No, Kachina's Turbo Twirly does persist on the field after switching, and it even doesn't disappear after 4 constructs are on-field
@KHFreack20 сағат бұрын
aye,can only say the drill is mighty useful for some of my teams,keeps the natlan set buff going the longest and it counts for my chiori so she can get a 2nd doll.
@awesomeperson515020 сағат бұрын
Yeah, and it can even Mine ore from off field. You can use Kachina’s skill for one part of an ore vein then switch to a Claymore character to mine the other side
@TheAAJYu20 сағат бұрын
And it acts as a Construct for Chiori to summon her second doll.
@zente300319 сағат бұрын
@awesomeperson5150 it's a driller after all. The kids truly yearn for the mines
@vanvanvanilla19 сағат бұрын
Yup
@Merc_50720 сағат бұрын
Another forgotten mechanic, the ability to FCKING AIR STRIKE HILICHURLS WITH BOMBS from your glider, it was in one of the tutorial domains in mondstadt.
@imzelone20 сағат бұрын
wait WHAT WHEN
@ThoseFerrets19 сағат бұрын
@@imzelone In amber's introducing domain, I believe.
@awesomeperson515019 сағат бұрын
@@imzeloneAmber’s story quest
@infamous-drive629919 сағат бұрын
@@imzelone like he said, one of the tutorials domains in mondstadt where all you could do was glide and air strike the enemies, don't remeber the name of the domain but i think it was one we needed to do in the archon quest
@Aleksandr_Tararin19 сағат бұрын
Well you can sorta achieve that with pyro mc hold skill (coordinated off-field pyro attack) and ororon. You can fly with him, and aim at enemies while in the air, dealing electro damage, which will proc pyro mc skill, which will proc overload and explode. And this works outside of natlan, but uses your stamina.
@Leo_Chan18 сағат бұрын
Other forgotten mechanics or systems include: 1. No more new One-Time Domains after Sumeru. 2. Only one 5-Star food item. 3. Only one 5-Star character outfit. 4. Bloom and Quicken missing from Elemental Trial in Temple of the Lion.
@totallynotpaul621117 сағат бұрын
The one time domains were more-so phased out than forgotten. Their rewards dropped by a lot in Inazuma and Sumeru by giving a handful of sigils instead of a shrine of the depths key. Then they were absent from Fontaine and Natlan. It makes sense, since it does feel a bit outdated to have domains that are useless after running through them once, and especially that it's better for the user experience to put exploration rewards in the open world, not in separate domains.
@dominicjannazo714417 сағат бұрын
Local Legends, especially the wayob challenges in natlan, feel like a one time domain replacement
@purp1e20015 сағат бұрын
Not a single 3 star weapon has been added.
@willzhang193615 сағат бұрын
im pretty sure the devs themself said they will stop making one time domains after sumeru since it was a waste of resources
@agzane26815 сағат бұрын
@@totallynotpaul6211 yeah except open world exploration sucks and having traditional dungeons is cool, even though they also sucked
@AevyCh18 сағат бұрын
The most forgotten mechanic was Slow. It's kinda weird that Cryo has a built in slow effect while other elements have nothing of sorts.
@jetkirby398118 сағат бұрын
Would be nice to differentiate the elements other than damage color
@tristanmanalo625214 сағат бұрын
I believe Cryo Archon will be the first 5 star limited debuffer in the game. For example slowing the enemies down using cryo 😅😅😅
@HahaHaha-jx4le11 сағат бұрын
@@tristanmanalo6252there are already 5 star debuffers (xilonen, zhongli, etc.) Slowing enemies sound ridiculously weak tho
@kitnal414310 сағат бұрын
@@HahaHaha-jx4leit isn't weak if it is a good 60-70% slow. That's enough to make sure you can out range many enemies for a very long time.
@HahaHaha-jx4le10 сағат бұрын
@@kitnal4143 is the slowing only movement speed tho? Because if it is, then it's not that strong. Most bossess are stationary or does not walk. In mobs, you can just kill fast or if they are separated (which is most of the time), then it is not effective. If it's effective in bosses such as the whale, wenut, ruin serpent, wolflord, then that's probably the only use
@alexandrachernysh712 сағат бұрын
I really hope when we get to Snezhnaya at least a few areas will feature Sheer Cold. Dragonspine was my most favorite region when I only started playing, there's something incredibly satisfying and rewarding in finding a safe warm spot in an area that never allows you to stand still. Though I would understand if it's not a popular opinion.. The most of Snezhnaya can be safe, except a few especially far frozen corners - that see the return of Sheer Cold effect
@startailchu9 сағат бұрын
Yes it's interesting. Although many of my friends always complain about it, so I doubt they'll add that if many players doesn't want it..
@Vynter98Сағат бұрын
Dragonspine is such a good map expansion with the designs that t captivating yet many plyrs complain abt it hh
@soldier_4th_class13 сағат бұрын
Best thing about geo construct is when you accidentally climb John Lee's pillar while doing abyss
@onlineresident21748 сағат бұрын
The most annoying thing to ever happen
@AllOrZer020 сағат бұрын
5* Hydro Claymore user with HP based counter scaling. That would be amazing.
@swwl546110 сағат бұрын
imagine the cd reset if you succesfull counter
@Thesmus5 сағат бұрын
@@swwl5461 honestly wish all counters were like that. it makes it all the more risky but rewarding
@Cajun_Seasoning21 минут бұрын
Man really wants to main The Bell
@alexwereschuk20044 минут бұрын
We haven't gotten a hydro 4* since candace, which is about 2 years ago?
@ZeeZeeGaming19 сағат бұрын
pretty sure you completely forgot about superconduct in that Eula "best team" comp lol, her best team is with raiden instead of bennett, rest of the team is the same
@TheEulaFan19 сағат бұрын
True. Cause again if you use Bennet burst then Mika's burst+skill, by the time Eula's burst detonate, your Bennet's buffs will be gone. And if you're gonna use Mika's buffs first, then say goodbye to Mika's buffs (WHY HIS C2 DOES NOT INCREASE HIS BUFFS LENGHT LIKE FARUZAN C2?).
@polarroars6819 сағат бұрын
Yeah its gotta be raiden over bennet, tho you could make an argument for ororon since he can buff better at the cost of a stricter rotation
@AevyCh18 сағат бұрын
@@polarroars68 4pc Scroll can't buff Physical. They removed it from the Beta
@mr.unicum18 сағат бұрын
nah Eula's best team is Eula, nahida, kuki, xingqiu and you just never swap to her
@polarroars6818 сағат бұрын
@@AevyCh they did 💀 now i agree with the other comment, her best team gotta be hyperbloom
@idiomasentusiasticos795419 сағат бұрын
I am a die hard Navia main but it really pisses me off that crystallize, geo constructs and geo in general is so slept on by hoyo. It COULD be the tank element, the element where the reactions buff the player instead of damage enemies, but nah, we just get crystallize.
@Gnidel13 сағат бұрын
Being tanky won't be important in a game where the biggest enemy is timer, not damage.
@TaseJaw12 сағат бұрын
Instead of discovering and making new reaction in the flexible reaction support for genshin, they decide to powercreep the existing one, Mihoyo has been so weird in Natlan, its like I'm playing a different game, the vibes are completely different
@Vynter98Сағат бұрын
@@Gnideldats the issue for genshin, theres only elemental reactions n timer for combat content, yet they r fucking up elemental uniqueness n throwing away reactions day by day, genshin just dunno anything abt combat desiging at this point what a waste of
@overlordshiina9 сағат бұрын
I am 10000% sure they didn't forget about geo construct but they just gave up on going back and changing the way it works to make it more reliable and able to sustain being the focus of any character kit. Imagine they release a character with Geo construct as the core part of their kit and when you try to place the construct it self-destruct instantly because the boss hitbox overlap with it
@RiggeruBuracu6 сағат бұрын
Or area of boss (I look at you Oceanid)
@dominickroberts465320 сағат бұрын
The most forgotten mechanic the GOD TEIR DOMAIN MUSIC IN MONSDADT
@infernal_fox20 сағат бұрын
Slowing waters
@blippy11720 сағат бұрын
magic intrigues saved my life
@dominickroberts465320 сағат бұрын
Endless echos
@NeuroticCollegeChick18 сағат бұрын
Kaveh was such a missed opportunity for geo constructs. Him being an architect has basically zero to do with his kit, but if he were geo instead of dendro and buffed constructs, it would be a neat way to fuse his backstory with his kit. And he could use his scanning mechanic with his briefcase to buff the constructs on field,or use his burst to tear down the constructs and rebuild them into a cool burst animation that deals big damage.
@gabrielecalabrese290620 сағат бұрын
Yeah no man, You can't compare crystallize tha has only a purpuse with navia, with plunges that Xianyun makes available to averyone. Crystallize is still gone and they did nothing with it.
@polarroars6819 сағат бұрын
Well they gave it something, even if it was just table scraps or leftovers atleast it was fed unlike physical who has had to go through the trash to find anything to eat
@gabrielecalabrese290618 сағат бұрын
@polarroars68 true, still, nowhere near enough.
@AevyCh18 сағат бұрын
The only fix Crystallize needs is making it stackable. For the Elemental Efficiency, just set it to the last Crystallize that were picked up. I guess that's too much work for a small indie company 🙃
@gabrielecalabrese290618 сағат бұрын
@AevyCh I still think crystallize should give buffs depending on the element on the shard picked.
@dgmojojojo18 сағат бұрын
@@polarroars68that something is Navia’s stack to amp her skill dmg, and coincidentally the requirement is crystallize. Crystallize remain that reaction that no one make team based on it.
@FallenPhoenix-ml5mn19 сағат бұрын
Kachina is the best at Geo constructs because they can't be broken, resonates with Zhonglis resonance and ignores the 3 geo construct limit like Geo travelers burst.
@tentiapoe20 сағат бұрын
kachina's twirly whirly stays on field dealing damage and also resonates with dominus lapidus
@pog71713 сағат бұрын
i think another one was wanderer's dodging mechanics, as in the arrows that are summoned by dodging. iirc his constellations even buff this mechanic, but pretty ignored when you run him with a shield. I think itd be interesting to expand this mechanic.
@limonada434718 сағат бұрын
I honestly think all they need to do to constructs is make them not poof when colliding with a boss.
@gothfalcon13 сағат бұрын
The fact that they put in enough resources to make a rail shooter for chasing the dragon and also a bombing run system for one domain, but then didn't use either again. I'm glad that they have found more of their niche, but I also wish that things wouldn't still be around that they tried and didn't like. I wish they would give some reworks to make characters better that were part of systems that had potential, but were dropped like geo constructs or physical damage
@tentiapoe20 сағат бұрын
Super-conduct will get a dedicated 5* support, i'm calling it now. Every other reaction has one or several.
@Squiggles.16 сағат бұрын
Honestly before Ororon was released I thought he is going to be the superconduct support to work with Capitano. ...we all know how that turned out...
@leonardoalvarenga757215 сағат бұрын
@@Squiggles.Signora is going to be our first cryo catalyst and Frostbearer is going to be a decent F2P option for her. 💀
@Squiggles.14 сағат бұрын
@leonardoalvarenga7572 I wish she actually was, That Weopon has absolutely no use 💀
@TacticalDimples14 сағат бұрын
@@Squiggles. Signora would’ve never been playable because in lore, she was once married. Every playable character is single. Every one of them lol. She never had a chance to begin with.
@Squiggles.14 сағат бұрын
@TacticalDimples I don't think that's the reason, but lol alright. I think I read somewhere that she was always supposed to die because of her Files saying "Monster" instead of "Avatar" like in Dottore's Case. I mean, at least her Death set up something for Pierro... I hope we get our Pay off for that soon.
@flinthart19 сағат бұрын
I really love kinich however, I dislike how they treated burning. It was relegated as a debuff/status effect (kinda like superconduct or quicken) than it's own archetype. I wish they kinda took a more creative approach to it like nilou with vanilla bloom or navia with crystalize. Those were really creative!
@ISMythix19 сағат бұрын
Tbh tho kinich uses burning/burgeon in the same way navia uses crystallise, the crystallise shield strength doesn't actually matter or whatever just that it's happening, same with kinich
@CelVini19 сағат бұрын
What is the difference between Kinich and Navia? Both just need to trigger the reaction, not buff or utilize It. Navia reloads her gunbrella and Kinich reloads his nightsoul meter
@dimasrazantira930911 сағат бұрын
Emilie and Unfinished Reverie is a better poster child for burning than Kinich is imo. Emilie makes burning viable by addressing two of its major weaknesses; self damage potential and lack of dps output Unfinished Reverie gives burning its niche trait as a reaction, a reaction that facilitate for stronger damage, an offensive buffing reaction if you will. You'd be surprised how much damage bonus it gives when you slap it to a pyro/dendro/cryo main DPS
@startailchu9 сағат бұрын
To be honest, Kinich and Navia just need the reaction to be there and that's it. They didn't up the machanic, they just need it to exist and that's it.. Didn't change anything. Shouldn't even be mentioned in the video as viewing that mechanic
@meovinvin618512 сағат бұрын
Ushi taunts enemies and whenever he gets hit by enemies, Itto additionally gains his charge for more powered up charge atk
@naufalnoorizan17638 сағат бұрын
lol Ive been using itto for too long, i forgot this was a mechanic. I just keep rememebering that i have E twice within one burst frame
@hericn18 сағат бұрын
In the case of physical, I think that iansan could be the support that the element is in need. I mean, she is literally a physical coach, some one that help other to achieve their physical prime. It would be a perfect fit thematically. And to make this happen in a very generic way, i think it would be nice if she had a passive like "when her burst is active, characters in the party receive physical DMG bonus equals to Iansan electro DMG Bonus" that would enable the use of some support that currently can't help physical (like kazuha, or cinder city holders) and make some supports even better for physical (like Furina)
@supermariogamer529410 сағат бұрын
It would be cool if Iansan was a Sword character, as not only would she be capable of using her tribe's 4 star Sword like most of the other gacha Natlan weapons, but she could be capable of capitalizing on the Physical damage from being a Sword user instead of a catalyst, and she doesn't even need to be using the sword, like she could be boxing like Wriothesley or pulling wrestling moves.
@aishichan93603 сағат бұрын
With Snezhnaya being the next region or nod-krai im expecting a return of physical characters
@techmo83975 сағат бұрын
Vars your voice was so soothing I was almost sleeping, but as soon as I heard "Counters" my eyes SPRUNG with life. We NEED a 5 star like that
@orangemage952219 сағат бұрын
They forgot to program Kachina's Turbo Twirly as a construct for Liyue puzzles too
@PJelJr19 сағат бұрын
3:57 Kachina's turbo twirly can be mounted by her while she is on the field, or act as an independent turret regardless of if she is on or off the field Its duration is determined by Kachina's nighsoul points
@closeted-skeleton11 сағат бұрын
I would love for a counter attack shielder where the more damage it takes the more damage it releases once it breaks or times out. I think if they were Anemo it would be fun. if the shield times out the damage is equal to the amount taken by the shield but if it breaks the damage increases by a set amount, also when the shield breaks it will heal the active character an amount of HP scaling off of the amount of damage the shield has taken (this is a safety precaution as you may get damaged when the shield breaks). The shield will absorb an element and release damage of that element when the shield breaks/times out. you get a damage bonus if she shield doesn't swirl (it would be hard to achieve in most scenarios so i think it should be a nice way to reward anyone who dose it).
@orang986920 сағат бұрын
let's just face it, there's very very little chance they will ever revamp this mechanics
@fortheburbsandmemes741919 сағат бұрын
I think it could work maybe if it was given to an element besides geo. But I don’t exactly know how well is the case. Geo constructs fall short cause geo doesn’t really do much in the long run other then breaking some types of armors and being used as blunt damage.
@phyrexian_dude464514 сағат бұрын
Ill take at worst that they just make them indestructible.
@dotalbo82798 сағат бұрын
I’d also say that forgotten also doesn’t necessarily have to mean the mechanic is bad. For example, the dendro reactions (except burning) can be considered “forgotten” because they haven’t gotten better since nahida’s release, which was closer to 1.0 than it is to now. Reactions like freeze and superconduct (not for physical buffing) are the main forgotten reactions that need more. Other mechanics i think needs more include: - fall damage - defence scaling dps - anemo resonance (rlly need to buff it to incentivise double anemo) - atk spd - cooldown reductions - alternate sprints (mavuika kinda brought it back)
@kyori7518 сағат бұрын
Scrolling through some of the comments and I'm glad to see this genshin videos only has comments about genshin and not toxic comparison with other games. Well done genshin community!
@Vynter98Сағат бұрын
Bcz fucking up combat mechanics n designs r smth only genshin r able to do n still consistently doing, 5 yrs in n still no improvement on everything that fucked up since 2.0 😂
@ACatThatCantSing20 сағат бұрын
Remember how superconduct did ice damage? Yeah, me neither.
@traior24619 сағат бұрын
I actually remember it cuz my Lisa has a super hard time fighting Cryo Slimes I went out of my way to find out why
@ACatThatCantSing19 сағат бұрын
@@traior246 Truly the elemental reaction of all time😭😭
@danielferrieri743420 сағат бұрын
Video Idea: Why Genshin will likely never be on Nintendo Switch
@azzip586320 сағат бұрын
switch 2 is literally gonna launch bro
@HatsunPidgeon20 сағат бұрын
Cause it isn't strong enough lol. The game ran like shit even on PS4 Pro there's no way the Switch could run genshin without running at 15fps lol
@lnDomitable120 сағат бұрын
@@HatsunPidgeon real
@kwayke920 сағат бұрын
Might as well wait till the Switch 2 (also, ram issue)
@le166019 сағат бұрын
Fr playing on normal ps slim and each loading screen took at least 30 seconds every fucking time. I played the entire game and halfway into Fontaines AQ like that @@HatsunPidgeon
@Nerdslayer012 сағат бұрын
The fact that freeze and geo characters having been neglected for so long, along with superconduct being buffed may hopefully mean theyre considering a super-shatter meta at some point. A 3 element meta of cryo hydro and electro that works similar to hyperbloom would be SO cool
@SRMC2318 сағат бұрын
I'd say Geo Constructs are on a decent spot atm and not forgotten, Kachina's Turbo Twirly and Chiori's Tamoto Doll are proff Hoyo is willing to work on the concept while still making new Geo units that break the mold like Navia or Xilonen. It's just that people expect too much of an element that has always been defensive in nature. you wanna get more out of your Geo DPS? look for a team that increases their DEF/HP stats but don't expect to make Dendro lvls of reaction damage, it's more about the raw brute power just like Physical characters.
@StopHim19 сағат бұрын
the geo construct commentary was completed within the first 1m, then said in six different ways for another 6m
@N1GHTM4R3W0LF19 сағат бұрын
He first explained how geo constructs work in general, then explained further how each character utilizes them. You start general and get more specific.
@ChristianKessler418520 сағат бұрын
Geo in regard of Constructs needs Characters, that can make usage of constructs in a unique way, that id call "Resonance", just like Zhonglie resonantes with them to cause massive damaging Geo Shockwaves (which is sadly not part of his gameplay kit..imagien Zhonglie would get buffed this way later that his E-Skil lcauses Geo Shockwaves, when you create his pillar in near of other constructs, so that they resonace with each other and receive additioal new unique effects while resonating with each other, based on the construct combination)
@ChristianKessler418519 сағат бұрын
And as i always say, Geo needs finally real reactions..Crystallization needs to become a unique passive effect for Geo, not a Reaction and it needs to get changed to scale with DEF, not with EM. Reactions like Mud, Poison, Magnetism, Erosion, Geo Swirl, Smokescreen need to become finally a thing.. it would also help alot in rebalancing characters n make soem outdated characters more useful again. Would provide alot new nice group builds. And Physio so to say, for physical Attacks coudl also have own reactions, if MHY would add finally a trigger state, with that the elements can react with, once an enemy has been hit enough by physical hits... something like "Fatique" that happens, once an enemy has been hit often enough physicallly, then when an enemy suffers unter Fatique, it can react then with the Elements to different forms of physical reactions..like Fatique + Dendro = Sleep, Fatique + Pyro = Daze..Fatigue + Hydro = Weakness, Fatique + Cryo = Illness...Fatique+Geo = Fragility/Petrification.. its basically the same mechanic like Bloom, where Bloom is just used as Trigger in order to cause variosu different other Reactions based on which Element hits the Bloom.. and the same way can be introduced physical reactions to bring this kind of combat aspect back into the game in a relevant way that makes physical hitters relevant again.... sure, it would make the combat system more complex, but I have rather a bit more complex combat system that is fun and revitalizes outdated characters.. than an outdated combat system where mechanics are so ancient, that they feel totally useless, just because they aren't part of the very basic aspect of the games whole combat system - and that are Reactions, to that no element or combat basic mechanism should be excluded out from, which is the case for physical damage dealign and Geo since day 1 ...
@davidmaigari974619 сағат бұрын
zhongli rex lapis release foreshadowing🤔
@ann2knee98620 сағат бұрын
Honestly I could see a unit whose burst can work similarly to Mavuika's wherein you can use their burst even as let say 10 energy but deals like a small amount of damage but using its skill will cause them to enter a defensive stance wherein they absorb the damage that they should take and store it as energy and the more damage they defend themselves with the most damage their burst will do something like sett's haymaker or heck they can even store energy whenever someone in their party enters a counter state
@JanooMoya20 сағат бұрын
3:56 It does persist. As long as it have fuel
@hendrickyip712320 сағат бұрын
One of the natlan obsidian mini-bosses have an entire gimmick of stance-counter. So maybe it's copium but perhaps they added it to "test" the waters of counter mechanics?
@youraverageguy493015 сағат бұрын
Counter mechanics in general are pretty wacky in Genshin specifically. Genshin's combat at later stages have strict timing when it comes to rotations, and some enemies are straight up not aggressive enough to warrant using it - in fact HYV has a habit of adding enemies that _runs away_ from you as a stall mechanic in the Abyss and the Theatre (Wenut, Ruin Serpent, Goldflame Qucusaur, Wolflord, ASIMON). The only way I can see a "counter" character work is if they can fill the role of an on-field damage dealer that utilizes their counters as a way to create damage windows against aggressive enemies - kinda like how Longswords, Charge Blades, Lances and other similar weapons in Monster Hunter work.
@roi-liem9 сағат бұрын
zhongli dong pulses has pretty short range, and it's destroyed with single hit from boss enemies
@goldgem26 минут бұрын
Forgotten trivia: Alice hasnt written any Teyvat Travel Guide since Inazuma. We used to get one every nation
@pillbox207919 сағат бұрын
Ningguang's barrier buffs passing characters with geo damage bonus. It's one of her passives.
@alexandrachernysh712 сағат бұрын
I love Ningguang and I still often play her, and it pains to see that her screen will not stop most of the newer enemies projectiles.. 😣
@zente300320 сағат бұрын
12:43 yeah, satisfaction. While the player in the other side is cursing that Sett's entire bloodlines
@givemethasauce5720Сағат бұрын
as an early beidou main, landing the counters gave that dopamine rush. the inly character to strategically use burning grass for combat
@patricialock18625 сағат бұрын
3:51 while it is true that only she can interact with it, it is false to say that it disappears once she is off-field. It stays regardless of the active character as long as kachina's nightsoul gauge thing still has points.
@imzelone20 сағат бұрын
and when they add a character that interact with all geo construct people will complain that s/he is mandatory for GEO *Shrugs*
@astrea289417 сағат бұрын
albedo suffered worst of it. compare to chiori, her skill is moveable by enemy atack unlike albedos just disappeared when cast inside enemy hit box😂
@cultivator1179 сағат бұрын
6:48 I think a cool idea for a character to take inspiration from the exploding geo constructs js Duruk from Age of Calamity. Basically after certain attacks he'd leave behind a stone pillars and his special move was to pump his fist in the air causing them to not only grow but after a few more pushes they'd explode. I think it'd be a neat play style with zhongli geo mc and chiori so you'd have dolls to attack with the constructs and after they despawn just detonate.
@dimasrazantira930911 сағат бұрын
A support/sub DPS that can create a field that convert all elemental damage to physical (and give dmg bonus or smth) would be pretty cool. It makes physical less alienated to the other elements, bc it lets them use other modern supports/sub DPS, while still giving physical unit their edge on the new team archetype due to them being tailored to buff their own/their party's physical damage to begin with You can also maybe make it that she/he converts all elements except cryo into physical, allowing you to still trigger superconduct inside the "nulled zone"
@QwakorMusic16 сағат бұрын
A character who gets more nightsoul points based on how many hits they counter would be crazy. Imagine taking a character like that to the 4 ruin guards in Liyue, you’d take every hit of all 4 spin attacks and one shot them
@SeravySensei4 сағат бұрын
You should have talked more about how the constructs get destroyed by most enemies way too easily. That really is by far the greatest problem with them.
@Radi_171217 сағат бұрын
A hypothetical 5 star Ningguang that would destroy existing geo constructs and crumble them into projectiles to hurl at enemies would be so sick.
@1234luf11 сағат бұрын
I'm glad someone else already mentioned that Kachina's turbo twirly does persist on field. Really hope Vars corrects this mistake. I used to use her as my cinder city buffer for Chiori myself.
@dgmojojojo18 сағат бұрын
Remembering Geo Construct is like remembering that dead stock of a sinking company that u invested. And all is left to worth almost nothing.
@danielm553515 сағат бұрын
In the “what they went back and revisited” is elemental reactions themselves. Aside from multiplicative reactions of Melt and Vaporize, they were basically supplemental DOT damage. When Dendro was about to be released, they buffed electro and hydro related damage- without which, the Dendro element would not have had the impact it has had.
@lisandroiribarne11414 сағат бұрын
fun fact, cryo samachurl pillas is actually a geo contruct, so maybe even cryo characters can do them
@Bardiful-being8 сағат бұрын
The most forgotten mechanic is crowd control. Freeze is basically gone and characters like venti can’t pick up anything. They really should change how anemo cc works in large enemies
@jmell45851 минут бұрын
I feel like Physical almost has the foundations to work with Shatter if they let Shatter crit and scale more effectively with Atk and Phys DMG. That way physical units could've been about freezing opponents, shredding their Phys Res with Superconduct, and then landing a large attack. Electrocharge wouldve been nice additional DoT from an off field support.
@infernal_fox20 сағат бұрын
The last time I was this early, people still liked Natlan
@zente300320 сағат бұрын
You say this as if suddenly people are 180ing on Natlan, which obviously not the case
@keneunaegbu85119 сағат бұрын
Last time I was this early, I was saving for Capitano...
@22KillerofTime17 сағат бұрын
My Eula team is Eula, Zhongli, Fischl, Mika. A lot of ppl forget that Zhongli's jade shiled also decreases nearby enemy Res for all elements AND physical damage. The team does fine into most bosses as long as they dont require interacting with dendro
@nanayaww.w49 минут бұрын
Imagine they made a character whose skill acts just like beidou or candace but every time you get a counter you get a bar fill up kind of like BoL aside the counter dmg. I think perfectly timed counters should be made to fill up the bar faster and refreshes the skill then when a charged attack is used it consumes the bar and uses it to amplify the dmg done greatly.
@rikimaruraj401816 сағат бұрын
Geo constructs where such a cool thing in the early days, in the era when abyss wasn't made into 60 waves of enemies consisting of 3 enemies each, there used to be a floor which spawned alot of enemies on different sides, where you have to protect the pillars hp in abyss floor 11 that floor gave alot of people who didn't have Venti alot of trouble BUT It also made geo traveler kinda meta but using his skill and ult to block off attacks which is something sick, not to mention back then the damage of zhongli pulses was enough to make geo trav constructs deal a decent damage at a decent Aoe, thought they'd expand this build the castle kinda playstyle but they just didn't
@lbomb112116 сағат бұрын
The fact that counters AREN’T in the game yet in a 5 star is honestly crazy, they’ve done it in ZZZ with parries and HSR with Yunli and Clara and it’s some of my favorite stuff, I’d absolutely pull for a character like that in Genshin
@notqrow36549 сағат бұрын
As a person that mained Beidou for the majority of Version 1 into Version 2, I’d love to see a 5 Star Unit with a parry, so long as that parry has enough damage to justify not having something like a skill based infusion or a stance change.
@sleet928917 сағат бұрын
now that idea of Chiori being able to summon a doll for each geo construct would be awesome, seriously that would be so cool. they would obviously have to tweak the numbers a bit but damn, that was a missed opportunity on Hoyo's part.
@suu69617 сағат бұрын
What still annoys me to this day is that Kachina's twirly doesn't activate those pressure plates you'd often see in Liyue. You know, the ones that are usually meant to have a geo construct on top of them so they'd stay active after you stepped off...
@KokomiClan19 сағат бұрын
uhmmm no...the geo constructs of Traveller and Zhongli are extremely important in breaking out of bounds in the game. Whilst they may be forgotten in combat - those of us exploring out of bounds have used them more than most other character abilities. They are OP in a very different way and even today Hoyo has not fixed their barrier bypassing abilities.
@mukhrizzzcookies13 минут бұрын
They should introduce characters who's skills damages opponents based on opponents current or max HPs, which can also counter HP inflation in a way
@sphinx18238 сағат бұрын
Okay, you're actually cooking with that character idea where they can blow up geo constructs. I loooooooved my Noelle and Geo traveler when I started the game but traveler's rock pisses me off. I even tried to make it work by practicing my aim alot so that I can blow up the rock immediately but it's just too annoying as it usually just works versus bosses and other larger mobs
@JadeM158 сағат бұрын
A very non-Genshin way they could use geo constructs would be a bow character that needs to shoot through them to power up their shots, similar to Zeri in league and Breach in Valorant. I’m imagining someone with a sniper aesthetic, or some sort of guerilla warrior. It might not fit at all with their design philosophy, but with some of the stuff in Natlan I’m not sure they’re really limiting themselves anymore.
@Pedro-yr8fl14 сағат бұрын
if they made a character that could explode geo constructs for big aoe dmg it'd make most of these characters useful instantly A mono geo team with traveller, zhongli and ningguang and a new char to set off a nuke sounds fun to me bc let's not forget that ningguang's skill also buffs geo dmg
@Bezijenkins16 сағат бұрын
As someone who has never taken Beidou off from my profile since 1.0- I honestly never considered counters a forgotten mechanic... I think another forgotten mechanic that could have been mentioned regarding physical would be shatter, it deals physical damage based on EM, but we don't have any way of activating it on large enemies.
@umberonxd10 сағат бұрын
I wish they would have expanded on geo MC’s constructs mechanic. When the MC’s Constructs are destroyed, there is a neither instance of Damage. Its alot of fun to try to blow up the contracts in the bosses face.
@mrbubz65318 сағат бұрын
What i hope Mihoyo puts more focus on in the future is the whole dodging mechanic. Because everyone needs to use it when not having a shielder or healer present but its been literally non existent in talks but id love a character that does something with the whole i-frame dodging thing.
@nyx288911 сағат бұрын
Capitano really needs to be THE superconduct/shatter dps, if he's playable! i mean, he could work well with Ororon. it seems despite not being from natlan, he has nightsoul blessing too, like in his fight against mauvika he had that lil glowy effect around him
@baron411316 сағат бұрын
I've been waiting for *YEARS* for them to release a 5* character with a counter attack. Back when Fontaine trailer for 4.0 released, i hoped Clorinde would be just since she's a fencer, thinking her gun would be tied to her ult, but alas, nothing...
@shinrinwitch58327 сағат бұрын
I think Attack Speed is also something they just ignore. They should definitely make a character that can capitalize on this aspect.
@Parmedziano_Redziano18 сағат бұрын
One forgotten mechanic I hope to see in the future characters is a shared infusion, like C6 Bennett or Candace's burst. Thundering Furry and Super Bloom with Candace and Yaoyao prove that there is potential in such playstyle, we just need a good enabler, like Xianyun was for plunge
@tryborg654312 сағат бұрын
They should make the Assault anomaly from ZZZ an actual reaction in genshin for physical damage, that way they could make a character that enables a "superbreak" effect after an anomaly is triggered, barring similar requierements like Chevruse's overload and Nilous bloom.
@ricca51717 сағат бұрын
I saw this and thought: "geo traveler is the only character with a q that makes geo constructs" I hope they make more but the odds of that are vary low
@alexbookbinder36345 сағат бұрын
Infusing other characters like Candace has also never been revisited since, which is unfortunate since I think it can make some very interesting team comps.
@baaadger7 сағат бұрын
I like the counter-attack idea. I wish we had a character with an ability like Nyx's 4 in Warframe, where she goes invulnerable and sucks up all the damage and unleashes all the damage she took back at the enemies in a big AOE.
@lift4zyzz58418 сағат бұрын
Something I never understood is how Hoyo immediately added dendro reactions to the thundering fury set once sumeru dropped, yet they couldn't be bothered to improve the archaic petra set. Geo is meant to represent Liyue which in turn is based on China
@handlerx4g3 сағат бұрын
imo, they should add some mechanics with interaction with the status of enemies for physical dmg. for eg, like, you hit an electro charged enemy who was superconducted, when u hit the enemy all other enemies which also have similar status will get similar amt of dmg, supercond + pyro, you hit harder in a way that enemy launched above so it deals fall damage, superconduct + dendro = movement decrease on enemies like they move 0.75x of normal speed. As for geo constructs, i think elemental absorption can be great, a char whose skill will make the constructs on field to absorb element they come in contact and then generate buff on the basis of how many constructs have which element: similar to team synergy i.e one absorbs pyro atk increased by 10% if another also more 5%, absorbs hydro hp increased, cryo crit increases, electro er increased and also if anemo contacts the construct the swirl will take place with elemnt which was absorbed acoordingly. AS for counter the soln is simple a char with good multipliers, the mechanic is already in the game you just have to implement it correctlu
@jqyhlmnp14 сағат бұрын
Geo is kinda like the carnivore diet. Don’t tell people you use it cause they’ll chastise you but use it and reap the benefits
@vanvanvanilla19 сағат бұрын
Kachinas construct stays on field after switching duh 🙄
@markvicferrer18 сағат бұрын
When I got Beidou, I practiced countering as many enemies that I could. Good times. Another forgotten mechanic is fishing. Thoma is the only character with a chance to double your catch. I thought every region would eventually get a character like that.
@daffanurmahendraradyaperda61749 сағат бұрын
4:54 Oh yeah, definitely love seeing rift herald running into zhongli's pillar or wall, normally
@skrubbishrodriguez19318 сағат бұрын
I have a feeling we might get a geo construct at some point. Assuming Sandrone becomes playable, I wouldn''t be surprised if she becomes the first main DPS who relies on a construct for her on-field damage. This could be either as a summon (like the other constructs), or as a mech which applies geo. One can only hope, though...
@AnuxeL17 сағат бұрын
Rather than making a new 5 star unit based around counters, I’d prefer if parrying were just implemented into the game’s combat in general. Add another button next to sprint and normal attack just for parrying. Those nightsoul trials were some of the most fun I’d had in a long time. I’d be stoked if perfect dodging or countering was flushed out more
@thefrysh859217 сағат бұрын
i feel like bond of life was forgotten about, though its still a fairly recent mechanic, theres only 3 characters that can make use of it
@robertoalexandermendezmore40814 сағат бұрын
i have the speculation that bond of life was the main hp mechanic of fontaine becose the forge weapons have bond of life, i guess was aboth to be scap but the give it a second chance with Arlecchino
@marieg343113 сағат бұрын
i think a parry orientated on field would be great! imagine not having to i-frame some attacks and time a counter instead. would also open up more dual carry/onfield dps options
@JaxxBaxRaxor16 сағат бұрын
The last Natlan tribe, Collective of Plenty, seems to have motif around physical strength, so I'm fully expecting that physical teams will get revitalized when characters from that tribe get introduced. In particular, I feel that in version 5.5, Iansan will be released as either a 4* or 5* support character. She will greatly enhance physical damage in some way (either via a buff to superconduit or some other mechanic) but it will be way beyond what Mika can do. Varena (who is likely bovine-girl in the silhouettes that were shown for upcoming characters in the 5.3 Live stream) will be a 5* main DPS focused on Physical Damage. In addition, I suspect we will get a new pair of Natlan Artifact sets (one support, the other DPS oriented) to help enhance physical damage. The Geo Constructs and Counter mechanics I feel are less likely to get expanded on anytime soon.
@dan_clin601210 сағат бұрын
Oh I want a 5* counter character so bad. I feel like every character recently are just the same. E does damage, Q does damage/gives a buff and that's it. I need more variety
@dominikcajkovac492314 сағат бұрын
I think what would revive both physical and counter is literly Yunli for HSR, make it so that every time an enemy attaks them they attack back and deal dmg and additionlay make it so that the damage taken accumulates and after using burst deals dmg equale to the accumulated damage.
@blukat990314 сағат бұрын
It's been ages since we got a hangout event for 4 stars we only got one for lynnet and that was ages ago and there is now 4 characters that doesn't get a story appearance out side of timed events (gaming, lan yan, fischel and mika) kirara got entranced in a timed event and she just shows up in chiori story quest so that 2 characters you meet for the first time if you didn't play the limited time events while 4 stars today get more screentime now gives them more screentime to lesser character that aren't relevant to the plot on the nation i guess they stopped making them because on average 4 star character hangout give more free primos than 4 star one (20 primo × 3 or 4 for reaching endings 20 extra for reaching all endings via an achievement and a secret achievement with 5 that you have to pay attention to character traits and details to trigger) also older version 4 star character hangout event used to be failable if you make the wrong choices i remembered this when replaying Barbara hangout at the start if you pick the flirty dialogue option she would run away from you right away like wise Noelle hangout wants the player to pay attention to the world building with an exam
@Sharjo2911 сағат бұрын
The stuff about counter attackers just reminds me that we have Caesar in ZZZ who's a counter attacker and is pretty great on account of the counter giving a team wide shield and bonus damage Also she's S-Rank a.k.a. 5 star. Kinda surprising how Genshin has never tried similar
@magallanthepenguin913219 сағат бұрын
yes!!!!! ty vars.... im day one player the first character i got was zhongli in his first banner. then i played mono geo with geo traveler, noelle, zhongli and ningguang. this was before i the devs buffed zhongli lol. anyways, recently i pulled summon shaper recently on this chronicle wish banner. god i love aesthetics....the sword took 882 days to rerun (more than 2 years) and the unforge 967 days no rerun holy cow almost 3 years! anyways for that construct team...i used to love making a fortress or something like that. at the time diluc, keqing and razor, childe and my noelle wasn't that far behind
@BamaMophi14 сағат бұрын
Another failing of the Geo construct is its inability to stop large melee attacks such as those from bosses. Ok, maybe not stop, per se, but I believe that constructs should allow an area of respite from these attacks if placed between you and the attack. It wouldn’t even necessarily need you to code the constructs individually different. You’d add a line of sight indicator to enemy units much like how they already have them for projectiles.
@G3VRook18 сағат бұрын
Okay hear me out, a Geo Character that turns other Geo Construct into offensive structures, for example Zhongli pillar could cause shockwaves dealing Geo damage or Jade Screen that reflects projectiles and deal similiar elemental damage. It would be intersting to see turning defensive structures into basically an short of Tower Defense kinda playstyle - from my point of view atleast
@MrNovascar19 сағат бұрын
actually kindas funny that we didn't even got an artifact set that maybe boost geo damage per geo construct presents. We don't always need a full character(even so it would make hoyoverse money) but an artefact set could fix so many things just like a character. And its braindead easy to put into the game.