Valve's New Procedural Biomes For Half-Life 3

  Рет қаралды 137,142

Water CS2

Water CS2

Күн бұрын

Пікірлер: 591
@Exoralan
@Exoralan 10 күн бұрын
half life 2 lost coast 2 boutta be fire
@Un_revealing
@Un_revealing 10 күн бұрын
I got the joke abt "3"
@SamuuBlitz
@SamuuBlitz 10 күн бұрын
Half Life: Kleiner xd
@rlowethewitch8417
@rlowethewitch8417 10 күн бұрын
Ricochet 2 is gonna be game of the century
@XavvBavv
@XavvBavv 8 күн бұрын
cant wait!
@fourlion_everywhere
@fourlion_everywhere 8 күн бұрын
Half-Life 2: Newfound Beachside
@eggo5643
@eggo5643 10 күн бұрын
twist, they're only doing this to update the ending scenes of Portal 1 & 2
@stevanstankovic5938
@stevanstankovic5938 8 күн бұрын
Wdym
@gazzy9136
@gazzy9136 7 күн бұрын
I feel like it’s for HLRTX lol
@Pappalardium
@Pappalardium 10 күн бұрын
Valve is alongside Volvo on the list lmao
@the-experiment
@the-experiment 10 күн бұрын
Volvo plz fix 🙏
@zanesnep
@zanesnep 10 күн бұрын
Volvo plz make procedural car gaem
@LukeLane1984
@LukeLane1984 9 күн бұрын
Valve, Volvo, Vulva?
@neoth8647
@neoth8647 9 күн бұрын
Volvo product placement in HL3 bout to go craaaazy
@JA-gz6cj
@JA-gz6cj 8 күн бұрын
@@LukeLane1984 valvo?
@Arjun-eb1yc
@Arjun-eb1yc 10 күн бұрын
Time also for Valve to show the world way better AAA game optimization than all these Unreal Engine 5 games. Beautiful graphics and high framerates.
@nicoleuswhite2192
@nicoleuswhite2192 10 күн бұрын
Also baked lighting for maps that don't need ray tracing.
@EduardoBalmaceda
@EduardoBalmaceda 10 күн бұрын
*ahem* and with cool original and creative ideas for the gameplay *ahem*
@boinqity4621
@boinqity4621 10 күн бұрын
⁠@@nicoleuswhite2192genuinely dont know why baked lighting hasnt taken off even more recently, its like everyone played mirrors edge, saw that it was fucking beautiful while also running really well (no pun intended), and then just forgot about it
@Patrix8558
@Patrix8558 10 күн бұрын
also better side quests and no need for collectibles, especially at every other meter.. and minimal HUD.. and traversing the world without a need of minimap or markers
@pavuk357
@pavuk357 10 күн бұрын
​@@boinqity4621 maybe same reason why most devs don't bother with textures optimisation anymore? Like that everything nowadays is 4K even if it doesn't have to be such? It can't be practically done automatically and requires a lot of manual work and modern AAA industry incentivises to make stuff fast and ship it.
@fraizie6815
@fraizie6815 9 күн бұрын
Scans in Iceland, the ship Borealis being in a snowy environment. Borealis in Half Life 3 confirmed I'd say
@johnnyguitar8067
@johnnyguitar8067 10 күн бұрын
"Why would Valve outsource for art assets?" Status Quo these days. Resident Evil 4 used Quixel assets.
@GGGmod1
@GGGmod1 10 күн бұрын
And is Quixel good?
@ImNotSimon_totally
@ImNotSimon_totally 10 күн бұрын
because, with photogrammatery, you can only get so good to a point since it's a digitized version of the real thing
@speemus6223
@speemus6223 10 күн бұрын
why would valve hire someone to make the assets this is absurd, i thought they used magic, i have been lied to
@fierymagpie527
@fierymagpie527 10 күн бұрын
I'm just reminded of people hearing sound effects in other media and saying "omg its the sound effect of a destroyed sentry from tf2!!!"
@LUKEY_D_FRESH
@LUKEY_D_FRESH 10 күн бұрын
not really anything new; iirc turtle rock studios developed counter strike source and l4d series with valve, came out great
@johnathaan1
@johnathaan1 10 күн бұрын
Valve needs to release source 2 engine to the public to use instead of UE5
@Waffle4569
@Waffle4569 10 күн бұрын
They wanted to, but after Alyx the codebase was too much of mess and they weren't comfortable releasing it. Garry (gmod) had to beg them for it and he's made his own branch of the engine since. It was very difficult for him to work with, and he already had experience working with Source. Imagine how awful it would be for people who aren't used to Valve's engine quirks.
@Albert-Freeman
@Albert-Freeman 9 күн бұрын
I'm guessing it's an engine complicated to use compared to Unity/UE/Godot, and I don't think they are interested, neither need the money to just release an engine. Even if they release it, devs will still use Unreal Engine, it has been the most common standard since Unreal Engine 3, and if a game made in UE comes out broken/looking generic, it's the dev's fault, not the engine, the engine is just a tool, some devs know how to use it, some devs not. So in the end there is no point trying to compete with Unreal Engine or Unity, it would be like trying to make a new OS to compete with Windows/Mac/Linux, too much effort, not worth it.
@johnathaan1
@johnathaan1 9 күн бұрын
@@Waffle4569 that’s fair I didn’t know that valves source engine was so difficult to work with.
@johnathaan1
@johnathaan1 9 күн бұрын
@@Albert-Freeman I agree with your statement that if a game that comes out on UE5 and is poorly optimized or looks generic, it is indeed on the dev, but I do feel a part of the blame could fall on Epic Games as well. They make it way too easy to be lazy and try to use half-baked tech that doesn’t work as intended across all different games. I’ve seen a lot of indie devs release games for UE5 that have performed and looked better than most AAA games to release in recent years. It is very much a hurdle to some devs not knowing how to use the engine properly or know how to optimize the game for the different hardware out there, but there is a mind-bending amount of different hardware out there now lol
@fourlion_everywhere
@fourlion_everywhere 8 күн бұрын
Gotta use S&box
@happineko1015
@happineko1015 10 күн бұрын
Can't wait to see those new biomes for the new Day of Defeat 👌
@Yuckyuck1870
@Yuckyuck1870 10 күн бұрын
A new day of deafeat would go hard asf
@FR4M3Sharma
@FR4M3Sharma 10 күн бұрын
Nah these are for Gunman Chronicles.
@cactusgamingyt9960
@cactusgamingyt9960 10 күн бұрын
Day of defeat: Pacific Offensive
@X11R11
@X11R11 10 күн бұрын
They're cooking with Ricochet 2
@mediumgentium
@mediumgentium 10 күн бұрын
@@X11R11 dafuq where is my project א
@user-vu9ug4vb3u
@user-vu9ug4vb3u 10 күн бұрын
Wait, Valve and Volvo are not same company? :0
@figueiredo6462
@figueiredo6462 10 күн бұрын
maybe
@lyure8939
@lyure8939 9 күн бұрын
Man how can you not know volvo is a car company
@xIJudaS
@xIJudaS 9 күн бұрын
They're not giving us Half Life 3 because you guys asked Volvo to make it!!!
@jacobshirley3457
@jacobshirley3457 8 күн бұрын
@@lyure8939 Honestly, this is one of those comments that's equally likely to be a joke or legitimate.
@RavenMobile
@RavenMobile 7 күн бұрын
VALVO
@DaveAgainstVileEvil
@DaveAgainstVileEvil 10 күн бұрын
Gonna need RTX 6090 for this one🔥🗣📢🔥
@Climekx
@Climekx 10 күн бұрын
it will run on steam deck for sure
@Sieztt
@Sieztt 10 күн бұрын
@@Climekx With difficulty no doubt, but it likely will run at "some" capacity on the steam deck. Either that or by the time the game comes out there will be a Steam Deck 2
@B-31961
@B-31961 10 күн бұрын
Gonna need Steam Deck 2 for this one 🔥🗣📢🔥
@Climekx
@Climekx 10 күн бұрын
@@DaveAgainstVileEvil good
@true_ukrainian_patriot
@true_ukrainian_patriot 10 күн бұрын
optimization...
@kaniller4969
@kaniller4969 10 күн бұрын
Biggest valve hype for me is that they use their own engine. Its not another UE5 slop game. You know it will work AND look good, no need to choose between the two
10 күн бұрын
Why would they choose UE when Source 2 is already a great engine? You should remember that the asset model of Unreal and Unity was inspired by Valve’s model. Valve released the SDK for the Source engine, and it wasn’t until five years later that Epic followed suit with the UDK tools for Unreal. Source was an incredibly flexible and powerful engine during its time, and it was a formidable competitor to Unreal and CryEngine back then. Valve fell behind in the engine race because they didn’t even care about their own creation until now. Essentially, Source 2 is already a powerful tool equipped with everything needed for their upcoming games, no need to use that unoptimized Unreal trash. And unlike other companies; Source engine has it long history and tremendous potential for the future.
@JensonTM
@JensonTM 10 күн бұрын
I think thats his point
@P4INKiller
@P4INKiller 9 күн бұрын
All of you are wrongfully assuming it's the tech that makes the game when it's the devs. Even if Valve were to use UE5, you can bet the engine would actually be configured properly and run well.
@averageyoutubehandle497
@averageyoutubehandle497 9 күн бұрын
why ue5 hate? its not about the engine for the most part, its about the devs. there are good ue5 games, and there are bad games on other engines, and vice versa. braindead take ngl.
@lemonwithalime
@lemonwithalime 8 күн бұрын
Yet another armchair game dev who has no idea what they're talking about. "UE5 slop game" literally doesn't make any sense. UE5 is a powerful tool. Stop talking about stuff you don't know about.
@SweetFlexZ
@SweetFlexZ 10 күн бұрын
I really can't believe we're close to know something official about Half Life 3 after all these years. I remember in 2009 speculating with my friends... man... we're old
@SweetFlexZ
@SweetFlexZ 10 күн бұрын
@trolojolo6178 Who said there is something official about HL3????? Because I didn't say that. Btw, the "official" we have is the HLX leaks, we know it's an unannounced HL single player game with story and very complex mechanics. You wanted misinformation? Take 2 cups 😉
@Cornholio_X
@Cornholio_X 10 күн бұрын
It's still possible. A good reason we have Half-Life Alyx (VR game) but at the end, there was a plot twist which changes the end of HL2 Episode 2.
@SweetFlexZ
@SweetFlexZ 10 күн бұрын
@@Cornholio_X Exactly
@gazzy9136
@gazzy9136 7 күн бұрын
@@SweetFlexZHLX is just Half Life RTX I believe
@GreasyGumbo
@GreasyGumbo 3 күн бұрын
There’s nothing official about it. It’s not happening.
@raf.nogueira
@raf.nogueira 10 күн бұрын
Valve is outsourcing because they are working in the ARM proton architecture and ARM hardware, probably a new Steam Deck in ARM with good perfomance bump and battery life, or the new Headset VR deckard, or a device that is both things. Something huge is cooking behind the doors
@me67galaxylife
@me67galaxylife 10 күн бұрын
No, their hardware employees are not the same as their software ones
@DanielAnderssson
@DanielAnderssson 7 күн бұрын
@@me67galaxylifeOf course not it’s not the same profession
@phobosanomaly5383
@phobosanomaly5383 5 күн бұрын
Their cooking up the Deckard
@zaprodex
@zaprodex 5 күн бұрын
I mean yes, but this isn't at all related to this video.
@Blockbuster2033
@Blockbuster2033 10 күн бұрын
I think people are understanding this "procedural generation" wrong. I think what people think it means is that it does it live on every playthrough in a way where everything will be different every time you play the game. I think what is actually happening is different. I think what it means is that it either 1: allows the level designers to more easily create really large but really detailed environments procedurally, but then let's them bake it in when they are happy with it, similar to baked lighting. Or 2: The level designers still create the rugh map, but then the procedural tech fills in the details like trees, grass, bushes, branches on the ground, small rocks, stuff like that, procedurally. That way they can save enormous amounts of storage by not including all the details in the levels and they also save on textures, but it still feels natural, because you don't have tiled textures, recurring tree and bush and stone models and so on.
@Iroquois_Pliskin
@Iroquois_Pliskin 10 күн бұрын
Real time generation is extremely hard on your GPU. It is more likely this is used to speed up development by creating enviroments in a designated area so a developer doesn't have to go rock by rock and adjust the grass trees etc
@wumborat3669
@wumborat3669 Күн бұрын
so procedural generation generates procedurally, got it
@kabareciarz
@kabareciarz 10 күн бұрын
there might be a reason why they want this for CS2 which is Danger Zone comeback
@robmcg2863
@robmcg2863 10 күн бұрын
I honestly wouldn't know, but was Dangerzone even popular enough to be brought back? I'm not against the idea, just wondering.
10 күн бұрын
CS never tries to follow a hyper-realistic graphic style because it is an esport game, so they have to reduce many graphical elements to ensure the game runs smoothly on low to mid-range systems. Therefore, they chose a semi-realistic style for CS2, meaning a mix of realistic and cartoon-like elements. This approach allows their game to maintain visually appealing graphics in 2024 without requiring too much focus on ultra-realistic details. Hence, there is no reason for them to use this technology in CS; instead, they will reserve it for their single-player titles.
@kabareciarz
@kabareciarz 9 күн бұрын
I partially agree but if they would put enough money into that company they could probably do worlds with optimized assets focused on performance not those hyperrealistic bla bla bla. so i think you're right and thats most likely but there are other possibilites just less likely
@kabareciarz
@kabareciarz 9 күн бұрын
@@robmcg2863 probably not xD but only valve has the real numbers
@sebastianreyesfernandez1077
@sebastianreyesfernandez1077 2 күн бұрын
nobody wants that tbh
@odeball22
@odeball22 10 күн бұрын
Sierra was the orignal cs development team that valve hired. In 1999.
@FrozenHaxor
@FrozenHaxor 10 күн бұрын
Hope it didn't go woke like lots of studios lately.
@odeball22
@odeball22 10 күн бұрын
@FrozenHaxor doubt it.
@FrozenHaxor
@FrozenHaxor 9 күн бұрын
@@odeball22 Yeah, that wasn't really a thing back in 2008 when the studio went defunct, wonder about the individual devs who are still in the industry though, most of them went to Activision which went absolutely woke.
@andy-gamer
@andy-gamer 9 күн бұрын
@@FrozenHaxorMINORITIES!?!?!?!!1!1!1
@64_three
@64_three 8 күн бұрын
​@@FrozenHaxor?
@imTheMrBEAN
@imTheMrBEAN 9 күн бұрын
Finally, the Ricochet overhaul update we've all been waiting for.
@ThatSmartYoutubeUser
@ThatSmartYoutubeUser 10 күн бұрын
If my current pc lasts up to half life 3, i might just get it and see whether it’ll explode on opening it
@sonacphotos
@sonacphotos 10 күн бұрын
I like UE5 games but they always run like trash for how they look. Developers rely too much on tech like nanite. It's a useful optimisation tool but it's not meant to be used how much developers use it. Valve consistently can push way higher performance and get almost as good looking graphics with Source 2. HL:A was an absolute masterpiece. CS2 can often look incredible too. And since HL games are meant to push the bar, I can only imagine how beautiful they will look and I bet still playable at high framerate on a mid tier PC.
@gustavodutra3633
@gustavodutra3633 10 күн бұрын
Yeah, developers these days rely solely on Nanite and DLSS for """""optimizing"""" their games, that's why some modern games are almost 500GB in size (if not more)
@uioup7453
@uioup7453 10 күн бұрын
"HL:A was an absolute masterpiece" Bro fell for the Steam Headset scam 😂😂😂
@sonacphotos
@sonacphotos 10 күн бұрын
@@uioup7453 Scam? I bought it on release, played the game and sold it at profit lmfao. It's truly an amazing system and was well worth it for the experience.
@benginaldclocker2891
@benginaldclocker2891 9 күн бұрын
​@@uioup7453 😂😂😂😂 I can't believe it fr
@thefancydoge8668
@thefancydoge8668 8 күн бұрын
​@uioup7453 ah yes a full game that looks beautiful, a "scam". Grow up
@Dogboy73
@Dogboy73 10 күн бұрын
Encouraging. HL Alyx is one of the best games I've ever played.
@dabbingraccoons6416
@dabbingraccoons6416 9 күн бұрын
Which actually sucks because there still hasn’t been a vr game to top it, or even come close to that level, making most vr games feel not that good. Valve is always so ahead of there time when it comes to half life. True innovators
@tinienteabanil2922
@tinienteabanil2922 6 күн бұрын
Being a private company and also having the business principle of perfection before release really helps
@Eskoxo
@Eskoxo 5 күн бұрын
Can thank facebook/meta for making VR on mobile slop... only VR that was worth my time so far was HL Alyx, Vrchat, and sim racing/flying.
@cptairwolf
@cptairwolf 8 күн бұрын
I have so much respect for Gabe and the team at Valve. They could have released a mediocre Half Life 3 decades ago but they didn't want to release a product that didn't evolve gaming.
@gordonfreeman1163
@gordonfreeman1163 8 күн бұрын
Agreed. I respect that "double or nothing" mindset they have as developers.
@demo-mp
@demo-mp 10 күн бұрын
Gonna need gt520 for this one🔥🗣📢🔥
@Darnk715
@Darnk715 9 күн бұрын
A gpu from 2011?
@demo-mp
@demo-mp 9 күн бұрын
@@Darnk715 idk this is dead my old videocard
@gordonfreeman1163
@gordonfreeman1163 8 күн бұрын
Will it run on my 486?? 🗣🔥🔥🔥
@Pikminiman
@Pikminiman 10 күн бұрын
Valve did a lot of R&D on photogrammetry in the past. I assume it's related to that.
@emanuel81111
@emanuel81111 10 күн бұрын
as Gabe said, they didnt make a half life 3 because there wasnt any innovation at the time to be made, they wanted to find the next new thing, the next technology that will push the art creativity forward.
@redscarfinfinite9743
@redscarfinfinite9743 10 күн бұрын
Yeah but he also said there's no shortage of innovation right now
@DarpaProperty
@DarpaProperty 10 күн бұрын
I always assumed this, Half-Life aims to push new standards and it was not possible before. See Half-Life 2, many new games are mediocre compared to it.
@emanuel81111
@emanuel81111 10 күн бұрын
@@redscarfinfinite9743 in the industry, meaning other developer.. he saw alot of creativity in other games, gabe wants to find the new technology to couple it with the title half life. Not just make a new half life game just for money
@djtc2093
@djtc2093 10 күн бұрын
And boy do we need that. The gaming industry is so stale and recycled at the moment, and has been for years. Come on Valve, do it!
@speemus6223
@speemus6223 10 күн бұрын
@@redscarfinfinite9743 theres no shortage probly cuz of the industry lack of innovation
@Marhan93
@Marhan93 10 күн бұрын
All realistic future valve games will probably use these assets if what you’re saying is true. I’m kinda thinking this makes the most sense for a Left 4 Dead 3 though, the only Valve game I can think of that would benefit from rogue-lite elements (nobody has ever done random generated maps on a balanced competitive game like CS as of now).
@ThisIsGlitch
@ThisIsGlitch 10 күн бұрын
Def makes sense for HL3 to have proc gen and rogue like, it would make the game more replayable, and since a half life game is not a given, that would be a really good thing
@ge2719
@ge2719 10 күн бұрын
just because its procedurally generated doesn't mean it is randomised procedural generation every time you play it. it just means an artist didn't go in a model every individual part of the map. for a half life game they aren't like to have the maps be random every time you play it, other than maybe having different areas accessible each time, maybe, like different doors locked vs open, maybe. which they experimented a bit with left for dead. but the maps weren't different each time. But even then that will likely just frustrate players who say figured out a path they prefer to take, only to find its blocked off for no real reason. for a half life game with a story to it they will want peoples experience to be the same each time they play it otherwise it wont feel like a real place. if it changes every time it feels like its not real. so if they create larger maps with multiple paths then i'd imagine everything would be the same each time. if theres a door you can open then it opens the same way every time. So procedural generation for a half life game would just be a tool used by the game developers to make the maps far more easily. but once they've made them thats it, they wont make the game be randomised. thats a whole different thiing.
@Slamboni4k
@Slamboni4k 10 күн бұрын
If they are trying to keep their guarantee of groundbreaking innovation, it's no wonder why HL3 has taken so long. In a world where the arms race is open to the most creative, you're up against any and every budget trying to be different.
@HokusaiXL
@HokusaiXL 10 күн бұрын
One could easily assume with their Poland and Island trips that they're going to generate an arctic region for the Borealis. At least that's my assumption.
@MclovinGrub
@MclovinGrub 10 күн бұрын
I will love to see a vr port of the new half life
@bobmar2106
@bobmar2106 10 күн бұрын
That would be awesome
@danieleproia
@danieleproia 10 күн бұрын
i bet they're going to market it playable in both ways
@akshat8586
@akshat8586 10 күн бұрын
There will be both version and interplayable.
@zonked1
@zonked1 10 күн бұрын
nah too much cost and time then ​@@danieleproia
@imeverywhereandnowhere56
@imeverywhereandnowhere56 10 күн бұрын
There already is. There's a VR version of HL 2. Its a mod.
@slav4335
@slav4335 10 күн бұрын
will this run on my 486?
@WereCatStudio
@WereCatStudio 10 күн бұрын
you may need to upgrade to 3DFX AGP card
@AaAa-er5zi
@AaAa-er5zi 9 күн бұрын
i think its a joke from E3
@BreadTeleporter1968
@BreadTeleporter1968 7 күн бұрын
How much dedicated WAM is recommended
@robertstevensii4018
@robertstevensii4018 7 күн бұрын
​@@BreadTeleporter1968dedotated*
@427Cabriolet
@427Cabriolet 3 күн бұрын
Here's the stuff you won't get on your 486
@melodytoczarnuch
@melodytoczarnuch 10 күн бұрын
3:33 POLAND MENTIONED
@Randarrradara
@Randarrradara 10 күн бұрын
Don’t translate his username!!
@me67galaxylife
@me67galaxylife 10 күн бұрын
Unfortunately
@unr34L-
@unr34L- 8 күн бұрын
Dirlewagner FTW
@rokasb9441
@rokasb9441 8 күн бұрын
I believe one of the reasons why thry are not doing their own (or not confirmed at least) and outsourcing such advanced tech could be patents
@mrscruffles801
@mrscruffles801 10 күн бұрын
Anyone else notice how much louder this guy's voice gets during the shilling segment? 😒
@krisridge1985
@krisridge1985 3 күн бұрын
you really need to hear the ad
@warriorcast8567
@warriorcast8567 10 күн бұрын
i just hope that my potato ass PC can actually run it
@RedStar441
@RedStar441 4 күн бұрын
In the game Civilization: Beyond Earth there is an easter egg called Isotopic Decay Three which was a game system released before the fall of Earth. When it released so many people played it that " the economies of Earth, the EISS, and Lunar Base 1 saw drastic downturns as productivity fell to an all-time low."
@yasinzeydulusoy
@yasinzeydulusoy 7 күн бұрын
Star citizen has been doing this on a planetary scale for the past 5 years
@ness_cjr
@ness_cjr Күн бұрын
Real biomes have two of the Half-Life environments we played: Desert for Black Mesa facilities, and forest for White forest. It fits perfectly.
@TonyOneBlairoby
@TonyOneBlairoby 4 күн бұрын
This could just be for skyboxes...
@themoon69420
@themoon69420 8 күн бұрын
Take a shot every time this dude says "Velve".
@JonathanCurro
@JonathanCurro 4 күн бұрын
🤣🤣
@pana.alexandru
@pana.alexandru 10 күн бұрын
I would see one of these huge biomes used for Cs2 in parallel with HL3, if they would do a new danger zone, or a battle royale cs mod. I would so play that. Or a CS/HL hybrid battle royale, keeping the mechanics, on huge maps, some of Garry's mod construction freedom... Don't mind me, I'm just day dreaming...
@Josh-le6lu
@Josh-le6lu 9 күн бұрын
Are we actually going to get moss generation this time?
@mymarci
@mymarci 10 күн бұрын
I can imagine that we will revisit the BMRF in future titles, as i got the feeling that time travels might become a thing. The ending of Alyx and the interview with Michael Shapiro are the newest hints, but also teleportation itself, is by further means a kind of time travel. As well that dangerous weapon on the Borealis, could be a time machine, and it would also explain why Aperture Science did build it in a subterranean dry dock, with the intension to teleport it out - Most likely many years before the BMRF reached Xen, what led to the catastrophe. Maybe Gman travelled back in time, to make Aperture build that ship before the Combine arrived. Time travels could be also a gimmick to make the game innovative again, and could take advantage of different kinds of biomes, instead of placing maps with the same landscape after each other and also give the foundation for countless games and settings within the HL universe. I really hope to revisit the BMRF, since it's my favourite location of all HL games, but its most likely just for one chapter, as a whole game in that setting would limit the possibilities for innovations and is not necessary with Black Mesa and HL:RTX on Steam.
@lmeza1983
@lmeza1983 8 күн бұрын
density should never be traded for distance when it comes to open world games.
@LetMePickAUsernameAAAAAAAA
@LetMePickAUsernameAAAAAAAA 9 күн бұрын
5:30 Yes, they would if they remade DangerZone for example. Too much confirmation bias
@Omenvreer
@Omenvreer 3 күн бұрын
My great great grandson on the Mars underground colony is gonna love playing Half-Life 3 when it releases.
@Spyro_2
@Spyro_2 7 күн бұрын
just because something is “made for” a game engine doesn’t mean you can change it for another system, that is the main work for a lot of these companies they pay them for adapting to there own engines or systems, I have done this for my job in the past as most companies do not upgrade and still use very old systems, valve is not that kind of studio but I’m sure they have too adapt it for source 2, remember when it was leaked valve was using in other engines, this could have been the reason
@yochintohere
@yochintohere 10 күн бұрын
All I can think of is Danger Zone !
@serdag
@serdag 10 күн бұрын
OMG !!! I can't wait for it !!! :D This decade is gonna be golden, with subnautica, halflife 3, GTA 6, and many more !
@dabbingraccoons6416
@dabbingraccoons6416 9 күн бұрын
Next year and 2026 could be the gaming comeback bro
@jeffstrains4014
@jeffstrains4014 10 күн бұрын
Gabe now looks like the guy opening scene T2 that Terminator tosses threw the window on the grill and takes his clothes lol. You forgot to say please
@Leggenda007
@Leggenda007 10 күн бұрын
100% for HLX
@CDM14y
@CDM14y 10 күн бұрын
No I bet it's for deadlock
@gordonfreeman1163
@gordonfreeman1163 8 күн бұрын
@@CDM14y nah it's gotta be for Ricochet
@TheComputerBitProductionTechno
@TheComputerBitProductionTechno 2 күн бұрын
Gabe Newell on the day of release: And now we are proud to announce... Half-Life Source with RTX
@DragonK8
@DragonK8 10 күн бұрын
You know what would be awesome for unreal 5... destruction, imagine able to have a destructive environment in a war game where artillery hits all around you and destroy the ground and the trees around it.
@Darnk715
@Darnk715 9 күн бұрын
Valve doesn’t need to leave source 2
@thefancydoge8668
@thefancydoge8668 8 күн бұрын
Unreal 5 games are unoptimized enough, the better answer is to just use a different engine like Valve is already doing that does have destructible environments already that doesn't require a nasa computer to run.
@gordonfreeman1163
@gordonfreeman1163 8 күн бұрын
Firstly, we don't need Valve to switch to the mess that is UE5 Secondly, there were some rumors regarding possible voxel-based destruction in HLX
@NothingHereForYou
@NothingHereForYou 8 күн бұрын
i love the way source 2 looked in Alyx, Im just ready to see how good there next games will look
@tobythepotato99
@tobythepotato99 5 күн бұрын
I bet in the new maps of CS2 This is used for that 100% i mean Basalt is absolutely beautiful and super realistic.
@tp3t3r
@tp3t3r Күн бұрын
I had no idea Josh Homme is that successful in SW industry too.
@mleise8292
@mleise8292 8 күн бұрын
5:58 When he said: "You just signed up for building a huge amount of game. People could just stop and get out [of the car] anywhere." I think he was talking in terms of gameplay, not foliage. I.e. the stuff in levels that cannot be solved by procedural algorithms, like buildings that tell a story, overhearing soldiers, ambushes etc.
@Soup_of_goop
@Soup_of_goop 4 сағат бұрын
I dont think Valve has ever shyed away from outsourcing. Some prop models in Half Life Alyx are from an asset pack. I remember alot of the food models specifically being outsourced.
@NFawc
@NFawc 6 күн бұрын
Imagine if Elite Dangerous was focused enough to have incorporated tech like this into their game/engine.
@m0nologger
@m0nologger 4 күн бұрын
why does gabe look like a cult leader in that opening clip
@matiasbenavidesdigitalvisu9511
@matiasbenavidesdigitalvisu9511 6 күн бұрын
outsourcing is the standars nowadays in a lot of studios, all assets made outside
@Tracing0029
@Tracing0029 5 күн бұрын
IF they make it, it is gonna be a genre defining title
@xX_Pokeman_Xx
@xX_Pokeman_Xx 7 күн бұрын
Oh sweet, we're going to see real-time procedural moss growing!
@feenix1033
@feenix1033 7 күн бұрын
Valve will likely have RealBiomes create some middleware for them similar to SpeedTree only much more advanced.
@SeanJMay
@SeanJMay 9 күн бұрын
This kind of outsourcing happens all the time. Perpetually. This is a next-gen replacement for SpeedTree, which is an industry-standard method of generating foliage, used by many, many games, since around the launch of HL2. Seeing a biome generator in the list of license cards at the start of a game would be be similar to seeing SpeedTree in the license cards... or, in HL2's case, before Intel ruined it for everyone, seeing something like Havok.
@bkincz
@bkincz 8 күн бұрын
Real Biomes isn't a next-gen replacement for Speedtree at all - Speedtree is a program used to create foliage and vegetation from scratch, Real Biomes is a series of pre-made asset packs which also contain pre-made photo scanned foliage and vegetation. They are two completely different tools, Speedtree creates assets, Real Biomes contains assets.
@SeanJMay
@SeanJMay 8 күн бұрын
@bkincz SpeedTree is used by teams to make environs with foliage......... by using the foliage from SpeedTree. Real Biomes will be used by teams, to make environs which contain foliage. I would like you to explain to me, in detail, where a team is going to simultaneously use *both* solutions in the same map.
@bkincz
@bkincz 8 күн бұрын
@@SeanJMay no, Speedtree is used to make foliage and vegetation. Its a node based modelling program that creates foliage and vegetation. Real Biomes is a collection of pre made assets, as in the foliage and vegetation are already made. Again, Real Biomes are asset packs, thats why they are themed around specific biomes. Speedtree is a program that creates assets, it's not an asset pack. You must be getting Speedtree confused with their marketplace where they sell pre-made foliage. But Speedtree itself is a node based modelling program.
@kj34sdf4
@kj34sdf4 8 күн бұрын
Valve could easily be building the next version of the Source engine to compete with Unreal.
@HarryL2020
@HarryL2020 5 күн бұрын
So refreshing to see not every ''next gen'' game will NOT be blurry UA5 slop
@BK-lx5mo
@BK-lx5mo 8 күн бұрын
Add portal guns to HL. Done. Oh, and make “interview” Gabe the big villain reveal at the end - very Lego Movie.
@demo-mp
@demo-mp 9 күн бұрын
Gonna need GTX 1060 6GB for this one🔥🗣📢🔥
@JohnMarshall-NI
@JohnMarshall-NI 10 күн бұрын
Imagine that tech for Left4Dead 3 🤯
@KlabauterManiac
@KlabauterManiac 10 күн бұрын
Believing in half life 3 is like believing in a religion. It all makes sense if you believe in it. From the outside it looks like grasping at straws.
@XMNF
@XMNF 8 күн бұрын
I asume they are in Island atm. to capture environtment for recreating Frostbite dangerzone map. 😊
@2homezz
@2homezz 4 күн бұрын
honestly, i think its gonna be Half Life: Barney, basically, blue shift 2, what happened when he got on the train in episode one, cuz the countryside in hl2 ep2 fits with this terrain biomes thing
@FamiliarBandit
@FamiliarBandit 6 күн бұрын
I could see them needing this for a HL entry. Traversing through dimensions or time.
@Dark-interval
@Dark-interval 10 күн бұрын
When hl3 releases, this dude will already be on hl4
@Dark-interval
@Dark-interval 9 күн бұрын
@Killswitch1411 exactly
@ddman12345678910
@ddman12345678910 9 күн бұрын
I wonder if that is what they are going to use it for. I just worry since a bunch of open world games feel pretty empty even though there are assets everywhere. So if they do end up doing Procedural Biomes hopefully they have some new tech in mind to keep it from being a ton of space devoid of gameplay.
@nukekilla432
@nukekilla432 10 күн бұрын
Heres a theory: Unique experience every playthrough. from all of these leaks source 2 seems capable of procedurally generating unique lines of dialog and animations, the bioms is just adding to that on me. Its just seems natural for valve to want to accomplish that feeling for something that will be their next major release (be it a half life game or a new IP).
@Spacecoke
@Spacecoke 6 күн бұрын
HL has always been about physics and interactive environment. If there is going to be a HL3 it will have interaction on the scale of things we have never seen in video games before. "Detailed environments" wont be their main focus. It will be how we inyeract with them.
@ShokuhoLover89
@ShokuhoLover89 19 сағат бұрын
Realistic biomes? Realistic environment must mean realistic characters, that will be interesting
@Hecu_Soldier
@Hecu_Soldier 10 күн бұрын
In half life 3 we will see the valve back in his head guys full face looking at us and realize its actually the guy has valve in his eye too.
@KalkuehlUncut
@KalkuehlUncut 10 күн бұрын
If they use such models, they need to make it work with their artstyle. I wonder if hl3 will become hyper realistic or like hla where it looks real but in a cartoony way.
@EMB3D
@EMB3D 5 күн бұрын
HL2 earie ambience come from the very fact that the world is sucked dry and is empty from biome, so interested in the setting
@IESVSCHRISTVSDOMINVSNOSTEREST
@IESVSCHRISTVSDOMINVSNOSTEREST 16 минут бұрын
Even though the Half-Life formula is already brilliant as it is, an open-world Half-Life game would pop off
@Fernandosampaio_
@Fernandosampaio_ 8 күн бұрын
Half Life with an open world? That lit
@EMan-xj5cz
@EMan-xj5cz 8 күн бұрын
It’s probably gonna be a while before we get hlx, it’s probably early in development
@DanielAnderssson
@DanielAnderssson 7 күн бұрын
Basically since release of HL Alyx so already 4 years
@ericsgabbs
@ericsgabbs 8 күн бұрын
Holy shitter, half living three!? It amazeng me!
@Revo2Evo
@Revo2Evo 9 күн бұрын
Gabe looks like an old wizard now.
@peergynt6515
@peergynt6515 6 күн бұрын
There were KZbin channels purely dedicated to news of Half-Life 3 that kept posting for years, I wonder if they are still alive
@onceuponatimeonearth
@onceuponatimeonearth 4 күн бұрын
title: Biomes For Half-Life 3 video: "Or is it for something else?"
@plusixty8992
@plusixty8992 6 күн бұрын
in the beginning i was so stoked or UE5, it looked so good and they hyped up the techniologies like theyd be just as good as RT and LOD but cost less performance, and now you get games that look the same, ghost, have aliasing issues, blur, and cost the most of anygame performance wise while not looking as good as something like Frostbite did for BF5 lmao
@Spacecoke
@Spacecoke 6 күн бұрын
Twist. HL3 will be on Source 3
@unrealcıadam
@unrealcıadam 9 күн бұрын
scots pine forest"available for unreal engine"gave a heart attack to me
@NWAP1337
@NWAP1337 7 күн бұрын
If HL3 is a VR game, I'm throwing hands
@godkekliveshere431
@godkekliveshere431 9 күн бұрын
if the EDI Hight jack's half-life 3 it will be game over mark my words
@cheesepop7175
@cheesepop7175 9 күн бұрын
0:57 Funny how valve and volvo are right next to eachother.
@waynebutane1338
@waynebutane1338 9 күн бұрын
We are going to be hyped up until Valve drops "our move to Unreal Engine"
@12LoLproductions
@12LoLproductions 8 күн бұрын
No way Real Time Moss CONFIRMED
@kjbaran
@kjbaran 20 сағат бұрын
Remember once HL3 drops, that’ll be it until your old and dead. HL4 won’t be seen for another 50+ yrs.
@MrNoisee
@MrNoisee 5 күн бұрын
so we are finally getting real time moss growth!
@6891s
@6891s 10 күн бұрын
Half-Life 3 confirmed 🔥🔥🔥🗣🗣
@xIJudaS
@xIJudaS 9 күн бұрын
"How do we know that Real Biome isn't just lying about having Valve as a client?" I mean, i guess that's illegal
@_3Leon
@_3Leon 4 күн бұрын
Realbiomes are not made for PROCEDURAL generated biomes... Its an art company that specializes on foliage and other nature assets - making them Realbiomes because they work extensively on different vegetation. This doesnt mean that half life 3 would include procedurally generated biomes
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