Vintage Cube - CK Drafts with Numot the Nummy, 5/22/24

  Рет қаралды 5,395

Card Kingdom

Card Kingdom

Күн бұрын

Пікірлер: 17
@Mesarra
@Mesarra 6 ай бұрын
That was me in the second match, thanks for the great game 1! Def agree w/u about the blue count for Force -- usually it's very hard to get enough blue cards to reliably pitch it (and in that archetype pitching it is incredible) but that deck had 9 iirc which is usually good enough given how backbreaking it is to force after a shinobi or a forth eringolas or a PW. And the deck tends to grab cards like showdown and escape which make force very easy to fuel, you churn through most of your deck most games. Wanted to add a bit about the archetype! It is definitely a sort of 5 color goodstuff pile, sort of like the piles you put together in standard drafts, but because everything is playable and there are so many game-ending threats you have to take things differently. At its core it's three key components: - 2-3 fetchlands + 80 kajillion duals/triomes. Take fastlands if necessary, very low prority. Avoid manlands at all cost. - Cheap 1-2 mana interaction (priority: black discard > blue 1-pip counterspells > white 1-2 mana removal > everything else > dorky 2-color removal like abrupt decay (you get these for free)) - 2/3CMC cards that snowball value. Planeswalkers, lazav, laelia, library, fable, forth. And two semi-necessary ones (pick and choose): - High-cost draw a ton of cards spells -- escape, showdown, 5feri, shokai (the vehicle draw2 thing), cruise/dig - Stolen combo cards -- 1-2CMC reanimates, oath of druids, flash, underworld breach The deck became significantly better with the inclusion of the surveil lands. Now between duals/shocks/triomes/surveils, you have so many fetchable lands that every fetch you pick up will be 5 color practically without trying. Duals go so late now, it's amazing -- and the ability to grab surveils off your fetches means that with 3-4 fetches you can just bury your opponents in cheap interaction until they get manascrewed. Things to consider: - TAKE THE CHEAPEST CARD. The deck lives on having good 1-mana interaction, or barring that, 1-2 moxen to mulligan to. You will compete with late-game decks by drawing a ton of cards and casting 2-3 cards every turn. There are plenty of ways to draw lots of cards later. Prioritize interaction. - Because of the interactions of fetchlands and duals, double-pip cards like Liliana (1BB) are significantly harder to cast than double-color cards like Kaito (1UB). And Kaito pitches to Force! When in doubt, avoid dual-pip cards. They are always harder to cast than they seem. It's a shame to miss out on great cards like Hymn or Narset or counterspell or mana drain, but it's very uncommon for these decks to be able to cast dual-pips reliably. - Toxic Deluge is a high priority pickup because it's the only good 1-pip wrath in the cube. The other 1-pip wrath is Balance, which is very playable, but frankly not very good even with all of our PWs. Damn is a good third because you'll want a lot of B for cheap discard anyways, so it's less likely to get stranded in your hand. It's good to have at least one wrath, but you can live without it if your interaction is efficient enough. - The best of the pitch cards (force of will/negation, grief, subtlety, fury, solitude) should be supported if possible. Because you have so many 2-3 CMC cards that snowball out of control, free interaction is obscene. You want 8 or so cards of the corresponding color. Multicolor cards like Omnath are good for supporting these efforts. If you don't get there, just leave them out; the deck does not want to spend 4-5 mana casting Solitude or Subtlety or whatever, and because all these cards are double-pip, it probably won't even be able to. Assume that you will be pitching 80% of the time. Disclaimer that I've never made fury/solitude work, probably because the good interaction + good 2-3 mana snowballers cluster in UB. The really fun thing about this deck is that you can take and use a lot of janky cards that nominally go in combo decks: Oath, reanimate spells, underworld breach, and flash. The classic example is Oath of Druids: basically everyone knows that dedicated oath decks are terrible at this point, and the mono-green player won't want it either, so it frequently goes pick 10+. But everyone is still so terrified of it -- slap it in, jam it turn 2, and watch as your opponent panics to remove it / remove their own creature to keep you from flipping out your Baleful Strix. Or maybe they'll just hold their creatures while you jam planeswalkers and card draw spells. This card goes extremely late and does a lot of work. Reanimation spells are much more prized, especially the ones you want -- reanimate, life//death, and animate dead. The 3 CMC ones are not worth it, except maybe recurring nightmare. These cards are great because they're so damn efficient, pair well with discard spells, and come with the added bonus of cheesing games against reanimator decks that get sloppy with their discards. They also pair well with Grief, but Grief scamming normally requires 3 black cards in hand, so it's more common that you'll evoke and reanimate later in the game. Underworld breach is just a great value card given how efficient your removal is. Early you can play it like an awful snapcaster to flash back a Path or something, and later you can play 3-4 of these 1 mana interaction spells. It's an escape to the wilds that can play like a snapcaster t3 and can play like a regrowth lategame. And it doesn't risk decking you out. Very solid. Flash works well with two specific cards: Torsten and Guff Triplets. Torsten is very castable, if a bit expensive. Guff Triplets are not that castable unless your mana's amazing. With both you should probably play this card because t2 flash is obscene and is honestly even less interactable than reanimation -- Flash-Guff is an instant speed 2 turn clock that requires two removal spells, and blockers don't work because they have trample. The only semi-reliable combo I've seen this fast is Gristlebrand reanimator with a storm finish. Most other reanimate decks give you 2-3 turns, although they might have counterspells in hand for most of these. Because the deck can take and play combo cards, you can pivot into or out of 2-3 color combo decks, or just 2 color combo decks with really good mana. This is a lot easier now that you can count on getting fetchable duals whenever you want, because fetchlands are a lot more portable across colors than duals are (you only need to be playing one of their colors). I've drafted a few 5-color omni-combo piles which sit somewhere between this archetype and reanimate, flash, and oath. Just make sure not to play sneak attack or through the breach. 5 mana is way too much in today's vintage cube. Speed is king.
@Jidehem1993
@Jidehem1993 6 ай бұрын
@1:13:00 Even if they didn’t have Emrakul to hit you still would have lost to the “mill” of the shinobi: its trigger put you to 1 card in library. @1:36:25 Lim-Dul’s Vault shuffles the rest of the cards, you only select the top 5. If you have a lot of life you can however cycle through your deck during resolution, grouping cards you want by putting them on the bottom of a pile then on top of the next.
@robbydennis2543
@robbydennis2543 6 ай бұрын
See Numot, watch video.
@thatkuhlkid66
@thatkuhlkid66 6 ай бұрын
It’s crazy to see that Nummy is capable of drafting decks with good and consistent mana. Not a single desert in the deck.
@charleswacker7166
@charleswacker7166 6 ай бұрын
True to his word, never passed a coalition relic in his life
@Deiadara
@Deiadara 6 ай бұрын
really fun deck a lot more entertaining assembling a gimmicky combo than playing good card piles in vintage cube
@ericbarr734
@ericbarr734 6 ай бұрын
More cube? I'm in
@simonemengozzi6778
@simonemengozzi6778 6 ай бұрын
not running entomb corpse dance as a 2 card combo, with a tutor for it is crazy to me
@robb2433
@robb2433 6 ай бұрын
A mummy vintage cube……is it my birthday 🥳
@andreagilli9478
@andreagilli9478 6 ай бұрын
always great out nationalnumot
@glmcg132
@glmcg132 6 ай бұрын
Beseech over dismember is a bit weird imo
@MeoMix
@MeoMix 6 ай бұрын
could've easily picked up the valki and then grabbed the jace on the wheel to cheat in tibalt
@glmcg132
@glmcg132 6 ай бұрын
Kenji you can't animate an Emrakul stop trying to do that xD
@Deiadara
@Deiadara 6 ай бұрын
you can with instants
@glmcg132
@glmcg132 6 ай бұрын
@@Deiadara ohhh yeah true mb
@Morningcoffeethentakingadump
@Morningcoffeethentakingadump 6 ай бұрын
i only watch kenji and vintage i love kenji poop
@rookiemvp2008
@rookiemvp2008 6 ай бұрын
Is cube in store on the main channel? 😁🫡 love some cube content
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