Visual scripting for programmers | Unite Now 2020

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Unity

Unity

Күн бұрын

Пікірлер: 32
@erz3030
@erz3030 4 жыл бұрын
This was hands down the most useful Bolt/visual scripting demonstration I've watched (of many).
@rastermax2
@rastermax2 Жыл бұрын
Great video thx.
@pt8306
@pt8306 4 жыл бұрын
Coding is much easier, but I think that this has merit, it's just being pitched wrong. Many "visual programming" tools have existed throughout the years, and all of them have had the same problem - visually representing logic is always more complicated and more convoluted than writing it down. As a result, a C# script will always be a cleaner, more maintainable, simpler thing to work with for game logic, even for non-programmers. However, I think if this was pitched differently it could be quite useful. Instead of defining all the core game logic in here, it would be much more useful as a high-level decision tree or a graph of outcomes, which would let game designers modify how the game functions at a high level without needing to go into intricate details. For instance, if I have a cutscene that needs to change based on player action, I might want to define a series of steps in this graph system and link them up with the cutscene logic determining which path to take. This would let artists and non-programmers develop their own dynamic cutscenes in an easy interface.
@ugochanneltv5600
@ugochanneltv5600 4 жыл бұрын
no blueprints are easier than c#
@pt8306
@pt8306 4 жыл бұрын
@@ugochanneltv5600 for non-programmers they are definitely easier
@E55-x8b
@E55-x8b 3 жыл бұрын
Visual script is pew pew. Actual coding is boom boom.
@vishalmaurya1510
@vishalmaurya1510 3 жыл бұрын
Do you know, It depends upon person to person I made a whole game only through visual scripting Bolt
@user-js7ud9du2y
@user-js7ud9du2y 2 жыл бұрын
you have to think in terms of modularity.. you can write your own nodes the advantage of this is reusability
@neozoid7009
@neozoid7009 3 жыл бұрын
I am unable to Create a function from a C# script in visual graph ?? Help is this function not available in latest unity version??
@unknown-kj4qp
@unknown-kj4qp Жыл бұрын
I wasn't seeing my functions and was able to see them in the graph by manually adding my project assembly to the Node Library under Project Settings > Visual Scripting
@aloneloner2602
@aloneloner2602 4 жыл бұрын
i try to learn visual scripting before, but i found that really hard😅 coding is easier tbh
@robosergTV
@robosergTV 4 жыл бұрын
I cant find the space shooter on the github repo...
@ashleyalicea9442
@ashleyalicea9442 4 жыл бұрын
It's in the releases section: github.com/avashly/Unity-Bolt-Samples/releases/tag/Space-V1
@vickysharma6381
@vickysharma6381 4 жыл бұрын
Graphic design in game industry which software is necessary lo learn
@sequilhos.
@sequilhos. 4 жыл бұрын
Adobe package or similar, a 3D design tool like Blender or Maya and knowledge of game UI/UX on your target game engine , coding is recommended but not that necessary depending on the application
@Riodragon1
@Riodragon1 4 жыл бұрын
has good performance in large games, or this is only for prototype, I have this doubt
@shaikhzaith8656
@shaikhzaith8656 3 жыл бұрын
do I need to learn c# for visual scripting?
@dasbeuteltier8291
@dasbeuteltier8291 3 жыл бұрын
No. This video demonstrated how c# programmers can make their code accessible for other team members through visual scripting. But you can use both (c# and visual scripting) alone.
@NapinAmvibi
@NapinAmvibi 3 жыл бұрын
that unity have laguage indonesian?
@nelsonmouatvergara
@nelsonmouatvergara Жыл бұрын
🤩🤩🤩🤩🤩🤩
@awesomedata8973
@awesomedata8973 4 жыл бұрын
9:30 RenamedFrom attribute: "So your *graphs* don't break." :(
@user-js7ud9du2y
@user-js7ud9du2y 2 жыл бұрын
people have gotten the wrong idea.. a hybrid approach is the point of the video. don't write everything in visual scripting
@samuelhedrick356
@samuelhedrick356 4 жыл бұрын
It was good if your just starting but not that great when you are coding more advanced things.
@vinrubio
@vinrubio 4 жыл бұрын
Bright Memory game was made using only Blueprint on Unreal
@samuelhedrick356
@samuelhedrick356 4 жыл бұрын
@@vinrubio Unreal is differant it uses c++, the reason Unity addapted it late is because C# is easy. It makes sense for Unreal I have used blueprints on that engine for years before switching to Unity. I just don't think Unity needs it.
@v-rdays7525
@v-rdays7525 3 жыл бұрын
@@samuelhedrick356 its good for animations and somethings. Like explosion,gun shoot,reload gun,UI, sonething like that. But C# is for everything
@davidbasilefilho
@davidbasilefilho 4 жыл бұрын
a flow graph called PewPewPew... nice
@NHAFFFF
@NHAFFFF 4 жыл бұрын
Wait what ,
@飞地
@飞地 4 жыл бұрын
piu-to-piu
@crystalkalem9289
@crystalkalem9289 3 жыл бұрын
This video was in no way a good representation of visual scripting and did more harm than good in convincing people about its uses. Literally everything in this project was done with C++ scripts. you stated that you were going to make all the inputs in this video, but than just once again defaulted to a C++ script for all the inputs. And finally when something Simple and easy came up with the wing trails, you once again DITCHED the visual scripter entirely and defaulted back to C++ to do literally everything. You didn't use the visual scripter for any of the things you claimed you would be showing us it's uses for.
@ytubeanon
@ytubeanon Жыл бұрын
it's C# not C++, and they used C# inside UVS
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