✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@AnnaEnnita Жыл бұрын
😍
@3dhype633 Жыл бұрын
Your videos always remind me of a magician explaining a magic trick. At first you just see the result and think "wow, that must be super complicated" - but you explain it so simply and efficiently that at the end you think "ok, it's actually not that hard." - So compliments, you manage with your tutorials to break down things that seem so difficult so that one understands the principle quickly 🙂
@JonasNoell Жыл бұрын
Awesome thanks for the feedback 😀
@ismailsafi2755 Жыл бұрын
Really useful techniques.
@ABF_SJАй бұрын
That was really useful, thank you. If only Maya had all the same options as 3D Max though, there's a ton of missing features in it, used in this tut, compared to V-Ray in Max.
@tausifkhan2189 Жыл бұрын
No words 😮! you are just blowing my mind. I guess you are the one who developed V-Ray! Thank you so much for sharing this with us.
@JonasNoell Жыл бұрын
Haha far from it :-D
@F10F11hm Жыл бұрын
This is a fine example of a tutorial I always needed in my life, and I didn't even realize this simple fact until now. The end result is amazing. Thank you so much, Jonas.
@JonasNoell Жыл бұрын
Haha ok good 😀
@messiah001 Жыл бұрын
Tutorials from you are always a treat!!! Thank you.
@scpk2246 Жыл бұрын
As always - a wonderful tutorial!
@akoghadermarzi3779 Жыл бұрын
As always - a wonderful tutorial! 🤩
@am_Visualizer7 ай бұрын
Excellent tutorial it really help me out.
@johnheavenly3552 Жыл бұрын
Amazing!
@arqbolognesi Жыл бұрын
Great tutorial!!
@SaleemAkhtarArts Жыл бұрын
Fantastic tut
@AliMahmoudHaidar Жыл бұрын
As always.. a king in facilitating learning.. the idea is always difficult in my opinion, but after watching the video, I feel the ease of work because of your easy and simple method .. ِali from lebanon I don’t know if you knew me from my constant comments 😅😜
@martindione386 Жыл бұрын
great video as always! I used a very similar approach, but your VrayLightMtl technique for the atmosphere is quite interesting. Maybe you can add an orange tone to the color gradient, for the transition zone between day and night atmosphere.
@JonasNoell Жыл бұрын
Yeah you can keep it further however for tutorials I don’t wanna over complicate things
@UnKn0wn86 Жыл бұрын
Amazing. I didn't know you could add Bezier Corner into Mix Curves...
@3DRnD Жыл бұрын
Nice looking earth ❤ . I tried using fallof with light and shadow in the past it gave unsatisfying results. Vray may have fixed it i think
@JonasNoell Жыл бұрын
Basically you can only have 1 light, if more than 1 light mixes you will start to get weird results. It works good in this case though as there is only 1 sun...
@pixelquarry Жыл бұрын
Great tutorial. Did you generate the texture maps? How?
@JonasNoell Жыл бұрын
They are based on some from open source websites
@tomasferreira7210 Жыл бұрын
Love your tutorials, there is always something awesome to learn! what type of light did you use in this scene? im using a V-ray Sun but the shadows are too straight when i apply the multply fall off keep up with this content! it is awesome!
@JonasNoell Жыл бұрын
Hi I think it was just a standard vray light if I remember correctly
@tomasferreira7210 Жыл бұрын
@@JonasNoell ohhhh that makes so much sense!! I will try it today!
@toma99211 ай бұрын
Do you maybe know how to find something similar to your fallout node in Arnold, Maya?
@DEXTHERIPPER4 күн бұрын
The colors for the atmosphere is white when you connect the gradient ramp to the opacity in V-Ray 7. Is there any solution?
@SerhatK. Жыл бұрын
👏👏👏
@petarivic6528 Жыл бұрын
did not know vray has support for light/shadow... impressive
@JonasNoell Жыл бұрын
Yeah it kind of works, you may get some issues in the render elements though where it is not correctly represented.
@ringoze Жыл бұрын
Well done. Do you provide the Max file for this scene or just the scene files? Thanks.
@JonasNoell Жыл бұрын
Hi, on Patreon it has the entire Max file
@尤兆腾 Жыл бұрын
you are my god
@keithyakouboff8755 Жыл бұрын
Using Maya, trying to translate in my head as I'm watching this... It would be helpful (at least to me, don't know about everyone else) if you would use the node-based interface (not sure what they call it in Max).
@JonasNoell Жыл бұрын
I use nodebased wherever it makes sense (as for example in the end of the tutorial when the shading network gets a bit more complicated). To just connect a texturemap into a slot or change a glossiness value I don't think it justifies covering the whole view with an empty node graph...
@cyanide227 Жыл бұрын
can't find such powerful falloff options in redshift (
@JonasNoell Жыл бұрын
Doesn’t it support standard 3Ds Max falloffs?
@am_Visualizer6 ай бұрын
I was doing each render separately say earth cloud and atmosphere, but cloud and earth are not working well to composite in Photoshop. Clouds over the layer are not working as well as they are rendered in a 3Dsmax atmosphere. Can you help
@ringoze Жыл бұрын
Watch out for 'Multiply color by opacity' under 'Light material' - only works in CPU mode, not GPU (greyed out). Had me stumped.
@JonasNoell Жыл бұрын
Oh interesting, I didn't know that
@pavelbogdanov7932 Жыл бұрын
And what light source do you use to illuminate the planet?
@JonasNoell Жыл бұрын
I think in this case just a simple disk light
@pavelbogdanov7932 Жыл бұрын
@@JonasNoell I thought so, he alone gives a smooth transition from light to darkness on the sphere.
@pavelbogdanov7932 Жыл бұрын
I did this back in 2015 with other similar works about space, I'll send you a few works on instagram
@JonasNoell Жыл бұрын
Yeah even taking the standard sun would feel like the logical option, in this case it would have too many downsides. It’s not intended for this purpose.
@cyanide227 Жыл бұрын
too much bump + clouds barely drop sshadows on this scale. take a look at nasa pictures, great halo