Vandal Hearts (PS1) DESTRUCTION RUN 2 - Part 5 - Act V - Worst Classes (Deathless)

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Rugal Bernstein 777

Rugal Bernstein 777

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Destruction run 2 of Vandal Hearts deathless/100% with the worst classes part 5. This covers the entire act 5 and this chapter in particular was very difficult on my Challenge Run because of fight 5-2 with Kurtz. This is because this team composition has no answer to enemy Airman units with 8 of the 12 units being weak to then. Theres also the fact that this chapter also employs the Crimson Armors with a Priest ambush on you on 2 occasions with these 2 occasions they being very high leveled compared to you on a normal run. Of course this being a destruction run means that these problems dont exist anymore but you will notice the first instance where this classes viability starts to show up. As always i will detail the strategies in the comments section.
#VandalHearts,#rpg,#tacticalrpg#,Konami,#ps1,#playstation
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Continuing on with the battle strategies for each fight: 5-1 - Being high leveled here with a bunch of Sky Lords means you can exploit the 20% water defense bonus to the point of being immune to damage. Just beware of the poison of the Acid Ghosts. Harmful Waves from the Death Angels will not damage then enough at this level range either. Just make sure one enemy is paralyzed to be able to open the Mimic chest then own it later. Again poison from Acid Ghosts is the only annoyance here. 5-2 - The hardest fight on my challenge run becomes trivial with all the levels under my belt. Just gotta make sure that both buried treasures are taken before Kurtz runs out of MP as otherwise he will just kill himself. 5-3 - This fight is pretty straightforward and more than one meaning actually as you can also just advance with everyone without worry. Make sure that one enemy is paralyzed at the end to open the Mimic chest. You know the deal next ;) 5-4 - On a destruction run, the one thing you have to worry about is killing the Salamander prematurely before getting both the Spear and the Key. Otherwise the only annoyance here is also the potential poison from Acid Ghosts. 5-5 - In this fight you will witness the first fail of the Duelist Class (Of course...) as even being 7 levels ahead of the Crimson Armors, they still fail to one shot then from the front...yeah i wish i was making this up but that goes to show how pitiful their damage is compared to Dragoons. The rest of the fight is also straightforward to the point of it being a slaughterfest. Of course making Kane and Sabina look like a scrub is a no brainer ;) 5-6 - This fight is pretty straightforward and you can advance everyone without worries. The Basilisks on the unreachable platform initially can be dealt with by using Spellbind and making sure they stay forever Paralyzed until the next platform is up where i can reach and destroy then.
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