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Hey everyone!
In today's video you will learn How to create a configurator using the variant manager inside unreal engine 5.
We start off in Blender where I discuss the creative process and the thought process behind setting up and preparing for a configurator. We take a dive into unreal engine where we discover the ins and outs of the variant manager and learn the process of creating an optimized configurator.
Lumen Course: • Lumen for Archviz | An...
Trailer: • Variant Manager For Ar...
-- LINKS --
3D assets: dimensiva.com/
Batch Exporter: github.com/mrtripie/Blender-S...
-- SOCIALS --
Instagram: / wessel.huizenga
LinkedIn: / wessel-huizenga-43b7ba129
ArtStation: www.artstation.com/wessel
Song: Mellow
Music by: CreatorMix.com
-- TIMESTAMPS --
00:00 - Intro
01:28 - Project Preparation Blender
09:11 - Setting Up The Unreal Project
10:14 - Importing Configuration Data
10:53 - Project Preparation Unreal Engine
13:11 - Introduction To The Variant Manager
15:15 - Variant Manager - Objects
18:02 - Variant Manager - Materials
20:54 - Variant Manager - Lighting
23:50 - Variant Manager - Camera's
26:42 - Variant Manager - Dependencies
27:45 - Adding the Configurator Code
29:34 - Configurator Controls
29:55 - Outro
30:33 - KZbin Members - Thank You!