VFX Essentials - XYZDist & PrimUV Explained - Houdini Tutorial

  Рет қаралды 14,770

Voxyde VFX

Voxyde VFX

Күн бұрын

This is a free lesson from my full course:
voxyde.gumroad.com/l/xgnego/
► Houdini courses:
voxyde.com/
Socials:
➡️Instagram: / voxyde
➡️TikTok: / voxyde_vfx
➡️Twitter: / voxydevfx
➡️Facebook: / voxyde
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In this video I explain what the PrimUV and XYZDist functions do and how they operate. I also give a few examples of how you would use them. I use these workflows on a daily basis on probably 90% of my projects so I believe they are crucial to have in your toolset. Hope you enjoy.
0:00 - 0:20 : Intro
0:20 - 9:10 : PrimUV
9:10 - 17:53 : XYZDist

Пікірлер: 45
@solo-moon
@solo-moon Ай бұрын
my god this explanation is god tier, its like a 4.0GPA for explanation
@voxyde
@voxyde Ай бұрын
Lol thank you!
@yoolkimpapa
@yoolkimpapa 2 жыл бұрын
World's best explanation video for primuv function I've ever watched. thanks
@voxyde
@voxyde 2 жыл бұрын
Thanks haha. I've banged my head so many times with it until I understood it, hope this video clarifies things for others :)
@pavelbalagazov3647
@pavelbalagazov3647 Жыл бұрын
With this tutorial, I finally understood uvprim
@vfxskull6208
@vfxskull6208 2 жыл бұрын
Man, this is so good!! Perfect explanations I hope to see more content like this soon Best, Alvaro
@joantonio6331
@joantonio6331 10 ай бұрын
The more I learn about Houdini the more I love it
@HOT3D2520
@HOT3D2520 2 жыл бұрын
Great Explanation . I have tried to understand it for along time but not 100% clear until now . Thank you so much. 👍🏼👍🏼👍🏼
@ThienPaul-zs8os
@ThienPaul-zs8os 7 күн бұрын
That is really good course, thank you so much.
@kegsfx8603
@kegsfx8603 2 ай бұрын
So well explained! Very helpful! =D
@COOLSEMIS
@COOLSEMIS 5 ай бұрын
Thanks alot for all the Essentials tutorial! it's so helpful
@chrisjohnstone6164
@chrisjohnstone6164 Ай бұрын
really well explained -- thank you
@voxyde
@voxyde Ай бұрын
You are welcome!
@uzaykisi1863
@uzaykisi1863 2 жыл бұрын
Perfect explanation, thank you
@MathiasJ89
@MathiasJ89 Жыл бұрын
Great explanation and use case example. Thanks :)
@vynylPooh
@vynylPooh Жыл бұрын
really great explanation! Thank you a lot!
@travislrogers
@travislrogers Жыл бұрын
Beautiful explanation! Now I get it 😂 Thank you 🙏
@Igrbessonov
@Igrbessonov Жыл бұрын
Thank you! Greatest explanation
@OnkAnCa64
@OnkAnCa64 2 жыл бұрын
Thanks for this demonstration
@Oknto
@Oknto 10 ай бұрын
Great explanation!!!
@pavelbalagazov3647
@pavelbalagazov3647 Жыл бұрын
Perfect explanations! Thx!!!!
@axe_fx
@axe_fx Жыл бұрын
excellent lesson. thank you
@i20010
@i20010 Жыл бұрын
Thank you sir! Very helpful!
@FaddyVFX
@FaddyVFX 2 жыл бұрын
That is great. Great video, i like it 😊
@milosgalovic5583
@milosgalovic5583 Жыл бұрын
great explanation man, thanks for everything you do! however i have a bit of an issue when recreating this, the issue being on the second example when i do the xyzdist, it mostly returns the values on the edges of the geometry, almost none on the faces... can't find a solution anywhere
@jannesopanen8032
@jannesopanen8032 10 ай бұрын
Hi! I have the same issue, did you find the problem?
@andreanvfx3901
@andreanvfx3901 3 күн бұрын
Awesome explanation, but what if even my points are animated? lets say I animate my points on the x axis, and I want them to stick to the deforming sphere, how would you approach this?
@VuPhamRainstorm
@VuPhamRainstorm 2 жыл бұрын
power tutorial really explain the theory and applied
@stevennelson4542
@stevennelson4542 Жыл бұрын
amazing thanks!
@RMAFIRE
@RMAFIRE Жыл бұрын
You are awesome!✔🔝
@solo-moon
@solo-moon Ай бұрын
can you just put primuv node and set the geo_handle to number 2 and drag the deforming geo to slot 3 at the first attribute wrangle
@znbk5652
@znbk5652 Жыл бұрын
i wish you also included "uvsample" as sometime i get confused which one to use primuv or uvsample..
@kubolor1234
@kubolor1234 Жыл бұрын
Shoutouts Alexei
@everydayhero3610
@everydayhero3610 2 жыл бұрын
I am a bit lazy to recreate this setup and test it myself, but at 16:30 can we instead plug the GEO to the third input and refer to it in the "vector pos" line?
@voxyde
@voxyde 2 жыл бұрын
Yes you can. But I separate the wrangles for efficiency's sake. The xyzdist wrangle will only run 1 frame, since the geometry is frozen ( so it only needs to compute 1 frame, because of the time shift that freezes the second input geo). When you update the position with the prim and uvw however, this needs to run every frame. If you were to use the third input on the same wrangle, the xyzdist function will have to recook every frame, and it will run a lil bit slower. Now I'm not talking huge performance hits here, but if you're working with high point counts and dense geometry, this can help speed things up quite a bit. But using the same wrangle for both functions will work the same
@everydayhero3610
@everydayhero3610 2 жыл бұрын
@@voxyde I've never thought of this. Thank you for this tutorial and also this very helpful insight!
@aboldmule
@aboldmule Жыл бұрын
@@voxyde Had the same thought as @EverydayHero. Thank you for clarifying this.
@user-um4wm2dr2m
@user-um4wm2dr2m 2 жыл бұрын
Please can I have lessons on Cinema 4d program?
@garrettcoolidge2038
@garrettcoolidge2038 2 ай бұрын
can i pay u, the VOP series is the best explained series I have ever seen
@voxyde
@voxyde 2 ай бұрын
Hahaha thank you! Glad you found it useful
@antoniopepe
@antoniopepe Жыл бұрын
For millions particle in popvop what is the fastest to retrieve attribute xyzdist with primuv or pcopen with pc filter ? Someone told me of PGFIND that is for big number. Your tuts really greet and top notch info. I want to buy your last rock formation soon.
@voxyde
@voxyde Жыл бұрын
Hello, XYZDist with PrimUV is definitely faster than pcOpen. They both kind of do the same thing, but with PCOpen you will usually get a smoother result if you're doing a particle simulation. But xyzdist is definitely faster if you can get away with it!
@antoniopepe
@antoniopepe Жыл бұрын
@@voxyde top thanks. I had a feeling that it was. Thanks. keep it up.
@johnli4006
@johnli4006 Жыл бұрын
I finally understand this ahhahahahah
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