@dist = xyzdist(1, @P, i@prim, v@uvw); vector pos = primuv(1, "P", i@prim, v@uvw); v@P = pos; for the future me
@nononsense26884 ай бұрын
2 years later and this is arguably one of the most important Houdini VEX uses explained.
@yoolkimpapa2 жыл бұрын
World's best explanation video for primuv function I've ever watched. thanks
@voxyde2 жыл бұрын
Thanks haha. I've banged my head so many times with it until I understood it, hope this video clarifies things for others :)
@pavelbalagazov3647 Жыл бұрын
With this tutorial, I finally understood uvprim
@joantonio6331 Жыл бұрын
The more I learn about Houdini the more I love it
@jennabae97 ай бұрын
This is really helpful! Thank you so much! You are my favorite Houdini youtube instructor!!
@voxyde7 ай бұрын
Happy to help!
@solo-moon9 ай бұрын
my god this explanation is god tier, its like a 4.0GPA for explanation
@voxyde9 ай бұрын
Lol thank you!
@vfxskull62082 жыл бұрын
Man, this is so good!! Perfect explanations I hope to see more content like this soon Best, Alvaro
@duyduong36265 ай бұрын
Thank you, very well explained, maybe the best explanation. I finally got it.
@voxyde5 ай бұрын
Glad it helped!
@HOT3D25202 жыл бұрын
Great Explanation . I have tried to understand it for along time but not 100% clear until now . Thank you so much. 👍🏼👍🏼👍🏼
@COOLSEMIS Жыл бұрын
Thanks alot for all the Essentials tutorial! it's so helpful
@chrisjohnstone61649 ай бұрын
really well explained -- thank you
@voxyde9 ай бұрын
You are welcome!
@ThienPaul-zs8os8 ай бұрын
That is really good course, thank you so much.
@mikkelmelby12 күн бұрын
legend
@kegsfx860310 ай бұрын
So well explained! Very helpful! =D
@MathiasJ89 Жыл бұрын
Great explanation and use case example. Thanks :)
@Igrbessonov2 жыл бұрын
Thank you! Greatest explanation
@pavelbalagazov3647 Жыл бұрын
Perfect explanations! Thx!!!!
@i20010 Жыл бұрын
Thank you sir! Very helpful!
@travislrogers2 жыл бұрын
Beautiful explanation! Now I get it 😂 Thank you 🙏
@RMAFIRE Жыл бұрын
You are awesome!✔🔝
@OnkAnCa643 жыл бұрын
Thanks for this demonstration
@uzaykisi18632 жыл бұрын
Perfect explanation, thank you
@andreanvfx39018 ай бұрын
Awesome explanation, but what if even my points are animated? lets say I animate my points on the x axis, and I want them to stick to the deforming sphere, how would you approach this?
@FaddyVFX3 жыл бұрын
That is great. Great video, i like it 😊
@dougmaisner3 ай бұрын
Do any of your courses explain how to do this with simulation points in a pop net? I want to be able to do simulations like the ones in your Particle Freeze FX course, but move the branches via primuv coordinates onto an animated mesh. Thanks. I'm a big fan of your tutorials.
@voxyde3 ай бұрын
Hi there! In the Particle Freeze course, the branches are generated by particles that travel along the surface. After the curves are created on the rest geometry, you can then use the xyzdist primuv method to stick them to animated geometry. Or you can stick them to animation with a simple point deform node.
@dougmaisner3 ай бұрын
@@voxyde Thanks so much. I will definitely try those methods.
@milosgalovic55832 жыл бұрын
great explanation man, thanks for everything you do! however i have a bit of an issue when recreating this, the issue being on the second example when i do the xyzdist, it mostly returns the values on the edges of the geometry, almost none on the faces... can't find a solution anywhere
@jannesopanen8032 Жыл бұрын
Hi! I have the same issue, did you find the problem?
@axe_fx2 жыл бұрын
excellent lesson. thank you
@kubolor1234 Жыл бұрын
Shoutouts Alexei
@VuPhamRainstorm2 жыл бұрын
power tutorial really explain the theory and applied
@vynylPooh2 жыл бұрын
really great explanation! Thank you a lot!
@solo-moon9 ай бұрын
can you just put primuv node and set the geo_handle to number 2 and drag the deforming geo to slot 3 at the first attribute wrangle
@garrettcoolidge11 ай бұрын
can i pay u, the VOP series is the best explained series I have ever seen
@voxyde11 ай бұрын
Hahaha thank you! Glad you found it useful
@zurasaur2 күн бұрын
This gonna be so handy, it is a bit annoying this has to be done with vex, you’d think they’d have an inbuilt node for this
@voxydeКүн бұрын
They do! XYZDist in VOPs and Primitive (for PrimUV). Check out part 4 of my Intro to VOPS course here on youtube
@stevennelson45422 жыл бұрын
amazing thanks!
@everydayhero36103 жыл бұрын
I am a bit lazy to recreate this setup and test it myself, but at 16:30 can we instead plug the GEO to the third input and refer to it in the "vector pos" line?
@voxyde3 жыл бұрын
Yes you can. But I separate the wrangles for efficiency's sake. The xyzdist wrangle will only run 1 frame, since the geometry is frozen ( so it only needs to compute 1 frame, because of the time shift that freezes the second input geo). When you update the position with the prim and uvw however, this needs to run every frame. If you were to use the third input on the same wrangle, the xyzdist function will have to recook every frame, and it will run a lil bit slower. Now I'm not talking huge performance hits here, but if you're working with high point counts and dense geometry, this can help speed things up quite a bit. But using the same wrangle for both functions will work the same
@everydayhero36103 жыл бұрын
@@voxyde I've never thought of this. Thank you for this tutorial and also this very helpful insight!
@aboldmule2 жыл бұрын
@@voxyde Had the same thought as @EverydayHero. Thank you for clarifying this.
@znbk56522 жыл бұрын
i wish you also included "uvsample" as sometime i get confused which one to use primuv or uvsample..
@antoniopepe Жыл бұрын
For millions particle in popvop what is the fastest to retrieve attribute xyzdist with primuv or pcopen with pc filter ? Someone told me of PGFIND that is for big number. Your tuts really greet and top notch info. I want to buy your last rock formation soon.
@voxyde Жыл бұрын
Hello, XYZDist with PrimUV is definitely faster than pcOpen. They both kind of do the same thing, but with PCOpen you will usually get a smoother result if you're doing a particle simulation. But xyzdist is definitely faster if you can get away with it!
@antoniopepe Жыл бұрын
@@voxyde top thanks. I had a feeling that it was. Thanks. keep it up.