Vertex Normals Tips - Maya

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3DMarkAA

3DMarkAA

Күн бұрын

Пікірлер: 13
@somethingswr0ng123
@somethingswr0ng123 2 ай бұрын
HI! Thanks for this video! It helps a lot :)
@tryit2136
@tryit2136 Ай бұрын
Maya has a feature like that, select the verteces and from marquee menu go *vertex normals* and then *set normals to face* or u can even manually do it with *vertex normal edit tool*
@markiemarkchannel
@markiemarkchannel Ай бұрын
While that's true, it's not really the point of this video. Set to face won't be helpful if you want smooth normals.
@frieddawk7056
@frieddawk7056 3 ай бұрын
Any suggestions how to make this work without it destroying my hard edges?
@markiemarkchannel
@markiemarkchannel 3 ай бұрын
If you go into vertex-face selection mode, you can select only the verts you want to adjust the normals for.
@frieddawk7056
@frieddawk7056 3 ай бұрын
@@markiemarkchannel Got it thanks! Is this workflow viable for tri dense meshes of around 100k?
@markiemarkchannel
@markiemarkchannel 3 ай бұрын
@@frieddawk7056 at that density, I'd imagine your corners have enough support that you wouldn't need to do this
@楊敏軒
@楊敏軒 6 ай бұрын
Hello sir, I really like your video content. Do you recommend any game props production courses? Whether it is paid or free. Especially the content involves retopology of high poly to low poly. Or it includes the entire Game props pipeline content. Thanks!
@alexgrenlie862
@alexgrenlie862 6 ай бұрын
God just search in KZbin. Literally answers at your fingertips. Be pro active in your learning
@erolc82
@erolc82 Ай бұрын
I've found the ones by Florian Neumann to be resourceful.
@Javier170481
@Javier170481 5 ай бұрын
Hola saludos podrás ayudarme tengo un error q al seleccionar los vértices de un sólido e intentar mover esos vértices con el comando "mover de techa W" al moverlos lo q hace es que se escalan y el axi o eje pívot xyz se ve que no está alineado.. podrás saber que es?? Gracias
@3dmarkaa
@3dmarkaa 5 ай бұрын
@@Javier170481 without a screenshot or video showing me what you mean, I don't think I can really help. I don't think I understand the problem (language barrier)
@alexgrenlie862
@alexgrenlie862 6 ай бұрын
2:23 is from normal angle values and poor geometry (too many edges going to one vert)
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