Massive help Ross, if only to confirm I was loading my image sequence correctly and that the problem was my After Effects file!
@iamrossmason3 жыл бұрын
Thank you Scott! Yeah it's always the little things that throw you off - I tried to use a TIFF sequence recently and Redshift did not allow it. PNG for the win :)
@burakdag49313 жыл бұрын
Hi ross. When ı try to apply sequence as diffuse color, it doesnt work. It stuck at frame 1.What am I doing wrong? I did everything same, only the diffuse part is different.
@AshleyGlover3 жыл бұрын
Thanks for the tut. It is such a shame Redshift in Cinema does not support mp4/mov files like it does natively. Would make one less thing to do. Edit: I have been told that you can use a C4D texture which you can use the MP4 file through.
@oakland439 Жыл бұрын
hey there -- having the same trouble; what do you mean by C4D texture?
@oakland439 Жыл бұрын
@@AshleyGlover legend, thank you. Looking into it.
@mpbMKE Жыл бұрын
8:10 If you're just looking for the part that actually shows how to get C4D to recognize the image sequence, that starts here.
@andersutterstrom60893 жыл бұрын
Really cool!
@GranzDesign2 жыл бұрын
How do you do this with an imagine? Not animation. @9:20
@stilartman96713 жыл бұрын
Good job. Possible export texture animated to format .fbx ?
@franciscoinsua49943 жыл бұрын
Thanks a ton :)
@ryoudou293 жыл бұрын
Hi Ross, thanks for the tutorial, i'm actually working on a similar project also using c4d and redshift but i'm having some issues as soon as i try to animate my texture it appears totally blacked out whereas when i'm on a still texture the bump and all appears corectly on my render view, i don't think that it comes from my image sequence (in jpg) did you have some similar issues ? Best regards Kévin
@mickey15744 жыл бұрын
Thanks for the tutorial Ross! Amazing as usual. Just for this technique, would it be possible to do with the volume builder instead?
@iamrossmason4 жыл бұрын
Thank you Mickey! Yeah you could absolutely do this with a volume builder, just get the mesh you want to deboss and set it to 'subtract' :)
@mickey15744 жыл бұрын
@@iamrossmason If you don't mind me asking, how is this technique any different from using the volume builder method? Thanks! Love your work btw
@iamrossmason4 жыл бұрын
@@mickey1574 Yeah sure...I tried other techniques like using the volume builder or collision deformer, but they all slow down the viewport quite a lot, as well as requiring a very dense mesh to achieve good results. Using a texture like this allows the viewport to still perform well and doesn't require you to make dense meshes, which prevent the project from becoming too heavy. There are pros and cons to each technique but these were the main reasons I went for this one. Thank you for the kind words and the support, I really appreciate it! :)
@mickey15744 жыл бұрын
@@iamrossmason Makes sense! I will definitely try this out. Cheers!