Maya has a feature like that, select the verteces and from marquee menu go *vertex normals* and then *set normals to face* or u can even manually do it with *vertex normal edit tool*
@markiemarkchannelАй бұрын
While that's true, it's not really the point of this video. Set to face won't be helpful if you want smooth normals.
@frieddawk70563 ай бұрын
Any suggestions how to make this work without it destroying my hard edges?
@markiemarkchannel3 ай бұрын
If you go into vertex-face selection mode, you can select only the verts you want to adjust the normals for.
@frieddawk70563 ай бұрын
@@markiemarkchannel Got it thanks! Is this workflow viable for tri dense meshes of around 100k?
@markiemarkchannel3 ай бұрын
@@frieddawk7056 at that density, I'd imagine your corners have enough support that you wouldn't need to do this
@楊敏軒6 ай бұрын
Hello sir, I really like your video content. Do you recommend any game props production courses? Whether it is paid or free. Especially the content involves retopology of high poly to low poly. Or it includes the entire Game props pipeline content. Thanks!
@alexgrenlie8626 ай бұрын
God just search in KZbin. Literally answers at your fingertips. Be pro active in your learning
@erolc82Ай бұрын
I've found the ones by Florian Neumann to be resourceful.
@Javier1704815 ай бұрын
Hola saludos podrás ayudarme tengo un error q al seleccionar los vértices de un sólido e intentar mover esos vértices con el comando "mover de techa W" al moverlos lo q hace es que se escalan y el axi o eje pívot xyz se ve que no está alineado.. podrás saber que es?? Gracias
@3dmarkaa5 ай бұрын
@@Javier170481 without a screenshot or video showing me what you mean, I don't think I can really help. I don't think I understand the problem (language barrier)
@alexgrenlie8626 ай бұрын
2:23 is from normal angle values and poor geometry (too many edges going to one vert)