Vandal Hearts (PS1) IMPOSSIBLE RUN - Base Class Only - Part 3 - Act III - Perfect Play (Deathless)

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Rugal Bernstein 777

Rugal Bernstein 777

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@Rugalbernstein777
@Rugalbernstein777 24 күн бұрын
Continuing on with the battle strategies used for each fight with the base classes: 3-1 - This fight is always free regardless so not much to say about the fight itself but here i showcase how getting a good stat boost at high levels is really important as while Grog is taking around 30 damage minimum, Sara takes only 13 since i made sure she got a good overall stat boost. Eventually i will do this with all characters as soon as i get the chance. 3-2 - This fight is the first instance where i couldnt prevent casualties from not happening. Since its impossible for me to use the Nova Key for leveling up as i would even be able to complete that fight, i have to level up Zohar mid fight as he cannot one shot the Sparkies at level 14 while he is a Mage. I still tried to see if i could save all the Mage Towers but outside of extreme RNG luck with the Sparkie spawns and some AI break wth then choosing to target my characters instead of the Towers, this is a forced casualty scenario so i try to at least make it up for it by doing the usual strategy later to put my characters on each corner to maximize money gained. 3-3 - This fight is pretty simple as the leveling takes care of any possible annoyance that might happen otherwise but i still have to make sure Clive doesnt commit suicide or kill everything before i can get every item. In the end i finally have Clive take the spotlight as i let him finish off the Deacon ;) 3-4 - Another simple fight thanks to the leveling done. Both the Warlock and Deacon wont ever move in this fight so i can easily get all the treasures in the meantime. 3-5 - This fight is tricky with only base classes and would be literally impossible outside of overleveling. The strategy to wait till turn 5 is still the same, but the catch here is that do to the poor movement of the base Priest class, even if you move perfectly one of the Guard Dogs will still be able to pass through before you can kick the Yellow Box to block then. If i wasnt overleveled i wouldnt be able to one shot it which would cause a fail in the next turn as it would reach the corner of the screen. Its no slouch for the rest of the party either as you have to make sure you cut then off as they can outmaneuver you with better movement if you dont. 3-6 - This fight is pretty simple with the most important thing is me leveling up Darius. Here i abuse Spellbind to completely destroy the 100% block gimmick of the Juggernauts as it requires 2 casts of either Dark Star or Piercing Ray to kill then. 3-7 - This fight is also simple overall and oddly enough the main problem that i could have here is me not being able to kill every single enemy before Dumas starts to move and eventually kills himself by attacking me as all of his Warlocks and Deacons wouldnt ever move. In the end i had to lure him to chase my main party instead of Clint's party all the way to the starting point where Ash arrives to both be able to kill the Warlock/Deacon and get the Mana Key. After that i just make Dumas look like a Dumbass yet again but in a even more humiliating and hilarious way possible (Huxley is the original Angry Grandpa afterall XD!!!)
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