you are one of C4D Iconics, I am learning from you alot, Thanks alot
@markelliot29944 жыл бұрын
I can't express my gratitude enough for crating this demo...this may be the push my boss needs to invest in a new ipad so we can get rolling! Let be greedy and beg for more on this subject! Again ty!
@eyedesyn4 жыл бұрын
Very welcome! Keep in mind you don't need to buy an iPad Pro to take advantage of this feature, any of the iPads created in the last couple years can do this!
@areavirtual3d4 жыл бұрын
omg this guy is a library! amazing amount of info!
@drne62442 жыл бұрын
Thanks for sharing all this
@bluezaza4 жыл бұрын
thanks for this! it might help me get a raise at work! ha!
@LoganPinney4 жыл бұрын
Another fantastic tutorial from the 3D boss !!! Thanks so much EJ - let me know when I don't need apple products to do this...☹
@eyedesyn4 жыл бұрын
Yeaaaah that's the one downside, only available on iOS. I've read this is because the components shipped in Android phones are not up to snuff for this kind of AR computing
@flashgordonrocks3 жыл бұрын
thank you!
@ak52583 жыл бұрын
so i came here to learn how to make an asset with baked textures/ animation and save it as .USDZ for iOS. appreciate any help. great tutorial regardless as always EJ
@lochuynh33173 жыл бұрын
so great! it seem to be exported via FBX file that make interaction more better.
@rosedandy76774 жыл бұрын
wow!!
@eyedesyn4 жыл бұрын
thanks for watching! :)
@prankfever8877 Жыл бұрын
do you need cinema 4d for this ? i use iclone 8
@virtualthreads360 Жыл бұрын
Is there a solution to the colours being completely washed out?
@hihi-ip6xu4 жыл бұрын
hey, thanks for your video, but I am curious that once it's done where do we upload the reality file, and how do we make it interactive with audiences in the same site as in how do you launch it? because it seems like we just can interact with the creator, and only can record a video to share, right?
@pennedarts4 жыл бұрын
Nice! 👌👌
@eyedesyn4 жыл бұрын
Thanks very much! Appreciate you watching!
@JamalQutub4 жыл бұрын
Great tutorial! The FBX export seems to handle rigged animations perfectly compared to GLTF(GLB) export. Although the GLTF supports PBR textured objects better. Ah well, the infancy of this sort of thing I guess.
@1augh0utL0UD3 жыл бұрын
Is there a way to have this animation come up when triggered by a certain graphic? For instance, if I created beverage packaging for a client, could I have an animation trigger if the packaging is scanned? I’m assuming you need a QR code or something?
@simontrickfilmer4 жыл бұрын
How can I do AR like that to get an QR-Code, to send it to a customer/Endconsumer, so he can watch it? Without AERO!
@smallville3334 жыл бұрын
I want to know the same thing
@tushaarsonkar82474 жыл бұрын
Unity
@fernsehdesign4 жыл бұрын
simontrickfilmer Try Sketchfab
@MotionDesigner009 Жыл бұрын
Did you find out ??
@ItzGoldfish14 жыл бұрын
If you set your material in C4D "Color>texture>layer" You can't export as an FBX? They just turn white?
@seawhelkmagical72373 жыл бұрын
Nice tutorial! I wanna ask is there anyone know why my model is all white and missing some part when i export the fbx into my adobe aero :(
@DanielPartzsch4 жыл бұрын
Thanks for the tutorial. But other than recording a screencast are there any other options with the different export settings to somehow directly publish the experience for social media. For commercial projects this would be crucial.
@fernsehdesign4 жыл бұрын
Daniel Partzsch ... On iPhone 8 the recorded preview looks like a jpeg from last century... unusable. So I have to do screenrecording. But then Th recordbutton is in the way... Hope Adobe recognizes this and makes it a more serious tool.
@jigcam70244 жыл бұрын
Do you have to animate with bones? I just did a simple squash and stretch on an object but the animation didn't seem to come through along with any color i applied. Any thoughts or suggestions? Thanks!!
@jeremynelson72154 жыл бұрын
This is beyond clutch! I've been experimenting with Aero but hitting the wall with parts of models & textures not coming through properly. The poly count limits & restrictions on texture channels are the "gottcha's" I've been running into. Huge thanks for putting this together! Any insight on whether or not other channels (ie. bump/normal/luminosity) will be available soon? Thanks again!
@eyedesyn4 жыл бұрын
Thanks for the kind words! Yeah you need to be aware of a few things or your animations come in all janky! The whole limit of 6 weights per vertices definitely threw me for a loop awhile back! Not sure when all those things will be added but I hope soon! Stay tuned and thanks for watching!
@jeremynelson72154 жыл бұрын
@@eyedesyn Jenky to the max!! I had parts of my model flickering, others MIA, and no tex - much improved already but the colors look a little flat, almost like CMYK vs RGB. Probably just the way Aero renders things. Like you said in the vid though - I think this is going to be a game-changer for motion designers who have steered clear of AR because of the technical complexity.
@arashmazinani4 жыл бұрын
Massive thanks for this. I'm a cinema 4D noob and managed to get an animated CAD model into Aero and working. But I've got a 'too many meshes' error message with some models despite them being under the 130k polygon limit. Is there a limit to the number of meshes you can have in an object?
@blackout11114 жыл бұрын
Do you have to use Adobe’s link to their tool to use the AR data or can you use the data from Aero to create your own AR tool?
@fullbars Жыл бұрын
There's no project file on the link.
@WalrusesAreTheOne3 жыл бұрын
This is kind of a general question, but when you bake a material, are you just re-applying the baked material and then the shaders will come out when exported? Or does retexturing happen in the software you import the model into? (in this case, I don't know if Aero has a texturing component, but thought I'd ask if that's how it normally works). Baking is very confusing concept to me.
@Dwiki_RP4 жыл бұрын
can we use this as Instagram Filter like Spark AR?
@haveyoumetjose2 жыл бұрын
Hi, was curious if I’m missing something because my materials won’t show up on Aero. I’m using Octane Render and Materials. Any help would be appreciated 🙏🏽
@eyedesyn2 жыл бұрын
Unfortunately Octane Materials aren't supported - you have to use standard materials as I mentioned in the tutorial! :)
@pieminator69694 жыл бұрын
A real shame it's for Apple ios only, any alternatives for Windows users?
@eyedesyn4 жыл бұрын
Good question for Adobe! I've read this is because the components shipped in Android phones are not up to snuff for this kind of AR computing, also Apple, Adobe and Pixar are working together to create these platforms and file formats.
@danielslusarz14 жыл бұрын
@@eyedesyn hmmm. It's a bit weard becouse sketchfab make things like this both for latest android and iOs.
@leonnikoo4 жыл бұрын
Hi Ej. For animation, do you have to do a rig or can you just do simple keyframe animations. When I import the files into Aero, it doesn't play out. Thanks
@JamalQutub4 жыл бұрын
PSR Animations are supported as well. Animations don't auto-play. You need to select your placed animated object and add a Behavior. For Behavior > +Trigger > Tap Action > Animate (In Animate window you can preview your Animation).
@leonnikoo4 жыл бұрын
@@JamalQutub Yes, super weird. Tried a few things and its not working. I have only done really simple animations too! Can't figure it out. When I try to trigger the animations, nothing drops down like Ej's. Confused about this.
@WealthyAffiliateVid4 жыл бұрын
When is the full release of Aero ?
@eyedesyn4 жыл бұрын
There's a pretty full featured release of Aero out right now!
@MindWaveStudiosLtd4 жыл бұрын
@@eyedesyn EJ do you know if an Aero app is being developed for Android?
@eyedesyn4 жыл бұрын
@@MindWaveStudiosLtd I have no idea! Good question for the folks at Adobe but I would assume so...right now from what I understand Android phones don't have the hardware to support the technology being developed right now. Pixar, Apple, and Adobe are working together on this venture from what I've been reading!
@MegaARYARAJ3 жыл бұрын
Unfortunately it support only ios
@muhammadzazulirizki10004 жыл бұрын
3:09 But but.... my phone has bigger ram than my laptop :’)
@AshishGuhagarkar4 жыл бұрын
wwwwwoooowwwww!!!!
@marjolijnpatist53412 жыл бұрын
yeah im good yeah im good yeah im good.... now lets hop on over to my ipad -_- Aaaaaaaaaaaaaaaand that was an evenings waste of time -_-
@oussamaelhaloui95114 жыл бұрын
I want to be a good designer. But I don't have a good laptop or Desktop
@AjmalBasil4 жыл бұрын
OSM HLW 04 You don’t need a good laptop or desktop to become a good designer. You just need the passion and patience.If you can achieve both of this, you can become a great designer.
@eyedesyn4 жыл бұрын
@@AjmalBasil Totally agree with Ajmal here! There are people all over the world creating amazing things with very little tools available to them. Just simply having a laptop is enough to start creating so get to it! :)
@userVladimir_B4 жыл бұрын
фигня все это от если бы фигура могла заходить за кружку от это бы было круто.