Uv Map in Zbrush 2021.6 and Adding Bronze Texture in Substance Painter - Perseus and Medusa Statue

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RaveeCG Tutorials

RaveeCG Tutorials

3 жыл бұрын

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Пікірлер: 7
@MDksa123
@MDksa123 2 жыл бұрын
thank you !
@piramidboy1
@piramidboy1 3 жыл бұрын
Hey, finally have some more update video !!! GOOD GOOD
@iamski
@iamski 3 жыл бұрын
Can you go into more detail at 2:33 and why you applied a poly paint there? And does it automatically input if you have UV's already applied?
@niiniiniitv
@niiniiniitv 3 жыл бұрын
Do u use decumation master keeping UV for thé HD poly model ? I Nevers use UV mesh for baking juste a simple .obj without any uvs ... I do HD mesh first, when it's done duplicate , use decumation master or direct zremesher on it , UV master on thé New low mesh , an manuel id Map if Many subtools merge together and fbx save, substance Bake m'y HD mesh on it and paint. I will try as like you did thank
@RaveeCG
@RaveeCG 3 жыл бұрын
When I export HD model I decimate it, but I put UV on him by instinct. No need for UV on High Poly, only on low poly!
@steviekickz
@steviekickz 9 ай бұрын
Could this model be used for 3d printing?
@RaveeCG
@RaveeCG 9 ай бұрын
Yes, sure!
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