Mad respect. I was using 3ds max too, for many many years, but switched to blender with the 2.8 release because Autodesk is a soulless, corporate, money-only oriented corporation. I never looked back and Blender truly is a very fast and fluid modeller!
@awsamalmughrabi860 Жыл бұрын
woah great work! Nice to see a game dev with passion
@eggZ663 Жыл бұрын
Interesting story thanks for sharing it!
@rocketpoweredchimpgamesphi779811 ай бұрын
Very nice work! :o)
@prairieinteractive Жыл бұрын
With the experience you have I'm excited to see where this devlog goes :)
@demenzunmedia Жыл бұрын
My next Devlog will be discussing the Blueprint overview, individual Game Blueprints, Pickups, and Game Objectives and Balance, plus more! I'm working on it already.
@ethanwasme43075 ай бұрын
I love phong rendering... on the off chance, do you know of any engines that are available for download still that use phong? I've got a few versions of UDK/3, just need the time to put together an old rig that can run it properly without crashing every hour xD
@demenzunmedia5 ай бұрын
I don't know of any modern engines that support phong, you can possibly do it with Unity since that supports a lot of customization. Most older engines are not usable any more, and most newer engines are using the full modern shader or raytracing systems.