Hi everyone - let me know if you have any questions in the comments below! :)
@marloweelijahpatria35052 жыл бұрын
Hello, can I ask, when some tutorials say you have to press F3 what do you have to press on a laptop?
@anirudhaughade192 жыл бұрын
is there a way we can change the exploded particles to something else ?
@SuperBassfinger Жыл бұрын
Hi , great vid, how do you make one thing shatter after the other on the timeline? I’m stuck in that, thanks
@heavenaker Жыл бұрын
Greetings from Greece ... i wanted to know how i remove cell fracture ? Thank you in advance
@krys5847 Жыл бұрын
You are the first person I look for when searching for a tutorial, you are the BEST at explaining everything! (Seriously, I have a Blender playlist, and it's pretty much all just you lol.) Thank you dearly for all of your wonderfully-explained and organized tutorials, You da man!
@TheCGEssentials Жыл бұрын
Glad I’ve been able to help!
@androeedvn1804 Жыл бұрын
Me too =))))
@mohammadrezafarhadfar3 жыл бұрын
thanks, it was the best i've ever seen about fracture!!
@tpe54 Жыл бұрын
Thanks. good , clear, articulate tutorial,😊 and thanks for having no music
@bennedose12 жыл бұрын
This is the best tutorial I have seen and the only one that explained things properly. Thanks
@tizzureone2002 жыл бұрын
best CELL FRACTURE tutorial ever
@gamedevstanislove3 жыл бұрын
Man! I watched several videos before your video and none of the "teachers" said about the deactivated button !!! You are super!!! Thanks a lot!
@TheCGEssentials3 жыл бұрын
Well, I think there are times when you'd want that and times that you wouldn't, but thanks!
@nektariosmusic5 ай бұрын
Thank you for this! So helpful. The question I have is how to make an object shatter on impact but before the impact it's the unshattered object. Like you'd have in real.
@NEWART_3 жыл бұрын
you are best blender teacher ive seen ever
@TheCGEssentials3 жыл бұрын
Glad I could help! :)
@dhimasananda8440 Жыл бұрын
Great tutor masbro
@erkinxojayevnuriddinxoja32432 жыл бұрын
Thanks. I accidentally found this addon by the menu of addons and I wanted to learn what is it then your video helped me to level up in animation
@ryancounts81313 жыл бұрын
Justin, as always another concise video that's well explained. Could I request a video that's far more in-depth? One that would explain cell fracture settings in full. I will be messing around with it myself. Perhaps you could also use a more complex object like a sculpture. There's a hand full of KZbinr's I watch to learn from. It would be nice to see you all get more complex and in-depth with features such as cell fractures. For example, does cell fracture allow for an animated fracture from one side of the object to the other. This is just a constructive request because I find Blenders' source material on their site to be lacking useful explanations and descriptions.
@spiritualreckon7772 жыл бұрын
thanks brother cool tutorial really helped
@GustavObermeyer18892 жыл бұрын
Good explanation. I wonder wether I can move the fractured ball and smash it at a wall.
@rickgilliland89952 жыл бұрын
As always, you are one of my most valued resources!
@TheCGEssentials2 жыл бұрын
Happy to hear that!
@jessguerr943 жыл бұрын
Thanks for teaching me.
@achis29282 жыл бұрын
another great tutorial, thanks
@monamahdaly8344 Жыл бұрын
Thanks very helping ❤
@leahthegeek96772 жыл бұрын
this is so helpful. thank you.
@camrun20112 жыл бұрын
awesome tutorial, mate. One question. how can I apply this effect on my desired frame number e.g if I want to apply it on frame#300?
@lindsaytowns36412 жыл бұрын
Object> rigid body > apply transformation seems to work for me.
@krys5847 Жыл бұрын
If Lindsay's solution didn't work for you, select all of your fractured pieces, then go to Object > Rigid Body > Bake to Keyframes. Leave all the values where they're at, hit okay. In your timeline, you'll see allllll the keyframes there. Hovering your mouse over your timeline, hit G to grab all of the keyframes, and scoot it on down to begin at your desired keyframe. This worked for me when all other methods failed. (PS I'm like a year late on this I just realized haha, I'll leave this here for anybody else struggling.)
@gym53702 жыл бұрын
you are a life saver! thank you so much!
@randomBerch2 жыл бұрын
very helpful, thank you
@3dhmong34 Жыл бұрын
Can you tell me how to export to other animation software after creating this broken block? thank you very much
@Bluejohn Жыл бұрын
Thank you for this, really good explanation. I was just wondering if there was a way to hide the fracture lines so they don't show until the actual moment of impact ?
@nektariosmusic5 ай бұрын
I have the same question.
@forhax47942 жыл бұрын
I was using a box but it keeps exploding when I use a mixamo walking animation to collide with it
@mohamiMan3 жыл бұрын
Thanks a lot. How can we hide a fraction lines for several key frames and then the object will be self fractured after for example 100 key frames?
@austinpayne71922 жыл бұрын
did you figure out how to do this?
@bamibrick65752 жыл бұрын
did you find a answer to this ?
@mohamiMan2 жыл бұрын
@@bamibrick6575 unfortunately No.
@mohamiMan2 жыл бұрын
@@austinpayne7192 unfortunately no.
@bamibrick65752 жыл бұрын
@@mohamiMan i did. After the cell fracture Under scene > cashe here you can set a specific frame to start the animation. To make the cracked lines only visible at this point, watch the video from blender secrets about this subject i will try to find it, one sec.
@rendered_useless20932 жыл бұрын
Hey I have a question, what if you wanted to fracture for instance a sphere into cubes. In c4D for example there is a "source" input for the voronoi fracture which lets you take a matrix of cubes and uses that shape to fracture the object. It even lets you change the material of inner faces of each fractured piece. Is there a way to do this in Blender?
@berkahamin5728 Жыл бұрын
hello can you make tutorial how to make hole in brick wall with cell fracture?
@shrekrab Жыл бұрын
Is there a way to make a polygon/uniform scale so it doesnt shatter all at once, but progressively? Kind of how you can do that in Houdini.
@247digital Жыл бұрын
Great tutorial! Is there any way to disable the fracture lines? I want to animate a globe and then make it explode, but I don't want the fracture cracks visible before the explosion.
@khan-uy2eg2 жыл бұрын
is it possible to save the sphere shattering as an animation, so id be able to shatter it at will in e.g. a game? i want to make a platform that breaks by itself once a player jumps on it, and then reassembles itself by just reversing the animation
@MR_PRODUCTIONS772 жыл бұрын
Subscribed
@PP3D3 жыл бұрын
Thanks, very useful 👍
@TheCGEssentials3 жыл бұрын
Glad it was helpful!
@DragaoNinja2 жыл бұрын
Thank youu
@MilanKarakas Жыл бұрын
Excellent tutorial! It is really hard working with fractured objects. Your video explain it nicely. But, tried to animate fractured ball (plan is to animate initial velocity and direction, then leave to the physics to do the rest), only what I can do move one fragment, but not whole fractured ball. Is it possible at all?
@MilanKarakas Жыл бұрын
It will be funny to make canon ball (pre-fractured) to fly away and when hit brick wall to "explode" and destroy wall. :D
@krab4813 Жыл бұрын
Hey, great video! Do you know how I can make ONLY fractures of an object that are affected by a force field to be activated? When I turn on the deactivated setting on rigid body, the force field activates the rigid body on ALL fractures of the objects when it only affects one, which makes everything fall down.
@enragedvicky63172 жыл бұрын
thanks
@TheCGEssentials2 жыл бұрын
No problem
@ethan648220 күн бұрын
Where is the add on in blender 4.2 ?
@rusticagenerica2 жыл бұрын
You are the fucking best
@charis92 жыл бұрын
I have a question, how did you render it?
@julienjean63292 жыл бұрын
Hi guys, I have one question, maybe someone can save my life : I'm making a wood box model for a client, he wants to integrate the model in a Dota mod throught Source Engine 2. This is an animated woodbox with a cell fracture but apparently armature and bones are needed to make the animation work on this engine. It doesn't make sense to me but anyway : is there a way to create and link bones from the cell fracture animation in Blender ? Or do i have to do everything by hand ? Thanks by advance
@mortasm13 жыл бұрын
Heya is there a way to use a black and white image to break objects in blender? example: hand drawn black and white image of a brick wall , thanks
@TheCGEssentials3 жыл бұрын
Well you'd just insert the image as an object, right?
@keziagreste8 ай бұрын
I'm getting a fractured cube no matter what my geometry is.. I don't understand how to fix this..pls help
@naeembabakheil3 жыл бұрын
nice .. any when i apply this effecton cube my laptop hang for a minute ..no worry it has intel graphics ...haha
@TheCGEssentials3 жыл бұрын
Well if you have a model that's very complex, or you fracture your objects into a bunch of different pieces, it will take longer for sure
@naeembabakheil3 жыл бұрын
@@TheCGEssentials i will tell you a joke...i use default cube but i subdivide it to 4..anyway ..my laptop is for very basic modal not for more..thanks
@naeembabakheil3 жыл бұрын
And also i select al parts and apply physics but 3 parts fell on ground not all..i dont know why phydics applied to all parts of cube ?
@bionik3211 Жыл бұрын
Mine just keeps exploding on start
@afrosymphony82073 жыл бұрын
mine isnt falling, its blasting nd scattering off into various directions like fireworks
@TheCGEssentials3 жыл бұрын
Did you apply rotation and scale first? Also, don't make it super big or super small
@afrosymphony82073 жыл бұрын
@@TheCGEssentials i applied rotation nd scale nd no i didnt make anything too big or small. i actually find that if i select one piece from the broken piece nd apply rigid body, it drops just fine but once i select all the other pieces and copy to active, everything just bursts away
@KnutEinarSkjr2 жыл бұрын
@@afrosymphony8207 Probably the main reason for this (at least it was for me) is the original mesh is 'caging' the resulting fractured parts. Remove the original afterwards, and it should start behaving more logical ... Hth. :)