Thanks Jay. I've struggled with this for a long time. Your demonstration made me see the simplicity of the process.
@schmidtpeti32 Жыл бұрын
dforce behaves wonderfully today. I feel that in a very deep level.
@apricotdog Жыл бұрын
Excellent as usual, Jay!
@dominic.h.3363 Жыл бұрын
I found I can minimize the risk of an explosion happening if I decrease the amount of possible shearing the clothing has to go through. That usually means that my starting pose begins more up in the air and with the character's leg/hip already slightly bent, so it is a less direct sitting. I also try to keep the animation as few frames as possible so the clothing item doesn't have a chance to fold in ways that would be counterproductive for the final pose. I rather save this as an intermediary result I then make a morph out of to do a second simulation on the end frame so everything falls where it should. If the skirt refuses to behave, I sometimes have a cylinder moving along the hamstring of the character while it is sitting through the animated simulation. A lot of dForce clothing items require a lot of forethought in the execution of a satisfactory simulation result so your example really was lucky! :D
@steeleyes10110 ай бұрын
Thanks much. Question please can you do one on massive poke throughs when using dForce please
@vanhawk8180 Жыл бұрын
nice vid as always
@weirdscix Жыл бұрын
I recently purchased dForce Assistant by Riversoft Art, it's supposed to be really helpful for these sort of situations, I just haven't had time to test it yet
@Pugwash. Жыл бұрын
Maybe in the future, Daz Studio could spot a vertex that moves a large amount in one frame and stop simulation. At the moment I seem to wait a long time for an explosion to happen and lets me try to stop it.
@Lmf-s7l Жыл бұрын
This is wonderful thanks but having trouble with it colliding with arms any tips? oh no I had a blow out lol whist I was typing here
@Kalminervin Жыл бұрын
Thanks for the video! I s there a way to bake the simulation to keframes, and export the whole animtaion to other software?
@Daz_3D Жыл бұрын
The full version of Animate can do this. Since dForce is a simulation, the vertex positions that change from frame to frame cannot be exported as keyframes. However, Animate can export the draped garment as MDD sequence. Other applications like can use this format together with the first frame of the garment to use the same simulation. You can buy the full version of Animate here: www.daz3d.com/animate2
@VintageForYou Жыл бұрын
Grate video you were lucky you got no explosion on the dforce.
@KidaleSmith Жыл бұрын
I have a two part question. Can you animate them as well. Question 2 is this a bridge for other modeling, animating programs or can it also be a stand-in, stand alone type. Excuse my wording i may not be typing the correct lingo to give better accuracy to my questions but I hope it's good enough that you can understand it 😅. If not I'll try to explain it better but those are my questions.
@danfilipradu Жыл бұрын
of course nobody from Daz would respond EVER
@Biker65 Жыл бұрын
I don't even know where to begin? Help?
@danfilipradu Жыл бұрын
very incomplete tutorial - it skips a lot of steps, clunky software - I will migrate to Unreal 5 Metahumans - Daz is old and the interface makes no sense, every time I made a purchase I have missing objects or plugins do not install properly - honestly, for real productions with deadlines I would not recommend at all - the whole architecture of the software is stuck in the late 90 and early 2000 - the developers are old and stuck in the past - it has a taste of America Online freebies