Video Game Devlog 01

  Рет қаралды 313

Demenzun Media

Demenzun Media

Күн бұрын

Пікірлер: 8
@faxcorp
@faxcorp Жыл бұрын
Mad respect. I was using 3ds max too, for many many years, but switched to blender with the 2.8 release because Autodesk is a soulless, corporate, money-only oriented corporation. I never looked back and Blender truly is a very fast and fluid modeller!
@awsamalmughrabi860
@awsamalmughrabi860 Жыл бұрын
woah great work! Nice to see a game dev with passion
@eggZ663
@eggZ663 Жыл бұрын
Interesting story thanks for sharing it!
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 11 ай бұрын
Very nice work! :o)
@prairieinteractive
@prairieinteractive Жыл бұрын
With the experience you have I'm excited to see where this devlog goes :)
@demenzunmedia
@demenzunmedia Жыл бұрын
My next Devlog will be discussing the Blueprint overview, individual Game Blueprints, Pickups, and Game Objectives and Balance, plus more! I'm working on it already.
@ethanwasme4307
@ethanwasme4307 5 ай бұрын
I love phong rendering... on the off chance, do you know of any engines that are available for download still that use phong? I've got a few versions of UDK/3, just need the time to put together an old rig that can run it properly without crashing every hour xD
@demenzunmedia
@demenzunmedia 5 ай бұрын
I don't know of any modern engines that support phong, you can possibly do it with Unity since that supports a lot of customization. Most older engines are not usable any more, and most newer engines are using the full modern shader or raytracing systems.
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