having errors after i installed the addon. line 666 line 627 line 634. it sais attributeError.'BooleanModifier' object has no attribute'solver' ? anyone else. i downloaded the raw and installed running v2.77
@MrSorbias
@MrSorbias 7 жыл бұрын
+Ted Kruzsely I'm not sure, but if you update blender to latest one, will it fix this?
@miketurner9906
@miketurner9906 7 жыл бұрын
I just figured it out. v2.78 works. thanks! scrub problem.
@tactical_slime4608
@tactical_slime4608 6 жыл бұрын
line 666.... i think you got the satanic version
@SB5SimulationsFerroviairesEEP
@SB5SimulationsFerroviairesEEP 3 жыл бұрын
Super! Stéph.
@late122333
@late122333 7 жыл бұрын
Suomalainen?
@MrSorbias
@MrSorbias 7 жыл бұрын
Kuuluuko se noin hyvin aksentista? :D
@late122333
@late122333 7 жыл бұрын
Itsekin suomalaisena sen kyllä huomasi, mutta kylä sai hyvin selvää :D
@Maun000
@Maun000 7 жыл бұрын
Olin tulossa kysymään samaa :3
@StrongFreeLovin
@StrongFreeLovin 6 жыл бұрын
I was about to ask where are you from :D Fin I see, nice
@diime02
@diime02 6 жыл бұрын
hi,sory for my bad england,i seled my wife for internet conection 😂😂😂
@amnardlungsun7413
@amnardlungsun7413 7 жыл бұрын
your tutorial is very good although im poor English haha but i can understand and follow your guide.can you tell me what is your theme name ?cuz i really love it.how it have shadow in object while you in solid mode i mean a little dark in corner. sorry for my languages and thx for tutorial i also like your low polygon clip
@MrSorbias
@MrSorbias 7 жыл бұрын
Hey! Thank you very much. My English is also very poor, so I use only some very simple words when I'm trying to speak English.. It might help to make it easier to understand. I don't know. lol :D This theme is one of the default themes. Elsyiun, if I remember correctly. But I made the font size little bigger to make it better for videos. :)
@MrSorbias
@MrSorbias 7 жыл бұрын
If you wanna learn better in written English, then this addon can help you with Chrome chrome.google.com/webstore/detail/grammarly-for-chrome/kbfnbcaeplbcioakkpcpgfkobkghlhen It has been helping me a lot since it always reminds me if I misspell some word. :P
@Calebm90
@Calebm90 7 жыл бұрын
How would I go about fixing the topology for something like this, assuming I'm making assets for a game engine that doesn't handle n-gons? Would it be easier to just retopologize using b-surfaces or something similar?
@MrSorbias
@MrSorbias 7 жыл бұрын
Retopology has always been one of the most annoying processes for me in Blender. But there might be some helpful addons to do that faster. Some commercial at least. Or you can start slicing the ngons to quads. Or you can just make everything tris, if you don't care about the topology.
@MrSorbias
@MrSorbias 7 жыл бұрын
With slicing I mean: Select 2 vertex you wanna have an edge between and press J.
@MrSorbias
@MrSorbias 7 жыл бұрын
There is also a remesh modifier. With that you can do this kind of topology. imgur.com/a/q2VbL But that's maybe not very good for games. Or can there be some use for that kind of topology?
@Calebm90
@Calebm90 7 жыл бұрын
Thanks for the advice. The Remesh modifier looks promising with a bit of manual edge cleanup. I'll look into some other addons as well to see if I can find something useful. Cheers!
@AmIThePresident
@AmIThePresident 6 жыл бұрын
Is hard ops even legal? I thought anything to do with blender has to be free due to it's license?
@jakhan3067
@jakhan3067 7 жыл бұрын
Sir - what is the name of the theme your are using in this tutorial? Do you use it in all of your tutorials...
@MrSorbias
@MrSorbias 7 жыл бұрын
Hi! The theme is named Elsyiun and it comes with Blender. I only made the font size little bigger in it. I use it currently in everything I do. Don't know about future. :)
@tyennille
@tyennille 7 жыл бұрын
I'm question, why does your mesh have such good lighting on them?? like is the a blender version or did u assist the color of the basic mesh?
@MrSorbias
@MrSorbias 7 жыл бұрын
Hi! I think it is the combination of the Blender theme I am using (Elsyiun) See this image: imgur.com/a/Vfuks And that I change the viewport color in the material settings. See image: imgur.com/a/qLz2i Then the last trick is to activate ambient occlusion from the 3d-view N-menu from Shading section. See image: imgur.com/a/acTfh Hope these helps. :))
@tyennille
@tyennille 7 жыл бұрын
MrSorbias oh so it is a setting, cuz that the blender theme I use
@junehehehehe
@junehehehehe 6 жыл бұрын
question, how at 3:22 how did you select just the top part of the cylinder? i don't mean just the top face, i mean all of the faces after it crossed the cube
@junehehehehe
@junehehehehe 6 жыл бұрын
oh you made a cut on the cylinder. ok thanks anyway
@MrSorbias
@MrSorbias 6 жыл бұрын
With "Alt + right click" you can select the whole row of things. I usually always click "alt +shift + RMB", because typically I need to select more than one row. Try also ctrl + alt + shift. In edge selection mode it will select to opposite direction. If you wanna increase the selection, press "ctrl + numbad +" Decrease selection with "Ctrl + numbad -"
@junehehehehe
@junehehehehe 6 жыл бұрын
MrSorbias oh nice. Thanks for the info
@UncleBurrito15
@UncleBurrito15 6 жыл бұрын
How you model things with boolans
@MrSorbias
@MrSorbias 6 жыл бұрын
It depends on what things you wanna model. :)
@philiprothman9653
@philiprothman9653 7 жыл бұрын
wont you have to clean up everything? lets say im creating a highpoly weapon which i have to bake on to a lowpoly weapon as an example
@MrSorbias
@MrSorbias 7 жыл бұрын
Then you have to do the cleanup work. But If you are using it only in Blender and you wanna use procedural textures only, then you can leave it like that.
@philiprothman9653
@philiprothman9653 7 жыл бұрын
Okey! thanks for your reply!
@ashishdeharia9137
@ashishdeharia9137 4 жыл бұрын
14:55 and that was where I quit blender two years ago. just could follow the tutorials. and they didn't care to explain video that there could be problem in Boolean operation with erratic vertices. Damn it took too long for me to figure out.
@MrSorbias
@MrSorbias 4 жыл бұрын
Yeah, there always is some problems.
@JayAnAm
@JayAnAm 5 жыл бұрын
Hi Mr. Sorbias, did you receive my mail?
@SlyNine
@SlyNine 7 жыл бұрын
at 10:18 does that take care of faces inside the mesh
@MrSorbias
@MrSorbias 7 жыл бұрын
Yes. There is no internal faces.
@ajrd2000
@ajrd2000 6 жыл бұрын
Hello good mornig for everyone!! who helps me! I have an object already created in blender, a tree, and I need this to be drilled with multiple holes. The holes are loaded with an image, that is, it is an image that has a repeating image pattern. If you need more information please ask me. Thank you!!
@MrSorbias
@MrSorbias 6 жыл бұрын
You can isolate the area where you will add the hole, by insetting the faces, or creating additional holes and then use the boolean in that area.
@CTRL_SMarcos
@CTRL_SMarcos 7 жыл бұрын
It depends on what you use it, this system is fantastic.But this type of operation has a drawback.They are not very compatible with Subdivision surface because the mesh is not very optimized. It can also give problems with textures and animations. But it is true that it can save a lot of work. Thanks for the video : ^ )
@MrSorbias
@MrSorbias 7 жыл бұрын
That is very much true. Ngons are not very good for textures or subdivision surface. So at the end it needs to be optimized. But I think it still is very good approach, because modeling those details without booleans would be very time consuming. Now I just can click around and almost accidentally create something cool. :P I wanna waste my time for optimizing the mesh instead of figuring out how to model it by the traditional way. :D
@CTRL_SMarcos
@CTRL_SMarcos 7 жыл бұрын
There is always the option of using Retopology : ^ )
@SlyNine
@SlyNine 7 жыл бұрын
Any good tutorials on retopology?
@MrSorbias
@MrSorbias 7 жыл бұрын
I maybe also need to check those. Retopo, to be honest, is not my strongest side on Blender. :P
@CTRL_SMarcos
@CTRL_SMarcos 7 жыл бұрын
I don´t use it either, but I'm very interested in this technique, so I usually see some tutorials.I have made some changes following your advice, but I am not able to solve the windows well. I keep trying : ^ ). photos.google.com/b/102989250314092038266/photo/AF1QipN5i16glS6Iq6EqUUQ-zQpvKiHtMgvBM2_NpaEA
@YuriKruglov
@YuriKruglov 5 жыл бұрын
Interesting workflow but its all useless if boolean on sphere surface.
@RREDesigns
@RREDesigns 7 жыл бұрын
You might be better off using FreeCAD for this kind of mechanical part modelling. :D
@MrSorbias
@MrSorbias 7 жыл бұрын
+RRE Designs Yeah, that would be. :P But I think Blender is a perfect tool for an artistic mechanical modeling. :)
@waltage
@waltage 6 жыл бұрын
how to retop this
@MrSorbias
@MrSorbias 6 жыл бұрын
It depends very much on what you wanna do with the model. If you are not going to deform the object, then the topology can be what ever. (just triangles), but if you need to deform it, then you need to do manually the process. For example with knife tool and grid fill you can easily create better topology.
@HARDstone3d
@HARDstone3d 6 жыл бұрын
But after that magic you need to triangelate mesh
@MrSorbias
@MrSorbias 6 жыл бұрын
Yeah, there is no shortcuts for this. Either you need to triangulate or retopo, or you can use only procedural textures.
@Kcimor78
@Kcimor78 6 жыл бұрын
Well, i was curious about the geometry, it seems it creates Ngons... not that good... Its easy and fast, but bad topology, so, i guess, starting from the holes, making circles and then filling the geometry around it with triangles is good enough for a pow poly model, like they do in games. Well, this is also one of the reasons i want to learn zbush, can make that with booleans and just zremesh or dynamesh it (dont know wich one, but i think anyone will do, i think) and even creates clean geometry.
@MrSorbias
@MrSorbias 6 жыл бұрын
Yep, remeshing has to be done if you are planning to deform the object or add modifiers like subsurf. For a game, you can just triangulate the faces.
@Kcimor78
@Kcimor78 6 жыл бұрын
MrSorbias Tutorials Great, thanks.
@drinnerd8532
@drinnerd8532 6 жыл бұрын
I clicked on the download link for the Bool Tool but there was nothing there
@MrSorbias
@MrSorbias 6 жыл бұрын
Hey, nowadays Bool tool is part of blender. You can activate it just by going to addons and searching it
@drinnerd8532
@drinnerd8532 6 жыл бұрын
Thank you MrSorbias! I have a question, if you don't mind. Is there some general rule to using Booleans in Blender that I don't know about? The reason I ask is because whenever I try to use them on my meshes, I always get terrible results! I've pretty much given up on the project I was doing in Blender and went to another program.
@MrSorbias
@MrSorbias 6 жыл бұрын
It does not work with everything. If you have very clean topology and you already have made something very spesific then I think it's not very good idea to mess everything with booleans. But it might be good idea to start with booleans and then do topology cleaning later and do rest of the work with traditional modeling. That is at least how I think about this topic.
@drinnerd8532
@drinnerd8532 6 жыл бұрын
Well, that is very helpful and informative, thank you MrSorbias! I think my problem (again) is my lack of experience and a general ignorance about what I am even, doing, lol! Oh well, you gotta start somewhere, right? Still, I really appreciate your help!
@mizta6819
@mizta6819 5 жыл бұрын
Best blender tool name: Bool tool.
@mcrafe
@mcrafe 7 жыл бұрын
Can anyone explain? Where I study blender they say i must always follow correct topology, and yet in this one and many other videos i see that most people dont give a damn about topology. WTF and who is right, and why i see this imperfect topology in your videos.
@MrSorbias
@MrSorbias 7 жыл бұрын
+Kir Svistunov If you animate mesh that is deforming, then the topology is more important, but if it's one static mesh, then it actually don't matter at all if you just render it out or use it as it is in the game engine and it looks good. At least that is how I think. Just don't make too dense mesh
@MrSorbias
@MrSorbias 7 жыл бұрын
+Kir Svistunov But anyway, if I was using this model in some project, I mightve needed to retopo it later.
@mcrafe
@mcrafe 7 жыл бұрын
Thank you for your answer, the explanation was more or less helpful.
@KremsonKhan
@KremsonKhan 6 жыл бұрын
DIdt understand a word lol but i saw the shortcuts and understood
@MrSorbias
@MrSorbias 6 жыл бұрын
Kremson Kahn LOL, sorry my accent. Did you tried to activate the subtitles?
@KremsonKhan
@KremsonKhan 6 жыл бұрын
Yes used captions and overall great Tutorial :D
@MrSorbias
@MrSorbias 6 жыл бұрын
Good to hear it was still being helpful ^___^
@quickdraw426
@quickdraw426 7 жыл бұрын
I guess that's one way to make hard surface models.
@MrSorbias
@MrSorbias 7 жыл бұрын
+Quick Draw Yes. It's one good way to make hard surfaces
@king19960
@king19960 6 жыл бұрын
but the topology is incorrect!
@MrSorbias
@MrSorbias 6 жыл бұрын
You can just triangulate it and it's game ready. Or if you want to, you can also use more time for creating quads. But this is really nice and fast technique for prototyping.
@Ramzez.
@Ramzez. 6 жыл бұрын
Why can't I see the second cube after the subtraction? (beginners alert)
@MrSorbias
@MrSorbias 6 жыл бұрын
You mean why it is in wireframe mode after using bool tool? You can change the display settings in object tab (cube icon) and there display. There are some checkboxes you can uncheck or check if you want to. The "max display type" drop menu will give the wireframe view mode for the cube and a normal new cube have on that list "textured" selected.
@Ramzez.
@Ramzez. 6 жыл бұрын
I tried to change that but no effect.. As soon as I hit the Auto Boolean Difference button, one of the cubes just disappears.
@MrSorbias
@MrSorbias 6 жыл бұрын
You might want to move the brush little before clicking the button. Also the brush mode can be better, because you can see the errors and find good locations for the brush easier. The operation is like that, there might be a geometries that don't work so well, so you need to find a way around.
@elielperkkio7052
@elielperkkio7052 6 жыл бұрын
Finlando
@vict.683
@vict.683 7 жыл бұрын
Great tutorial, I learned something very useful today, you get a like and a sub from me, thanks a lot :)
@MrSorbias
@MrSorbias 7 жыл бұрын
Thank you and you are very much welcome here! :))
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