Continuing on with the battle strategies with each fight: 6-1 - With the higher levels, i dont need to be careful with my units so i can just advance without issue but i still need to beware when Kane turns into the Black Knight as the combined damage of Plasma Wave, Magic Arrow and a Crimson Shooter is still pretty considerable when aimed at a Sky Lord. In the end i make sure that Kane is my bitch ;) 6-2 - As always this fight is free. Just put any character on the Tricket tiles close to then and then just give then the Welcome to Die treatment. Of course let one stay alive until every treasure is taken. 6-3 - As always the combined damage of 5 Enchanters in one character can spell major disaster but being higher leveled significantly reduces the magic damage taken here so its gonna take a few more attacks focused on troop after the 5 casts to kill then. Dont forget to make Xeno look like a scrub... unless he chooses to do it on his own XD! 6-4 - The lack of Salamander means its not possible to use the Wyrm Fang + Salamander combo to wipe out most of the opposition instantly so instead i position everyone just like i did in my other run but this time the added levels means pretty much everyone gets one shotted except the Mega Guardians if they attack the Sky Lords as even being 6 levels ahead of then, the Armor resistence to the Airman class is just way too good. In the end just make Dolf look like a scrub x2 and the rest is history ;)