Is Your PC Good Enough for Unreal Engine 5?

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William Faucher

William Faucher

Күн бұрын

Пікірлер: 332
@jorricktv9550
@jorricktv9550 4 ай бұрын
ngl ... you are the best unreal youtuber out there... in every video you explain how to do your stuff from start to finish. Please keep up this nice work.
@AbdullahMemon-i8c
@AbdullahMemon-i8c Ай бұрын
💯
@usuallydopesvsc
@usuallydopesvsc 4 ай бұрын
Just for anyone curious, I work in Virtual Production, actually learned most of what I know about UE5 from William and Clints videos, this past year worked on a DragonForce music video, an Apple TV Show, a trailer for the new season of Kardashians, and a handful of other things. My Rig: Ryzen 7 5800X RTX 4070 Super 12gb (I SHOULD have a card with 16gb minimum though) 64 GB DDR4 Ram I started last year with a prebuilt Lenovo Legion T5 Tower with a 3060 (non ti) EDIT: Also, the ram thing is totally true, a company built us a new rig for running an LED wall, and uhhh, they gave us like 32gb of GDDR6, and we had to get back in touch with them and be like "Yeah, this isn't gonna work, Hoss." We need at MINIMUM 96gb to run the wall, Ideally 128gb.
@matthewward1346
@matthewward1346 4 ай бұрын
I got the zotac 4070ti super, it has 16gb vram and I couldn't be happier with it. The price is great, performance is excellent and it can handle complex scene in real time no problem. I have had frame rates drop when I've had non-nanite objects in scene, but that's to be expected.
@maanijacob5284
@maanijacob5284 12 күн бұрын
​@@matthewward1346@usuallydopesvsc do you guys feel like an amd card is unusable?
@Terry_Raphala
@Terry_Raphala 4 ай бұрын
I've been Using RTX 3060 12GB its still the Beast It can Handle alot of my Work I've Never Had Any Issues and I can Render 3840X 2160 I've never had any Problem
@thmo_
@thmo_ 3 ай бұрын
Same here, I ain't gonna pay for any more upper end model because I won't be needing that power (at least I can't justify the price/performance ratio), and so far, none of the "lower" end models has surpassed the 12GB of VRAM my 3060 has. I still hope Intel Arc gets better as it seems they're the only ones actually adding more VRAM to lower and mid tier graphics cards, sadly I don't think they are ready yet for this type of work.
@MUBEENAHAMEDKABIRRIBAYEE
@MUBEENAHAMEDKABIRRIBAYEE 2 ай бұрын
Thanks for this... I'm saving money to build a new PC and I was thinking of buying 4060 Ti (16 GB) to render 4K. What CPU and RAM do you have? I'm getting Ryzen 7 5800X and 64 GB 3600MHz C18 RAM
@lightningsaga
@lightningsaga 2 ай бұрын
thanks for the comment, gonna grab 3060 12gb this month for start studying UE
@jeywhistle
@jeywhistle 4 ай бұрын
Quick answer: you will never have enough of something.
@HelionDark
@HelionDark 4 ай бұрын
More is good all is better
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
@@Uncle_Fred That’s just fundamentally untrue. As I’ve said in the video, I have done LOTS of work in UE5 with 8gb, my current daily driver has 16gb without issues, though I do use the A6000 when doing extremely heavy stuff. But the 4080 is PLENTY fine for 90% of tasks.
@AntiGuru498
@AntiGuru498 4 ай бұрын
@@WilliamFaucher I think his point is that because of the continual evolution of technology you can never really have enough, what is the enough today won't be in a few years time because of the spec requirements that new software demands. A few years back we could run UE4 on a 1080, this is no longer the case for UE5 and that will also be true as things continue to become more powerful in the future. This video will be obsolete and there will be a new one in its stead telling us whats on the shopping list. So no, it is not fundamentally untrue as you say, if you want to evolve with the times and remain on the bleeding edge of technology in order to progress adequately alongside your chosen community having a 16GB machine with a subpar GPU does not cut it.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
@@AntiGuru498 He said anything less than 24gb causes crashes. Yes that is fundamentally untrue, as I am running 16gb now myself, without issues. I hear what you’re saying, but you absolutely do not need a 3090 or 4090 to work in Unreal. Is it nice to have? Totally. Necessary? No.
@AntiGuru498
@AntiGuru498 4 ай бұрын
@@WilliamFaucher My bad, i did not realize you weren't responding to the original post.
@DaNiElMmM93
@DaNiElMmM93 4 ай бұрын
Hi Will! I've been learning unreal for some years now, and finally I feel really good and confident with my skills, and A LOT its thanks to you, just wanted to thank you with all my heart ❤️
@f.iph7291
@f.iph7291 4 ай бұрын
Is he that good? First time seeing his videos
@polygonpanda
@polygonpanda 4 ай бұрын
Nice video! I just finished a new PC build primarily for Unreal. It's an i9 14900k, 64G DDR5, RTX 4080 Super, and a 4T Crucial T700 M.2. I also have the North XL case too. It's such a beautiful case.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Great build! Yeah I LOVE the north case, it just suits my vibe so well. Best case I ever got too!
@salehbaker9221
@salehbaker9221 4 ай бұрын
Dose the front fan of the north case get really noisy because of the how the front fan design which make it noiser at high fanspeed ? ​@WilliamFaucher
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
@@salehbaker9221 depends on your fans. At full speed you do hear them but its not really loud. Get some noctuas on there and youll be fine.
@staticdrama
@staticdrama 22 күн бұрын
Hi! And you use what motherboard? Thanks
@foxfx3956
@foxfx3956 4 ай бұрын
Thanks) We need tutorial about Ultra Dynamic Sky, how to achieve photorealism from an empty scene to working with a post process.
@feratube
@feratube 4 ай бұрын
ultra dynamic sky is too expensive... epic should release it or make similar things
@MarioCola
@MarioCola 4 ай бұрын
Hey what can I help you with? Also Everett the uds creator is super supportive on his discord, I'm new to unreal but uds was definitely my best investment yet
@UnrealComparison
@UnrealComparison 4 ай бұрын
Yes
@UnrealComparison
@UnrealComparison 4 ай бұрын
👍👍👍
@alxleiva
@alxleiva 4 ай бұрын
@@feratube I'm making a cheaper and better version
@fran.fndz.techart
@fran.fndz.techart 4 ай бұрын
I work as game dev for AAA. The setup company sent me is i9 12gen, 2ssd raid , 64 gb ram , rtx 3080 I believe is 12 ram. Desktop. Bottleneck is definitely the gpu . PS5 have 16gb . Is not as fast like 3080 but the memory is everything when developing. We frequently run out of video memory but ps can deal with it no issues . Laptop rtx4070 with 8gb for console dev is not go.
@thecuriousroute
@thecuriousroute 4 ай бұрын
You can only assemble fileswiththis laptop
@DD-DD-DD
@DD-DD-DD 4 ай бұрын
Just a quick note about "out of video memory" crashes on UE while using Intel 13/14 gen processors: they are often caused by incorrect motherboard settings. Intel and MB manufacturers have been issuing updated guidance on how to clock the CPU correctly.
@kingdavyiii6615
@kingdavyiii6615 4 ай бұрын
I remember hearing this back in an older video about the gpu. So I got the rtx 4060 ti 16gb. And I'm really happy to know my ram doesn't need to be fast. 32gb at 3000rpm. Great video!
@marianocvart
@marianocvart 4 ай бұрын
Wonderful summary. I built lots of PCs since 2001, professionally and for myself and I share the same perspective as you now as an artist. Thank you for the video, it is very useful info for artists working with UE5.
@BookmansBlues
@BookmansBlues 4 ай бұрын
What I always tell people, the best PC for anything, is the best one you can reasonably afford. Though depending on where you are in the world will have a major impact on how much things cost vs the median income, and taxes/tariffs. I recently built my brother a PC for his upcoming birthday, and I am just putting one of my old 1080ti's in it, because of the soon-ish to be released 50xx series GPUs on the horizon, so prices will radically change before the year is out, and Christmas can be GPU upgrade season, since for me, anything less than 16gn of VRAM is a waste, and either I will give him my 3090ti (I use a 4090 for work) or I will buy him a 5080 or 5090 depending on specs vs price/availability. :P
@NelVFX85
@NelVFX85 4 ай бұрын
Yeah, my 3080 (only 10GB) is filled up really fast when working in 4K 😄 That A6000 is 🤤 there are watercooling solutions for those cars too if you want. I always hated blower designs :p
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Yeah blower designs are great if you are stacking lots of them but dang are they ever loud and hot. I'd like to avoid watercooling entirely if possible though
@DanielLiljar
@DanielLiljar 4 ай бұрын
Studio drivers don't get updated as often and ironically the only time we had driver issues it was fixed by installing the regular game driver. Which weirdly makes sense, when you use a game driver for a game engine.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
I very rarely update drivers, once in a blue moon, don’t fix it if it ain’t broke ;) And unreal is hardly just a game engine nowadays, havent used game drivers in over half a decade now, never had issues
@JDusala
@JDusala 4 ай бұрын
We needed this video
@thecuriousroute
@thecuriousroute 4 ай бұрын
Nice man, I have been searching about this info, but no creator does this without sponsorship, I dont know why they are calling themself any better than Television. You did a great job man!!!
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Thank you!
@thecuriousroute
@thecuriousroute 4 ай бұрын
@WilliamFaucher especially sharing your full experience on rtx and A
@bkscribe
@bkscribe 16 күн бұрын
Thanks so much for this, Will! I've learned a ton from your videos. I'm looking to create environments similar to what you've shown in past videos and am loving Gaea. But I travel a lot. and a laptop seems more practical. My current laptop has a 2080 MaxQ with 64GB of ram. And it overheats and can't handle my UE shots, So I was looking at the Razer Blade 18" with an RTX 4090 and 96 GB of memory. I know the laptop version of the 4090 only has 16 GB, as opposed to the standard 4090 card with 24 GB. I'm just wondering if this laptop will be able to handle all the MegaScans and occasional MetaHumans I throw at it? I also looked into a miniATX or ITX (Fractal Design has a nice one - thanks for introducing me to them BTW). But I'm afraid of overheating being an issue there as well. Just curious what your take is on this and if the Razer Blade 18" has the juice I need! Thanks and keep up the incredible work.
@maybenutt4y
@maybenutt4y 4 ай бұрын
I think 4K is definitely NOT a overkill for online content creators. It is the only way to fight against KZbin's compression to preserve as many details as possible, like film grain, particles, fog, etc. KZbin's compression on 1080P or even 1440P will just kill all those details from your upload after you spent so much time creating and rendering them... 😅
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Well like i said, most of my renders are 1440p, resolution is often used as a crutch ☺️ a simple workaround to the compression issue is to export your video in 4K even if it is in 1440, that forces a better KZbin codec. Don’t get me wrong. 4K has its place, but I find it a bit overrated
@maybenutt4y
@maybenutt4y 4 ай бұрын
​@@WilliamFaucher Ohh sorry my bad! I missed the part when you talking about upscale as it's playing in the background while I'm working. Yes totally agree, native render doesn't need to be 4K since we can always upscale it in other software if needed. 👍
@jayberan
@jayberan 4 ай бұрын
Definitely very helpful, thanks Will! I’ve had a razor blade 15 from 4 years ago and it’s for sure time to upgrade.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Hah I also had one for years and it was a good little thing while it lasted!
@Dawood.k
@Dawood.k 4 ай бұрын
Thoughts on 4060 16gb ? Any idea is it good?
@gamersroof9674
@gamersroof9674 4 ай бұрын
I am having sort of weird issue while rendering my scene on UE5. On my 4090 / i9 13000k / 128 gb rig , my scene is producing 16 frames per minute. Same scene on 3090 / i9 12000k / 128 gb rig producing just 7 frames .. and above is good for me.. But the moment I turn on Panoramic render results gets opposite.. my 3090 rig tend to produce renders twice as fast as compared to my 4090 rig.. I have tried this on couple of my 4090 rigs and result is same.. Does that mean panoramic renders are using old architecture of gpu? Any help would be appreciated.
@davidedemurodominijanni9889
@davidedemurodominijanni9889 4 ай бұрын
I just try to do my very best with all I can afford, which is not much right now, in order to get the best out of it all the time. I believe in Van Der Rohe's "Less Is More" motto in an extended way, I'd say. My most recent rig is an OMEN 17 by HP Laptop has this specs: Sys: Microsoft Windows 11 Home 22H2(10.0, Build 22621) Proc.: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 6/12 MthrBrd: HP 846A RAM: Corsair Vengeance 32 GB [16x2] G.C.: NVIDIA GeForce GTX 1070 (8 GB VRAM) Res Set-Up: 4K DSR at 3480x2160 120Hz UE Installation Drive: an internal Samsung 870 EVO SSD with 2TB space {where all my projects reside} Cache Library Drive: an internal Samsung 870 EVO SSD with 1TB SSD as a Portable USB archive Unfortunately I had the motherboard gone broken {by absurd not because of Unreal Engine but by having my Black dragon Viewer for Second Life set to the very top of the so I'm using the mule, which was an older OMEN 17 with a slightly older Processor and a 60Hz screen, unfortunately but has still the very same GPU and I could move the whole 32GB of RAM from the newer to the older. I have something to say about the system... my mule cannot be upgraded to Windows 11, whose features include some I really miss a lot now like tabbed Explorer windows which were a workflow saver, literally. And yet, for some weird reasons to me, it seems Unreal Engine gets some better performance despite the slightly older processor. I cannot work with less than my 4K 3480x2160 screen setup because I need to have the largest screen space possible when it comes to UI, and considering I cannot afford having two displays right now I cannot do otherwise. I don't use hardware raytracing but all my projects have Lumen+Nanite enabled. I'm mostly working on mechanics {locomotion mostly, combat and interactions} because I'm a solo developer but my professional background is Architecture concepts, Interior and Furniture Design but my goal is to work more and more on level design, environment and props so things get slightly harder and my FPS pay the higher price as much as the loading of the largest maps which can take some ages. things will get dramatic and tragic when I'm supposed to reach my goal of doing cinematics and, potentially, even start making my own movies with UE, but at that point I guess I must afford a Next Gen desktop and right now i don't even know when and how I'll be able to afford that. One last consideration for those wondering which one is the best... the Unreal Engine versions! I always keep myself up to date when it comes to that, because I'm at my very early stage in Game Development, "learning my craft by crafting" as I'm used to say, so it's easier to switch and learn the needed updates I my work and I believe it's essential to not sleep on technology fast updating because the risk of falling behind and end up having way too much to deal with in order to recuperate compared to other developers, so it's better to improve our workflow while keeping up with the technology's pace rather than sticking in the comfort zone of the always same workflow. Ain't necessary to make big steps all at once but rather take one more smaller one at each time as the development of technology goes. So, that preamble made, I believe 5.1 was the most stable of the UE5 versions despite the Shaders Compiling was crazy but things got terribly wrong with 5.2... continuous crashes even by simply having the editor overview loading the map which made me heavily get concerned about the chance I had to keep myself up to date with the engine and rather get stuck with the 5.1. Luckily UE5.3 came out and since then everything went like a charm again and 5.4 seems even better. I have to sacrifice Hardware Raytracing and FPS _{30-40 in editor mode, 16-20 in preview play mode}_ but ain't a big deal for me so far as long as I can still be productive with what I'm working at right now. That been said... I'm still a bit concern having still my proud yet old GTX... I blame myself for having preferred to save those 300-400€ from buying the version of my latest laptop with one of the early RTX GPUs available back then, because I honestly don't know how bad that decision was and if I'm paying a higher price for that mistake or not.
@targaryen2077
@targaryen2077 3 ай бұрын
I would love to see how you were able to get 128gb of RAM to run efficiently in your desktop PC. I’m preparing to build a new PC this week and have been researching how to run that much RAM for procedural work and a few other insane computational tasks.
@WilliamFaucher
@WilliamFaucher 3 ай бұрын
I added the ram sticks and had to adjust the clock speeds accordingly based on the CPU specs but thats about it
@demonhogo
@demonhogo 4 ай бұрын
even if this is an ad, it's extremely valuable information.
@3dchick
@3dchick 3 ай бұрын
I put together a 5950x and 3090 combo in 2021, with 128 g ram and it smokes in Unreal for use and for rendering. But I can run UE 5.1 plus on my 1070 laptop. It's an amazing program.
@GordonSeal
@GordonSeal 4 ай бұрын
I run UE 5.3 (or 4 now) on a laptop with a GTX 1660 ti, 16GB RAM and a Ryzen 7 4800h, on an SSD. It runs perfectly smooth, I have no performance issues and shader compilation time is very fast. UE5 itself doesn't require high-end hardware, it entirely depends what you are building it for. If you want to do a ultra-high poly game, use Nanite in nearly everything, Lumen, virtual shadowmaps and raytracing ... well yes, then you need a high-end system. For most indie game projects, a mid to low-range system is perfectly enough. And keep in mind, that is what the majority of gamers use anyway, only a small percentage actually has high-end hardware, most people still use low-end.
@MarioCola
@MarioCola 4 ай бұрын
Good point, how can indie devs benefit from new tech like PCG and nanite/lumen that definitely speed up workflows and increase overall quality, if the system is so demanding? 5months into unreal and I'm switching to a 8gb vram laptop already 😢
@beastincarnate4567
@beastincarnate4567 4 ай бұрын
I am planning to buy a laptop for game development using UE5... Is core i5 or ryzen 5 along with 16gb ram and a gtx 3060 or 2060 6gb graphics card good??? I am thinking abt developing mobile games with moderate graphics or a bit better than moderate
@MarioCola
@MarioCola 4 ай бұрын
@@beastincarnate4567 8gb vram is minimum in my opinion, but 6gb is totally doable
@beastincarnate4567
@beastincarnate4567 4 ай бұрын
@@MarioCola thanks bro
@ChiefJoey5971
@ChiefJoey5971 17 күн бұрын
@@MarioCola which laptop did you get? i am planning to get ryzen 9 with 4070 laptop, is it enough?
@NBASFAN
@NBASFAN 4 ай бұрын
Here's one thing that's very important. CPU must not bottleneck a GPU. For example (because I don't have the budget rn) I have a 4060ti paired with i7 6700k and DDR3 64gb. The i7 6700k is still good, but it's bottlenecking the 4060ti by over 30%. Meaning reducing it's potential by 30%. So if you're suppose to get 100fps now you're getting 70fps (not literally but you get the idea). So yeah, expensive world out there.
@gamingtemplar9893
@gamingtemplar9893 4 ай бұрын
There is no such thing as bottleneck, it's a construct that is absolutely subjective and exaggerated for business purposes, selling products and getting clicks. All CPUs and GPUs have bottleneck, no exception, so it doesn't exist as an objective issue, and depends on situations and use cases. You said it, there is no 30% less performance, then a 6700k has maybe 200% more comparative performance, because it's free or cheap, keep the 6700 if it works. Also, minimum frames are more important, and this is hard to specify too, no review in the entire world gives an accurate description of what is good and what is bad in terms of game/engine performance. They look at numbers and literally say "higher is better" which is not true. Average 50 FPS can be a lot better than average 150, not just for stuttering but how the game/engine feels most of the time, and this is the subjective part.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
I do talk about bottlenecking here! But also… the 6700k is a NINE YEAR OLD cpu. Using a GPU that came out last year with a cpu almost a decade old is… understandably not a great combo. I understand budget limitations though, you gotta make do with what you got :)
@Andreas.r2
@Andreas.r2 4 ай бұрын
Well , all i note is grt as rtx A6000 48gb is for workstation only. Personally I've bought a Hp omen 16 2023 edition with rtx 4060 8gb vram , ryzen 7 7840Hs ,16gb ram , 1tb ssd can easily boost my work and i can do 85-90% unreal work if i will export my project at 2k resolution, just how will said upscale it , that's what i planned to do first 2k to 8k resolution. Later i will upgrade in end 2024 16 to 32gb and 1tb to 2tb m.2 ssd.Cya nice i just came to hear about ue 5.4 update specs still i can load it.
@NPCLiam
@NPCLiam 4 ай бұрын
Great video man! That raised keyboard on the Zenbook is also mad cool.
@mcgc
@mcgc 4 ай бұрын
are there any easy to use/setup pc cloud computing options for unreal engine for those who dont want/can't afford a high end pc, and still be able to use RT, metahumans etc?
@connorb9097
@connorb9097 4 ай бұрын
I’m a simple guy. I see a Bill Faucher video. I click. I like. We need more yous haha
@NachoMancebo
@NachoMancebo 2 ай бұрын
Hi, I dont know where to ask this. But is it possible to make a tutorial on how to make a shadow catcher, that works with transparent materials? :D
@phantomabid
@phantomabid 4 ай бұрын
Dust on the laptop is killing me right now!!
@Siansonea
@Siansonea 4 ай бұрын
Me, on a Mac: whomp whomp. 😕
@SimonMeskens
@SimonMeskens 4 ай бұрын
This is a video about professional and semi-professional gear. You can't be on a mac and be an Unreal developer, just like you can't be a typographer and be on a PC (all the good software is mac only). Like, you can, but it's going to be more painful and it's not a good spend of money if this is (part of) your job.
@siansoneashenanigans
@siansoneashenanigans 4 ай бұрын
@@SimonMeskens that was literally the point I was making, but you've mansplained it beautifully. No notes. 👏
@SimonMeskens
@SimonMeskens 4 ай бұрын
@@siansoneashenanigans Not a man, and you're not the only person to read the comment section, was trying to be helpful. Have a nice day though :)
@siansoneashenanigans
@siansoneashenanigans 4 ай бұрын
@@SimonMeskens Ah, did I misgender you? I wonder how that could have happened? 🤨
@SimonMeskens
@SimonMeskens 4 ай бұрын
@@siansoneashenanigans I dunno what you're alluding to (because it could be several things) and I don't want to make assumptions, but feel free to enlighten me
@Max01912
@Max01912 4 ай бұрын
Thank you Mr Faucher, clear and precise as usual
@felixgunawan2024
@felixgunawan2024 3 ай бұрын
Thank you for your insight, this give me confidence on trying to be working on projects for my use case. 😁
@sanjimanga8923
@sanjimanga8923 4 ай бұрын
I've been wanting to get into heavy computer graphics for years and I spend $2,300 on my PC. Ryzen 9 5900x. 4070 ti OC not sure on the vram, 64 gb RAM, and 2tb of storage (will be getting 8TB of external storage soon for projects! Highly recommend putting the money into the setup
@noisebiccys
@noisebiccys 4 ай бұрын
Very helpful. Thanks for posting.
@feratube
@feratube 4 ай бұрын
"most exciting, fun pc upgrade, GPU" exactly...
@krishanth5750
@krishanth5750 4 ай бұрын
Im using a laptop for unreal and other 3d stuff (RTX 4070, 7845 HX, 32 GB DDR5 RAM). Working well for me so far
@StevenLarson
@StevenLarson 4 ай бұрын
This was very helpful, thank you
@fabiothw
@fabiothw 4 ай бұрын
Super content and straight to the point! Thank you!
@rashmikadushan6499
@rashmikadushan6499 4 ай бұрын
I totally agree with you about the VRAM size. Why nvidia just can't give us a mid range 40series card with like 16GB VRAM.
@revisualisation
@revisualisation 4 ай бұрын
I built 100+ pc specs for ue too, and best low budget is 4060ti 16gb, 32 ddr4 and analog of 7600x. Best is 7950x+4090+64
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Great trusty build right there!
@helenelahnstein4646
@helenelahnstein4646 4 ай бұрын
Do you think a rtx3090 with a shit ton of VRAM or a rtx4070 with dlss 3.5 is better?
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
@@helenelahnstein4646 Id go for a 3090 if you can afford it ☺️
@helenelahnstein4646
@helenelahnstein4646 4 ай бұрын
@@WilliamFaucher Thanks a lot Will! Would you say dlss3.5 is overhyped? Also your videos helped me get a AAA art job so thanks again :)
@helenelahnstein4646
@helenelahnstein4646 4 ай бұрын
by dlss3.5 I mean frame generation specifically
@here9194
@here9194 4 ай бұрын
I have question for 3000 dollar budget what do you think best for me desktop
@Creativo1973
@Creativo1973 Ай бұрын
Loved your video, and my head is still in a blender, haha. I'm totally green with Unreal Engine. I'm not a gamer. I'll be using it for VFX and world building for my small-scale endeavors. Are there specific models you would recommend on Nvidia that I should consider?
@Diavilat
@Diavilat 4 ай бұрын
the best explanation about´hardware for Unreal!
@vilandboss94
@vilandboss94 Ай бұрын
This is the best video explaination for me.
@decorix
@decorix 2 ай бұрын
Great video and thanks so much for the info. I'm on tight budget :-( I'm thinking of getting DDR4 64 gb in stead of DDR5 32 gb. Is that a better option as it cheaper too?
@WilliamFaucher
@WilliamFaucher 2 ай бұрын
I think you'll be hard pressed to tell a difference! As long as your motherboard supports ddr4, go for it :)
@อีลอนคาร์ก
@อีลอนคาร์ก 4 ай бұрын
My PC CPU I9 15900K RTX 5090 RAM 128 GB SSD 4 GB
@yashbhatnagar1478
@yashbhatnagar1478 4 ай бұрын
More like my future PC
@z90u6r200
@z90u6r200 4 ай бұрын
I was curious about VRAM vs RAM and optimization, this is what Gemini had to say about it: You can shift operation from VRAM RAM, What Operations Use VRAM Textures: Textures are the single biggest consumer of VRAM. The higher the resolution and complexity of a texture, the more VRAM it'll need. Meshes: Detailed models with many polygons require more VRAM to store their geometry data. Post-Processing Effects: Complex effects like bloom, depth of field, and real-time reflections can put a strain on your VRAM. Lighting Data: Lightmaps (pre-calculated lighting textures) and dynamic shadows can take up VRAM. What Operations Use RAM Unreal Engine Itself: UE loads core systems and data into RAM. Level Data: Level geometry and object information not currently being rendered are stored in RAM. Physics Calculations: Complex physics simulations may consume RAM for temporary data. Other Applications: Any programs running alongside UE will compete for RAM. Optimizing RAM Usage in UE Here's how you can potentially shift some of the load from VRAM to RAM: Texture Optimization: Reduce the resolution of textures where appropriate. Large textures might not be noticeable on smaller objects or in the distance. Use texture compression methods to reduce VRAM usage. Employ texture streaming to load textures as needed instead of having them all in VRAM at once. Mesh Optimization: Reduce polygon counts where detail isn't crucial. Use Level of Detail (LOD) systems to load simplified meshes at a distance. Lighting Adjustments: Limit the number of real-time lights, especially those with dynamic shadows. Consider baking static lighting into lightmaps where possible. This reduces the burden on VRAM but might take up some RAM. Material Complexity: Simplify complex materials and reduce the number of textures they use. Texture Streaming Pool: Increase the "Texture Streaming Pool Size" in UE's settings to allocate more RAM for texture streaming. Be careful, as excessive values can hurt performance. Understanding the Texture Streaming Pool The Buffer's Role: The Texture Streaming Pool in RAM is a staging area. Unreal Engine pulls textures from here as needed. Ideally, old textures not currently in use get removed from VRAM to make room for new ones. The Texture Streaming Pool acts as a buffer between RAM and VRAM. When you increase its size, you're telling Unreal Engine to dedicate more RAM space for holding textures that aren't immediately needed for rendering. How It Helps: Reduces VRAM Load: By keeping more textures readily available in RAM, the engine can reduce the frequency of loading and unloading textures directly into VRAM. This frees up valuable VRAM space. Prevents Stuttering: If your VRAM becomes full, the engine constantly needs to unload old textures and load new ones, leading to visual stuttering. The Texture Streaming Pool helps mitigate this. The Problem of Excess: When the Texture Streaming Pool is excessively large, the engine gets "lazy" about clearing old textures from VRAM. It assumes there's plenty of space in the pool, so those old textures might linger in VRAM even though they're not being used. This is wasted space. Consequences Limited Space for New Textures: If VRAM is filled with old, unused textures, you might run out of space for textures that actually need to be displayed, forcing the engine to load and unload more frequently, resulting in stuttering and potential performance dips. Missed Optimization: A huge pool masks the need for genuine optimizations. It might feel like everything runs smoothly, but inefficient use of VRAM could be holding you back from even better visuals and performance.
@Sky-hl8iw
@Sky-hl8iw 4 ай бұрын
golden infos! tq4this
@lord-fishv7355
@lord-fishv7355 4 ай бұрын
My setup has a R5 5600 with 16GB of RAM and my GPU is a RX 7900XTX underclocked to 2000MHz and i get around 50FPS in the viewport at cinamatic settings but stick to epic as i get 30+ FPS for a small impact to image quality, and also because the viewport is not what you should be tring to look good but the renders. the reason i have it underclocked is because my room gets to hot.
@rribar
@rribar 4 ай бұрын
Appreciate your video on this. Great advice that is very practical.
@judasthepious1499
@judasthepious1499 Ай бұрын
A4000 or RTX 4070 for UE 5 game development? (only for 1080p and will test it in other machine with 3060 ti)
@ethanwasme4307
@ethanwasme4307 4 ай бұрын
i've been using UE5 with feature level 5 directx 11 with a i5-4690k and a 970 for a few months now after having used this system in ue4 for 8+ years
@creativeobsin
@creativeobsin 4 ай бұрын
Great video, informative and honest. This is the way.
@JonJagsNee
@JonJagsNee 4 ай бұрын
now we just gotta convince the rest of the industry that more pixels isn't always better :D Thanks again as always for great knowledge bombs.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
I think we've largely come to a point of diminishing returns when it comes to resolution. 8k tv's do exist but there is just no content being made for that, 4k is the sweetspot when it comes to films and streaming, and even then a lot of people cant tell a difference between HD and 4k when sitting far back enough anyway
@rob9999
@rob9999 4 ай бұрын
4K is very necessary if you plan to do a lot of post work. Cropping, digital scaling, additional vfx, etc... I have also noticed rendering at 4K has far far better edge detail that is even noticeable when 4K is downscaled to 1080p. So I actually do believe there are plenty of benefits to rendering at 4K if you have the hardware for it. I like flexibility, versatility and max detail so I always render at 4K.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
I've worked in VFX for years, and depending on the client, we very rarely rendered anything in 4k. It was usually HD/2k, or 2.5k. It's not absolutely necessary unless the client specifically demands it. Is 4k better? Yeah it looks better. Is it always necessary? Nope.
@rob9999
@rob9999 4 ай бұрын
​@@WilliamFaucher Well hey glad that has worked for you! All I am saying there is some subjectivity in there, and not everyone is gonna do things the way you do. Especially if they have a different process or clientelle. I've worked in VFX for quite a while too and I deliver a lot of 4K deliverables that clients require. But I also like to downscale to 2K from 4K to allow cropping. Its nice to have that. Its also 100% contingent on how a studio builds their pipeline, the need of the client, or even how an individual artist prefers to work. I have a client who displays their content on plenty of big screens, therefore 4K is necessary for them a lot. Anyway not trying to push buttons! Whatever works for your clients and for you!
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
@@rob9999 Yeah I think we are on the same page here. It really depends on your clients. It's what I say in the video, 4k isn't always necessary, but if it is, then you'll just need to account for it, hardware-wise. If you're a working professional, it's likely that hardware won't be an issue for you.
@trg1408
@trg1408 4 ай бұрын
What a great time for this to pop up in my recommended! Which CPU do you recommend Intel or AMD? Probably not too much of a big deal, but curious nonetheless. Right now I'm currently looking at getting the most out of my budget for a balance between Gaming and using Blender, I'm wanting to get into UE and so this was very important to me. I'm currently looking at getting the 4070 Super, perhaps the Ryzen 9 7900 and 32gb of RAM (I'll be upgrading from a 2017 Laptop lol). I've been researching between the two (AMD, Intel) and I'm not quite sure which to choose. Thanks!
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Honestly as far as CPU's are concerned, you can't go wrong with either intel or AMD at this point. Both are great. You can compare spec sheets and reviews all day but for real honest to god practical purposes.... I don't think you'll notice much of a difference. Then again what do I know. I went with an AMD cpu just because it tends to run a little cooler than intel, and uses less power. That's basically it.
@mjshorts8935
@mjshorts8935 22 күн бұрын
I have an RX 6700XT, and I am a beginner in UE5, so I was thinking of swapping my GPU with an RTX 4060, as Nvidia has good support for development software. I need suggestions.
@harshadpotdar1259
@harshadpotdar1259 Ай бұрын
i have an asus vivobook s15 oled whihc has i512500h with iris xe graphics and 16gb ram and 512 gb of storage space and i am able to run ue5 but i had to disabel global illumination and refection from lumen to none and anit alising to msaa something like that and then i was able to use ue5 properly . i did struggle a lot of times but i mean i had no other option so did make few 3d high quality games from this hardware . i would suggest to not use pcg framework for someone that has the same or similar specs and a tip from my side is that develop the game in low graphics and then while packaging set eveerything to default . that all from my side .
@wolfwirestudios
@wolfwirestudios 4 ай бұрын
Short answer - It depends on the type of game you're making. Long answer - If you are making anything low poly (like those simple graphics like Valheim etc or trying Paper2D) then "8GB VRAM" (prefer Nvidia) and "at least 16GB Memory". If you have anything serious, like I made my game - Salvation Hours (single player FPS - more on my channel) then you do need a beefy system, as Lumen lights can be really intense if you wanna achieve a good visual quality, not to mention Path Tracing. Nanite is improving as well. In these cases, at least 10GB VRAM if not more ( I recommend 12) , and at least 32GB of memory. Trust me, I'm speaking from experience. Memory (both system and GPU) fills out quickly. I have a R9 5900X and a RTX 3070 with 32GB DDR4 Memory, and my main level at times - runs out of video memory easily, which leads to crashes if you have other applications also demanding GPU memory.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Yup, like I said, it really depends on what you’re doing. 8 should be the absolute bare minimum, anything more is better ☺️
@MarioCola
@MarioCola 4 ай бұрын
Appreciate it man, can I also ask about your target performance and recommended specs to run your game? I'm new to unreal but I started with lumen, nanite, PCG, world partition and now all my team is down the ue5.4 rabbit hole 😂 I am upgrading to 32gb ram but also I was wondering what kind of systems would our players need to run at 30-60fps with dlss performance @1080p at least Thsnk you and thank William for the awesome content, it's great to be subscribed to this channel ❤ P.s. I've worked on a 4gb vram laptop until now, check some progress on my channel if you want
@sadunozer2241
@sadunozer2241 4 ай бұрын
I don’t wanna say… rtX 4090, 128gb ddr5 @4k, 7950x3d Could be faster 😅 A desktop cpu is a must for debug mode IDE
@AntiGuru498
@AntiGuru498 4 ай бұрын
3090, 64gb ddr 4 with a 5900x works fine. If you ain't making money from your craft, the specs you posted aren't necessary.
@sadunozer2241
@sadunozer2241 4 ай бұрын
@@AntiGuru498 I agree, we started with M1s and they were pretty much impossible to use with Rider, heating up was a major issue. So I used my own desktop 3900x with 64 gb ram, and the difference between 3900x and 7950x3d is negligible if you look at the big picture… but if you are actually making money the time saved and experience is worth it.
@UnchartedWorlds
@UnchartedWorlds 4 ай бұрын
That beard is excellent 👌👊 and thank you for another video!
@malliek
@malliek Ай бұрын
Ngl at 8:02 once I saw that 128GB RAM size, EVERYTHING you said previously flew out the window for me lol. I quickly left the target audience with my tiny ass 16GB.
@WilliamFaucher
@WilliamFaucher Ай бұрын
I think you missed the point of the video. Im not saying you need 128gb, the opposite, actually . I clearly recommend 16 as the minimum and 32-64 being better
@malliek
@malliek Ай бұрын
@@WilliamFaucher No worries bro, I’m just being silly. No sweat lol
@mi35hindx13
@mi35hindx13 15 күн бұрын
is 5950x good for UE5 + 4070 ti 16gb vram?
@RobAiello
@RobAiello 4 ай бұрын
Great video as always. I only wish you had spoke a little about AMD gpus - we have RTX6000s at work and they are amazing, but we're trying to add a few more workstations and the new ADA versions are hard to find and pretty pricey. AMD has a card with 48 gb vram that's a little easier to find (and cheaper), but I have no idea how good AMD's raytracing implementation is in Unreal.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
As someone with 15 years of experience in both games and VFX/Film, at every studio I’ve ever worked at, AMD gpu’s were simply never even considered. Not even on the radar, because they’ve pretty much always had issues. They run great when they run great, but there’s always hiccups. This isn’t just fanboyism, it’s kind of the industry standard. I’m all for more competition in the field, and hey if they work for you, that’s great. But they aren’t the standard for a reason. It’s really unfortunate because competition helps everyone
@Oh_DeER_1_1o1_1
@Oh_DeER_1_1o1_1 Ай бұрын
I have an rtx 2060Ti, that's my target harware for my working project, But, I'm concerned about instability in the production product. Do you know if there is any tool for shader compilation or automatic settings adjustment for games on production? I'm working solo, so, It's hard for me to do massive testing, and also, I have enough money just to eat 😅
@jbach
@jbach 4 ай бұрын
Thanks for sharing. May I ask what CPU cooler and motherboard are you using on both PCs?
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
I'm using an ASUS ProArt Creator Motherboard, and a noctua D15S cooler :)
@P3ngeo
@P3ngeo 4 күн бұрын
Is 2tb of fast nvme ssd and a 4tb hdd good or should I get something else like fast 2tb ssd and a slower 1tb nvme
@Maqueta3d
@Maqueta3d 4 ай бұрын
Great video! So in theory, a laptop with a EGPU should be good for production? I guess you can't enjoy the 100% of the frame rate as a desktop setting, but would it work for rendering? Does anyone has experience with this?
@cjadams7434
@cjadams7434 4 ай бұрын
i do like the Apple M2 ultra.. 192 gig shared ram/vram. This is amazing for large scenes regardless of RTX stuff. - also with nanite and lumin working now. its pretty cool
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Shared memory is great but I cannot recommend mac for any serious Unreal work.
@krishanth5750
@krishanth5750 4 ай бұрын
it aint worth the price too
@cjadams7434
@cjadams7434 4 ай бұрын
@@krishanth5750 Just buy a new gpu every few years..shrug…
@georgenorthcutt6774
@georgenorthcutt6774 2 ай бұрын
Ive got the Ryzen 7 5700G and RTX 3060 12gb (not the greatest combo with a slight bottleneck) and 16gb of ram (I plan on upgrading to 64 or more in a little bit because my motherboard supports up to 128gb of ram, my goodness thats a lot!!!!!!!!!!!!!!!!!!!!!!!!!)
@schuylerzheng5581
@schuylerzheng5581 4 ай бұрын
I think that water cooling might be quieter, but the reliability might be worse (you talked about reliability and you really like it) but you can use the A6000 (That Linus Tech Tips couldn't even get)
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
I think AIO is quieter under load for sure! And it is quite reliable these days. Personally i went with a fully aircooled system in my new build just because I like the idea of just having fans and no pump. And it is surprisigly quite quiet with Noctua fans
@gamesmorethanjustfun8187
@gamesmorethanjustfun8187 4 ай бұрын
Am i the only one here building the patience by using the unreal engine 4.27 using these specs: CPU: i5 2400. GPU: Amd Radeon Hd 6850 1GB. Ram: 20 GB (recently upgraded from 8 GB). Storage: Hard Drive. 🤣 but seriously.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Hey if it works it works!
@gamesmorethanjustfun8187
@gamesmorethanjustfun8187 4 ай бұрын
@@WilliamFaucher Thanks man its giving me hope.🥰
@gamesmorethanjustfun8187
@gamesmorethanjustfun8187 4 ай бұрын
@@WilliamFaucher Yes it works kind of, it never crashed. yeah it gets out of vram sometimes and gives the lower mip map textures in the viewport but renders are always use full resolution textures. yeah its slow but when i lower the settings according to my needs it works. Yeah there is no GPU Lightmass supported on this GPU and CPU lightmass takes forever, so in the open world scenarios i always use dynamic lighting. The indoor scenes works well with the CPU Lightmass. I pretty much deal with every problem i face .
@zohahs5276
@zohahs5276 4 ай бұрын
very nice video, I have 1080ti with 12GB ram is this going to be enough?
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
It will work yes! Though an RTX gpu will definitely go a long way towards improving performance. Even a 20 series will be a notable improvement :)
@zohahs5276
@zohahs5276 4 ай бұрын
@@WilliamFaucher Thank you for the reply will surely be upgrading on that for sure.
@gamingtemplar9893
@gamingtemplar9893 4 ай бұрын
11 Vram not 12 on a 1080ti, unless you have some model with 12 that nvidia never released, a prototype model maybe.
@zohahs5276
@zohahs5276 4 ай бұрын
@@gamingtemplar9893 sorry my bad you stand correct its 11gb :)
@teemuheino1187
@teemuheino1187 21 сағат бұрын
I have 7900xtx and I have broblems to stay 60 fps on 1440p. I think you need Nvidia and many times fsr is better on 4k and quality than pure 1440p. Some thing stink...🍻
@ind_subh
@ind_subh 4 ай бұрын
Hey Sir, I'm going to build a pc for unreal engine and other DCCs next week... Im not going to render anything more than 2k... My budget allows me to go for rtx 4070 super oc 12GB+ i5 13500+ 32GB DDR5 RAM, is this a good build or should i make this like i5 13500+ RTX 4060 ti 16GB+ 64GB DDR5 RAM... A reply Would really be appreciated ❤ anyways love you content as always
@emotionalrobot1602
@emotionalrobot1602 4 ай бұрын
Based on what William is saying in the video, and quite a few comments stating 16GB GPU is needed, the more VRAM / RAM you have the better - even if the GPU or DDR memory is slower - so on that premise I would go for the RTX 4060 ti 16GB+ 64GB DDR5 RAM combo for sure... good luck with your new rig blimey sounds fab 😎
@ind_subh
@ind_subh 4 ай бұрын
​@@emotionalrobot1602 okay dude... Thanks for the help .. much love ❤
@paluxyl.8682
@paluxyl.8682 4 ай бұрын
I have seen few weeks ago a trailer about UEFN MetaHumans. Does anyone know if it's possible to use the UEFN Metahumans in the normal Unreal engine ? It would be awesome because the since of a uefn metahuman is just arround 60mb. I have heard that a RTX 3060 12GB is good enough for Unreal, is this card strong enough to handle a game with metahumans ?
@Boschie143
@Boschie143 4 ай бұрын
Top video as always bro, thank you. I have one question regarding the resolution...I render mostly still images for Archviz, and use Pathtracing...I find rendering in 4K the only way to get crisp images with pathtracing...am I doing something wrong to get blurry renders on 1080p ?
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Hm. HD renders should look just as good, just, obviously, lower resolution than 4k. They shouldn't be "blurry", just lower res. You can always try r.screenpercentage 150 or something though, it will oversample your renders and give you crisper results.
@Boschie143
@Boschie143 4 ай бұрын
@@WilliamFaucher ah thank you for the tip, I'll do some testing with that console command 🫡🙏 I read on the UE dev blog about path tracing anti-aliasing settings, to try temporal 256 and spacial 4 to give a total of 1024 samples, which I've never tried going that high...so maybe with 1080p I need higher samples as the resolution is lower? I'll do some testing and reply my findings 🙏
@omri1324
@omri1324 4 ай бұрын
I once made the mistake of choosing 8GB VRAM over 16GBVRAM on a little slower GPU. (On a laptop). Paying the cost now :( Thanks for the video!
@UE5n00b
@UE5n00b 4 ай бұрын
CPU UE5 works great with my pc specs : ) 12th Gen i7-12700 + RTX 3060 12gb, 16gb ram although i upgraded to 64. NVMA
@iWiLDfox1
@iWiLDfox1 2 ай бұрын
Hello! Tnx for information. Can you tell me - what the best cpu and motherboard will be for ue5 with 4090? I bought intell i9 13900k, msi motherboard, but all ue5 scenes crushing.. at 3090 with razen - all watk good.
@WilliamFaucher
@WilliamFaucher 2 ай бұрын
I can't really answer that, it sounds like you might have some BIOS settings to adjust, there have been known issues with the 13900k, so hopefully you can just find a solution without buying a whole new rig.
@dasfabelwesen
@dasfabelwesen 4 ай бұрын
Do you actially like dlss as an artist or would it be better to just run lower resolution? To me it seems like a layer, that could cloak some issues.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
It has its uses, and is handy in the viewport, and rendering if you’re not disabling AA. It handles small fine details a bit better than default TSR does, I made a video about DLSS a while ago!
@AnnkurKumar
@AnnkurKumar 4 ай бұрын
4:04, so you are suggesting any rtx 3060 is a better bet( in terms of price & performance) vs any 4060? Correct me, if wrong. I am putting up a query as I am planning and building up funds to get a pc configuration for video editing, color grading, compositing, vfx, 3d simulation and 3d rendering for arch viz. That's my requirement, I need a pc for.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
Yes, I'd take a 3060 12gb over 8gb 4060. The 4060 is a faster card but the limited vram won't be great.
@JAMs6504
@JAMs6504 2 ай бұрын
What kind of mini pc or computer should I get to run UE5 with nothing in the viewport and can be battery powered? Just need it to do some wireless stuff.
@unnamed7462
@unnamed7462 Ай бұрын
I only have 6gb 3060 mobile, is it enough?😢
@timorre3971
@timorre3971 4 ай бұрын
First off, great video. So, im looking at a R9 5950X + 3090 for Unreal Engine 5 stuff (game dev). Do i HAVE to go this route if Unreal says I can go with a 6 core and a 2080 Super? Is there an in between??
@dirklourens9146
@dirklourens9146 4 ай бұрын
Go highest core on CPU you can, and highest vram on the GPU.
@dieaking6475
@dieaking6475 Ай бұрын
So the Clevo PE60 i9 13900h RTX4070 140w 32gb ram 5TB m.2 should do the trick. Nice ! cuz some people tell different And how does Amd do in UE5 i have a 7800xt nitro + 16gb vram.
@feratube
@feratube 4 ай бұрын
3090 24gb vs 4080 super 16gb(or 4070ti super), which for unreal cinematic?
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
More vram always.
@feratube
@feratube 4 ай бұрын
@@WilliamFaucher then, why do you use 4080? it has16gb vram
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
@@feratube The 4080 is just my daily driver, my rendering PC has an A6000 with 48gb of vram :) I talk about it in this video
@itzmeloki470
@itzmeloki470 2 ай бұрын
i got an RTX 3050 with 6 GB is this gona be allright?
@YannSchmidt
@YannSchmidt 26 күн бұрын
Depends of what your want to make
@staticdrama
@staticdrama 22 күн бұрын
I someone know one board for this?
@Mezig34976
@Mezig34976 2 ай бұрын
Constrained by a somewhat limited budget, I'll have to make do with a 1TB SSD to 'build' my projects. Once I've finished, I'll save to an HDD and delete my project from the SSD... I hope to get away with it...
@msg360
@msg360 3 ай бұрын
great video what I wanted to hear. my spec 12900k RTX 4090 64gb ddr4 2tb m.2 Samsung Pro was wondering if I should upgrade to 14900k , but after watching this video maybe not
@r3dm4il
@r3dm4il 4 ай бұрын
i thought i went overkill with16tb HDDim now down to 1Tb ,the amount of storage should def. be considered.
@shurlongloudon3759
@shurlongloudon3759 4 ай бұрын
Right now i have an Ryzen 9 5900x, Msi Rx 6750xt 32gb ram Thinkin aboutbgetting another pc with an rtx 4090 later on but can i use these specs for unreal 5.
@0-0_ora
@0-0_ora 3 ай бұрын
You prefer more vram but what about Nvidia RTX with 12 or 16 GB RAM or AMD readon 16 or 20 GB vram RAM?
@WilliamFaucher
@WilliamFaucher 3 ай бұрын
Nvidia all the way. And Ive always said this long before I took on any sponsorships.
@SkillipEvolver
@SkillipEvolver 4 ай бұрын
I think the biggest scare for a lot of ppl who are deciding where to put there money… is whether or not they will wrong into those shop-stopper crash dialogs. There will obviously be a good counter-argument to this.. but it feels kind of insulting (to be frank) for a renderer to just flat out quit if it runs out of vram. --do we not salvage *anything* from the process up to that point?? Feels so wasteful and destructive.
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
It's not an intentional software limitation that forces a crash, it's a PC thing. If you run out of RAM, your entire system hangs, same thing happens with software. VRAM is no different. If your car runs out of fuel, it's going to stop working. Same applies here, it's a hardware limitation that can't continue its calculations.
@SkillipEvolver
@SkillipEvolver 4 ай бұрын
@@WilliamFaucher hi there, yes I see what you’re saying… it’s just obviously unfortunate…. Myself, I’ve been umm’ing and ahh’ing about which card to get ever since the 30 series! And still haven’t purchased! The story seeems to be, you either get in immediately at release or you will likely never find something for MSRP after that. My problem with this a few years ago was the frustration of everybody out there buying cards to mine some ethereal (somewhat mythical to me) virtual currency while I was just trying to buy something in order to put in actual work! To produce great 3d! The frustration was nuts. I still find it quite crazy, even though these cards are being snapped up left right and centre for AI tasks, that we have such trouble still trying to buy one… Does the leading company on the planet, with all its growth and billions, not have the capacity to produce a bit more? The old adage of ‘imply scarcity, and ppl will want the product more’ I feel applies. I’m not saying they’re being completely sneaky here, I just wonder if there isn’t just a *hint* of up-sell in their strategy. *rant over*! So I’m interested in the 4080 super, but for a long while, I’ve also been considering the AMD RYZEN 7900 XTX. Because that 24th of vram seems very very tempting. I haven’t done a price comparison yet. I’m definitely of the opinion that nvidia could have gone a bit higher in their SUPER release than the 16gb it had with the original…. Have you had any experience with that Ryzen card?
@WilliamFaucher
@WilliamFaucher 4 ай бұрын
@@SkillipEvolver id choose nvidia over amd, personally. Nvidia is industry standard for a reason
@unreal.gamedevinspire
@unreal.gamedevinspire 2 ай бұрын
hey , thanks for the video , one simple question btw , considering my mobo accepts 2 gpu's , does this setup share the vram? imagine i have 2x rtx3090ti will i benefit from 48gb of vram in ue , or not? thanks
@WilliamFaucher
@WilliamFaucher 2 ай бұрын
Vram won't stack no, but you can enable multigpu/NVlink in unreal if your gpu supports it
@chillwill7
@chillwill7 2 ай бұрын
Anybody have a list of their best labtops for unreal engine development? I have an hp labtop from like 8 years ago and am looking for something I can create apps and games on. Thanks for any suggestions !!
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