Vintage Story - 1.20 pre - Structures

  Рет қаралды 2,970

TitaniumGamingMedia

TitaniumGamingMedia

Күн бұрын

Пікірлер: 27
@woodland7218
@woodland7218 10 күн бұрын
Note on the "village" structure, the village looks like it has been modified over time to counteract problems caused by drifters and temporal storms, there are no remnants of a former wall surrounding the destroyed part of the village implying the wall was made after the attack. It also for that reason looks very lived in, not abandoned. To me it makes since that they would have iron tools and a supply of ingots to continue to farm and defend the village from threats. So the village will most likely be populated and the "loot" will be their stuff and they won't just let you take it like Link(zelda) breaking into peoples houses and smashing their pots. Also I really like the story you can get just by looking at the structures and what kind of person lives in them by the decorations. overall everything looks great. Also yes I'm hyper focusing on the village segment of the video as I found it the most interesting.
@Mae_Dastardly
@Mae_Dastardly 9 күн бұрын
Those Devastated structures made something just occur to me, vintage story is literally STALKER but medieval. They should add more hazardous anomalies, like near-invisible portals that teleport ya to broken translocators underground if ya touch them or something. Maybe swapping animals that get too close to them with Rust monsters in similar weight classes as if when they're teleported they switch places with something from the rust world in a screwed up equivalent exchange type deal
@somedesertdude1308
@somedesertdude1308 8 күн бұрын
sounds good
@humblebolt3826
@humblebolt3826 10 күн бұрын
I think we are gonna get villagers as a feature soon. Note that the building don't have ruined blocks, suggesting that the village will work. I believe 1.19 had some new NPCs called villagers. I hope we get something nearing the complexity of the old Millénaire or Tango Tek's TekTopia for Minecraft.
@humblebolt3826
@humblebolt3826 10 күн бұрын
I watched you for years playing the variants of TFC until VS surpassed it. I'm happy to have you creating VS content
@Deejvival
@Deejvival 10 күн бұрын
Great preview of some of what exists in the game. The village and the cave base look amazing. Though I can't help but think that the village will be spawning in uptil we have some level of AI villagers that have ownership of the items in the village, similar to the way the traders do over the stuff in their carts, as I agree, that loot being freely available would be crazy OP
@townwitchdoctor5538
@townwitchdoctor5538 7 күн бұрын
When I saw those portholes in the creative menu I thought they were for some kind of steampunk submarine or underwater base which is why we needed the boat, but after seeing them used on the tower idk anymore. The village looks like a real labour of love. One of the teaser screenshots showed some kind of daily routine menu for AI so they should interact with the village instead of just wandering aimlessly and getting stuck. I wonder if they will be able to do some automation or if their activities are just ambience.
@zaikkoz
@zaikkoz 8 күн бұрын
They are cooking! I dont think you will be able to interact and take items from the town, just as you cant take items from the traders
@lmarcelus
@lmarcelus 8 күн бұрын
The big village is the second story location, you get there after the Resonance Archives. Its one for the entire map. The villagers can already be spawned in creative. The village will be populated and all the blocks and items will be claimed and cant be taken.
@АлексейСтепанов-ц5к
@АлексейСтепанов-ц5к 10 күн бұрын
You can find all this structure in usual world) All you need is maps:) And it's looks amazing )
@xanabomb0
@xanabomb0 10 күн бұрын
So Like with the trader carts I dont think we are gonna be able to take much from the villiages
@woozyostrich7858
@woozyostrich7858 10 күн бұрын
I think the village might be a tie in with the story and other structures- maybe we'll visit it in a flashback or something. the only vestiges of civilization we see in vintage story are the ruined structures and the carts, so a village would be alien in such a pristine state. given the super-natural powers and the use of "temporal" storms and gears, I wouldn't be surprised if its time travel either.
@BurnBird1
@BurnBird1 9 күн бұрын
@@woozyostrich7858 That kind of flashback seems like way too much work for what it would provide, not to mention it seems like a nightmare to get to function properly. Considering there are traders travelling around in carts, doesn't that imply there are settlements between which they are travelling? How else could they be traders if there is nobody to trade with? Time travel simply would not fit the games gameplay, unless the "past" is a completely different dimension without any connect to the main dimension.
@luxterna1106
@luxterna1106 9 күн бұрын
I'm so excited to rebuild that exterior village, hope villagers can reproduce so I can basically grow it back
@Mae_Dastardly
@Mae_Dastardly 9 күн бұрын
I'd like it if some villagers came and went making villages like a stopping point for travelers
@luxterna1106
@luxterna1106 9 күн бұрын
@@Mae_Dastardly yeah, even building thair village around your base
@luxterna1106
@luxterna1106 9 күн бұрын
@@Mae_Dastardly or some outposts like one or two houses with villagers
@DennoG59
@DennoG59 8 күн бұрын
Those structures look soooo good and I am so excited for all the new gameplay features and implication those new things will bring :D
@TheBeni272
@TheBeni272 10 күн бұрын
Everything looks awesome, I'm just wandering if the village wil be procedurally generated from house assets or is it gonna be a static structure, always the same
@OnyxPandas
@OnyxPandas Күн бұрын
How did you spawn in those structures? I particular the village? Is there a command for it?
@Cid69
@Cid69 Күн бұрын
I went into the assets folder in VS - \assets\survival\worldgen\schematics\story and foundthe schematic. I copied it to the worldedit folder and then used world edit to import it.
@larrycapija8549
@larrycapija8549 10 күн бұрын
Wow
@Monkey-boyo_0
@Monkey-boyo_0 7 күн бұрын
I have a few mods that say they only work on 1.20 like the carry on mod I don’t understand how to get the mod to work in 1.9
@Cid69
@Cid69 7 күн бұрын
That depends, check out the mods file tab on the mod db, if it has previous version download the latest one for the version you are playing. If it doesn't and only work in 1.20-pre then there is not much you can do other than wait for the release candiate to come out.
@Monkey-boyo_0
@Monkey-boyo_0 6 күн бұрын
@ when do you think it’ll release
@Cid69
@Cid69 6 күн бұрын
@@Monkey-boyo_0 I don't have any official information, but we have seen an increase in the frequency of releases with more bug fixes than features so hopefully it will not be too long.
@somedesertdude1308
@somedesertdude1308 8 күн бұрын
neat
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