Check out the face-weighted normals script here: • Face Weighted Normal As well as a couple more in-depth videos explaining vertex normals • Smooth Shading • Vertex Normals in Maya
Пікірлер: 5
@user-yu7cr5xt9d21 күн бұрын
Hello sir, I really like your video content. Do you recommend any game props production courses? Whether it is paid or free. Especially the content involves retopology of high poly to low poly. Or it includes the entire Game props pipeline content. Thanks!
@alexgrenlie86221 күн бұрын
God just search in KZbin. Literally answers at your fingertips. Be pro active in your learning
@Javier1704813 күн бұрын
Hola saludos podrás ayudarme tengo un error q al seleccionar los vértices de un sólido e intentar mover esos vértices con el comando "mover de techa W" al moverlos lo q hace es que se escalan y el axi o eje pívot xyz se ve que no está alineado.. podrás saber que es?? Gracias
@3dmarkaaКүн бұрын
@@Javier170481 without a screenshot or video showing me what you mean, I don't think I can really help. I don't think I understand the problem (language barrier)
@alexgrenlie86221 күн бұрын
2:23 is from normal angle values and poor geometry (too many edges going to one vert)