Damn, Tilke gonna be out of a job soon...thankfully
@seandemhairr45723 жыл бұрын
Josh Revell ha
@garlicsoda29573 жыл бұрын
You guys are so mean to Tilke 😭😭😂😅
@litreocola64473 жыл бұрын
What a controversial opinion
@HUE_Larry3 жыл бұрын
@@garlicsoda2957 True, I actually like Sepang, COTA, China, Turkey and so on.
@litreocola64473 жыл бұрын
@@HUE_Larry shanghai’s criminally underrated. For racing it does its job just fine
@TommoMcCluskey3 жыл бұрын
Much better than Sochi
@joshflynn21733 жыл бұрын
If you drive sochi in the sim, its actually fun
@TheRealGirlWeeb3 жыл бұрын
Not very hard to destroy Sochi in terms of racing quality
@Joanimater3 жыл бұрын
Better then Tlike
@TheRealGirlWeeb3 жыл бұрын
@@Joanimater depends on which Tilke track
@tomoldrini47623 жыл бұрын
Tbh thats not hard to do
@k4it4n3 жыл бұрын
Me and my mates have made a few tracks in assetto corsa before, I'll let you know if we manage to make this one, it would be good fun to race around There is a video of the hotlap on my channel with a download link in the description. We are no longer working on the project, but I hope you enjoy the track
@jamesburke53743 жыл бұрын
Ayyyyyy legend
@alieffauzanrizky72023 жыл бұрын
replying so i can keep up with the updates
@fto93983 жыл бұрын
Same
@ecoli14163 жыл бұрын
tell us lol
@finnvandermaas3 жыл бұрын
Lol plz keep me updated
@simdane58983 жыл бұрын
Matt AI-mys is coming for the old Tilkeboi
@shomaiiii3 жыл бұрын
0:04 Ey that’s me! Thx Matt!♥️♥️
@georgeurban48823 жыл бұрын
He is here
@NaufalFauzi3 жыл бұрын
Congrats
@vincentian91583 жыл бұрын
It would also be interesting how the elevation changes would affect the output of the AI.
@michaelb44153 жыл бұрын
Episode 2?
@IndiBrony3 жыл бұрын
This was my first thought, too. I think many would agree that what part of what makes a good classic track is the fact they're often built somewhere with plenty of elevation, e.g. Spa. But then you've got the added challenge there of deciding whether the AI should find a real life equivalent using elevation maps of the world, or if F1 would be willing to do a bit of terraforming to get some elevation, a la CotA.
@lmperiosus3 жыл бұрын
I wanted to see if it could learn where to place DRS zones, pit lanes or sectors
@roryhayes47303 жыл бұрын
I love how he’s unknowingly recreated Istanbul
@vani10303 жыл бұрын
very underrated comment
@hydroglyph3 жыл бұрын
Not Constantinople?
@AlexxansGames3 жыл бұрын
Idk it looks more like motorland to me
@deniz18802 жыл бұрын
No because we live in 2022…
@dyslexofficial27983 жыл бұрын
Plot twist: This is how Tilke has been designing tracks all along
@chrisandresen31313 жыл бұрын
He's just taking the worst result 😂
@kinnexion3 жыл бұрын
@@chrisandresen3131 that's a little unfair. I'd say only two of his tracks are just pure garbage. He's designed some okay tracks and he's also designer some downright fantastic tracks
@davesmith21943 жыл бұрын
Looks a bit like Aragon on the MotoGP calendar the thumbnail. Great concept.
@mattamys3 жыл бұрын
It does!
@SN13K3R3 жыл бұрын
Yeah!
@wheresaldocanoe3 жыл бұрын
Some of these belong in the r/RaceTrackDesigns subreddit. Fascinating video!
@garlicsoda29573 жыл бұрын
That’s a great sub! Fantastic recommendation
@dsdy12053 жыл бұрын
please please PLEASE do a collab with Code Bullet, he can tailor a machine learning suite to your needs, and you can translate the art of track design into technical requirements for him, it will be fricking awesome!
@orangesnipzy3 жыл бұрын
And then hopefully code will upload twice in a blue moon instead of once
@eleanormaness96773 жыл бұрын
I second and third these statements, I miss CB
@eleanormaness96773 жыл бұрын
And I'm subscribing to this channel
@NihongoWakannai2 жыл бұрын
Yeah, using an image ai for this really isn't the most effective choice. An AI that reads and generates loops of bezier points would probably work much better.
@ΚωνσταντίνοςΘεοδοσίδης3 жыл бұрын
Imagine someone actually building this on Asseto Corsa
@JanZ283 жыл бұрын
There is someone already making it in the comments.
@angry_dino84733 жыл бұрын
:)
@bwoah73 жыл бұрын
Someone did it lol
@Kilo-sz4ch3 жыл бұрын
@@bwoah7 where can I find it?
@internetcarson2 жыл бұрын
what did they do with elevation, camber, kerbs and run-off?
@fryphillipj5603 жыл бұрын
To increase the amount of training data you can also flip and\or rotate the images. It's a common tactic in AI training.
@percy4043 жыл бұрын
On the one hand, I find AI very interesting, and it's amazing what even everyday people can pull off just by accessing their browsers today. I feel that it needs to be said though, that the AI you were using had no specific push to create anything racetrack-like, there was no data of momentum, speed or resulting safety ratings involved. What you were doing in your part of the track creation, editing the corners, giving insight about how the chicanes and straights would work in building and breaking speed, all of this would be the next step in AI track creation. Of course, for that you need more powerful tools, more time and more resources, but I think that truly AI designed tracks are going to be another jump in the track design world. Great idea, and great video. Have a nice day!
@r41k0n53 жыл бұрын
Holy shit my dude what a comment
@NihongoWakannai2 жыл бұрын
In theory, all that stuff should generally emerge as the AI studies tracks which already incorporate all those factors. The problem is that he's using an image generation AI which is built to study photographs. His race track data was just a flat 2D loop with curves, so ideally that's what the input and output of the AI should be, simply a loop of mathematically defined curves. No image data whatsoever. You could also generate elevation differences too if you just defined the points in 3D instead of 2D
@ulysse212 жыл бұрын
Why would we accept such waste of time, energy, ressources to make AI imagine tracks ? have human become so stupid they can't imagine new layouts based on what they already know ? The only people interested would those who payes engineers and architects like Tilke to build new tracks. They will save a huge amount of money for sure. But engineers and architects will be jobless. Please stop feeding that riches toy (AI)!
@user-sf6gr9qw8x2 жыл бұрын
You should do some data augmentation. Turn/flip images, move the track within the image, zoom in/out a bit. That way you'd get more data.
@DonForceFeedback3 жыл бұрын
You can picture the pit entry is straight on at that last chicane, with a short pit exit to the outside of that second corner. Looks interesting as well in terms of flow, but as always its the overtaking opportunities that make or break a track. A real life grand valley speedway would be an interesting one to see as well.
@brockhooper84323 жыл бұрын
The title should be “How Tilke Designs Tracks”
@twosecsted3 жыл бұрын
my biggest takeaway from this is that i'm apparently not the only person to do regular graphic design in After Effects!
@avd_3 жыл бұрын
Dang, I'm mightily impressed by this mate! This looks like a combination between the Nurburgring and MotorLand. Great content, as always! Also, you think you could make a video on how graphics work live? Think that could be something of great interest especially considering the graphic-ish oriented style the vids have. Cheers!
@fkfalkkevin2 жыл бұрын
Next episode: taking only corners with the most overtaking spots per season (final corners + straight combination included) and do it again.
@YuriJohnson3 жыл бұрын
Track looks great. Elevation is all it needs and it will probably be one of the best Modern GPs in formula 1
@tehsingh13 жыл бұрын
Matt: 0:38 Me, waiting for my wife to catch up on The Mandolorian before I watch season 2: *Flips table*
@mattamys3 жыл бұрын
Haha I’m sorry but if you follow the show you would’ve heard about it by now, been out for a while!
@16jnajm3 жыл бұрын
Something that I would want to take into consideration with the track would be elevation change. To me, that is a major factor when it comes to the quality, spectacle, and potential excitement of the track. So it would be interesting to see how this track could fit over various geography and topography. Cool stuff.
@binchamers3 жыл бұрын
I think AI and Machine Learning can be extremely beneficial for the analysis of driver and car performance and for creating tyre strategies and such.
@SN13K3R3 жыл бұрын
That’s awesome! Gran Turismo needs to bring back the track editor haha
@zecro27183 жыл бұрын
AC modders rn : "let us introduce ourself"
@TBONE_20042 жыл бұрын
If Polyphony Digital got this for Gran Turismo, they'd give some crazy name, like Green Grove Raceway or something along those lines, similar to Apricot Hill or Deep Forest Speedway.
@liamgbooth3 жыл бұрын
Considering how much Tilke had influence into this. It is very un-Tilke like.
@greengoat56543 жыл бұрын
Always have the thought, I think what makes a racetrack both safer and more entertaining for racing, is a soft first second and third corner, letting the pack break up before you hit tighties
@blackwhattack3 жыл бұрын
Either safer or more entertaining, the two rarely coincide
@bob_._.2 жыл бұрын
It would be interesting to feed it elevation data along with the track maps.
@ruy.scalamandre60363 жыл бұрын
Would it be a good idea to upload images of corners/straights from tracks instead of entire tracks to get more specific characteristics?
@Nielsblog3 жыл бұрын
As someone who studies AI and procedural content generation I initially cringed when I say you went for a pixel/image based method for generating images. I would have encoded the information of existing tracks as curves/shapes instead of images. This would have made it properly easier to generate valid layouts. And then I would probably have come up with some function that can evaluate each result for me to narrow down the selection… Basically what I'm saying is that I would way overthink this with my academic mindset and your approach is probably a lot better since you use the generator as a starting point, not as the complete system. 👍
@rns.motorsports3 жыл бұрын
You worked in FE!? That’s so cool! how so?
@johnnyweaver99463 жыл бұрын
I could literally watch him make tracks all day
@PaButters2 жыл бұрын
I am just discovering your channel but damn that intro is packing some HEAT . Simple yet beautiful . you already caught me with that one . Video was very nice ,too but i already was sold with the Intro ^^
@imsorry86 Жыл бұрын
The track has been created! Its on assetto corsa! Dime is the creator
@joecraddock65423 жыл бұрын
Nice vid Matt, how about you do this with karting tracks too
@mattamys3 жыл бұрын
Great idea!
@the4fibs8323 жыл бұрын
I get that we may not have the source data for it, but I think this would have worked much better if you'd loaded a coordinate based representation of the tracks instead of using images of them. You could use something like the shape layer from when you were editing the image. Better yet, elevation changes could be included in the data.
@hubertkam76473 жыл бұрын
you should make this track in asseto corsa
@schockocraft48973 жыл бұрын
For this you'd ideally want to be able to give the algorhythm additional information, like "every part of the track has to be connected to each other", which would make the results much better. You'd also want to rate the results of one run, feed that rating back and have it run again with the weighting that's generated from that.
@lilfrzy98543 жыл бұрын
I didn't know matt used to work in Formula E. Please make a vid abt what its like matt.
@mattamys3 жыл бұрын
Sounds fun! Anything in particular you would like to know?
@lilfrzy98543 жыл бұрын
@@mattamys What is your role there, is it very busy, do you work with a specific team, and anything else we are all allowed to know!
@QuintinHaarhoff3 жыл бұрын
You can make tracks with "Race Track Builder" available on Steam. Its made primarily to create tracks for Assetto Corsa but you can download open wheel cars for AC so this might work out well for you then. There are also plenty of tutorials you can get on KZbin on how to use this program.
@buffordbutters62843 жыл бұрын
Very cool. Now maybe try taking your top 5 tracks and integrating it with city maps so the AI might be able to find/make your tracks into legit street circuits.
@MrTomRobs2 жыл бұрын
These are actually looking really decent as top down views, but something someone told me a whiule back as to what makes a good circuit great is changes in elevation. E.g. Paul Ricard generally has a bit of a reputation for being flat (which, yeah it is) but there are some good bumps in S1 which makes it actually pretty fun to race. On the other hand, Spa is one of the greatest tracks and look at the elevation you have there. Same for Oulton Park, Bathurst, Suzuka, Monaco (yes, you can have good races at Monaco if it's not F1!), so I'd love to see what AI could do if you throw that in as a variable for the AI to play with
@MotivationExMe3 жыл бұрын
I absolutely love machine learning. I used it to make a production company with singers, managers, album art, songs, you name it, I used an AI to make it. Results were... questionable, but in a few years I can see it being a full on business.
@ulysse212 жыл бұрын
So humans will be useless. Even in creation and art process. Do you realise that ? or are you just accepting whatever comes into your face ?
@MotivationExMe2 жыл бұрын
@@ulysse21 Humans that choose not to evolve with technology are useless. If you're so insecure about your art that you think it will take your job, then maybe it should.
@ulysse212 жыл бұрын
@@MotivationExMe Funny It's not about being insecure, it's about the market. Those who owns the production tools and the capital will choose ultimately the AI simply because it does almost the job if not equal or better in some cases, at least from the point of view of the brainwashed geek consumer, because it will cost them almost nothing compared to the humans. You know perfectly what I'm talking about if you were really as you say a producer. I guess you don't even understand what you mean by "evolving". Probably for you it means "Accepting" whatevers it takes, at any cost. But I understand that geeks don't want to see the obvious, they're too obsessed and blinded by high-tech gadgets. And I also understand very well what are the producers values: making profit from artists. You must be one of those who lost theire businesses thanks to Piratbay, KZbin. You must hate artists and probably dream of the day when you produce art without having to be accountable to creators or bound by contract to artists
@MotivationExMe2 жыл бұрын
@@ulysse21 There is something seriously wrong with you mate. You responded to a comment I made over a year ago that has nothing to do what we're going through today. You also sound like you ONLY want to make money from art. I don't have any respect for you. You're also extremely insecure because you keep making assumptions as to what I am. Grow up.
@ulysse212 жыл бұрын
@@MotivationExMe What's even more ironic is that you don't even realize that you are describing yourself through your comment. As for your contempt for people who live from their art, it only confirms what I said about you above
@marithietbrink33523 жыл бұрын
Should be kinda cool if they made some fantasy f1 tracks (like this) into the new f1 game
@zach-ipsf13 жыл бұрын
When the Mandolorian is in the video: Me: Ah yes, The Negotiator...
@geertgroffen27011 ай бұрын
@Matt Amys What fore program did you us to do this? I want to make tracks like does fore a game i want to make. And this whout be a big help with trackdesigns.
@MrCube662316 күн бұрын
its runway ML, but i cant find where to train one AI like he did
@donPollo20483 жыл бұрын
8:33 Amys International Circuit
@darrendawson25963 жыл бұрын
Yo matt you should do a competition for who can make the best
@litreocola64473 жыл бұрын
Long straights into slow corners isn’t the only way to improve racing, it’s also strategically positioning challenging corners right before long straights or opening up corners on entry or exit to allow cars to fan out when they’re in a pack.
@litreocola64473 жыл бұрын
Great content tho
@jcota20033 жыл бұрын
I was just watching a video yesterday where another youtuber was training AI to build roller coasters... I wonder if your techniques and his could be used to generate some really interesting track layouts. His AI was using generational heritage and 8 weighted constraints to score the roller coaster track designs.
@pietroeneacerquetella82363 жыл бұрын
we need a second episode, absolutely
@Mikowmer3 жыл бұрын
7:51 Be careful there, that may turn into another Singapore Sling if the track is too narrow.
@khantaung54423 жыл бұрын
Is that a bad thing I don’t get it personally I liked the singapore sling
@Mikowmer3 жыл бұрын
@@khantaung5442 The Singapore Sling was dangerous. Unless you went single file, someone would end up flying, and even then someone usually did. Worst case scenario? Another Grosjean-like incident, with the car catching fire. And single file does not a good race make.
@khantaung54423 жыл бұрын
@@Mikowmer u are entitled to your opinion, I m entitled to my. Whoever went flying was usually the ones who wanted to ride the curb, so I think it’s not the design problem it’s just the way it is.
@wicklash90653 жыл бұрын
I think a cool concept would be using A.I. to show what the best possible time could be like a TAS bot. This has helped speed runners get faster, why not drivers? I suppose it may discourage some people. But to me it would be something for “the best” to still strive for. Or even demo derby’s
@lucasjf7093 жыл бұрын
Great Video Matt! 👏🏼👏🏼
@toytrainz76303 жыл бұрын
Really cool concept, I would also love to see more F1 tracks with crazier elevation changes. Some of the tracks used in the 2020 season as fillers due to COVID had some really cool elevation which resulted in some really exciting races.
2 жыл бұрын
You are talking about the Portuguese track, enjoy the next weekends MotoGp race there, it's a great roller-coaster.
@kinnexion3 жыл бұрын
I think that area on the right that you said looks fine needs just one thing. The hairpin needs to be a lot tighter and sharper to allow for more daring overtakes. Cars need to go at higher speed up that sort of straight bit and hard braking into a tight hairpin
@jamesrichards56012 жыл бұрын
I'd love to see someone make this into a fictional track like how Gran Turismo do it. I reckon this could look amazing.
@UncleAlvertho3 жыл бұрын
5:53 The first one remind me a little bit the Autodromo Hermanos Rodríguez
@WIGSPLITTA3 жыл бұрын
Would love to see you touch up some of the other tracks the AI created as well.
@TheSolidSnakeOil2 жыл бұрын
4:43 - That actually looks like one of the old Paul Ricard layouts.
@devilmaker282 жыл бұрын
I feel like the three tracks you shortlisted were still fairly clearly based on real-word tracks. Track 1 being based on Spain, Track 2 Yas Marina, and Track 3 Spa.
@tedioussugar3843 жыл бұрын
Feels like a mix of Imola, Nurburgring, Zandvoort, and COTA... not sure if it’s just me not being a fan of Imola but this track gives off a sense of a surprising lack of overtaking, with lots of medium to high-speed corners right at the start of the lap.
@R41n3rZuf4ll3 жыл бұрын
Plot Twist. This is the layout of Saudi Arabia
@samedman13 жыл бұрын
I have that BELL GP3 SPORT too! Love it to bits!
@sayonpalit63903 жыл бұрын
I think maybe try to generate numeric datasets that would incorporate turns and elevation changes in the form of 3d matrices and use GAN's maybe.I am not really sure but I think this would be a better approach.Also maybe try data augmentation techniques like creating mirror image tracks or just writing scripts that invert a left turn to right or adding chicanes and stuff to increase the size of the dataset.Would love to see if this works. Don't really know much about this , but this is what I did for creating a model for a full self driving car in a simulated environment.
3 жыл бұрын
There is a software called "Race Track Builder" on steam. In that you can build a track from you image (road, gravelpits, siderails, tirewalls, extraction points, stands, trees, etc) and you can put in to Assetto Corsa!
@ThatCasualGuy233 жыл бұрын
Looks good! What I would actually want to see is how the track deals with elevation changes.
@pizzalover72543 жыл бұрын
I like the first and last sector, but the middle part is a bit too Yas Marina like
@fdcgamingofficial2 жыл бұрын
How is the program named which Matt used to edit the track the track?
@mattamys2 жыл бұрын
I used After Effects!
@vanevanhaagen40112 жыл бұрын
before the Tweaks the Track reminded me of Brazil... The left right on turns 1 and 2 and the fast lefthander onto the start/finish straight.
@WolfofAlbedo3 жыл бұрын
1st Corner Combination is to easy to defend at the outside. i liked the more A.I. variation abit more for 1st and 2nd Cornder. but overall looks giga awesome, maybe after T9 the small straight abit smaller, so that the backstraight has to been as an overtaking point :)
@colinf39633 жыл бұрын
That would be so much better than so many current tracks, especially if it had some elevation changes
@iuciubbb3 жыл бұрын
Very interesting video. I'd like to suggest a new title: How to Make a Tilkodrome Without Being Hermann Tilke.
@adhichaddha6363 жыл бұрын
just a suggestion, if you rotate those images a bit, for the machine it almost becomes like a new F1 track. So you could technically get like 6 tracks photos from one track. That should improve the results.
@washedtoohot2 жыл бұрын
I like it
@GonzoDonzo3 жыл бұрын
This looks like it will be brutal on the tires. Now it needs an elevation map applied. I feel like after the tweaks you could run it in either direction
@eamonahern74952 жыл бұрын
Typically it'd need to be 5+km. So those straights would be pretty long, which would mean some nice slipstream and out braking battles. Overall I think it'd have a COTA mixed with Montreal vibe to it.
@davidlang96993 жыл бұрын
If you use just the overhead maps it leaves out one of the biggest things which make tracks exciting: elevation change. Spa is my favorite track in the calendar and I think it has a lot to do with the elevation change. Portimao and Catalunya looking at just their overhead maps are kind of similar. Portimao is more exciting, and it has more elevation change. Monaco, Austria, Imola all have great elevation changes. There's exceptions to this. Silverstone is basically flat. So is Monza. But I think it's something you can't ignore when designing a circuit. I feel like there's something to be said about nature designing the course for you. For example, Imola is kind of "Well, this is the circuit we could fit with the river right there and this hill there and that hill there, so that's what we did." I don't know if that's coming across the way I mean it. Anyway, good video.
@davidlang96993 жыл бұрын
I'd like to also add that although some flat circuits are good (as mentioned, Silverstone), almost all boring circuits are flat.
@arisneta3 жыл бұрын
another interesting question is what the name would be, as well as where it'd be and how long it actually is (since we only have a reference of the shape of the track)
@yannnique173 жыл бұрын
Adding some elevation changes on the left and right could be nice, like the track is sorounded by hills
@ivansmith37182 жыл бұрын
I think the start/finish line is too close to turn 1, so I'd move it a bit further back. The right-hand side of the track is a bit like Jeddah. Putting some walls around there would make an interesting lap before the track widens in the last sector
@a.s22053 жыл бұрын
I wish it accounted for elevation change. Maybe have the maps coloured with red meaning high and blue meaning lower
@PiousMoltar3 жыл бұрын
You know what you must do: Get this track made in a sim and have a race!
@PiousMoltar3 жыл бұрын
Apparently someone's making it already! I'm honestly not even surprised.
@caribstu2 жыл бұрын
After three weeks... you've marginally improved COTA.
@mehmetaydn21043 жыл бұрын
Looks like Istanbul Park, i like it
@austyvanaustymantv78933 жыл бұрын
Good video mate 👍
@javsjavs86593 жыл бұрын
Yo guys, I made this track in GTA V Online if you want to check it out! You just need to search "Matt Amys AI Track" and it'll pop up GTA is not even close to a sim racer but the track is fun nevertheless with the recently added F1 cars. Btw sorry for the lack of environmental detail, GTA has a super low cap on props!
@kkaann9113 жыл бұрын
First 3 corner and last sector looks a lot like İstanbul in my opinion.
@bluegizmo19833 жыл бұрын
He was probably thinking dirty and wanted you to reveal your "other" helmet 🤣
@MigontheRoad3 жыл бұрын
I drove around this track in Assetto Corsa. It's amazing!
@4Leka3 жыл бұрын
I think there would be more overtaking opportunities if you raced the track clockwise. That goes for both the original and final edited version I think.
@MrCube662316 күн бұрын
How I can train my own AI on runway ML, I can't find where I can do it!
@Edit.anonymouse3 жыл бұрын
Machine learning guessed jeddah
@samf10893 жыл бұрын
Many track limits issues at the chicane before the last straight.
@iDeLaYeD_o3 жыл бұрын
Should post this on twitter/instagram so people can make it into a track for a sim
@HaloseBetaM143 жыл бұрын
Chris Haye released a video 3 months ago about how he made his childhood dream track in Assetto Corsa.
@virtual_GaRy3 жыл бұрын
at 5:37 the first track looks very much like if Autódromo Hermanos Rodríguez (Mexican GP in F1) was distorted a little Can't quite put my finger on the other tracks and which they might resemble, but probably more local, smaller racetracks
@NeedforMine13 жыл бұрын
Looks great, would love to give it a try in Assetto corsa.
@TheLikeys3 жыл бұрын
I think you're the first person I've seen use after effects for graphics or illustration purposes ;) but anyways it is a great idea and nice experiment ✌️